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https://github.com/IfcOpenShell/IfcOpenShell.git
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See #2140. You can now select multiple objects and bulk add them to a single aggregate, and customise the aggregate class.
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@@ -92,52 +92,61 @@ class BIM_OT_disable_editing_aggregate(bpy.types.Operator, Operator):
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core.disable_editing_aggregate(tool.Aggregate, obj=context.active_object)
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class BIM_OT_add_aggregate(bpy.types.Operator):
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class BIM_OT_add_aggregate(bpy.types.Operator, tool.Ifc.Operator):
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"""Add aggregate to IFC element"""
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bl_idname = "bim.add_aggregate"
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bl_label = "Add Aggregate"
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bl_options = {"REGISTER", "UNDO"}
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obj: bpy.props.StringProperty()
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ifc_class: bpy.props.StringProperty(name="IFC Class", default="IfcElementAssembly")
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def execute(self, context):
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return IfcStore.execute_ifc_operator(self, context)
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def invoke(self, context, event):
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return context.window_manager.invoke_props_dialog(self)
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def draw(self, context):
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row = self.layout
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row.prop(self, "ifc_class")
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def _execute(self, context):
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obj = bpy.data.objects.get(self.obj) if self.obj else context.active_object
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element = tool.Ifc.get_entity(obj)
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if not element:
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return {"FINISHED"}
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try:
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ifc_class = tool.Ifc.schema().declaration_by_name(self.ifc_class).name()
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except:
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return
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aggregate = self.create_aggregate(context, ifc_class)
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aggregate = self.create_aggregate(context)
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tool.Collector.sync(obj)
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current_aggregate = ifcopenshell.util.element.get_aggregate(element)
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current_container = ifcopenshell.util.element.get_container(element)
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if current_aggregate:
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core.assign_object(
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tool.Ifc,
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tool.Aggregate,
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tool.Collector,
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relating_obj=tool.Ifc.get_object(current_aggregate),
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related_obj=aggregate,
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)
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elif current_container:
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blenderbim.core.spatial.assign_container(
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tool.Ifc,
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tool.Collector,
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tool.Spatial,
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structure_obj=tool.Ifc.get_object(current_container),
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element_obj=aggregate,
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)
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core.assign_object(tool.Ifc, tool.Aggregate, tool.Collector, relating_obj=aggregate, related_obj=obj)
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return {"FINISHED"}
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for obj in context.selected_objects:
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element = tool.Ifc.get_entity(obj)
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if not element:
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continue
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def create_aggregate(self, context):
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aggregate_collection = bpy.data.collections.new("IfcElementAssembly/Assembly")
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tool.Collector.sync(obj)
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current_aggregate = ifcopenshell.util.element.get_aggregate(element)
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current_container = ifcopenshell.util.element.get_container(element)
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if current_aggregate:
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core.assign_object(
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tool.Ifc,
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tool.Aggregate,
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tool.Collector,
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relating_obj=tool.Ifc.get_object(current_aggregate),
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related_obj=aggregate,
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)
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elif current_container:
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blenderbim.core.spatial.assign_container(
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tool.Ifc,
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tool.Collector,
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tool.Spatial,
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structure_obj=tool.Ifc.get_object(current_container),
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element_obj=aggregate,
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)
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core.assign_object(tool.Ifc, tool.Aggregate, tool.Collector, relating_obj=aggregate, related_obj=obj)
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def create_aggregate(self, context, ifc_class):
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aggregate_collection = bpy.data.collections.new(f"{ifc_class}/Assembly")
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context.scene.collection.children.link(aggregate_collection)
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aggregate = bpy.data.objects.new("Assembly", None)
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aggregate_collection.objects.link(aggregate)
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bpy.ops.bim.assign_class(obj=aggregate.name, ifc_class="IfcElementAssembly")
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bpy.ops.bim.assign_class(obj=aggregate.name, ifc_class=ifc_class)
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return aggregate
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