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viewport: wire up the backface-culling setting
The "Backface Culling" checkbox persisted a value and reflected it, but nothing consumed AppSettings::backfaceCulling — the opaque pipeline hardcoded cullMode = Back, so toggling had no effect. Build a second opaque pipeline (cullMode None) alongside the culled one and pick between them per-frame from a backface_culling_ flag; setBackfaceCulling flips the flag and requests a redraw (no rebuild). ViewportWindow forwards it, and MainWindow applies the persisted value at startup and re-applies on change — same wiring as the nav preset. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -1499,6 +1499,10 @@ void ViewportWindow::applyNavPreset(const char* name) {
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select_button_ = toQtBtn(b.select); select_mods_ = toQtMod(b.select_mod);
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}
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void ViewportWindow::setBackfaceCulling(bool enabled) {
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core_.setBackfaceCulling(enabled);
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}
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// -----------------------------------------------------------------------------
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// One-shot framebuffer capture → PNG
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// -----------------------------------------------------------------------------
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