Fix little bug in qto_calculator about net footprint area (#2470)

This commit is contained in:
Massimo Fabbro
2022-10-04 00:59:50 +02:00
committed by GitHub
parent bfcc086aad
commit a5d49e81a0
@@ -43,7 +43,7 @@ class QtoCalculator:
elif "perimeter" in prop_name: elif "perimeter" in prop_name:
return self.get_perimeter(obj) return self.get_perimeter(obj)
elif "area" in prop_name and ("footprint" in prop_name or "section" in prop_name or "floor" in prop_name): elif "area" in prop_name and ("footprint" in prop_name or "section" in prop_name or "floor" in prop_name):
return self.get_footprint_area(obj) return self.get_net_footprint_area(obj)
elif "area" in prop_name and "side" in prop_name: elif "area" in prop_name and "side" in prop_name:
return self.get_side_area(obj) return self.get_side_area(obj)
elif "area" in prop_name: elif "area" in prop_name:
@@ -553,11 +553,11 @@ class QtoCalculator:
bis_obj = obj.copy() bis_obj = obj.copy()
bis_obj.data = obj.data.copy() bis_obj.data = obj.data.copy()
bis_obj.name = f"Bisected_{ifc_id}" bis_obj.name = f"Bisected_{ifc_id}"
collection = bpy.data.collections.get("QtoCalculator", bpy.data.collections.new("QtoCalculator")) collection = bpy.data.collections.get("QtoCalculator", bpy.data.collections.new("QtoCalculator"))
if not bpy.context.scene.collection.children.get(collection.name): if not bpy.context.scene.collection.children.get(collection.name):
bpy.context.scene.collection.children.link(collection) bpy.context.scene.collection.children.link(collection)
collection.objects.link(bis_obj) collection.objects.link(bis_obj)
bpy.ops.object.select_all(action="DESELECT") bpy.ops.object.select_all(action="DESELECT")
@@ -667,12 +667,12 @@ class QtoCalculator:
center1 = object1.matrix_world @ poly1.center center1 = object1.matrix_world @ poly1.center
normal2 = object2.rotation_euler.to_matrix() @ poly2.normal normal2 = object2.rotation_euler.to_matrix() @ poly2.normal
center2 = object2.matrix_world @ poly2.center center2 = object2.matrix_world @ poly2.center
angle_between_normals = normal1.rotation_difference(normal2).angle angle_between_normals = normal1.rotation_difference(normal2).angle
if math.degrees(angle_between_normals) < 178: if math.degrees(angle_between_normals) < 178:
return 0 return 0
# touching polygons should be coplanar: # touching polygons should be coplanar:
plane_intersection = mathutils.geometry.intersect_plane_plane( plane_intersection = mathutils.geometry.intersect_plane_plane(
center1, center1,
@@ -680,7 +680,7 @@ class QtoCalculator:
center2, center2,
normal2 normal2
) )
# sometimes coplanar planes will interesect far off into the distance. This is a crude way of filtering out those intersections. # sometimes coplanar planes will interesect far off into the distance. This is a crude way of filtering out those intersections.
if plane_intersection[0] is None or (plane_intersection[0] - center1).magnitude > 20: if plane_intersection[0] is None or (plane_intersection[0] - center1).magnitude > 20:
return 0 return 0