Fix anchor click, undo, layer regen, and ForcePerpendicularToFace for layer anchors

- ClickNearestDimensionAnchor: scan all selected objects instead of active
  object so clicking a green dot doesn't lose to the underlying IFC geometry
- GizmoAnchorHandle: remove draw_select entirely (any entry in the select
  buffer causes Blender's gizmo system to consume clicks); keep purely visual
- Scale anchor dots to scale_basis = 0.2
- Fix ReferenceError in decoration.py draw loop after undo by catching
  ReferenceError and resetting DecoratorData.is_loaded
- SetDimensionAnchor: inherit tool.Ifc.Operator so IFC pset writes are
  tracked for undo; finish the modal after each face write so each anchor
  gets its own undo step
- Fix ReferenceError in _modal after undo when annotation RNA is freed
- handler.py: add regenerate_dims_for_layer; call it from
  EditMaterialSetItem._execute so dimensions update when layer thickness changes
- regenerate_dimension.py: fix ForcePerpendicularToFace for LAYER_BOUNDARY
  anchors by deriving the thickness-axis normal from LayerSetDirection
  (AXIS2→Y, AXIS1→X, AXIS3→Z) instead of requiring a stored normal_local

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Ryan Schultz
2026-05-18 06:36:00 -05:00
parent 49ecfbf494
commit b787d76ad6
10 changed files with 1342 additions and 707 deletions
@@ -26,7 +26,7 @@ from .. import wrap_usecases
from .assign_product import assign_product
from .edit_text_literal import edit_text_literal
from .regenerate_dimension import regenerate_dimension, get_dimension_segment_lengths
from .resolve_anchor import build_anchor_from_hit, make_world_anchor, resolve_anchor
from .resolve_anchor import build_anchor_from_hit, build_anchor_from_layer_boundary, build_anchor_from_profile_vert, build_anchor_from_profile_edge, get_layer_snap_candidates, get_profile_snap_candidates, make_world_anchor, resolve_anchor
from .unassign_product import unassign_product
wrap_usecases(__path__, __name__)
@@ -34,8 +34,13 @@ wrap_usecases(__path__, __name__)
__all__ = [
"assign_product",
"build_anchor_from_hit",
"build_anchor_from_layer_boundary",
"build_anchor_from_profile_edge",
"build_anchor_from_profile_vert",
"edit_text_literal",
"get_dimension_segment_lengths",
"get_layer_snap_candidates",
"get_profile_snap_candidates",
"make_world_anchor",
"regenerate_dimension",
"resolve_anchor",
@@ -296,33 +296,44 @@ def _get_anchor_face_normal_world(
) -> Optional[tuple[float, float, float]]:
"""Return the world-space unit face normal stored in a FACE anchor, or None.
Prefers ``normal_local`` (element-local, rotation-invariant) transformed by
the current element placement. Falls back to the stored world-space normal.
Reads ``normal_local`` (element-local, rotation-invariant) from the anchor
addr and rotates it to world space via the current element placement.
Also accepts the legacy ``addr.fingerprint.normal_local`` format.
"""
if anchor.get("type") != "FACE":
return None
guid = anchor.get("guid")
if not guid:
return None
fp = (anchor.get("addr") or {}).get("fingerprint") or {}
try:
element = file.by_guid(guid)
except Exception:
return None
normal_local = fp.get("normal_local")
if normal_local:
try:
element = file.by_guid(guid)
except Exception:
addr = anchor.get("addr") or {}
from .resolve_anchor import _rotate_local_to_world
if addr.get("method") == "LAYER_BOUNDARY":
import ifcopenshell.util.element as _ifc_elem
usage = _ifc_elem.get_material(element, should_inherit=True)
if not usage or not usage.is_a("IfcMaterialLayerSetUsage"):
return None
axis = (getattr(usage, "LayerSetDirection", None) or "AXIS2")
if axis == "AXIS1":
normal_local: tuple = (1.0, 0.0, 0.0)
elif axis == "AXIS3":
normal_local = (0.0, 0.0, 1.0)
else:
normal_local = (0.0, 1.0, 0.0)
else:
# FACE_NORMAL: normal_local stored in addr (new) or addr.fingerprint (legacy).
normal_local = addr.get("normal_local") or (addr.get("fingerprint") or {}).get("normal_local")
if not normal_local:
return None
from .resolve_anchor import _rotate_local_to_world
n = _rotate_local_to_world(element, normal_local, placement_override)
mag = math.sqrt(n[0] ** 2 + n[1] ** 2 + n[2] ** 2)
return (n[0] / mag, n[1] / mag, n[2] / mag) if mag > 1e-12 else None
normal_world = fp.get("normal")
if normal_world:
mag = math.sqrt(sum(x * x for x in normal_world))
return tuple(x / mag for x in normal_world) if mag > 1e-12 else None # type: ignore[return-value]
return None
n = _rotate_local_to_world(element, normal_local, placement_override)
mag = math.sqrt(n[0] ** 2 + n[1] ** 2 + n[2] ** 2)
return (n[0] / mag, n[1] / mag, n[2] / mag) if mag > 1e-12 else None
def _get_line_offset_direction(
File diff suppressed because it is too large Load Diff