mirror of
https://github.com/IfcOpenShell/IfcOpenShell.git
synced 2026-08-30 16:43:00 +00:00
Keep moving schema agnostic code out of kernel
This commit is contained in:
@@ -0,0 +1,558 @@
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#include "wire_utils.h"
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#include "../ifcparse/IfcLogger.h"
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#include "../ifcgeom_schema_agnostic/Kernel.h"
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#include "../ifcgeom_schema_agnostic/IfcGeomTree.h"
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#include <TopExp.hxx>
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#include <TopoDS.hxx>
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#include <TopoDS_Iterator.hxx>
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#include <BRep_Tool.hxx>
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#include <BRepTools_WireExplorer.hxx>
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#include <BRepBuilderAPI_MakeFace.hxx>
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#include <BRepAlgo_NormalProjection.hxx>
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#include <BRepMesh_IncrementalMesh.hxx>
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#include <BRepBuilderAPI_MakePolygon.hxx>
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#include <BRepBuilderAPI_MakeWire.hxx>
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#include <BRepBuilderAPI_MakeEdge.hxx>
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#include <TopTools_ListOfShape.hxx>
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#include <ShapeExtend_WireData.hxx>
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#include <Standard_Version.hxx>
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#include <GeomAPI_ExtremaCurveCurve.hxx>
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#include <boost/range/irange.hpp>
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#include <boost/range/algorithm_ext/push_back.hpp>
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#include <map>
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bool IfcGeom::util::approximate_plane_through_wire(const TopoDS_Wire& wire, gp_Pln& plane, double eps_) {
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// Newell's Method is used for the normal calculation
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// as a simple edge cross product can give opposite results
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// for a concave face boundary.
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// Reference: Graphics Gems III p. 231
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const double eps2 = eps_ * eps_;
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double x = 0, y = 0, z = 0;
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gp_Pnt current, previous, first;
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gp_XYZ center;
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int n = 0;
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BRepTools_WireExplorer exp(wire);
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for (;; exp.Next()) {
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const bool has_more = exp.More() != 0;
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if (has_more) {
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const TopoDS_Vertex& v = exp.CurrentVertex();
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current = BRep_Tool::Pnt(v);
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center += current.XYZ();
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} else {
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current = first;
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}
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if (n) {
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const double& xn = previous.X();
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const double& yn = previous.Y();
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const double& zn = previous.Z();
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const double& xn1 = current.X();
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const double& yn1 = current.Y();
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const double& zn1 = current.Z();
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x += (yn - yn1)*(zn + zn1);
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y += (xn + xn1)*(zn - zn1);
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z += (xn - xn1)*(yn + yn1);
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} else {
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first = current;
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}
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if (!has_more) {
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break;
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}
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previous = current;
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++n;
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}
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if (n < 3) {
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return false;
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}
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plane = gp_Pln(center / n, gp_Dir(x, y, z));
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exp.Init(wire);
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for (; exp.More(); exp.Next()) {
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const TopoDS_Vertex& v = exp.CurrentVertex();
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current = BRep_Tool::Pnt(v);
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if (plane.SquareDistance(current) > eps2) {
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return false;
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}
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}
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return true;
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}
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bool IfcGeom::util::flatten_wire(TopoDS_Wire& wire, double eps) {
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gp_Pln pln;
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if (!approximate_plane_through_wire(wire, pln, eps)) {
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return false;
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}
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TopoDS_Face face = BRepBuilderAPI_MakeFace(pln).Face();
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BRepAlgo_NormalProjection proj(face);
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proj.Add(wire);
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proj.Build();
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if (!proj.IsDone()) {
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return false;
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}
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TopTools_ListOfShape list;
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proj.BuildWire(list);
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if (list.Extent() != 1) {
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return false;
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}
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wire = TopoDS::Wire(list.First());
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return true;
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}
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IfcGeom::util::triangulate_wire_result IfcGeom::util::triangulate_wire(const std::vector<TopoDS_Wire>& wires, TopTools_ListOfShape& faces) {
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// This is a bit of a precarious approach, but seems to work for the
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// versions of OCCT tested for. OCCT has a Delaunay triangulation function
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// BRepMesh_Delaun, but it is notoriously hard to interpret the results
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// (due to the Bowyer-Watson super triangle perhaps?). Therefore
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// alternatively we use the regular OCCT incremental mesher on a new face
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// created from the UV coordinates of the original wire. Pray to our gods
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// that the vertex coordinates are unaffected by the meshing algorithm and
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// map them back to 3d coordinates when iterating over the mesh triangles.
