diff --git a/src/blenderbim/blenderbim/bim/module/model/__init__.py b/src/blenderbim/blenderbim/bim/module/model/__init__.py
index 4bc02e32f8..c226210dae 100644
--- a/src/blenderbim/blenderbim/bim/module/model/__init__.py
+++ b/src/blenderbim/blenderbim/bim/module/model/__init__.py
@@ -17,7 +17,7 @@
# along with BlenderBIM Add-on. If not, see .
import bpy
-from . import handler, prop, ui, grid, product, wall, slab, stair, door, window, opening, pie, workspace
+from . import handler, prop, ui, grid, product, wall, slab, stair, opening, pie, workspace
classes = (
product.AddEmptyType,
@@ -36,8 +36,6 @@ classes = (
ui.BIM_PT_authoring_architectural,
grid.BIM_OT_add_object,
stair.BIM_OT_add_object,
- door.BIM_OT_add_object,
- window.BIM_OT_add_object,
opening.BIM_OT_add_object,
pie.OpenPieClass,
pie.PieUpdateContainer,
@@ -55,8 +53,6 @@ def register():
bpy.types.Scene.BIMModelProperties = bpy.props.PointerProperty(type=prop.BIMModelProperties)
bpy.types.VIEW3D_MT_mesh_add.append(grid.add_object_button)
bpy.types.VIEW3D_MT_mesh_add.append(stair.add_object_button)
- bpy.types.VIEW3D_MT_mesh_add.append(door.add_object_button)
- bpy.types.VIEW3D_MT_mesh_add.append(window.add_object_button)
bpy.types.VIEW3D_MT_mesh_add.append(opening.add_object_button)
bpy.types.VIEW3D_MT_add.append(product.add_empty_type_button)
bpy.app.handlers.load_post.append(handler.load_post)
@@ -75,8 +71,6 @@ def unregister():
bpy.app.handlers.load_post.remove(handler.load_post)
bpy.types.VIEW3D_MT_mesh_add.remove(grid.add_object_button)
bpy.types.VIEW3D_MT_mesh_add.remove(stair.add_object_button)
- bpy.types.VIEW3D_MT_mesh_add.remove(door.add_object_button)
- bpy.types.VIEW3D_MT_mesh_add.remove(window.add_object_button)
bpy.types.VIEW3D_MT_mesh_add.remove(opening.add_object_button)
bpy.types.VIEW3D_MT_add.remove(product.add_empty_type_button)
wm = bpy.context.window_manager
diff --git a/src/blenderbim/blenderbim/bim/module/model/door.py b/src/blenderbim/blenderbim/bim/module/model/door.py
deleted file mode 100644
index fb89e134e6..0000000000
--- a/src/blenderbim/blenderbim/bim/module/model/door.py
+++ /dev/null
@@ -1,226 +0,0 @@
-# BlenderBIM Add-on - OpenBIM Blender Add-on
-# Copyright (C) 2020, 2021 Dion Moult
-#
-# This file is part of BlenderBIM Add-on.
-#
-# BlenderBIM Add-on is free software: you can redistribute it and/or modify
-# it under the terms of the GNU General Public License as published by
-# the Free Software Foundation, either version 3 of the License, or
-# (at your option) any later version.
-#
-# BlenderBIM Add-on is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with BlenderBIM Add-on. If not, see .
-
-import bpy
-import math
-import ifcopenshell
-from bpy.types import Operator
-from bpy.props import FloatProperty
-from mathutils import Vector
-from blenderbim.bim.ifc import IfcStore
-
-
-def add_object(self, context):
- guid = ifcopenshell.guid.new()
- leaf_width = self.overall_width - 0.045 - 0.045
- # TODO reimplement 2D. See #1222.
