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bbimdocs: reorder images folder in users section
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@@ -20,14 +20,14 @@ In the **Properties** panel in the bottom right, activate the icon for the
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**Scene Properties** tab, and find the **IFC Project** subpanel. Click on
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**Create Project** to create a blank IFC project.
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.. image:: create-project.png
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.. image:: images/create-project.png
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In the top right **Outliner** panel, you will see a hierarchy of spaces that has
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been automatically created for you. This hierarchy is known is the **Spatial
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Tree**. The Camera, Cube, and Light come with a fresh new Blender session by
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default, and are not part of your IFC project.
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.. image:: default-spatial-tree.png
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.. image:: images/default-spatial-tree.png
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Any Blender object that you want to be part of IFC project must be converted
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into a IFC object by assigning a category. This category is known as the **IFC
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@@ -45,7 +45,7 @@ Properties** tab, and find the **IFC Class** panel. Let's pretend our Cube is a
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column, so select **IfcColumn** from the **Class** drop-down, and press **Assign
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IFC Class**.
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.. image:: assign-class.png
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.. image:: images/assign-class.png
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.. tip::
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@@ -56,12 +56,12 @@ All IFC objects must also belong inside the **Spatial Tree**. In the
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**Outliner** panel, you can drag and drop your newly created **IfcColumn/Cube**
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inside the **IfcBuildingStorey/Ground Floor**. Wasn't that simple?
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.. image:: drag-drop-outliner-tree.png
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.. image:: images/drag-drop-outliner-tree.png
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Go back to the **Scene Properties** tab and to the **IFC Project** panel and
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press **Save Project**. Save your new IFC model somewhere on your computer.
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.. image:: save-project.png
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.. image:: images/save-project.png
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Congratulations! You have now created your first OpenBIM model from Blender! You
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can open the IFC file in any other program, and you will see something similar
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@@ -70,7 +70,7 @@ are `IfcPipeline <https://view.ifcopenshell.org>`__, `IFC.JS
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<https://ifcjs.github.io/web-ifc-viewer/example/index>`__, and `3DViewer
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<https://3dviewer.net/>`__.
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.. image:: ifc-pipeline.png
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.. image:: images/ifc-pipeline.png
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Placing occurrences of an element type
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