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removed debugging print statements from previous commit.
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@@ -448,24 +448,11 @@ class CreateDrawing(bpy.types.Operator):
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if not ifcopenshell.util.element.get_pset(self.drawing, "EPset_Drawing", "HasUnderlay"):
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if not ifcopenshell.util.element.get_pset(self.drawing, "EPset_Drawing", "HasUnderlay"):
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return
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return
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svg_path = self.get_svg_path(cache_type="underlay")
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svg_path = self.get_svg_path(cache_type="underlay")
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print(f"\n--- GENERATE UNDERLAY ---")
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print(f"Drawing: {self.drawing.Name}")
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print(f"SVG path: {svg_path}")
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print(f"Cache exists: {os.path.isfile(svg_path)}")
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print(f"Use cache: {self.props.should_use_underlay_cache}")
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print(f"Render filepath will be: {context.scene.render.filepath}")
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if os.path.isfile(svg_path) and self.props.should_use_underlay_cache:
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if os.path.isfile(svg_path) and self.props.should_use_underlay_cache:
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print(f"RETURNING CACHED UNDERLAY")
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return svg_path
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return svg_path
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print(f"GENERATING NEW UNDERLAY")
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render_png_path = str(Path(svg_path).with_suffix(".png"))
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context.scene.render.filepath = render_png_path
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print(f"SET Render filepath to: {context.scene.render.filepath}")
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assert context.scene and context.view_layer and context.screen
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assert context.scene and context.view_layer and context.screen
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context.scene.render.filepath = str(Path(svg_path).with_suffix(".png"))
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assert (drawing_style := self.cprops.get_active_drawing_style())
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assert (drawing_style := self.cprops.get_active_drawing_style())
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tool.Blender.sync_render_visibility()
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tool.Blender.sync_render_visibility()
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