mirror of
https://github.com/IfcOpenShell/IfcOpenShell.git
synced 2026-08-30 16:43:00 +00:00
Fix bug #1854. Materials are now auto replaced in Blender when you assign a new IFC material.
This commit is contained in:
@@ -31,3 +31,46 @@ Scenario: Unlink material
|
||||
And I press "bim.add_material"
|
||||
When I press "bim.unlink_material"
|
||||
Then the material "Material" is not an IFC material
|
||||
|
||||
Scenario: Assign material - Assign a material
|
||||
Given an empty IFC project
|
||||
And I add a cube
|
||||
And the object "Cube" is selected
|
||||
And I set "scene.BIMRootProperties.ifc_class" to "IfcWall"
|
||||
And I press "bim.assign_class"
|
||||
And I press "bim.add_default_material"
|
||||
When I set "active_object.BIMObjectMaterialProperties.material_type" to "IfcMaterial"
|
||||
And I press "bim.assign_material"
|
||||
Then the object "IfcWall/Cube" has the material "Default"
|
||||
|
||||
Scenario: Assign material - Assign a material layer set
|
||||
Given an empty IFC project
|
||||
And I add a cube
|
||||
And the object "Cube" is selected
|
||||
And I set "scene.BIMRootProperties.ifc_class" to "IfcWall"
|
||||
And I press "bim.assign_class"
|
||||
And I add an empty
|
||||
And the object "Empty" is selected
|
||||
And I set "scene.BIMRootProperties.ifc_product" to "IfcElementType"
|
||||
And I set "scene.BIMRootProperties.ifc_class" to "IfcWallType"
|
||||
And I press "bim.assign_class"
|
||||
And I press "bim.add_default_material"
|
||||
When I set "active_object.BIMObjectMaterialProperties.material_type" to "IfcMaterialLayerSet"
|
||||
And I press "bim.assign_material"
|
||||
Then nothing happens
|
||||
|
||||
Scenario: Assign material - Assign a material profile set
|
||||
Given an empty IFC project
|
||||
And I add a cube
|
||||
And the object "Cube" is selected
|
||||
And I set "scene.BIMRootProperties.ifc_class" to "IfcWall"
|
||||
And I press "bim.assign_class"
|
||||
And I add an empty
|
||||
And the object "Empty" is selected
|
||||
And I set "scene.BIMRootProperties.ifc_product" to "IfcElementType"
|
||||
And I set "scene.BIMRootProperties.ifc_class" to "IfcWallType"
|
||||
And I press "bim.assign_class"
|
||||
And I press "bim.add_default_material"
|
||||
When I set "active_object.BIMObjectMaterialProperties.material_type" to "IfcMaterialProfileSet"
|
||||
And I press "bim.assign_material"
|
||||
Then nothing happens
|
||||
|
||||
Reference in New Issue
Block a user