wgpu backend: load .ifcview sidecars onto GPU buffers

Stage 2 of the wgpu port. WgpuViewportWindow gains a queueLoadSidecar
API (called from the minimal driver before init) and an applyCachedModel
that runs after init: reads via SidecarCache::readSidecar, allocates
four wgpu buffers per model (vertex storage, index, mesh-quant storage,
instance storage), uploads via wgpuQueueWriteBuffer, retains a CPU
mirror of the MeshInfo/InstanceCpu arrays for the cull and picking
paths that arrive in later stages.

MeshGpu (the per-mesh quantization basis) is derived from MeshInfo on
the fly; InstanceGpu (transform + ids) is derived from InstanceCpu and
uses the cached float transform — composing from placement_transformation
against federation-stage matrices lands when stage 5 wires those.

SidecarCache.cpp is compiled into IfcViewerWgpu directly: it's pure
C++ with no Qt/OCCT/IFC-parse deps, so dragging in the IfcViewer
static lib for one source file would be wasteful. This duplication
goes away once src/ifcviewer-core/ is extracted (task #12).

Verified on a synthesised v13 sidecar (4 verts, 6 indices, 1 mesh,
1 instance) and a multi-sidecar load that assigns successive model_ids.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
Dion Moult
2026-05-27 12:48:03 +10:00
parent 19a39a0413
commit 9daa5fe195
5 changed files with 325 additions and 5 deletions
+71
View File
@@ -0,0 +1,71 @@
/********************************************************************************
* *
* This file is part of IfcOpenShell. *
* *
* IfcOpenShell is free software: you can redistribute it and/or modify *
* it under the terms of the Lesser GNU General Public License as published by *
* the Free Software Foundation, either version 3.0 of the License, or *
* (at your option) any later version. *
* *
* IfcOpenShell is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* Lesser GNU General Public License for more details. *
* *
* You should have received a copy of the Lesser GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
********************************************************************************/
#ifndef WGPUMODELGPUDATA_H
#define WGPUMODELGPUDATA_H
#include <webgpu/webgpu.h>
#include <cstddef>
#include <cstdint>
#include <vector>
#include "InstancedGeometry.h"
// Per-model wgpu state. Mirrors the GL backend's ModelGpuData but with
// wgpu handles. Stage 2 only allocates and uploads the four core buffers;
// bind groups, pipelines, BVH and cull scratch land in later stages.
//
// All vertex/index/mesh/instance bytes are uploaded once at load time via
// wgpuQueueWriteBuffer. The vertex storage buffer is read by the vertex
// shader (vertex pulling), not used as a classic vertex buffer — there is
// no input-assembler vertex layout to match.
struct WgpuModelGpuData {
// Raw VBO bytes at the INSTANCED_VERTEX_STRIDE_BYTES layout (12 B/vertex).
// Bound as a read-only storage buffer in the vertex shader.
WGPUBuffer vertex_storage = nullptr;
// Mesh-local u32 indices. base_vertex applied at draw time so a single
// index buffer per model is shared across meshes.
WGPUBuffer index_buffer = nullptr;
// MeshGpu[] — per-mesh quantization basis (aabb_min/max as vec4 pair).
// Derived from MeshInfo on upload.
WGPUBuffer mesh_storage = nullptr;
// InstanceGpu[] — per-instance transform + ids. Derived from InstanceCpu
// on upload. Stage 2 stores the cached `transform`; later stages will
// recompose from placement_transformation when stage matrices change.
WGPUBuffer instance_storage = nullptr;
// Size mirrors for stats / range checks.
size_t vertex_bytes = 0;
uint32_t index_count = 0;
uint32_t mesh_count = 0;
uint32_t instance_count = 0;
// CPU side, kept for cull / picking / federation recompose.
std::vector<MeshInfo> meshes;
std::vector<InstanceCpu> instances;
bool hidden = false;
};
// Release every wgpu handle in `m` and clear its size mirrors. Safe to call
// repeatedly; idempotent on already-released entries.
void releaseWgpuModelGpuData(WgpuModelGpuData& m);
#endif // WGPUMODELGPUDATA_H