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WIP refactor representation editing into geometry module. See #1222. Some new functionality as a result:
- Representations can now be added to any context, even invalid ones, non-subcontext, or missing target views - Switching representations now change all linked data objects
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import bpy
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from bpy.types import Panel
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from blenderbim.bim.module.geometry.data import Data
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class BIM_PT_representations(Panel):
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bl_label = "IFC Representations"
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bl_idname = "BIM_PT_representations"
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bl_options = {"DEFAULT_CLOSED"}
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bl_space_type = "PROPERTIES"
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bl_region_type = "WINDOW"
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bl_context = "object"
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def draw(self, context):
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layout = self.layout
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props = context.active_object.BIMObjectProperties
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if props.ifc_definition_id not in Data.products:
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Data.load(props.ifc_definition_id)
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representations = Data.products[props.ifc_definition_id]["Representations"]
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if not representations:
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layout.label(text="No representations found")
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row = layout.row(align=True)
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row.prop(bpy.context.scene.BIMProperties, "contexts", text="")
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row.operator("bim.add_representation", icon="ADD", text="")
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for ifc_definition_id, representation in representations.items():
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row = self.layout.row(align=True)
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row.label(text=representation["ContextOfItems"]["ContextType"])
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row.label(text=representation["ContextOfItems"]["ContextIdentifier"])
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row.label(text=representation["ContextOfItems"]["TargetView"])
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row.label(text=representation["RepresentationType"])
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row.operator("bim.switch_representation", icon="OUTLINER_DATA_MESH", text="").ifc_definition_id = ifc_definition_id
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row.operator("bim.remove_representation", icon="X", text="").ifc_definition_id = ifc_definition_id
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