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Geometry serialization (#71)
Serialize geometry to IFC instances directly from a TopoDS_Shape
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@@ -259,7 +259,8 @@ namespace IfcGeom {
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if (num_faces == 0) {
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// Edges are only emitted if there are no faces. A mixed representation of faces
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// and loose edges is discouraged by the standard. An alternative would be to use
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// TopExp::MapShapesAndAncestors() to find edges that do not belong to any face.
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// TopExp_Explorer texp(s, TopAbs_EDGE, TopAbs_FACE) to find edges that do not
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// belong to any face.
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for (TopExp_Explorer texp(s, TopAbs_EDGE); texp.More(); texp.Next()) {
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BRepAdaptor_Curve crv(TopoDS::Edge(texp.Current()));
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GCPnts_QuasiUniformDeflection tessellater(crv, settings().deflection_tolerance());
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@@ -267,6 +268,40 @@ namespace IfcGeom {
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int start = (int)_verts.size() / 3;
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for (int i = 1; i <= n; ++i) {
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gp_XYZ p = tessellater.Value(i).XYZ();
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/*
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// In case you want direction arrows on your edges
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double u = tessellater.Parameter(i);
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gp_XYZ p2, p3;
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gp_Pnt tmp;
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gp_Vec tmp2;
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crv.D1(u, tmp, tmp2);
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gp_Dir d1, d2, d3, d4;
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d1 = tmp2;
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if (texp.Current().Orientation() == TopAbs_REVERSED) {
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d1 = -d1;
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}
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if (fabs(d1.Z()) < 0.5) {
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d2 = d1.Crossed(gp::DZ());
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} else {
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d2 = d1.Crossed(gp::DY());
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}
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d3 = d1.XYZ() + d2.XYZ();
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d4 = d1.XYZ() - d2.XYZ();
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p2 = p - d3.XYZ() / 10.;
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p3 = p - d4.XYZ() / 10.;
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trsf.Transforms(p2);
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trsf.Transforms(p3);
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_material_ids.push_back(surface_style_id);
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_material_ids.push_back(surface_style_id);
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_verts.push_back(static_cast<P>(p2.X()));
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_verts.push_back(static_cast<P>(p2.Y()));
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_verts.push_back(static_cast<P>(p2.Z()));
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_verts.push_back(static_cast<P>(p3.X()));
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_verts.push_back(static_cast<P>(p3.Y()));
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_verts.push_back(static_cast<P>(p3.Z()));
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*/
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trsf.Transforms(p);
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_material_ids.push_back(surface_style_id);
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@@ -278,7 +313,14 @@ namespace IfcGeom {
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if (i > 1) {
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_edges.push_back(start + i - 2);
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_edges.push_back(start + i - 1);
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// _edges.push_back(start + 3 * (i - 2) + 2);
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// _edges.push_back(start + 3 * (i - 1) + 2);
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}
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// _edges.push_back(start + 3 * (i - 1) + 0);
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// _edges.push_back(start + 3 * (i - 1) + 2);
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// _edges.push_back(start + 3 * (i - 1) + 1);
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// _edges.push_back(start + 3 * (i - 1) + 2);
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}
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}
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}
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