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https://github.com/IfcOpenShell/IfcOpenShell.git
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ifcviewer: viewport overlay subsystem (highlight tris + HUD text)
New OverlayRenderer module owns every client-supplied overlay primitive drawn after the main pass: tinted, depth-aware highlight triangles via its own GL shader, and top-left HUD text via QPainter on a QOpenGLPaintDevice. Public surface on ViewportWindow is just two forwarders (setHighlightTriangles, setHudText). ViewportWindow's MeshLocalPick now exposes the instance's composed transform so consumers can map mesh-local geometry back to world space without re-querying. AreaMeasurement uses both: its selection key is now (object_id, tri) so per-instance highlighting works for two distinct walls sharing a mesh, and on every pick it rebuilds the world-space tri list and the HUD readout. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -210,11 +210,20 @@ void MainWindow::setupUi() {
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[this](int x, int y, int modifiers) {
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const bool alt = (modifiers & Qt::AltModifier) != 0;
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area_measurement_.onPick(*viewport_, x, y, alt);
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viewport_->setHudText(QString("Area: %1 m² (%2 tris)")
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.arg(area_measurement_.totalArea(), 0, 'f', 4)
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.arg(area_measurement_.triangleCount()));
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});
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connect(viewport_, &ViewportWindow::areaToolToggled, this,
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[this](bool active) {
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area_measurement_.clear();
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qInfo("Area tool %s", active ? "on (LMB to add patch, Alt+LMB single tri, click again to remove, Esc exits)" : "off");
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area_measurement_.clear(*viewport_);
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if (active) {
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viewport_->setHudText("Area: 0.0000 m² (0 tris)");
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status_label_->setText("Area tool: LMB add, Alt+LMB single tri, click again to remove, Esc exits");
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} else {
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viewport_->setHudText(QString());
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status_label_->setText("Ready");
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}
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});
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auto* tree_dock = new QDockWidget("Elements", this);
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@@ -201,10 +201,40 @@ constexpr double kCoplanarDot = 0.9999; // ~0.81° tolerance
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AreaMeasurement::AreaMeasurement() = default;
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void AreaMeasurement::clear() {
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void AreaMeasurement::clear(ViewportWindow& vp) {
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mesh_cache_.clear();
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selected_.clear();
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total_area_m2_ = 0.0;
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vp.setHighlightTriangles({}, 0, 0, 0, 0);
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}
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void AreaMeasurement::rebuildHighlight(ViewportWindow& vp) {
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// Push every selected triangle's three world-space vertices to the
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// overlay. Mesh-local positions × per-instance composed transform.
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std::vector<float> world_xyz;
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world_xyz.reserve(selected_.size() * 9);
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for (const auto& [key, sel] : selected_) {
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const uint64_t cache_key = (uint64_t(sel.model_id) << 32)
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| uint64_t(sel.mesh_id);
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auto cit = mesh_cache_.find(cache_key);
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if (cit == mesh_cache_.end()) continue;
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const MeshCache& c = cit->second;
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if (size_t(sel.tri) * 3 + 2 >= c.indices.size()) continue;
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const float* M = sel.composed_transform; // column-major
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for (int e = 0; e < 3; ++e) {
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const uint32_t vi = c.indices[3 * sel.tri + e];
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const float* p = &c.positions[3 * vi];
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// World = M * (p, 1). Column-major: M[col*4 + row].
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const float wx = M[0]*p[0] + M[4]*p[1] + M[8]*p[2] + M[12];
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const float wy = M[1]*p[0] + M[5]*p[1] + M[9]*p[2] + M[13];
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const float wz = M[2]*p[0] + M[6]*p[1] + M[10]*p[2] + M[14];
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world_xyz.push_back(wx);
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world_xyz.push_back(wy);
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world_xyz.push_back(wz);
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}
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}
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// Translucent cyan-ish tint — readable on both light and dark surfaces.
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vp.setHighlightTriangles(world_xyz, 0.20f, 0.85f, 1.00f, 0.45f);
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}
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AreaMeasurement::MeshCache* AreaMeasurement::meshCache(ViewportWindow& vp,
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@@ -304,19 +334,33 @@ void AreaMeasurement::onPick(ViewportWindow& vp, int x, int y, bool alt) {
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// Toggle: if the seed was already in the set, remove the patch;
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// otherwise add it.