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// In addition, to maintain a manifold shell, we need to make sure that
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// every edge from the input wire is used exactly once in the list of
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// resulting faces. And that other internal edges are used twice.
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typedef std::pair<double, double> uv_node;
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gp_Pln pln;
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if (!approximate_plane_through_wire(wires.front(), pln, std::numeric_limits<double>::infinity())) {
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return TRIANGULATE_WIRE_FAIL;
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}
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const gp_XYZ& udir = pln.Position().XDirection().XYZ();
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const gp_XYZ& vdir = pln.Position().YDirection().XYZ();
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const gp_XYZ& pnt = pln.Position().Location().XYZ();
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std::map<uv_node, TopoDS_Vertex> mapping;
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std::map<std::pair<uv_node, uv_node>, TopoDS_Edge> existing_edges, new_edges;
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std::unique_ptr<BRepBuilderAPI_MakeFace> mf;
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for (auto it = wires.begin(); it != wires.end(); ++it) {
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const TopoDS_Wire& wire = *it;
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BRepTools_WireExplorer exp(wire);
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BRepBuilderAPI_MakePolygon mp;
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// Add UV coordinates to a newly created polygon
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for (; exp.More(); exp.Next()) {
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// Project onto plane
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const TopoDS_Vertex& V = exp.CurrentVertex();
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gp_Pnt p = BRep_Tool::Pnt(V);
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double u = (p.XYZ() - pnt).Dot(udir);
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double v = (p.XYZ() - pnt).Dot(vdir);
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mp.Add(gp_Pnt(u, v, 0.));
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mapping.insert(std::make_pair(std::make_pair(u, v), V));
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// Store existing edges in a map so that triangles can
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// actually reference the preexisting edges.
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const TopoDS_Edge& e = exp.Current();
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TopoDS_Vertex V0, V1;
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TopExp::Vertices(e, V0, V1, true);
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gp_Pnt p0 = BRep_Tool::Pnt(V0);
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gp_Pnt p1 = BRep_Tool::Pnt(V1);
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double u0 = (p0.XYZ() - pnt).Dot(udir);
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double v0 = (p0.XYZ() - pnt).Dot(vdir);
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double u1 = (p1.XYZ() - pnt).Dot(udir);
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double v1 = (p1.XYZ() - pnt).Dot(vdir);
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uv_node uv0 = std::make_pair(u0, v0);
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uv_node uv1 = std::make_pair(u1, v1);
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existing_edges.insert(std::make_pair(std::make_pair(uv0, uv1), e));
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existing_edges.insert(std::make_pair(std::make_pair(uv1, uv0), TopoDS::Edge(e.Reversed())));
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}
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// Not closed by default
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mp.Close();
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if (mf) {
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if (it - 1 == wires.begin()) {
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// @todo is this necessary?
