create_shape node updated + minor changes

This commit is contained in:
martinaCodes
2022-10-23 20:25:36 +02:00
parent cbe3fd42a7
commit 952a0ac2a4
3 changed files with 89 additions and 50 deletions
+7 -4
View File
@@ -23,13 +23,13 @@ import ifcsverchok.helper
from ifcsverchok.ifcstore import SvIfcStore from ifcsverchok.ifcstore import SvIfcStore
from bpy.props import StringProperty from bpy.props import StringProperty
from sverchok.node_tree import SverchCustomTreeNode from sverchok.node_tree import SverchCustomTreeNode
from sverchok.data_structure import updateNode from sverchok.data_structure import updateNode, flatten_data
class SvIfcById(bpy.types.Node, SverchCustomTreeNode, ifcsverchok.helper.SvIfcCore): class SvIfcById(bpy.types.Node, SverchCustomTreeNode, ifcsverchok.helper.SvIfcCore):
bl_idname = "SvIfcById" bl_idname = "SvIfcById"
bl_label = "IFC By Id" bl_label = "IFC By Id"
id: StringProperty(name="Id(s)", update=updateNode) id: StringProperty(name="Id(s)", update=updateNode, )
def sv_init(self, context): def sv_init(self, context):
self.inputs.new("SvStringsSocket", "id").prop_name = "id" self.inputs.new("SvStringsSocket", "id").prop_name = "id"
@@ -39,9 +39,12 @@ class SvIfcById(bpy.types.Node, SverchCustomTreeNode, ifcsverchok.helper.SvIfcCo
layout.operator("node.sv_ifc_tooltip", text="", icon="QUESTION", emboss=False).tooltip = "Get IFC element by step id. Takes one or multiple step ids." layout.operator("node.sv_ifc_tooltip", text="", icon="QUESTION", emboss=False).tooltip = "Get IFC element by step id. Takes one or multiple step ids."
def process(self): def process(self):
self.ids = self.inputs["id"].sv_get() self.ids = flatten_data(self.inputs["id"].sv_get(), target_level=1)
print(self.ids)
if not self.ids[0]:
return
self.file = SvIfcStore.get_file() self.file = SvIfcStore.get_file()
self.entities = [self.file.by_id(step_id) for step_id in self.ids] self.entities = [self.file.by_id(int(step_id)) for step_id in self.ids]
self.outputs["Entities"].sv_set(self.entities) self.outputs["Entities"].sv_set(self.entities)
def register(): def register():
+76 -39
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@@ -21,67 +21,104 @@ import bpy
import logging import logging
import ifcopenshell import ifcopenshell
import ifcsverchok.helper import ifcsverchok.helper
from ifcsverchok.ifcstore import SvIfcStore
import blenderbim.bim.import_ifc import blenderbim.bim.import_ifc
from bpy.props import StringProperty from bpy.props import StringProperty, PointerProperty, BoolProperty
from sverchok.node_tree import SverchCustomTreeNode from sverchok.node_tree import SverchCustomTreeNode
from sverchok.data_structure import updateNode from sverchok.data_structure import updateNode, flatten_data
from sverchok.data_structure import zip_long_repeat
class SvIfcCreateShapeRefresh(bpy.types.Operator): # class SvIfcCreateShapeRefresh(bpy.types.Operator):
bl_idname = "node.sv_ifc_create_shape_refresh" # bl_idname = "node.sv_ifc_create_shape_refresh"
bl_label = "IFC Create Shape Refresh" # bl_label = "IFC Create Shape Refresh"
bl_options = {"UNDO"} # bl_options = {"UNDO"}
tree_name: StringProperty(default="")
node_name: StringProperty(default="")
def execute(self, context): # tree_name: StringProperty(default="")
node = bpy.data.node_groups[self.tree_name].nodes[self.node_name] # node_name: StringProperty(default="")
node.process()
return {"FINISHED"} # def execute(self, context):
# node = bpy.data.node_groups[self.tree_name].nodes[self.node_name]
# node.process()
# return {"FINISHED"}
class SvIfcCreateShape(bpy.types.Node, SverchCustomTreeNode, ifcsverchok.helper.SvIfcCore): class SvIfcCreateShape(bpy.types.Node, SverchCustomTreeNode, ifcsverchok.helper.SvIfcCore):
"""
Triggers: Ifc create shape by entity
Tooltip: Create Blender shape by Ifc Entity
"""
is_scene_dependent = True
is_interactive = False
node_dict = {}
def refresh_node(self, context):
if self.refresh_local:
self.process()
self.refresh_local = False
refresh_local: BoolProperty(name="Update Node", description="Update Node", update=refresh_node)
bl_idname = "SvIfcCreateShape" bl_idname = "SvIfcCreateShape"
bl_label = "IFC Create Shape" bl_label = "IFC Create Blender Shape"
file: StringProperty(name="file", update=updateNode) entity: StringProperty(name="Entities", update=updateNode)
entity: StringProperty(name="entity", update=updateNode)
def sv_init(self, context): def sv_init(self, context):
self.inputs.new("SvStringsSocket", "file").prop_name = "file" self.inputs.new("SvStringsSocket", "Entities").prop_name = "entity"
self.inputs.new("SvStringsSocket", "entity").prop_name = "entity" self.outputs.new('SvStringsSocket', "Object(s)")
def draw_buttons(self, context, layout): def draw_buttons(self, context, layout):
self.wrapper_tracked_ui_draw_op(layout, "node.sv_ifc_create_shape_refresh", icon="FILE_REFRESH", text="Refresh") # self.wrapper_tracked_ui_draw_op(layout, "node.sv_ifc_create_shape_refresh", icon="FILE_REFRESH", text="Refresh")
row = layout.row(align=True)
row.operator("node.sv_ifc_tooltip", text="", icon="QUESTION", emboss=False).tooltip = "Create Blender shape from Ifc Entity. Takes one or multiple Ifc Entities."