- # verts = [
- # # Left lining
- # Vector((0, 0, 0)),
- # Vector((0, self.depth, 0)),
- # Vector((0.04, self.depth, 0)),
- # Vector((0.04, self.depth - 0.04, 0)),
- # Vector((0.065, self.depth - 0.04, 0)),
- # Vector((0.065, 0, 0)),
- # # Right lining
- # Vector((self.overall_width, 0, 0)),
- # Vector((self.overall_width, self.depth, 0)),
- # Vector((self.overall_width - 0.04, self.depth, 0)),
- # Vector((self.overall_width - 0.04, self.depth - 0.04, 0)),
- # Vector((self.overall_width - 0.065, self.depth - 0.04, 0)),
- # Vector((self.overall_width - 0.065, 0, 0)),
- # # Door panel
- # Vector((0.045, self.depth, 0)),
- # Vector((0.045, self.depth + leaf_width, 0)),
- # Vector((0.080, self.depth + leaf_width, 0)),
- # Vector((0.080, self.depth, 0)),
- # ]
- # edges = [
- # [0, 1],
- # [1, 2],
- # [2, 3],
- # [3, 4],
- # [4, 5], # Left lining
- # [6, 7],
- # [7, 8],
- # [8, 9],
- # [9, 10],
- # [10, 11], # Right lining
- # [12, 13],
- # [13, 14],
- # [14, 15],
- # [15, 12], # Door panel
- # ]
- ## Door swing
- # for i in range(0, 9):
- # verts.append(
- # Vector(
- # (
- # 0.045 + (leaf_width * math.cos((math.pi / 2) / 8 * i)),
- # self.depth + (leaf_width * math.sin((math.pi / 2) / 8 * i)),
- # 0,
- # )
- # )
- # )
- # edges.append([16 + i, 17 + i])
- # edges.pop()
- # faces = []
- # mesh = bpy.data.meshes.new(name="Plan/Annotation/PLAN_VIEW/" + guid)
- # mesh.use_fake_user = True
- # mesh.from_pydata(verts, edges, faces)
-
- # Door lining profile
- verts = [
- Vector((0, 0, 0)),
- Vector((0, -self.depth, 0)),
- Vector((0.04, -self.depth, 0)),
- Vector((0.04, -self.depth + 0.04, 0)),
- Vector((0.065, -self.depth + 0.04, 0)),
- Vector((0.065, 0, 0)),
- ]
- edges = []
- faces = [[0, 1, 2, 3, 4, 5]]
- mesh = bpy.data.meshes.new(name="Dumb Door Profile")
- mesh.from_pydata(verts, edges, faces)
- obj = bpy.data.objects.new("Door Profile", mesh)
-
- context.view_layer.active_layer_collection.collection.objects.link(obj)
- context.view_layer.objects.active = obj
- obj.select_set(True)
- bpy.ops.object.convert(target="CURVE")
-
- # Door lining sweep
- verts = [
- Vector((0, 0, 0)),
- Vector((0, self.overall_height, 0)),
- Vector((self.overall_width, self.overall_height, 0)),
- Vector((self.overall_width, 0, 0)),
- ]
- edges = [[0, 1], [1, 2], [2, 3]]
- faces = []
- mesh = bpy.data.meshes.new(name="Dumb Door")
- mesh.from_pydata(verts, edges, faces)
- obj2 = bpy.data.objects.new("Door", mesh)
-
- context.view_layer.active_layer_collection.collection.objects.link(obj2)
- context.view_layer.objects.active = obj2
- obj2.select_set(True)
- bpy.ops.object.convert(target="CURVE")
-
- obj2.data.dimensions = "2D"
- obj2.data.bevel_mode = "OBJECT"
- obj2.data.bevel_object = obj
-
- obj2.rotation_euler[0] = math.pi / 2
- bpy.ops.object.convert(target="MESH")
- bpy.ops.object.transform_apply(location=False)
- bpy.data.objects.remove(obj, do_unlink=True)
-
- # Door panel
- verts = [
- Vector((0.045, self.depth, 0)),
- Vector((0.045, self.depth - 0.035, 0)),
- Vector((self.overall_width - 0.045, self.depth - 0.035, 0)),
- Vector((self.overall_width - 0.045, self.depth, 0)),
