mirror of
https://github.com/IfcOpenShell/IfcOpenShell.git
synced 2026-08-14 19:34:34 +00:00
File renames, build script and cmake updates
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/********************************************************************************
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* *
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* This file is part of IfcOpenShell. *
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* *
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* IfcOpenShell is free software: you can redistribute it and/or modify *
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* it under the terms of the Lesser GNU General Public License as published by *
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* the Free Software Foundation, either version 3.0 of the License, or *
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* (at your option) any later version. *
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* *
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* IfcOpenShell is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* Lesser GNU General Public License for more details. *
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* *
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* You should have received a copy of the Lesser GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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* *
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********************************************************************************/
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#include <BRepBuilderAPI_MakeFace.hxx>
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#include <TopoDS_Wire.hxx>
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#include <TopoDS_Face.hxx>
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#include "../ifcgeom/IfcGeom.h"
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#include "../ifcgeom_schema_agnostic/base_utils.h"
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#define Kernel MAKE_TYPE_NAME(Kernel)
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#ifdef SCHEMA_HAS_IfcTriangulatedFaceSet
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bool IfcGeom::Kernel::convert(const IfcSchema::IfcTriangulatedFaceSet* l, TopoDS_Shape& shape) {
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IfcSchema::IfcCartesianPointList3D* point_list = l->Coordinates();
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auto coord_list = point_list->CoordList();
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std::vector<std::vector<int>> indices = l->CoordIndex();
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faceset_helper<
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std::vector<double>,
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std::vector<int>
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> helper(this, coord_list, indices, l->Closed().get_value_or(false));
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TopTools_ListOfShape faces;
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for (auto it = indices.begin(); it != indices.end(); ++it) {
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TopoDS_Wire w;
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if (helper.wire(*it, w)) {
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BRepBuilderAPI_MakeFace mf(w);
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if (mf.IsDone()) {
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faces.Append(mf.Face());
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}
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}
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}
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if (faces.Extent() > getValue(GV_MAX_FACES_TO_ORIENT) || !util::create_solid_from_faces(faces, shape, getValue(GV_PRECISION))) {
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TopoDS_Compound compound;
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BRep_Builder builder;
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builder.MakeCompound(compound);
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TopTools_ListIteratorOfListOfShape face_iterator;
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for (face_iterator.Initialize(faces); face_iterator.More(); face_iterator.Next()) {
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builder.Add(compound, face_iterator.Value());
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}
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shape = compound;
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}
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return true;
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}
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#endif
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