From c9989c5f8f6b47910cd6de39d4ee42ba811a5467 Mon Sep 17 00:00:00 2001 From: Andrej730 Date: Mon, 8 Jul 2024 13:57:01 +0500 Subject: [PATCH] Materials UI - indiciate currently active material type Example - https://imgur.com/a/hn7iJgP --- src/blenderbim/blenderbim/bim/module/material/ui.py | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/blenderbim/blenderbim/bim/module/material/ui.py b/src/blenderbim/blenderbim/bim/module/material/ui.py index 07577a28cd..884885cafa 100644 --- a/src/blenderbim/blenderbim/bim/module/material/ui.py +++ b/src/blenderbim/blenderbim/bim/module/material/ui.py @@ -47,10 +47,11 @@ class BIM_PT_materials(Panel): self.props = context.scene.BIMMaterialProperties row = self.layout.row(align=True) - row.label(text=f"{MaterialsData.data['total_materials']} Materials", icon="NODE_MATERIAL") if self.props.is_editing: + row.label(text=f"{MaterialsData.data['total_materials']} {self.props.material_type}s", icon="NODE_MATERIAL") row.operator("bim.disable_editing_materials", text="", icon="CANCEL") else: + row.label(text=f"{MaterialsData.data['total_materials']} Materials", icon="NODE_MATERIAL") prop_with_search(row, self.props, "material_type", text="") row.operator("bim.load_materials", text="", icon="IMPORT") return