- ]
- edges = []
- faces = [[0, 1, 2, 3]]
- mesh = bpy.data.meshes.new(name="Dumb Door Panel")
- mesh.from_pydata(verts, edges, faces)
- obj3 = bpy.data.objects.new("Door Panel", mesh)
- modifier = obj3.modifiers.new("Panel Height", "SOLIDIFY")
- modifier.offset = 1
- modifier.thickness = self.overall_height - 0.045
-
- context.view_layer.active_layer_collection.collection.objects.link(obj3)
- context.view_layer.objects.active = obj3
- obj3.select_set(True)
- bpy.ops.object.convert(target="MESH")
-
- ctx = context.copy()
- ctx["active_object"] = obj2
- ctx["selected_editable_objects"] = [obj2, obj3]
- bpy.ops.object.join(ctx)
-
- # Door Opening
- verts = [
- Vector((0, -0.1, -0.1)),
- Vector((0, self.depth + 0.1, -0.1)),
- Vector((self.overall_width, self.depth + 0.1, -0.1)),
- Vector((self.overall_width, -0.1, -0.1)),
- ]
- edges = []
- faces = [[0, 1, 2, 3]]
- mesh = bpy.data.meshes.new(name="Dumb Door Opening")
- mesh.from_pydata(verts, edges, faces)
- obj4 = bpy.data.objects.new("Door Opening", mesh)
- modifier = obj4.modifiers.new("Panel Height", "SOLIDIFY")
- modifier.offset = -1
- modifier.thickness = self.overall_height + 0.1
-
- context.view_layer.active_layer_collection.collection.objects.link(obj4)
- context.view_layer.objects.active = obj4
- obj4.select_set(True)
- bpy.ops.object.convert(target="MESH")
-
- obj4.display_type = "WIRE"
- obj4.parent = obj2
- obj4.matrix_parent_inverse = obj2.matrix_world.inverted()
- obj4.hide_render = True
- obj4.name = "Door Opening"
-
- obj2.name = "Door"
-
- if IfcStore.get_file():
- bpy.ops.bim.assign_class(obj=obj2.name, ifc_class="IfcDoor")
-
- obj2.location = context.scene.cursor.location
- # obj2.data.name = "Model/Body/MODEL_VIEW/" + guid
- # obj2.data.use_fake_user = True
-
- # TODO: reimplement. See #1222.
- # rep = obj2.BIMObjectProperties.representation_contexts.add()
- # rep.context = "Model"
- # rep.name = "Body"
- # rep.target_view = "MODEL_VIEW"
-
- # rep = obj2.BIMObjectProperties.representation_contexts.add()
- # rep.context = "Plan"
- # rep.name = "Annotation"
- # rep.target_view = "PLAN_VIEW"
-
-
-class BIM_OT_add_object(Operator):
- bl_idname = "mesh.add_door"
- bl_label = "Dumb Door"
- bl_options = {"REGISTER", "UNDO"}
-
- overall_width: FloatProperty(name="Overall Width", default=0.85)
- overall_height: FloatProperty(name="Overall Height", default=2.1)
- depth: FloatProperty(name="Depth", default=0.2)
-
- def execute(self, context):
- return IfcStore.execute_ifc_operator(self, context)
-
- def _execute(self, context):
- add_object(self, context)
- return {"FINISHED"}
-
-
-def add_object_button(self, context):
- self.layout.operator(BIM_OT_add_object.bl_idname, icon="PLUGIN")
diff --git a/src/blenderbim/blenderbim/bim/module/model/window.py b/src/blenderbim/blenderbim/bim/module/model/window.py
deleted file mode 100644
index fd081ab0a8..0000000000
--- a/src/blenderbim/blenderbim/bim/module/model/window.py
+++ /dev/null
@@ -1,208 +0,0 @@
-# BlenderBIM Add-on - OpenBIM Blender Add-on
-# Copyright (C) 2020, 2021 Dion Moult
-#
-# This file is part of BlenderBIM Add-on.
