compile & link successful

This commit is contained in:
D4ve-R
2023-05-07 11:45:47 +02:00
committed by Thomas Krijnen
parent 1787f064f6
commit a7bbb35c5e
4 changed files with 108 additions and 43 deletions
+18 -1
View File
@@ -24,10 +24,27 @@
#include "../serializers/serializers_api.h"
#include "../ifcgeom_schema_agnostic/GeometrySerializer.h"
#include "../ifcparse/utils.h"
// undefine opencascade Handle macro, because it conflicts with USD
#undef Handle
#include "pxr/pxr.h"
#include "pxr/usd/usd/stage.h"
#include "pxr/base/vt/array.h"
#include "pxr/usd/usdGeom/mesh.h"
#include <vector>
namespace usd_utils {
template<typename T>
pxr::VtArray<T> toVtArray(const std::vector<T>& vec) {
auto array = pxr::VtArray<T>(vec.size());
for (size_t i = 0; i < vec.size(); ++i)
array[i] = vec[i];
return array;
}
}
class SERIALIZERS_API USDSerializer : public WriteOnlyGeometrySerializer {
private:
@@ -35,7 +52,7 @@ private:
bool ready_ = false;
pxr::UsdStageRefPtr stage_;
int writeMaterial(const IfcGeom::Material&);
void writeMaterial(const pxr::UsdGeomMesh&, const IfcGeom::Material&);
void createLighting();
public:
USDSerializer(const std::string&, const SerializerSettings&);