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TopoDS_Face f = mf->Face();
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mf->Init(f);
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}
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mf->Add(mp.Wire());
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} else {
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mf.reset(new BRepBuilderAPI_MakeFace(mp.Wire()));
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}
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}
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const TopoDS_Face& face = mf->Face();
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// Create a triangular mesh from the face
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BRepMesh_IncrementalMesh(face, Precision::Confusion());
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int n123[3];
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TopLoc_Location loc;
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Handle_Poly_Triangulation tri = BRep_Tool::Triangulation(face, loc);
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if (!tri.IsNull()) {
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const Poly_Array1OfTriangle& triangles = tri->Triangles();
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for (int i = 1; i <= triangles.Length(); ++i) {
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if (face.Orientation() == TopAbs_REVERSED)
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triangles(i).Get(n123[2], n123[1], n123[0]);
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else triangles(i).Get(n123[0], n123[1], n123[2]);
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// Create polygons from the mesh vertices
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BRepBuilderAPI_MakeWire mp2;
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for (int j = 0; j < 3; ++j) {
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uv_node uvnodes[2];
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TopoDS_Vertex vs[2];
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for (int k = 0; k < 2; ++k) {
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const gp_Pnt& uv = tri->Node(n123[(j + k) % 3]);
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uvnodes[k] = std::make_pair(uv.X(), uv.Y());
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auto it = mapping.find(uvnodes[k]);
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if (it == mapping.end()) {
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Logger::Error("Internal error: unable to unproject uv-mesh");
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return TRIANGULATE_WIRE_FAIL;
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}
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vs[k] = it->second;
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}
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auto it = existing_edges.find(std::make_pair(uvnodes[0], uvnodes[1]));
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if (it != existing_edges.end()) {
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// This is a boundary edge, reuse existing edge from wire
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mp2.Add(it->second);
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} else {
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auto jt = new_edges.find(std::make_pair(uvnodes[0], uvnodes[1]));
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if (jt != new_edges.end()) {
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// We have already added the reverse as part of another
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// triangle, reuse this edge.
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mp2.Add(TopoDS::Edge(jt->second));
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} else {
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// This is a new internal edge. Register the reverse
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// for reuse later. We need to be sure to reuse vertices
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// for the edge construction because otherwise the wire
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// builder will use geometrical proximity for vertex
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// connections in which case the edge will be copied
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// and no longer partner with other edges from the shell.
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TopoDS_Edge ne = BRepBuilderAPI_MakeEdge(vs[0], vs[1]);
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mp2.Add(ne);
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// Store the reverse to be picked up later.
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new_edges.insert(std::make_pair(std::make_pair(uvnodes[1], uvnodes[0]), TopoDS::Edge(ne.Reversed())));
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}
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}
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}
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BRepBuilderAPI_MakeFace mft(mp2.Wire());
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if (mft.IsDone()) {
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TopoDS_Face triangle_face = mft.Face();
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TopoDS_Iterator jt(triangle_face, false);
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for (; jt.More(); jt.Next()) {
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const TopoDS_Wire& w = TopoDS::Wire(jt.Value());
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if (w.Orientation() != wires.front().Orientation()) {
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triangle_face.Reverse();
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}
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}
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faces.Append(triangle_face);
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} else {
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Logger::Error("Internal error: missing face");
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return TRIANGULATE_WIRE_FAIL;
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}
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}
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}
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TopTools_IndexedDataMapOfShapeListOfShape mape, mapn;
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for (auto& wire : wires) {
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TopExp::MapShapesAndAncestors(wire, TopAbs_EDGE, TopAbs_WIRE, mape);
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}
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TopTools_ListIteratorOfListOfShape it(faces);
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for (; it.More(); it.Next()) {
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TopExp::MapShapesAndAncestors(it.Value(), TopAbs_EDGE, TopAbs_WIRE, mapn);
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}
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// Validation
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bool non_manifold = false;
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for (int i = 1; i <= mape.Extent(); ++i) {
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#if OCC_VERSION_HEX >= 0x70000
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TopTools_ListOfShape val;
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if (!mapn.FindFromKey(mape.FindKey(i), val)) {
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#else
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bool contains = false;
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try {
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TopTools_ListOfShape val = mapn.FindFromKey(mape.FindKey(i));
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contains = true;
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} catch (Standard_NoSuchObject&) {}
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if (!contains) {
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#endif
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// All existing edges need to exist in the new faces