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const uint64_t seed_key = triKey(pick.model_id, pick.mesh_id, seed);
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const uint64_t seed_key = triKey(pick.object_id, seed);
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const bool removing = selected_.count(seed_key) > 0;
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double delta = 0.0;
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for (uint32_t t : patch) {
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const uint64_t k = triKey(pick.model_id, pick.mesh_id, t);
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const uint64_t k = triKey(pick.object_id, t);
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if (removing) {
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if (selected_.erase(k) > 0) delta -= cache->tri_areas[t];
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auto it = selected_.find(k);
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if (it != selected_.end()) {
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delta -= cache->tri_areas[t];
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selected_.erase(it);
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}
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} else {
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if (selected_.insert(k).second) delta += cache->tri_areas[t];
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SelectedTri sel;
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sel.model_id = pick.model_id;
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sel.mesh_id = pick.mesh_id;
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sel.tri = t;
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std::memcpy(sel.composed_transform, pick.composed_transform,
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sizeof(sel.composed_transform));
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if (selected_.emplace(k, sel).second) {
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delta += cache->tri_areas[t];
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}
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}
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}
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total_area_m2_ += delta;
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rebuildHighlight(vp);
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qInfo("Area %s%.6f m^2 (total: %.6f m^2, %zu tris)",
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delta >= 0.0 ? "+" : "", delta,
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total_area_m2_, selected_.size());
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@@ -22,7 +22,6 @@
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#include <cstdint>
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#include <unordered_map>
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#include <unordered_set>
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#include <vector>
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class ViewportWindow;
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@@ -38,14 +37,16 @@ double volumeOfObjects(ViewportWindow& vp,
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const std::vector<uint32_t>& object_ids);
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// Click-to-accumulate area measurement. Each pick resolves the screen
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// click to a (model, mesh, triangle) using ViewportWindow's primitives,
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// click to a (instance, triangle) using ViewportWindow's primitives,
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// expands it into the connected coplanar patch (BFS over shared edges,
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// dot(normal, seed_normal) > 0.9999), then either adds or removes that
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// patch from the running set depending on whether the seed triangle was
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// already in. Alt-click skips the BFS expansion (single-triangle).
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// Picks across different meshes are kept as separate patches and their
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// areas are summed.
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// Picks on different instances (even of the same mesh) are kept as
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// separate patches and their areas are summed.
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//
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// On every pick the world-space triangles of the running set are pushed
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// to ViewportWindow::setHighlightTriangles for in-viewport shading.
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// State is cleared on construction, on clear(), and is expected to be
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// reset by the host (e.g. when the viewport's area tool toggles off).
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class AreaMeasurement {
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@@ -57,8 +58,9 @@ public:
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// via qInfo. Misses are silent.
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void onPick(ViewportWindow& vp, int x, int y, bool alt);
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// Wipe all accumulated triangles and per-mesh adjacency caches.
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void clear();
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// Wipe all accumulated triangles, per-mesh adjacency caches, and the
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// viewport overlay.
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void clear(ViewportWindow& vp);
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double totalArea() const { return total_area_m2_; }
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size_t triangleCount() const { return selected_.size(); }
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@@ -77,16 +79,29 @@ private:
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};
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MeshCache* meshCache(ViewportWindow& vp, uint32_t model_id, uint32_t mesh_id);
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// Selection key: (uint64) packing model_id (high 24), mesh_id (mid 24),
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// triangle index (low 16). 16 bits is enough — meshes with > 65k tris
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// are rare and the streamer chunks them anyway.
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static uint64_t triKey(uint32_t model_id, uint32_t mesh_id, uint32_t tri) {
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return (uint64_t(model_id) << 40) | (uint64_t(mesh_id) << 16) | uint64_t(tri);
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// Per-selected-triangle record. The composed transform is captured at
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// pick time so the overlay rebuild doesn't have to re-query the
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// viewport for it (and so the overlay keeps working if the picked
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// instance later goes hidden).
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struct SelectedTri {
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uint32_t model_id;
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uint32_t mesh_id;
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uint32_t tri;
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float composed_transform[16];
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};
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// Selection key: object_id (high 32) | tri index (low 32). Packing
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// by object_id rather than mesh_id means two distinct instances of
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// the same mesh contribute independently, as the user spec'd.
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static uint64_t triKey(uint32_t object_id, uint32_t tri) {
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return (uint64_t(object_id) << 32) | uint64_t(tri);
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}
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std::unordered_map<uint64_t, MeshCache> mesh_cache_;
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std::unordered_set<uint64_t> selected_;
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double total_area_m2_ = 0.0;
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void rebuildHighlight(ViewportWindow& vp);
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std::unordered_map<uint64_t, MeshCache> mesh_cache_;
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std::unordered_map<uint64_t, SelectedTri> selected_;
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double total_area_m2_ = 0.0;
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};
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#endif // IFCVIEWER_FULL_MEASUREMENT_H
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