diff --git a/src/blenderbim/docs/index.rst b/src/blenderbim/docs/index.rst
index 26d4afd10d..60b741527f 100644
--- a/src/blenderbim/docs/index.rst
+++ b/src/blenderbim/docs/index.rst
@@ -17,6 +17,7 @@ The BlenderBIM Add-on lets you analyse, create, and modify OpenBIM with Blender.
users/exploring_an_ifc_model
users/creating_your_first_ifc
users/georeferencing
+ users/dealing_with_large_models
.. toctree::
:hidden:
diff --git a/src/blenderbim/docs/users/dealing_with_large_models.rst b/src/blenderbim/docs/users/dealing_with_large_models.rst
new file mode 100644
index 0000000000..a6a44b83a6
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+++ b/src/blenderbim/docs/users/dealing_with_large_models.rst
@@ -0,0 +1,188 @@
+Dealing with large models
+=========================
+
+The BlenderBIM Add-on can handle large models, or federated collections of
+models where the combined total IFCs may be many gigabytes or object counts may
+be in the hundreds of thousands.
+
+Models may be large in terms of different metrics, such as:
+
+- Filesizes over 750MB, which may cause memory issues
+- Individual object polygon counts over 100k, which may cause unreasonable
+ loading times
+- Objects having excessive or low quality booleans, which may cause
+ unreasonable loading times
+- Number of elements exceeding 50,000 loaded in the scene, which may cause
+ unreasonable loading times, selection glitches, and viewport lagging
+
+There are always solutions to all of these, but an understanding of the type of
+size limitation you are up against will always help.
+
+Large filesizes
+---------------
+
+The first priority is to ensure you do not have a prohibitively large filesize.
+
+- Use IFC4. It can handle geometry much more efficiently and expect your
+ filesize to drop significantly.
+- When coming from other software, ensure you are exporting solids, not faceted
+ BReps or tessellations where appropriate. Choosing the wrong export setting
+ can easily double or triple your filesize and export times. Choose **Design
+ Transfer View** instead of **Coordination View** or **Reference View**. Look
+ for export settings that use the keywords like "surface", "solid", "brep",
+ "tessellation", or "extrusion".
+- Improve your model breakdown strategy (see below)
+- Identify objects with large polygon counts and improve the modeling (see below)
+
+Model breakdown strategies
+--------------------------
+
+A good general strategy is to never have a large model to begin with. Breaking
+down models is critical for usability during design and coordination. Where full
+models are needed, such as during clash detection, review meetings, or client
+handover, many small models may be federated. Model breakdown strategies
+include:
+
+- **By discipline**, you probably already do this, so let's move on
+- **By location**, such as by building, floor, zone, mid-rise, high-rise, core
+ podium, underground, plant rooms, facade orientation, or similar.
+- **By object type**, such as by primary structural elements vs accessories
+ (plates, bolts, etc), furniture vs general arrangement, facade vs interiors,
+ distribution system elements (equipment, pipes, fittings) vs accessories (pipe
+ clamps, hangers, etc) or similar.
+- **By coordination task**, many people get into the habit of exchanging the
+ entire building when a task only requires a tiny portion of it. Think of the
+ workflow of exchanging traditional drawings. A large project would have
+ thousands of drawings with a few drawings exchanged for a single coordination
+ task. This strategy can be used with models: exchange hundreds of tiny models
+ (some maybe even only 1MB!), scoped to the task at hand. Keep exchanges small
+ and frequent (like code commits, for the geeks reading this).
+
+Filtered model loading
+----------------------
+
+You may filter elements and only load a portion of the model. Click on **Enable
+Advanced Mode** when loading a model and you will be presented with model
+loading options in the **IFC Project** panel. **Filter Modes** include:
+
+- **Decomposition**, filter by location in the building, such as **Level 1** or
+ **Building A**.
+- **IFC Class**, filter by IFC class, such as **Wall**, **Column**, or **Pipe
+ Segments**
+- **IFC Type**, filter by IFC construction type, such as **Copper pipes** and
+ **200mm thick concrete slabs**
+- **Whitelist** or **Blacklist**, filter by a custom query
+
+When **Whitelist** or **Blacklist** is chosen, you may type a custom query to
+filter by attributes, properties, location, and so on.
