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https://github.com/IfcOpenShell/IfcOpenShell.git
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Refactor - move raycast functions from snap.py to raycast.py
This commit is contained in:
@@ -24,6 +24,7 @@ import bonsai.core.tool
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import bonsai.tool as tool
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import bonsai.tool as tool
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import mathutils
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import mathutils
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from mathutils import Vector
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from mathutils import Vector
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from typing import Union
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class Raycast(bonsai.core.tool.Raycast):
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class Raycast(bonsai.core.tool.Raycast):
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@@ -336,3 +337,93 @@ class Raycast(bonsai.core.tool.Raycast):
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"distance": distance,
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"distance": distance,
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}
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}
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return snap_point
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return snap_point
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@classmethod
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def filter_objects_to_raycast(
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cls,
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context: bpy.types.Context,
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event: bpy.types.Event,
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objs_2d_bbox: Union[tuple[bpy.types.Object, list[float]]],
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offset: int = None,
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) -> list[bpy.types.Object]:
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mouse_pos = event.mouse_region_x, event.mouse_region_y
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objs_to_raycast = []
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for obj, bbox_2d in objs_2d_bbox:
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if obj.type in {"MESH", "EMPTY", "CURVE"} and bbox_2d:
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if tool.Raycast.intersect_mouse_2d_bounding_box(mouse_pos, bbox_2d, offset):
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if (
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obj.visible_in_viewport_get(bpy.context.space_data) or obj.library
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): # Check for local view and local collections for this viewport and object
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objs_to_raycast.append(obj)
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return objs_to_raycast
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@classmethod
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def cast_rays_to_single_object(
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cls,
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context: bpy.types.Context,
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event: bpy.types.Event,
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obj: bpy.types.Object,
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mouse_offset: tuple[tuple[int, int]] = None,
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) -> Union[tuple[bpy.types.Object, Vector, int], tuple[None, None, None]]:
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mouse_pos = event.mouse_region_x, event.mouse_region_y
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hit = None
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face_index = None
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# Wireframes
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if obj.type in {"EMPTY", "CURVE"} or (hasattr(obj.data, "polygons") and len(obj.data.polygons) == 0):
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snap_points = tool.Raycast.ray_cast_by_proximity(context, event, obj)
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if snap_points:
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hit = sorted(snap_points, key=lambda x: x["distance"])[0]["point"]
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if hit:
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hit_world = obj.original.matrix_world @ hit
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return obj, hit_world, face_index
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return None, None, None
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# Meshes
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else:
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hit, normal, face_index = tool.Raycast.obj_ray_cast(context, event, obj)
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if hit is None:
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# Tried original mouse position. Now it will try the offsets.
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original_mouse_pos = mouse_pos
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for value in mouse_offset:
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mouse_pos = tuple(x + y for x, y in zip(original_mouse_pos, value))
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hit, normal, face_index = tool.Raycast.obj_ray_cast(context, event, obj, mouse_pos)
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if hit:
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break
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mouse_pos = original_mouse_pos
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if hit:
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hit_world = obj.original.matrix_world @ hit
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return obj, hit_world, face_index
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else:
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return None, None, None
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@classmethod
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def cast_rays_and_get_best_object(
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cls,
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context: bpy.types.Context,
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event: bpy.types.Event,
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objs_to_raycast: list[bpy.types.Object],
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mouse_offset: tuple[tuple[int, int]] = None,
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) -> Union[tuple[bpy.types.Object, Vector, int], tuple[None, None, None]]:
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best_length_squared = 1.0
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best_obj = None
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best_hit = None
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best_face_index = None
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ray_origin, ray_target, ray_direction = cls.get_viewport_ray_data(context, event)
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for obj in objs_to_raycast:
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snap_obj, hit, face_index = cls.cast_rays_to_single_object(context, event, obj, mouse_offset)
