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Expose geometry types in snake case
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@@ -36,7 +36,7 @@ public:
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bool ready();
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void writeHeader();
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void write(const ifcopenshell::geom::triangulation_element* o);
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void write(const ifcopenshell::geom::brep_element* /*o*/);
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void write(const ifcopenshell::geom::native_element* /*o*/);
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void finalize() {}
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bool isTesselated() const;
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void setUnitNameAndMagnitude(const std::string& /*name*/, float /*magnitude*/) {}
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