-#
-# BlenderBIM Add-on is free software: you can redistribute it and/or modify
-# it under the terms of the GNU General Public License as published by
-# the Free Software Foundation, either version 3 of the License, or
-# (at your option) any later version.
-#
-# BlenderBIM Add-on is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with BlenderBIM Add-on. If not, see .
-
-import bpy
-import math
-import ifcopenshell
-from bpy.types import Operator
-from bpy.props import FloatProperty
-from mathutils import Vector
-from blenderbim.bim.ifc import IfcStore
-
-
-def add_object(self, context):
- guid = ifcopenshell.guid.new()
- leaf_width = self.overall_width - 0.045 - 0.045
- # verts = [
- # # Left lining
- # Vector((0, 0, 0)),
- # Vector((0, self.depth, 0)),
- # Vector((0.04, self.depth, 0)),
- # Vector((0.04, 0, 0)),
- # # Right lining
- # Vector((self.overall_width, 0, 0)),
- # Vector((self.overall_width, self.depth, 0)),
- # Vector((self.overall_width - 0.04, self.depth, 0)),
- # Vector((self.overall_width - 0.04, 0, 0)),
- # # Bottom lining
- # Vector((0, 0, 0)),
- # Vector((self.overall_width, 0, 0)),
- # Vector((0, self.depth, 0)),
- # Vector((self.overall_width, self.depth, 0)),
- # # Window panel
- # Vector((0.04, (self.depth / 2) + 0.005, 0)),
- # Vector((0.04, (self.depth / 2) - 0.005, 0)),
- # Vector((self.overall_width - 0.04, (self.depth / 2) - 0.005, 0)),
- # Vector((self.overall_width - 0.04, (self.depth / 2) + 0.005, 0)),
- # ]
- # edges = [
- # [0, 1],
- # [1, 2],
- # [2, 3],
- # [3, 0], # Left lining
- # [4, 5],
- # [5, 6],
- # [6, 7],
- # [7, 4], # Right lining
- # [8, 9],
- # [10, 11], # Bottom lining
- # [12, 13],
- # [13, 14],
- # [14, 15],
- # [15, 12], # Window panel
- # ]
- # faces = []
- # mesh = bpy.data.meshes.new(name="Plan/Annotation/PLAN_VIEW/" + guid)
- # mesh.use_fake_user = True
- # mesh.from_pydata(verts, edges, faces)
-
- # Window lining profile
- verts = [
- Vector((0, 0, 0)),
- Vector((0, -self.depth, 0)),
- Vector((0.04, -self.depth, 0)),
- Vector((0.04, 0, 0)),
- ]
- edges = []
- faces = [[0, 1, 2, 3]]
- mesh = bpy.data.meshes.new(name="Dumb Window Profile")
- mesh.from_pydata(verts, edges, faces)
- obj = bpy.data.objects.new("Window Profile", mesh)
-
- context.view_layer.active_layer_collection.collection.objects.link(obj)
- context.view_layer.objects.active = obj
- obj.select_set(True)
- bpy.ops.object.convert(target="CURVE")
-
- # Window lining sweep
- verts = [
- Vector((0, 0, 0)),
- Vector((0, self.overall_height, 0)),
- Vector((self.overall_width, self.overall_height, 0)),
- Vector((self.overall_width, 0, 0)),
- ]
- edges = [[0, 1], [1, 2], [2, 3]]
- faces = []
- mesh = bpy.data.meshes.new(name="Dumb Window")
- mesh.from_pydata(verts, edges, faces)
- obj2 = bpy.data.objects.new("Window", mesh)
-
- context.view_layer.active_layer_collection.collection.objects.link(obj2)
- context.view_layer.objects.active = obj2
- obj2.select_set(True)
- bpy.ops.object.convert(target="CURVE")
- obj2.data.splines[0].use_cyclic_u = True
-
- obj2.data.dimensions = "2D"
- obj2.data.bevel_mode = "OBJECT"
- obj2.data.bevel_object = obj