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if hit is not None:
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length_squared = (hit - ray_origin).length_squared
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if best_obj is None or length_squared < best_length_squared:
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best_length_squared = length_squared
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best_obj = snap_obj
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best_hit = hit
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best_face_index = face_index
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if best_obj is not None:
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return best_obj, best_hit, best_face_index
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else:
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return None, None, None
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@@ -269,24 +269,6 @@ class Snap(bonsai.core.tool.Snap):
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sorted_intersections = sorted(valid_intersections, key=lambda x: (x - last_point).length, reverse=True)
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sorted_intersections = sorted(valid_intersections, key=lambda x: (x - last_point).length, reverse=True)
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return sorted_intersections
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return sorted_intersections
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@classmethod
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def filter_objects_to_raycast(
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cls,
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context: bpy.types.Context,
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objs_2d_bbox: Union[tuple[bpy.types.Object, list[float]]],
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mouse_pos: tuple[int, int],
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offset: int = None,
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) -> list[bpy.types.Object]:
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objs_to_raycast = []
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for obj, bbox_2d in objs_2d_bbox:
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if obj.type in {"MESH", "EMPTY", "CURVE"} and bbox_2d:
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if tool.Raycast.intersect_mouse_2d_bounding_box(mouse_pos, bbox_2d, offset):
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if (
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obj.visible_in_viewport_get(bpy.context.space_data) or obj.library
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): # Check for local view and local collections for this viewport and object
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objs_to_raycast.append(obj)
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return objs_to_raycast
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@classmethod
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@classmethod
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def detect_snapping_points(cls, context: bpy.types.Context, event: bpy.types.Event, objs_2d_bbox, tool_state):
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def detect_snapping_points(cls, context: bpy.types.Context, event: bpy.types.Event, objs_2d_bbox, tool_state):
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rv3d = context.region_data
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rv3d = context.region_data
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@@ -349,7 +331,7 @@ class Snap(bonsai.core.tool.Snap):
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hit = None
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hit = None
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face_index = None
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face_index = None
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# Wireframes
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# Wireframes
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if obj.type in {"EMPTY", "CURVE"} or (hasattr(obj.data, "polygons") and len(obj.data.polygons) == 0):
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if obj.type in {"EMPTY", "CURVE"} or (hasattr(obj.data, "polygons") and len(obj.data.polygons) == 0) :
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snap_points = tool.Raycast.ray_cast_by_proximity(context, event, obj)
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snap_points = tool.Raycast.ray_cast_by_proximity(context, event, obj)
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if snap_points:
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if snap_points:
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hit = sorted(snap_points, key=lambda x: x["distance"])[0]["point"]
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hit = sorted(snap_points, key=lambda x: x["distance"])[0]["point"]
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@@ -430,15 +412,16 @@ class Snap(bonsai.core.tool.Snap):
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detected_snaps.append(point)
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detected_snaps.append(point)
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# Objects
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# Objects
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objs_to_raycast = tool.Raycast.filter_objects_to_raycast(context, event, objs_2d_bbox, offset)
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if (space.shading.type == "SOLID" and space.shading.show_xray) or (
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if (space.shading.type == "SOLID" and space.shading.show_xray) or (
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space.shading.type == "WIREFRAME" and space.shading.show_xray_wireframe
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space.shading.type == "WIREFRAME" and space.shading.show_xray_wireframe
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):
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):
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results = []
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results = []
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for obj in objs_to_raycast:
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for obj in objs_to_raycast:
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results.append(cast_rays_to_single_object(obj, mouse_pos))
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results.append(tool.Raycast.cast_rays_to_single_object(context, event, obj, mouse_offset))
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else:
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else:
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results = []
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results = []
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results.append(cast_rays_and_get_best_object(objs_to_raycast, mouse_pos))
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results.append(tool.Raycast.cast_rays_and_get_best_object(context, event, objs_to_raycast, mouse_offset))
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for result in results:
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for result in results:
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snap_obj = result[0]
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snap_obj = result[0]
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