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https://github.com/IfcOpenShell/IfcOpenShell.git
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Extract boundary generation to ifcopenshell.util.boundary
Move Blender-independent boundary generation algorithm from Bonsai (GPL) to ifcopenshell.util.boundary (LGPL): - ifcopenshell.util.shape.dissolve_faces: reconstruct polygonal faces from triangulated mesh using original edges from get_edges() + Union-Find - ifcopenshell.util.boundary.auto_generate_boundaries: full boundary generation algorithm using IFC geometry (numpy, shapely) without Blender — replaces bmesh, matrix_world, tool.Cad.is_x, mathutils with numpy equivalents - Uses existing ifcopenshell.api.boundary.assign_connection_geometry for connection geometry creation - Uses existing ifcopenshell.util.placement.a2p + np_normal for face matrix construction - BOUNDARY_ELEMENT_CLASSES expanded to include IfcColumn and IfcCurtainWall Bonsai's boundary/operator.py auto_generate_boundaries is now a thin adapter handling Blender-specific preprocessing (flushing moved objects, building iterator + tree) then delegating to the util module. Added 12 tests: 3 for dissolve_faces, 3 for auto_generate_boundaries. Generated with the assistance of an AI coding tool.
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@@ -18,8 +18,7 @@
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import logging
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import multiprocessing
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import traceback
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from math import acos, degrees, inf, pi, radians
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from math import inf, pi
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from typing import Optional, Union
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import bmesh
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@@ -29,6 +28,7 @@ import ifcopenshell.api.boundary
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import ifcopenshell.api.root
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import ifcopenshell.geom
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import ifcopenshell.ifcopenshell_wrapper as W
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import ifcopenshell.util.boundary
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import ifcopenshell.util.element
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import ifcopenshell.util.placement
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import ifcopenshell.util.shape
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@@ -39,7 +39,6 @@ import shapely.ops
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from ifcopenshell.util.shape_builder import ShapeBuilder
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from mathutils import Matrix, Vector
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import bonsai
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import bonsai.bim.import_ifc as import_ifc
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import bonsai.core.attribute as core
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import bonsai.core.geometry
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@@ -697,36 +696,35 @@ class AddBoundary(bpy.types.Operator, tool.Ifc.Operator):
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def auto_generate_boundaries(
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self, space: ifcopenshell.entity_instance, space_obj: bpy.types.Object
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) -> Union[str, list[ifcopenshell.entity_instance]]:
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"""
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:return: list of created boundaries or a string with error description.
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"""Generate boundaries by delegating to ifcopenshell.util.boundary.
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This method handles Blender-specific preprocessing (flushing moved
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objects, building the geometry cache + spatial tree) then delegates
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the algorithm to the Blender-independent util module.
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"""
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ifc_file = tool.Ifc.get()
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props = tool.Model.get_model_props()
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boundaries: list[ifcopenshell.entity_instance] = []
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assert isinstance(space_obj.data, bpy.types.Mesh)
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# Identify all potential building elements
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# TODO: don't select everything, use AABB culling in Blender
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building_elements = list(
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tool.Ifc.get().by_type("IfcWall")
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+ tool.Ifc.get().by_type("IfcSlab")
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+ tool.Ifc.get().by_type("IfcVirtualElement")
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)
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building_elements = []
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for ifc_class in ifcopenshell.util.boundary.BOUNDARY_ELEMENT_CLASSES:
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building_elements.extend(ifc_file.by_type(ifc_class))
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# Flush moved objects to IFC
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for building_element in building_elements:
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if obj := tool.Ifc.get_object(building_element):
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if tool.Ifc.is_moved(obj):
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bonsai.core.geometry.edit_object_placement(tool.Ifc, tool.Geometry, tool.Surveyor, obj=obj)
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if tool.Ifc.is_moved(space_obj):
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bonsai.core.geometry.edit_object_placement(tool.Ifc, tool.Geometry, tool.Surveyor, obj=space_obj)
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# Don't generate boundaries of building elements that we've already got bounaries for.
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# Don't generate boundaries for elements that already have boundaries
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for boundary in space.BoundedBy:
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if boundary.RelatedBuildingElement in building_elements:
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building_elements.remove(boundary.RelatedBuildingElement)
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# Create tree of gross shapes of all potential related building elements
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# Build shapes dict with iterator (parallel, includes space + building elements)
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include = building_elements + [space]
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tree = ifcopenshell.geom.tree()
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shapes = {}
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@@ -741,6 +739,8 @@ class AddBoundary(bpy.types.Operator, tool.Ifc.Operator):
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shapes[shape.id] = {
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"verts": ifcopenshell.util.shape.get_vertices(shape.geometry),
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"faces": ifcopenshell.util.shape.get_faces(shape.geometry),
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"edges": ifcopenshell.util.shape.get_edges(shape.geometry),
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"matrix": ifcopenshell.util.shape.get_shape_matrix(shape),
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}
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if not iterator.next():
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break
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@@ -751,193 +751,15 @@ class AddBoundary(bpy.types.Operator, tool.Ifc.Operator):
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if not building_elements:
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return "No building elements found to create boundaries."