-
- obj2.rotation_euler[0] = math.pi / 2
- bpy.ops.object.convert(target="MESH")
- bpy.ops.object.transform_apply(location=False)
- bpy.data.objects.remove(obj, do_unlink=True)
-
- # Window panel
- verts = [
- Vector((0.04, (self.depth / 2) + 0.005, 0.04)),
- Vector((0.04, (self.depth / 2) - 0.005, 0.04)),
- Vector((self.overall_width - 0.04, (self.depth / 2) - 0.005, 0.04)),
- Vector((self.overall_width - 0.04, (self.depth / 2) + 0.005, 0.04)),
- ]
- edges = []
- faces = [[0, 1, 2, 3]]
- mesh = bpy.data.meshes.new(name="Dumb Window Panel")
- mesh.from_pydata(verts, edges, faces)
- obj3 = bpy.data.objects.new("Window Panel", mesh)
- modifier = obj3.modifiers.new("Panel Height", "SOLIDIFY")
- modifier.offset = 1
- modifier.thickness = self.overall_height - 0.08
-
- context.view_layer.active_layer_collection.collection.objects.link(obj3)
- context.view_layer.objects.active = obj3
- obj3.select_set(True)
- bpy.ops.object.convert(target="MESH")
-
- ctx = context.copy()
- ctx["active_object"] = obj2
- ctx["selected_editable_objects"] = [obj2, obj3]
- bpy.ops.object.join(ctx)
-
- # Window Opening
- verts = [
- Vector((0, -0.1, 0)),
- Vector((0, self.depth + 0.1, 0)),
- Vector((self.overall_width, self.depth + 0.1, 0)),
- Vector((self.overall_width, -0.1, 0)),
- ]
- edges = []
- faces = [[0, 1, 2, 3]]
- mesh = bpy.data.meshes.new(name="Dumb Window Opening")
- mesh.from_pydata(verts, edges, faces)
- obj4 = bpy.data.objects.new("Window Opening", mesh)
- modifier = obj4.modifiers.new("Panel Height", "SOLIDIFY")
- modifier.offset = -1
- modifier.thickness = self.overall_height
-
- context.view_layer.active_layer_collection.collection.objects.link(obj4)
- context.view_layer.objects.active = obj4
- obj4.select_set(True)
- bpy.ops.object.convert(target="MESH")
- obj4.display_type = "WIRE"
- obj4.parent = obj2
- obj4.matrix_parent_inverse = obj2.matrix_world.inverted()
- obj4.hide_render = True
- obj4.name = "Window Opening"
-
- if IfcStore.get_file():
- bpy.ops.bim.assign_class(obj=obj2.name, ifc_class="IfcWindow")
- obj2.name = "Window"
- obj2.location = context.scene.cursor.location
- # obj2.data.name = "Model/Body/MODEL_VIEW/" + guid
- # obj2.data.use_fake_user = True
-
- # rep = obj2.BIMObjectProperties.representation_contexts.add()
- # rep.context = "Model"
- # rep.name = "Body"
- # rep.target_view = "MODEL_VIEW"
-
- # rep = obj2.BIMObjectProperties.representation_contexts.add()
- # rep.context = "Plan"
- # rep.name = "Annotation"
- # rep.target_view = "PLAN_VIEW"
-
-
-class BIM_OT_add_object(Operator):
- bl_idname = "mesh.add_window"
- bl_label = "Dumb Window"
- bl_options = {"REGISTER", "UNDO"}
-
- overall_width: FloatProperty(name="Overall Width", default=0.7)
- overall_height: FloatProperty(name="Overall Height", default=1)
- depth: FloatProperty(name="Depth", default=0.1)
-
- def execute(self, context):
- return IfcStore.execute_ifc_operator(self, context)
-
- def _execute(self, context):
- add_object(self, context)
- return {"FINISHED"}
-
-
-def add_object_button(self, context):
- self.layout.operator(BIM_OT_add_object.bl_idname, icon="PLUGIN")