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Matrix multiplication in OCC rather than boost::ublas (re #211)
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@@ -51,7 +51,6 @@ public:
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void writeHeader();
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void writeMaterial(const IfcGeom::Material& style);
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void write(const IfcGeom::TriangulationElement<real_t>* o);
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void write(const IfcGeom::TriangulationElement<real_t>* o, const IfcGeom::Element<real_t>* parent) {}
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void write(const IfcGeom::BRepElement<real_t>* /*o*/) {}
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void finalize() {}
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bool isTesselated() const { return true; }
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