More consistent default and current units for stair and window modifiers

This commit is contained in:
Andrej730
2023-01-30 12:38:28 +05:00
parent 7a185e7f7c
commit 978f362073
5 changed files with 152 additions and 113 deletions
@@ -263,6 +263,7 @@ class BIMStairProperties(PropertyGroup):
("WOOD/STEEL", "Wood / Steel", ""),
)
stair_added_previously: bpy.props.BoolProperty(default=False)
is_editing: bpy.props.IntProperty(default=-1)
width: bpy.props.FloatProperty(name="Width", default=1.2, soft_min=0.01)
height: bpy.props.FloatProperty(name="Height", default=1.0, soft_min=0.01)
@@ -275,27 +276,27 @@ class BIMStairProperties(PropertyGroup):
stair_type: bpy.props.EnumProperty(name="Stair type", items=stair_types, default="CONCRETE")
def get_props_kwargs(self):
stair_kwargs = {
"stair_type": self.stair_type,
"width": self.width,
"height": self.height,
"number_of_treads": self.number_of_treads,
"tread_depth": self.tread_depth,
"tread_run": self.tread_run,
}
if self.stair_type == "CONCRETE":
return {
"stair_type": self.stair_type,
"width": self.width,
"height": self.height,
"number_of_treads": self.number_of_treads,
"tread_depth": self.tread_depth,
"tread_run": self.tread_run,
"base_slab_depth": self.base_slab_depth,
"top_slab_depth": self.top_slab_depth,
"has_top_nib": self.has_top_nib,
}
stair_kwargs.update(
{
"base_slab_depth": self.base_slab_depth,
"top_slab_depth": self.top_slab_depth,
"has_top_nib": self.has_top_nib,
}
)
return stair_kwargs
elif self.stair_type == "WOOD/STEEL":
return {
"stair_type": self.stair_type,
"width": self.width,
"height": self.height,
"number_of_treads": self.number_of_treads,
"tread_depth": self.tread_depth,
"tread_run": self.tread_run,
}
return stair_kwargs
class BIMSverchokProperties(PropertyGroup):
@@ -305,9 +306,8 @@ class BIMSverchokProperties(PropertyGroup):
def window_type_prop_update(self, context):
number_of_panels, panels_data = self.window_types_panels[self.window_type]
si_coversion = 0.001 / ifcopenshell.util.unit.calculate_unit_scale(tool.Ifc.get())
si_coversion = 1.0 / ifcopenshell.util.unit.calculate_unit_scale(tool.Ifc.get())
panels_data = [[v * si_coversion for v in data] for data in panels_data]
self.first_mullion_offset, self.second_mullion_offset = panels_data[0]
self.first_transom_offset, self.second_transom_offset = panels_data[1]
@@ -328,15 +328,15 @@ class BIMWindowProperties(PropertyGroup):
# number of panels and default mullion/transom values
window_types_panels = {
"SINGLE_PANEL": (1, ((0, 0 ), (0, 0 ))),
"DOUBLE_PANEL_HORIZONTAL": (2, ((0, 0 ), (450, 0 ))),
"DOUBLE_PANEL_VERTICAL": (2, ((300, 0 ), (0, 0 ))),
"TRIPLE_PANEL_BOTTOM": (3, ((300, 0 ), (450, 0 ))),
"TRIPLE_PANEL_TOP": (3, ((300, 0 ), (450, 0 ))),
"TRIPLE_PANEL_LEFT": (3, ((300, 0 ), (450, 0 ))),
"TRIPLE_PANEL_RIGHT": (3, ((300, 0 ), (450, 0 ))),
"TRIPLE_PANEL_HORIZONTAL": (3, ((0, 0 ), (300, 600))),
"TRIPLE_PANEL_VERTICAL": (3, ((200, 400), (0, 0 ))),
"SINGLE_PANEL": (1, ((0, 0 ), (0, 0 ))),
"DOUBLE_PANEL_HORIZONTAL": (2, ((0, 0 ), (0.45, 0 ))),
"DOUBLE_PANEL_VERTICAL": (2, ((0.3, 0 ), (0, 0 ))),
"TRIPLE_PANEL_BOTTOM": (3, ((0.3, 0 ), (0.45, 0 ))),
