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First slice plug-in refactor
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@@ -52,6 +52,7 @@ namespace ifcopenshell {
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const TopoDS_Shape& shape() const { return shape_; }
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operator const TopoDS_Shape& () { return shape_; }
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virtual std::string_view backend_id() const { return "opencascade"; }
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virtual void Triangulate(ifcopenshell::geometry::Settings settings, const ifcopenshell::geometry::taxonomy::matrix4& place, IfcGeom::Representation::Triangulation* t, int item_id, int surface_style_id) const;
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virtual void Serialize(const ifcopenshell::geometry::taxonomy::matrix4& place, std::string&) const;
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@@ -113,4 +114,4 @@ namespace ifcopenshell {
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}
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}
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#endif
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#endif
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