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Revert "ifcviewer: GPU cull drives rendering under IFC_GPU_CULL=1"
This reverts commit 4fe32b54105ca2c5c00290603db17164837211e1.
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@@ -793,16 +793,6 @@ single giant model / <18 cores CPU BVH trv Phase 3E GPU cull (plann
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- [x] Phase 3D — Parallel per-model CPU cull (`std::async` fan-out)
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- [x] Quantized VBO (16 B/vert, sidecar v6)
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- [x] Event-driven rendering (zero idle CPU/GPU, cull skipped on still frames)
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- [~] **Phase 3E — GPU-side compute-shader culling** (in progress)
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- [x] 3a: `IFC_GPU_CULL=1` drives rendering via compute cull (frustum +
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contribution, single bucket per mesh). Correctness matches CPU
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path; perf regressed — we submit one sub-draw per mesh even
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when `instanceCount=0`. Fix is MDI compaction via
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`glMultiDrawElementsIndirectCount`, deferred to 3a-followup so
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we don't pull a GL 4.6 entrypoint loader into this commit.
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- [ ] 3a-followup: compact non-empty commands, use count-buffer MDI
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- [ ] 3b: fwd/rev reflection bucketing on GPU
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- [ ] 3c: LOD0/LOD1 selection on GPU
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- [ ] 3d: HiZ with same-frame depth pre-pass
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- [ ] **Phase 3E — GPU-side compute-shader culling** (next; replaces the HiZ readback)
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- [ ] Vulkan/MoltenVK backend for macOS
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- [ ] Embedded Python scripting console
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