You can now specify a name when adding materials

This commit is contained in:
Dion Moult
2023-10-21 15:19:14 +11:00
parent acb29b5275
commit ca1925cc9f
6 changed files with 22 additions and 9 deletions
+2 -2
View File
@@ -28,13 +28,13 @@ class TestUnlinkMaterial:
class TestAddMaterial:
def test_add_a_default_material(self, ifc, material, style):
material.add_default_material_object().should_be_called().will_return("obj")
material.add_default_material_object("name").should_be_called().will_return("obj")
material.get_name("obj").should_be_called().will_return("name")
ifc.run("material.add_material", name="name").should_be_called().will_return("material")
ifc.link("material", "obj").should_be_called()
style.get_style("obj").should_be_called().will_return(None)
material.is_editing_materials().should_be_called().will_return(False)
assert subject.add_material(ifc, material, style) == "material"
assert subject.add_material(ifc, material, style, name="name") == "material"
def test_add_a_material_to_a_blender_material_object(self, ifc, material, style):
material.get_name("obj").should_be_called().will_return("name")