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Expose geometry types in snake case
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@@ -41,7 +41,7 @@ public:
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void writeHeader();
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void writeMaterial(const ifcopenshell::geom::taxonomy::style::ptr style);
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void write(const ifcopenshell::geom::triangulation_element* o);
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void write(const ifcopenshell::geom::brep_element* /*o*/) {}
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void write(const ifcopenshell::geom::native_element* /*o*/) {}
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void finalize() {}
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bool isTesselated() const { return true; }
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void setUnitNameAndMagnitude(const std::string& /*name*/, float /*magnitude*/) {}
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