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Logger::Error("Internal error, missing edge from triangulation");
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non_manifold = true;
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}
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}
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for (int i = 1; i <= mapn.Extent(); ++i) {
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const TopoDS_Shape& v = mapn.FindKey(i);
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int n = mapn.FindFromIndex(i).Extent();
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// Existing edges are boundaries with use 1
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// New edges are internal with use 2
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if (n != (mape.Contains(v) ? 1 : 2)) {
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Logger::Error("Internal error, non-manifold result from triangulation");
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non_manifold = true;
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}
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}
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return non_manifold ? TRIANGULATE_WIRE_NON_MANIFOLD : TRIANGULATE_WIRE_OK;
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}
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namespace {
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/*
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* A small helper utility to wrap around a numeric range
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*/
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class bounded_int {
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private:
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int i;
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size_t n;
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public:
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bounded_int(int i, size_t n) : i(i), n(n) {}
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bounded_int& operator--() {
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--i;
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if (i == -1) {
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i = (int)n - 1;
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}
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return *this;
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}
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bounded_int& operator++() {
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++i;
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if (i == (int)n) {
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i = 0;
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}
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return *this;
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}
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operator int() { return i; }
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};
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}
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bool IfcGeom::util::wire_intersections(const TopoDS_Wire& wire, TopTools_ListOfShape& wires, double eps, double eps_real) {
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if (!wire.Closed()) {
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wires.Append(wire);
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return false;
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}
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int n = IfcGeom::Kernel::count(wire, TopAbs_EDGE);
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if (n < 3) {
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wires.Append(wire);
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return false;
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}
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// Note: initialize empty
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Handle(ShapeExtend_WireData) wd = new ShapeExtend_WireData();
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// ... to be sure to get consecutive edges
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BRepTools_WireExplorer exp(wire);
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IfcGeom::impl::tree<int> tree;
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int edge_idx = 0;
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for (; exp.More(); exp.Next()) {
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wd->Add(exp.Current());
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if (n > 64) {
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// tfk: indices in tree are 0-based vd 1-based in wiredata
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tree.add(edge_idx++, exp.Current());
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}
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}
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if (wd->NbEdges() != n) {
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// If the number of edges differs, BRepTools_WireExplorer did not
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// reach every edge, probably due to loops exactly at vertex locations.
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// This is not supported by this algorithm which only elimates loops
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// due to edge crossings.
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throw geometry_exception("Invalid loop");
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}
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bool intersected = false;
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// tfk: Extrema on infinite curves proved to be more robust.
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// TopoDS_Face face = BRepBuilderAPI_MakeFace(wire, true).Face();
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// ShapeAnalysis_Wire saw(wd, face, getValue(GV_PRECISION));
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// @todo: should this start from 0 in case of n > 64?
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for (int i = 2; i < n; ++i) {
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std::vector<int> js;
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if (n > 64) {
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Bnd_Box b;
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BRepBndLib::Add(wd->Edge(i + 1), b);
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b.Enlarge(eps);
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js = tree.select_box(b, false);
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} else {
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boost::push_back(js, boost::irange(0, i - 1));
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}
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for (std::vector<int>::const_iterator it = js.begin(); it != js.end(); ++it) {
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int j = *it;
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if (n > 64) {
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if (j > i) {
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continue;
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}
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if ((std::max)(i, j) - (std::min)(i, j) <= 1) {
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continue;
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}
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}
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// Only check non-consecutive edges
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if (i == n - 1 && j == 0) continue;
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double u11, u12, u21, u22, U1, U2;
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GeomAPI_ExtremaCurveCurve ecc(
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BRep_Tool::Curve(wd->Edge(i + 1), u11, u12),
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BRep_Tool::Curve(wd->Edge(j + 1), u21, u22)
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);
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// @todo: extend this to work in case of multiple extrema and curved segments.