+
+Large polygon counts
+--------------------
+
+If objects with large polygon counts are blocking you from importing, consider
+enabling **Native Meshes** in the **Advanced Mode** when loading projects.
+
+The **Debug Panel** allows you to **Select High Polygon Meshes** or **Select
+Highest Polygon Meshes** to isolate geometrically complex objects by a polygon
+number threshold or a percentage.
+
+After selecting these elements, you can view them in edit mode to see a polygon
+count and where the offending polygons are. Often, fixing a single object may
+cut out 50MB.
+
+Excessive or low quality booleans
+---------------------------------
+
+In some cases, elements may be generated from external software with an
+excessive (over 50) number of boolean operations or with high polygon, complex
+booleans.
+
+The **IFC Debug** panel has a **Test All Shapes** feature which generates
+geometry for every element one by one and outputs the processing time to the
+console. When you see it stuck on an element, make a note of the element ID. You
+may then use the **IFC Debug** panel's **Inspector** to determine the nature of
+the boolean, or create a **Blacklist Filter Mode** to exclude the element from
+import.
+
+These types of errors are usually problems with external software (i.e. not
+internationally by the end-user) and typically do not affect critical geometry
+and can be worked around.
+
+Fully resolving boolean issues is a complex case by case topic and not covered
+here.
+
+High number of elements
+-----------------------
+
+Click on **Enable Advanced Mode** when loading a model and you will be presented
+with model loading options in the **IFC Project** panel.
+
+You may specify an **Element Range** to process. The **Element Offset** says the
+first element to start processing at, and the **Element Limit** says how many
+elements should be processed. For example, in a model with 100,000 objects, an
+**Element Start** of 30,000 and an **Element Limit** of 20,000 will process the
+elements starting at item number 30,000 and ending at item number 50,000. This
+allows you to arbitrarily break down large models into submodels. This can be
+combined with other filters.
+
+`Alpha versions of Blender `__ may
+be used which will result in a faster load time (~10%).
+
+.. seealso::
+
+ Blender is working on resolving some performance bottlenecks related to high
+ object counts. See `D9892 `__, `D15129
+ `__ (available in Blender 3.3 alpha),
+ and `D14162 `__
+
+Coordination only models
+------------------------
+
+The BlenderBIM Add-on defaults to authoring IFCs. This allows full editing and
+inspection of all element properties and relationships. However, sometimes only
+geometry and basic attributes such as names are sufficient. Example usecases
+include CG visualisation, overall federated model coordination, or pure
+geometric checks.
+
+Click on **Enable Advanced Mode** when loading a model and you will be presented
+with model loading options in the **IFC Project** panel. Enable **For
+Coordination Only**, which will exclude non geometric elements, openings, and
+types from being imported. This leads to slightly faster imports, and a
+decreased object count.
+
+Enabling **For Coordination Only** also allows you to specify a **Merge Mode**.
+This combines objects to keep object counts low. Blender is very good at
+handling less objects with more complexity, rather than the other way around.
+When a **Merge Mode** is activated, import times will increase (~50%) but object
+counts will be drastically reduced, which is critical for the federation of
+large models. **Merge Modes** include:
+
+- **IFC Class**, where objects of the same IFC class are merged. This is useful
+ if you have models where only the class is meaningful for other disciplines,
+ such as structural models.
+- **IFC Type**, where objects of the same construction type are merged. This is
+ useful where the main identification of interest is the element type, not the
+ element instance.
+- **Material**, where objects of the same material are merged. This is useful if
+ the model is used for purely visual exploration such as CG visualisation.
+
+Once loaded, the model may be saved as a ``.blend`` file for subsequent loads.
+You can think of the ``.blend`` file as a geometry cache, which is very, very
+fast to load. If it no longer necessary to access IFC data, consider pressing
+the **Unload Project** icon so that future loads of the ``.blend`` file will be
+very fast.
+
+With these strategies, a federated 1GB IFC model can easily load in 10 seconds
+from the saved Blender files.
+
+Processing models headlessly
+----------------------------
+
+You can automate model processing using this command (~5% speedup):
+
+.. code-block:: bash
+
+ $ blender -b -P headless_import.py
+
+The ``headless_import.py`` script contains instructions on how to configure
+model loading settings.