ifcviewer: move buildModelBindGroup + captureNextFrameToPng setter into ViewportCore (#84-v)

Two small helpers + the screenshot-quit flag flip across; the render-
side capture encode + readback + PNG save itself stays in VW (those
need a stbi-style PNG writer to replace QImage::save before they can
move, and that's its own commit).

VW keeps tiny forwarders so bonsai's SceneLoader + the CLI screenshot
path don't see the move. The streaming sync-fallback gate already
reads the core-side pending_screenshot_path_, so capture timing is
unchanged.
This commit is contained in:
Dion Moult
2026-06-06 19:01:14 +10:00
parent 78ce993a11
commit b9d77b2e3d
4 changed files with 40 additions and 15 deletions
+21
View File
@@ -4582,3 +4582,24 @@ void ViewportCore::configureSurface(int width_px, int height_px) {
edge_bind_group_ = nullptr;
}
}
// ===========================================================================
// Small cross-chunk + capture helpers (#84-v)
// ===========================================================================
void ViewportCore::buildModelBindGroup(ModelGpuData& m) {
if (!m.mesh_storage || !m.instance_storage) {
// Empty model — no chunks, no bind groups; the draw loop will skip.
return;
}
for (std::size_t ci = 0; ci < m.chunks.size(); ++ci) {
buildChunkBindGroup(m, ci);
}
}
void ViewportCore::captureNextFrameToPng(const std::string& path,
bool quit_after) {
pending_screenshot_path_ = path;
pending_screenshot_quit_ = quit_after;
host_->requestFrame();
}