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const bool unbounded_intersects = (!ecc.Extrema().IsParallel() && ecc.NbExtrema() == 1 && ecc.Distance(1) < eps);
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if (unbounded_intersects) {
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ecc.Parameters(1, U1, U2);
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if (u11 > u12) {
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std::swap(u11, u12);
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}
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if (u21 > u22) {
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std::swap(u21, u22);
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}
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/// @todo: tfk: probably need different thresholds on non-linear curves
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u11 -= eps;
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u12 += eps;
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u21 -= eps;
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u22 += eps;
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// tfk: code below is for ShapeAnalysis_Wire::CheckIntersectingEdges()
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// IntRes2d_SequenceOfIntersectionPoint points2d;
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// TColgp_SequenceOfPnt points3d;
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// TColStd_SequenceOfReal errors;
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// if (saw.CheckIntersectingEdges(i + 1, j + 1, points2d, points3d, errors)) {
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if (u11 < U1 && U1 < u12 && u21 < U2 && U2 < u22) {
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intersected = true;
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// Explore a forward and backward cycle from the intersection point
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for (int fb = 0; fb <= 1; ++fb) {
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const bool forward = fb == 0;
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||||
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||||
BRepBuilderAPI_MakeWire mw;
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||||
bool first = true;
|
||||
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||||
for (bounded_int k(j, n);;) {
|
||||
bool intersecting = k == j || k == i;
|
||||
if (intersecting) {
|
||||
TopoDS_Edge e = wd->Edge(k + 1);
|
||||
|
||||
TopoDS_Vertex v1, v2;
|
||||
TopExp::Vertices(e, v1, v2, true);
|
||||
const TopoDS_Vertex* v = first == forward ? &v2 : &v1;
|
||||
|
||||
// gp_Pnt p2 = points3d.Value(1);
|
||||
|
||||
gp_Pnt p1 = BRep_Tool::Pnt(*v);
|
||||
gp_Pnt pp1, pp2;
|
||||
ecc.Points(1, pp1, pp2);
|
||||
const gp_Pnt& p2 = k == i ? pp1 : pp2;
|
||||
|
||||
// Substitute with a new edge from/to the intersection point
|
||||
if (p1.Distance(p2) > eps_real * 2) {
|
||||
double _, __;
|
||||
Handle_Geom_Curve crv = BRep_Tool::Curve(e, _, __);
|
||||
BRepBuilderAPI_MakeEdge me(crv, p1, p2);
|
||||
TopoDS_Edge ed = me.Edge();
|
||||
mw.Add(ed);
|
||||
}
|
||||
|
||||
first = false;
|
||||
} else {
|
||||
// Re-use original edge
|
||||
mw.Add(wd->Edge(k + 1));
|
||||
}
|
||||
|
||||
if (k == i) {
|
||||
break;
|
||||
}
|
||||
|
||||
if (forward) {
|
||||
++k;
|
||||
} else {
|
||||
--k;
|
||||
}
|
||||
}
|
||||
|
||||
// Recursively process both cuts
|
||||
|
||||
// @todo this is a change in behaviour with eps precomputed from the kernel
|
||||
// instead of adaptively calculated for the successive iterations.
|
||||
wire_intersections(mw.Wire(), wires, eps, eps_real);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// No intersections found, append original wire
|
||||
if (!intersected) {
|
||||
wires.Append(wire);
|
||||
}
|
||||
|
||||
return intersected;
|
||||
}
|
||||
|
||||
void IfcGeom::util::select_largest(const TopTools_ListOfShape& shapes, TopoDS_Shape& largest) {
|
||||
double mass = 0.;
|
||||
TopTools_ListIteratorOfListOfShape it(shapes);
|
||||
for (; it.More(); it.Next()) {
|
||||
/*
|
||||
// tfk: bounding box is more efficient probably
|
||||
const TopoDS_Wire& w = TopoDS::Wire(it.Value());
|
||||
TopoDS_Face face = BRepBuilderAPI_MakeFace(w).Face();
|
||||
const double m = face_area(face);
|
||||
*/
|
||||
|
||||
Bnd_Box bb;
|
||||
BRepBndLib::AddClose(it.Value(), bb);
|
||||
double xyz_min[3], xyz_max[3];
|
||||
bb.Get(xyz_min[0], xyz_min[1], xyz_min[2], xyz_max[0], xyz_max[1], xyz_max[2]);
|
||||
|
||||
// @todo hard coded precision.
|
||||
// @todo this is a really strange measure for wire size. Why not use newell's
|
||||
// method to project to plane and then calculate size of the 2d bbox?
|
||||
const double eps = 1.e-5;
|
||||
|
||||
double m = 1.;
|
||||
for (int i = 0; i < 3; ++i) {
|
||||
if (Precision::IsNegativeInfinite(xyz_min[i])) {
|
||||
xyz_min[i] = 0.;
|
||||
}
|
||||
if (Precision::IsInfinite(xyz_max[i])) {
|
||||
xyz_max[i] = 0.;
|
||||
}
|
||||
m *= (xyz_max[i] + eps) - (xyz_min[i] - eps);
|
||||
}
|
||||
|
||||
if (m > mass) {
|
||||
mass = m;
|
||||
largest = it.Value();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user