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Write docs for style API module
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@@ -18,15 +18,83 @@
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class Usecase:
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def __init__(self, file, **settings):
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def __init__(self, file, shape_representation=None, styles=None, should_use_presentation_style_assignment=False):
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"""Assigns a style directly to an object representation
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A style may either be assigned directly to an object's representation,
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or to a material which is then associated with the object. If both
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exist, then the style assigned directly to the object's representation
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takes precedence. It is recommended to use materials and assign styles
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to materials. However, sometimes you may want to assign colours directly
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to the object representation as an override. This API function provides
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that capability.
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If you want to assign styles to a material instead (recommended), then
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please see ifcopenshell.api.style.assign_material_style.
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:param shape_representation: The IfcShapeRepresentation of the object
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that you want to assign styles to. This implicitly defines the
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context at which the styles should be used.
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:type shape_representation: ifcopenshell.entity_instance.entity_instance
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:param styles: A list of presentation styles, typically IfcSurfaceStyle.
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The number of items in the list should correlate with the number of
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items in the shape_representation's Items attribute. If you have
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more items than styles, the last style is used.
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:type styles: list[ifcopenshell.entity_instance.entity_instance]
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:param should_use_presentation_style_assignment: This is a technical
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detail to accomodate a bug in Revit. This should always be left as
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the default of False, unless you are finding that colours aren't
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showing up in Revit. In that case, set it to True, but keep in mind
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that this is no longer a valid IFC. Blame Autodesk.
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:type should_use_presentation_style_assignment: bool
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:return: None
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:rtype: None
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Example::
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# A model context is needed to store 3D geometry
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model3d = ifcopenshell.api.run("context.add_context", model, context_type="Model")
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# Specifically, we want to store body geometry
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body = ifcopenshell.api.run("context.add_context", model,
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context_type="Model", context_identifier="Body", target_view="MODEL_VIEW", parent=model3d)
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# Let's create a new wall. The wall does not have any geometry yet.
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wall = ifcopenshell.api.run("root.create_entity", model, ifc_class="IfcWall")
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# Let's use the "3D Body" representation we created earlier to add a
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# new wall-like body geometry, 5 meters long, 3 meters high, and
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# 200mm thick
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representation = ifcopenshell.api.run("geometry.add_wall_representation", model,
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context=body, length=5, height=3, thickness=0.2)
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# Assign our new body geometry back to our wall
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ifcopenshell.api.run("geometry.assign_representation", model,
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product=wall, representation=representation)
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# Place our wall at the origin
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ifcopenshell.api.run("geometry.edit_object_placement", model, product=wall)
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# Create a new surface style
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style = ifcopenshell.api.run("style.add_style", model)
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# Create a simple grey shading colour and transparency.
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ifcopenshell.api.run("style.add_surface_style", model,
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style=style, ifc_class="IfcSurfaceStyleShading", attributes={
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"SurfaceColour": { "Name": None, "Red": 0.5, "Green": 0.5, "Blue": 0.5 },
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"Transparency": 0., # 0 is opaque, 1 is transparent
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})
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# Now specifically our wall only will be coloured grey.
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ifcopenshell.api.run("style.assign_representation_styles", model,
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shape_representation=representation, styles=[style])
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"""
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self.file = file
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self.settings = {
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"shape_representation": None,
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"styles": [],
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"should_use_presentation_style_assignment": False,
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"shape_representation": shape_representation,
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"styles": styles or [],
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"should_use_presentation_style_assignment": should_use_presentation_style_assignment,
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}
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for key, value in settings.items():
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self.settings[key] = value
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def execute(self):
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if not self.settings["styles"]:
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