Fix deep magick bug where copying elements without having one of them active didn't actually copy them in IFC too

This commit is contained in:
Dion Moult
2021-10-15 14:42:08 +11:00
parent 0abe9f0559
commit bb090bd9a0
6 changed files with 134 additions and 54 deletions
@@ -24,3 +24,41 @@ Scenario: Copy representation
And additionally the object "IfcWall/Cube.001" is selected
When I press "bim.copy_representation"
Then nothing happens
Scenario: Override delete - without active IFC data
Given an empty Blender session
And I add a cube
And the object "Cube" is selected
When I press "object.delete"
Then the object "Cube" does not exist
Scenario: Override delete - with active IFC data
Given an empty IFC project
And I add a cube
And the object "Cube" is selected
And I set "scene.BIMRootProperties.ifc_class" to "IfcWall"
And I press "bim.assign_class"
And the object "IfcWall/Cube" is selected
When I press "object.delete"
Then the object "IfcWall/Cube" does not exist
Scenario: Override duplicate move - without active IFC data
Given an empty Blender session
And I add a cube
And the object "Cube" is selected
When I press "object.duplicate_move"
Then the object "Cube" exists
And the object "Cube.001" exists
Scenario: Override duplicate move - with active IFC data
Given an empty IFC project
And I add a cube
And the object "Cube" is selected
And I set "scene.BIMRootProperties.ifc_class" to "IfcWall"
And I press "bim.assign_class"
And the object "IfcWall/Cube" is selected
When I press "object.duplicate_move"
Then the object "IfcWall/Cube" exists
And the object "IfcWall/Cube" is an "IfcWall"
And the object "IfcWall/Cube.001" exists
And the object "IfcWall/Cube.001" is an "IfcWall"