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viewport: wire up the backface-culling setting
The "Backface Culling" checkbox persisted a value and reflected it, but nothing consumed AppSettings::backfaceCulling — the opaque pipeline hardcoded cullMode = Back, so toggling had no effect. Build a second opaque pipeline (cullMode None) alongside the culled one and pick between them per-frame from a backface_culling_ flag; setBackfaceCulling flips the flag and requests a redraw (no rebuild). ViewportWindow forwards it, and MainWindow applies the persisted value at startup and re-applies on change — same wiring as the nav preset. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -247,6 +247,7 @@ public:
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// Sources the shared binding table from ViewportCore; called from init
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// (env / persisted setting) and live from the Settings dialog.
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void applyNavPreset(const char* name);
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void setBackfaceCulling(bool enabled);
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// Queue a one-shot framebuffer capture: the next rendered frame is
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