# row.prop(self, 'is_interactive', icon='SCENE_DATA', icon_only=True)
row.prop(self, 'refresh_local', icon='FILE_REFRESH')
def process(self): def process(self):
self.sv_input_names = ["file", "entity"] print("#"*20, "\n running create_entity3 PROCESS()... \n", "#"*20,)
super().process() print("#"*20, "\n hash(self):", hash(self), "\n", "#"*20,)
print("node_dict: ", self.node_dict)
self.entities = flatten_data(self.inputs["Entities"].sv_get(), target_level = 1)
if not self.entities[0]:
return
def process_ifc(self, file, entity): if self.refresh_local or hash(self) not in self.node_dict:
try: print("grr")
if not entity.is_a("IfcProduct"): self.file = SvIfcStore.get_file()
return blender_objects = self.create()
logger = logging.getLogger("ImportIFC") self.node_dict[hash(self)] = blender_objects
self.ifc_import_settings = blenderbim.bim.import_ifc.IfcImportSettings.factory(bpy.context, "", logger) print("blender_objects: ", blender_objects)
settings = ifcopenshell.geom.settings() else:
shape = ifcopenshell.geom.create_shape(settings, entity) blender_objects = self.node_dict[hash(self)]
ifc_importer = blenderbim.bim.import_ifc.IfcImporter(self.ifc_import_settings)
ifc_importer.file = file
mesh = ifc_importer.create_mesh(entity, shape)
obj = bpy.data.objects.new("IFC Element", mesh)
bpy.context.scene.collection.objects.link(obj)
except:
raise Exception("Entity could not be converted into a shape. Entity: {}".format(entity))
self.outputs["Object(s)"].sv_set(blender_objects)
def create(self):
blender_objects = []
for entity in self.entities:
print("entity: ", entity)
try:
if not entity.is_a("IfcProduct"):
return
logger = logging.getLogger("ImportIFC")
self.ifc_import_settings = blenderbim.bim.import_ifc.IfcImportSettings.factory(bpy.context, "", logger)
settings = ifcopenshell.geom.settings()
shape = ifcopenshell.geom.create_shape(settings, entity)
ifc_importer = blenderbim.bim.import_ifc.IfcImporter(self.ifc_import_settings)
ifc_importer.file = self.file
mesh = ifc_importer.create_mesh(entity, shape)
obj = bpy.data.objects.new("IFC Element", mesh)
blender_objects.append(obj)
bpy.context.scene.collection.objects.link(obj)
except:
raise Exception("Entity could not be converted into a shape. Entity: {}".format(entity))
return blender_objects
def register(): def register():
bpy.utils.register_class(SvIfcCreateShapeRefresh) # bpy.utils.register_class(SvIfcCreateShapeRefresh)
bpy.utils.register_class(SvIfcCreateShape) bpy.utils.register_class(SvIfcCreateShape)
def unregister(): def unregister():
bpy.utils.unregister_class(SvIfcCreateShape) bpy.utils.unregister_class(SvIfcCreateShape)
bpy.utils.unregister_class(SvIfcCreateShapeRefresh) # bpy.utils.unregister_class(SvIfcCreateShapeRefresh)
+5 -6
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@@ -69,7 +69,6 @@ class SvIfcSverchokToIfcRepr(bpy.types.Node, SverchCustomTreeNode, ifcsverchok.h
self.inputs.new("SvStringsSocket", "Edges") self.inputs.new("SvStringsSocket", "Edges")
self.inputs.new("SvStringsSocket", "Faces") self.inputs.new("SvStringsSocket", "Faces")
self.outputs.new("SvVerticesSocket", "Representation(s)") self.outputs.new("SvVerticesSocket", "Representation(s)")
self.outputs.new("SvVerticesSocket", "File")
self.width = 210 self.width = 210
self.node_dict[hash(self)] = {} self.node_dict[hash(self)] = {}
@@ -102,26 +101,26 @@ class SvIfcSverchokToIfcRepr(bpy.types.Node, SverchCustomTreeNode, ifcsverchok.h
self.vertices = self.inputs["Vertices"].sv_get(deepcopy=False) self.vertices = self.inputs["Vertices"].sv_get(deepcopy=False)
self.edges = self.inputs["Edges"].sv_get(deepcopy=False) self.edges = self.inputs["Edges"].sv_get(deepcopy=False)
self.faces = self.inputs["Faces"].sv_get(deepcopy=False) self.faces = self.inputs["Faces"].sv_get(deepcopy=False)
data = list(zip(self.vertices, self.edges, self.faces)) geo_data = list(zip(self.vertices, self.edges, self.faces))
if self.node_id not in SvIfcStore.id_map: if self.node_id not in SvIfcStore.id_map:
representations = self.create(data) representations = self.create(geo_data)
else: else:
print("edit: ", edit) print("edit: ", edit)
if edit is True: if edit is True:
self.edit() self.edit()
representations = self.create(data) representations = self.create(geo_data)
else: else:
# representations = self.get_existing_element() # representations = self.get_existing_element()
representations = SvIfcStore.id_map[self.node_id]["Representations"] representations = SvIfcStore.id_map[self.node_id]["Representations"]
self.outputs["Representation(s)"].sv_set(representations) self.outputs["Representation(s)"].sv_set(representations)
def create(self, data): def create(self, geo_data):
representations_ids = [] representations_ids = []
self.context = self.get_context() self.context = self.get_context()
for item in data: for item in geo_data:
representation = ifcopenshell.api.run( representation = ifcopenshell.api.run(
"geometry.add_sverchok_representation", "geometry.add_sverchok_representation",
self.file, self.file,