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Expose geometry types in snake case
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@@ -91,7 +91,7 @@ public:
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bool ready() { return ready_; }
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void writeHeader();
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void write(const ifcopenshell::geom::triangulation_element*);
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void write(const ifcopenshell::geom::brep_element*) {}
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void write(const ifcopenshell::geom::native_element*) {}
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void finalize();
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bool isTesselated() const { return true; }
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void setUnitNameAndMagnitude(const std::string&, float) {}
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