"TRIPLE_PANEL_TOP": (3, ((0.3, 0 ), (0.45, 0 ))),
"TRIPLE_PANEL_LEFT": (3, ((0.3, 0 ), (0.45, 0 ))),
"TRIPLE_PANEL_RIGHT": (3, ((0.3, 0 ), (0.45, 0 ))),
"TRIPLE_PANEL_HORIZONTAL": (3, ((0, 0 ), (0.3, 0.6))),
"TRIPLE_PANEL_VERTICAL": (3, ((0.2, 0.4), (0, 0 ))),
}
window_added_previously: bpy.props.BoolProperty(default=False)
@@ -344,25 +344,25 @@ class BIMWindowProperties(PropertyGroup):
window_type: bpy.props.EnumProperty(
name="Window Type", items=window_types, default="SINGLE_PANEL", update=window_type_prop_update
)
overall_height: bpy.props.FloatProperty(name="Overall Height", default=900)
overall_width: bpy.props.FloatProperty(name="Overall Width", default=600)
overall_height: bpy.props.FloatProperty(name="Overall Height", default=0.9)
overall_width: bpy.props.FloatProperty(name="Overall Width", default=0.6)
# lining properties
lining_depth: bpy.props.FloatProperty(name="Lining Depth", default=50)
lining_thickness: bpy.props.FloatProperty(name="Lining Thickness", default=50)
lining_offset: bpy.props.FloatProperty(name="Lining Offset", default=50)
lining_to_panel_offset_x: bpy.props.FloatProperty(name="Lining to Panel Offset X", default=25)
lining_to_panel_offset_y: bpy.props.FloatProperty(name="Lining to Panel Offset Y", default=25)
mullion_thickness: bpy.props.FloatProperty(name="Mullion Thickness", default=50)
first_mullion_offset: bpy.props.FloatProperty(name="First Mullion Offset", default=300)
second_mullion_offset: bpy.props.FloatProperty(name="Second Mullion Offset", default=450)
transom_thickness: bpy.props.FloatProperty(name="Transom Thickness", default=50)
first_transom_offset: bpy.props.FloatProperty(name="First Transom Offset", default=300)
second_transom_offset: bpy.props.FloatProperty(name="Second Transom Offset", default=600)
lining_depth: bpy.props.FloatProperty(name="Lining Depth", default=0.050)
lining_thickness: bpy.props.FloatProperty(name="Lining Thickness", default=0.050)
lining_offset: bpy.props.FloatProperty(name="Lining Offset", default=0.050)
lining_to_panel_offset_x: bpy.props.FloatProperty(name="Lining to Panel Offset X", default=0.025)
lining_to_panel_offset_y: bpy.props.FloatProperty(name="Lining to Panel Offset Y", default=0.025)
mullion_thickness: bpy.props.FloatProperty(name="Mullion Thickness", default=0.050)
first_mullion_offset: bpy.props.FloatProperty(name="First Mullion Offset", default=0.3)
second_mullion_offset: bpy.props.FloatProperty(name="Second Mullion Offset", default=0.45)
transom_thickness: bpy.props.FloatProperty(name="Transom Thickness", default=0.050)
first_transom_offset: bpy.props.FloatProperty(name="First Transom Offset", default=0.3)
second_transom_offset: bpy.props.FloatProperty(name="Second Transom Offset", default=0.6)
# panel_properties
frame_depth: bpy.props.FloatVectorProperty(name="Frame Depth", size=3, default=[35] * 3)
frame_thickness: bpy.props.FloatVectorProperty(name="Frame Thickness", size=3, default=[35] * 3)
frame_depth: bpy.props.FloatVectorProperty(name="Frame Depth", size=3, default=[0.035] * 3)
frame_thickness: bpy.props.FloatVectorProperty(name="Frame Thickness", size=3, default=[0.035] * 3)
def get_general_kwargs(self):
return {