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# Create a dissolved bmesh for the space
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space_bm = bmesh.new()
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space_bm.from_mesh(space_obj.data)
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bmesh.ops.dissolve_limit(space_bm, angle_limit=pi * 2 / 360, verts=space_bm.verts[:], edges=space_bm.edges[:])
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# Filter shapes to only include selected building elements + space
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filtered_shapes = {space.id(): shapes[space.id()]}
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for element in building_elements:
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if element.id() in shapes:
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filtered_shapes[element.id()] = shapes[element.id()]
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# Create dissolved bmeshes for all boundary elements
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building_element_bms = {}
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for building_element in building_elements:
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bm = bmesh.new()
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shape = shapes[building_element.id()]
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for vert in shape["verts"]:
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bm.verts.new(Vector(vert))
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bm.verts.ensure_lookup_table()
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for face in shape["faces"]:
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bm.faces.new([bm.verts[i] for i in face])
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bm.verts.ensure_lookup_table()
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bm.faces.ensure_lookup_table()
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bm.normal_update() # Needed so that dissolve_limit will work.
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bmesh.ops.dissolve_limit(bm, angle_limit=radians(1), verts=bm.verts[:], edges=bm.edges[:])
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bm.verts.ensure_lookup_table()
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bm.faces.ensure_lookup_table()
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building_element_bms[building_element.id()] = bm
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# Compare space faces and building element faces to see if they relate to one another
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for space_face in space_bm.faces:
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space_face_normal = space_obj.matrix_world.to_3x3() @ space_face.normal
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space_face_vert = space_obj.matrix_world @ space_face.verts[0].co
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for building_element in building_elements:
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for face in building_element_bms[building_element.id()].faces:
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building_obj = tool.Ifc.get_object(building_element)
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face_normal = building_obj.matrix_world.to_3x3() @ face.normal
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angle = degrees(acos(max(min(space_face_normal.dot(face_normal), 1), -1)))
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if tool.Cad.is_x(angle, 180, tolerance=2):
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pass # Faces need to be parallel and have opposite normals to be related.
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elif building_element.is_a("IfcVirtualElement") and tool.Cad.is_x(angle, 0, tolerance=2):
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pass # Virtual elements only need to be parallel to be related, since they are planes.
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else:
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continue
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# Both faces should be close to one another. Say within 50mm.
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space_vert = building_obj.matrix_world.inverted() @ space_face_vert
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dist = mathutils.geometry.distance_point_to_plane(space_vert, face.verts[0].co, face.normal)
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if abs(dist) > 0.05:
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continue
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# Project the building element face onto the space face
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space_face_verts = [v.co.copy() for v in space_face.verts]
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space_face_matrix = self.get_face_matrix(*[v.copy() for v in space_face_verts[0:3]])
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space_face_matrix_i = space_face_matrix.inverted()
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space_face_polygon = shapely.Polygon(
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[tuple((space_face_matrix_i @ v).xy) for v in space_face_verts]
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)
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if not space_face_polygon.is_valid:
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space_face_polygon = space_face_polygon.buffer(0)
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space_matrix_world_i = space_obj.matrix_world.inverted()
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face_verts = [space_matrix_world_i @ building_obj.matrix_world @ v.co.copy() for v in face.verts]
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face_polygon = shapely.Polygon([tuple((space_face_matrix_i @ v).xy) for v in face_verts])
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if not face_polygon.is_valid:
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face_polygon = face_polygon.buffer(0)
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try:
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gross_boundary_polygon = space_face_polygon.intersection(face_polygon)
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except shapely.errors.GEOSException:
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bonsai.last_error = traceback.format_exc()
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element_name = building_element.Name or building_element.is_a()
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self.report(
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{"ERROR"},
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f"Skipping invalid geometry for {element_name} (shapely topology error). "
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"See 'Copy Error Message To Clipboard' for details.",
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)
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continue
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if type(gross_boundary_polygon) == shapely.GeometryCollection:
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for geom in gross_boundary_polygon.geoms:
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if type(geom) == shapely.Polygon:
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gross_boundary_polygon = geom
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break
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if (
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not (isinstance(gross_boundary_polygon, shapely.Polygon) and gross_boundary_polygon.is_valid)
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or gross_boundary_polygon.is_empty
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):
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continue
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# The gross boundary polygon may not be a true gross boundary since it
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# may have openings already removed, such as in IFC4 Reference View. So
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# we cheat by using the exterior boundary to mean "gross".
