Support cartesian transformations on mapped representations on import

This commit is contained in:
Dion Moult
2019-10-30 13:15:03 +11:00
parent f231db0aff
commit c3a36b7cdb
@@ -29,6 +29,13 @@ def get_axis2placement(plc):
x = mathutils.Vector(plc.RefDirection.DirectionRatios if plc.RefDirection else (1,0,0))
o = plc.Location.Coordinates
return a2p(o,z,x)
def get_cartesiantransformationoperator(plc):
#z = mathutils.Vector(plc.Axis3.DirectionRatios if plc.Axis3 else (0,0,1))
x = mathutils.Vector(plc.Axis1.DirectionRatios if plc.Axis1 else (1,0,0))
z = x.cross(mathutils.Vector(plc.Axis2.DirectionRatios if plc.Axis2 else (0,1,0)))
o = plc.LocalOrigin.Coordinates
return a2p(o,z,x)
def get_local_placement(plc):
if plc.PlacementRelTo is None:
@@ -95,6 +102,7 @@ class IfcImporter():
self.spatial_structure_elements = {}
self.elements = {}
self.meshes = {}
self.mesh_shapes = {}
self.time = 0
self.unit_scale = 1
@@ -171,6 +179,7 @@ class IfcImporter():
mesh = self.create_mesh(element, shape)
self.meshes[mesh_name] = mesh
self.mesh_shapes[mesh_name] = shape
else:
print('MESH REUSED')
except:
@@ -185,6 +194,30 @@ class IfcImporter():
object = bpy.data.objects.new(self.get_name(element), mesh)
element_matrix = get_local_placement(element.ObjectPlacement)
# Blender supports reusing a mesh with a different transformation
# applied at the object level. In contrast, IFC supports reusing a mesh
# with a different transformation applied at the mesh level _as well as_
# the object level. For this reason, if the end-goal is to re-use mesh
# data, we must combine IFC's mesh-level transformation into Blender's
# object level transformation.
# The first step to do this is to _undo_ the mesh-level transformation
# from whatever shared mesh we are using, as it is not necessarily the
# same as the current mesh.
shared_shape_transformation = self.get_representation_cartesian_transformation(
self.file.by_id(self.mesh_shapes[mesh_name].product.id()))
if shared_shape_transformation:
shared_transform = get_cartesiantransformationoperator(shared_shape_transformation)
shared_transform.invert()
element_matrix = element_matrix @ shared_transform
# The next step is to apply the current element's mesh level
# transformation to our current element's object transformation
transformation = self.get_representation_cartesian_transformation(element)
if transformation:
element_matrix = get_cartesiantransformationoperator(transformation) @ element_matrix
element_matrix[0][3] *= self.unit_scale
element_matrix[1][3] *= self.unit_scale
element_matrix[2][3] *= self.unit_scale
@@ -225,6 +258,16 @@ class IfcImporter():
elif representation.RepresentationIdentifier == 'Body':
return representation.Items[0].MappingSource.MappedRepresentation.id()
def get_representation_cartesian_transformation(self, element):
if not element.Representation:
return None
for representation in element.Representation.Representations:
if not representation.is_a('IfcShapeRepresentation'):
continue
if representation.RepresentationIdentifier == 'Body' \
and representation.RepresentationType == 'MappedRepresentation':
return representation.Items[0].MappingTarget
def create_mesh(self, element, shape):
try:
mesh = bpy.data.meshes.new(shape.geometry.id)