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Fix bug where switching to an object with modifiers applied would double the effect of modifiers.
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@@ -33,6 +33,26 @@ Scenario: Switch representation
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And I press "bim.switch_representation(obj='IfcWall/Cube', ifc_definition_id={representation})"
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Then nothing happens
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Scenario: Switch representation - existing Blender modifiers must be purged
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Given an empty IFC project
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And I add a cube
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And the object "Cube" is selected
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And I add an array modifier
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And I set "scene.BIMRootProperties.ifc_class" to "IfcWall"
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And I press "bim.assign_class"
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When the variable "representation" is "{ifc}.by_type('IfcShapeRepresentation')[0].id()"
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And I press "bim.switch_representation(obj='IfcWall/Cube', ifc_definition_id={representation})"
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Then the object "IfcWall/Cube" has no modifiers
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Scenario: Update representation
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Given an empty IFC project
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And I add a cube
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And the object "Cube" is selected
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And I set "scene.BIMRootProperties.ifc_class" to "IfcWall"
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And I press "bim.assign_class"
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And I press "bim.update_representation(obj='IfcWall/Cube')"
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Then the object "IfcWall/Cube" has a "Tessellation" representation of "Model/Body/MODEL_VIEW"
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Scenario: Copy representation
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Given an empty IFC project
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And I add a cube
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