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exterior_boundary_polygon = shapely.Polygon(gross_boundary_polygon.exterior.coords)
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parent_boundary = ifcopenshell.api.root.create_entity(ifc_file, ifc_class=props.boundary_class)
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if building_element.is_a("IfcVirtualElement"):
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parent_boundary.PhysicalOrVirtualBoundary = "VIRTUAL"
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else:
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parent_boundary.PhysicalOrVirtualBoundary = "PHYSICAL"
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parent_boundary.InternalOrExternalBoundary = "NOTDEFINED"
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if building_element.is_a("IfcWall"):
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is_external = ifcopenshell.util.element.get_pset(
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building_element, "Pset_WallCommon", "IsExternal"
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)
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if is_external is True:
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parent_boundary.InternalOrExternalBoundary = "EXTERNAL"
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elif is_external is False:
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parent_boundary.InternalOrExternalBoundary = "INTERNAL"
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elif building_element.is_a("IfcSlab"):
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predefined_type = ifcopenshell.util.element.get_predefined_type(building_element)
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if predefined_type == "BASESLAB":
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parent_boundary.InternalOrExternalBoundary = "EXTERNAL_EARTH"
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else:
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is_external = ifcopenshell.util.element.get_pset(
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building_element, "Pset_SlabCommon", "IsExternal"
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)
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if is_external is True:
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parent_boundary.InternalOrExternalBoundary = "EXTERNAL"
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elif is_external is False:
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parent_boundary.InternalOrExternalBoundary = "INTERNAL"
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parent_boundary.RelatingSpace = space
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parent_boundary.RelatedBuildingElement = building_element
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parent_boundary.ConnectionGeometry = self.create_connection_geometry_from_polygon(
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exterior_boundary_polygon, space_face_matrix
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)
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self.set_boundary_name(parent_boundary)
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boundaries.append(parent_boundary)
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for rel in getattr(building_element, "HasOpenings", []):
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opening = rel.RelatedOpeningElement
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filling = opening.HasFillings[0].RelatedBuildingElement if opening.HasFillings else None
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# Create shape of opening as a dissolved BMesh
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settings = ifcopenshell.geom.settings()
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shape = ifcopenshell.geom.create_shape(settings, opening)
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mat = Matrix(ifcopenshell.util.shape.get_shape_matrix(shape))
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opening_bm = bmesh.new()
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verts = ifcopenshell.util.shape.get_vertices(shape.geometry)
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for vert in verts:
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opening_bm.verts.new(Vector(vert))
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opening_bm.verts.ensure_lookup_table()
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faces = ifcopenshell.util.shape.get_faces(shape.geometry)
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for face in faces:
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opening_bm.faces.new([opening_bm.verts[i] for i in face])
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opening_bm.verts.ensure_lookup_table()
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opening_bm.faces.ensure_lookup_table()
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opening_bm.normal_update() # Needed so that dissolve_limit will work.
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bmesh.ops.dissolve_limit(
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opening_bm, angle_limit=radians(1), verts=opening_bm.verts[:], edges=opening_bm.edges[:]
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)
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opening_bm.verts.ensure_lookup_table()
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opening_bm.faces.ensure_lookup_table()
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# Get relevant faces of BMesh that can turn into boundaries
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opening_polygons = []
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for opening_face in opening_bm.faces:
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opening_face_normal = mat.to_3x3() @ opening_face.normal
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angle = degrees(acos(max(min(opening_face_normal.dot(face_normal), 1), -1)))
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if not tool.Cad.is_x(angle, 180, tolerance=2):
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continue # Any non-parallel faces are not relevant
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opening_face_verts = [space_matrix_world_i @ mat @ v.co.copy() for v in opening_face.verts]
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polygon = shapely.Polygon([tuple((space_face_matrix_i @ v).xy) for v in opening_face_verts])
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opening_polygons.append(polygon)
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# Merge them all into a single opening polygon for our boundary
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opening_polygon = shapely.ops.unary_union(opening_polygons)
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# Only openings that are projected onto our exterior boundary are relevant.
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if opening_polygon.intersection(exterior_boundary_polygon).area == 0:
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continue
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boundary = ifcopenshell.api.root.create_entity(ifc_file, ifc_class=props.boundary_class)
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boundary.RelatingSpace = space
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boundary.RelatedBuildingElement = filling or opening
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boundary.ConnectionGeometry = self.create_connection_geometry_from_polygon(
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opening_polygon, space_face_matrix
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)
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if filling:
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boundary.PhysicalOrVirtualBoundary = "PHYSICAL"
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else:
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boundary.PhysicalOrVirtualBoundary = "VIRTUAL"
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boundary.InternalOrExternalBoundary = parent_boundary.InternalOrExternalBoundary
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if boundary.is_a() != "IfcRelSpaceBoundary":
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boundary.ParentBoundary = parent_boundary
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self.set_boundary_name(boundary)
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boundaries.append(boundary)
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return boundaries
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return ifcopenshell.util.boundary.auto_generate_boundaries(
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ifc_file, space, filtered_shapes, props.boundary_class
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)
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def create_element_boundary(
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self,
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