Merge branch 'datamodel-v1.0' into ifcviewer-wgpu

This commit is contained in:
Thomas Krijnen
2026-07-03 10:30:16 +02:00
committed by GitHub
252 changed files with 35575 additions and 3562 deletions
+95
View File
@@ -0,0 +1,95 @@
#!/usr/bin/env -S uv run
# /// script
# dependencies = [
# "PyGithub",
# "requests",
# ]
# ///
import os
from pathlib import Path
import requests
from github import Github
from github.GitReleaseAsset import GitReleaseAsset
EXTENSION_ID = "bonsai"
CURRENT_PYTHON_VERSION = "py313"
CURRENT_PLATFORMS = ["linux-x64", "macos-arm64", "windows-x64"]
def publish_asset(asset: GitReleaseAsset, token: str, repo_root: Path) -> None:
"""
Publish an asset to Blender Extensions.
Reference: https://extensions.blender.org/api/v1/swagger
"""
temp_path = repo_root / asset.name
response = requests.get(asset.browser_download_url)
response.raise_for_status()
temp_path.write_bytes(response.content)
url = f"https://extensions.blender.org/api/v1/extensions/{EXTENSION_ID}/versions/upload/"
headers = {"Authorization": f"Bearer {token}"}
files = {"version_file": temp_path.read_bytes()}
response = requests.post(url, headers=headers, files=files)
response.raise_for_status()
temp_path.unlink()
print(f"✓ Published {asset.name}")
def main() -> None:
token = os.getenv("BLENDER_EXTENSIONS_TOKEN")
if not token:
raise Exception("BLENDER_EXTENSIONS_TOKEN environment variable not set")
# Get the repository root
repo_root = Path(__file__).parent.parent.parent
# Read VERSION file
version_file = repo_root / "VERSION"
version = version_file.read_text().strip()
print(f"Current VERSION: {version}")
tag_name = f"bonsai-{version}"
# Get release from GitHub
gh = Github()
gh_repo = gh.get_repo("IfcOpenShell/IfcOpenShell")
release = gh_repo.get_release(tag_name)
assets = release.get_assets()
asset_platform_map: dict[str, tuple[GitReleaseAsset, str]] = {}
for asset in assets:
if CURRENT_PYTHON_VERSION not in asset.name:
continue
for platform in CURRENT_PLATFORMS:
if platform in asset.name:
asset_platform_map[asset.name] = (asset, platform)
break
if len(asset_platform_map) != len(CURRENT_PLATFORMS):
found_platforms = {platform for _, (_, platform) in asset_platform_map.items()}
missing_platforms = set(CURRENT_PLATFORMS) - found_platforms
raise Exception(
f"Expected {len(CURRENT_PLATFORMS)} assets but found {len(asset_platform_map)}. "
f"Missing: {', '.join(sorted(missing_platforms))}"
)
print("\nRelease assets:")
for asset_name in sorted(asset_platform_map.keys()):
print(f"- {asset_name}")
# https://extensions.blender.org/api/v1/swagger
print("\nPublishing assets to Blender Extensions:")
for asset_name, (asset, platform) in asset_platform_map.items():
publish_asset(asset, token, repo_root)
if __name__ == "__main__":
main()
+1 -1
View File
@@ -58,7 +58,7 @@ jobs:
python ../nix/cache_dependencies.py unpack
- name: ccache
uses: hendrikmuhs/ccache-action@v1.2.22
uses: hendrikmuhs/ccache-action@v1.2.23
with:
key: mac-${{ matrix.arch }}
+1 -1
View File
@@ -29,7 +29,7 @@ jobs:
python ../IfcOpenShell/nix/cache_dependencies.py unpack
- name: ccache
uses: hendrikmuhs/ccache-action@v1.2.22
uses: hendrikmuhs/ccache-action@v1.2.23
with:
key: ubuntu-22.04-${{ runner.arch }}
+11 -4
View File
@@ -9,6 +9,13 @@ jobs:
container: rockylinux:9
steps:
- name: Set up uv
uses: astral-sh/setup-uv@37802adc94f370d6bfd71619e3f0bf239e1f3b78 # v7.6.0
- name: Install Python
# Installs latest Python version so it's preferred by uv over Rocky's system Python.
run: uv python install
- name: Install Dependencies
run: |
dnf update -y
@@ -48,10 +55,10 @@ jobs:
- name: Unpack Dependencies
run: |
cd build
python3 ../nix/cache_dependencies.py unpack
uv run ../nix/cache_dependencies.py unpack
- name: ccache
uses: hendrikmuhs/ccache-action@v1.2.22
uses: hendrikmuhs/ccache-action@v1.2.23
with:
key: ubuntu-22.04-${{ runner.arch }}-rockylinux9
@@ -59,7 +66,7 @@ jobs:
shell: bash
run: |
set -o pipefail
CXXFLAGS="-O3" CFLAGS="-O3 ${DARWIN_C_SOURCE}" ADD_COMMIT_SHA=1 BUILD_CFG=Release BUILD_BONSAIVIEWER=ON python3 ./nix/build-all.py -v --diskcleanup --shared 2>&1 | tee build.log
CXXFLAGS="-O3" CFLAGS="-O3 ${DARWIN_C_SOURCE}" ADD_COMMIT_SHA=1 BUILD_CFG=Release BUILD_BONSAIVIEWER=ON uv run ./nix/build-all.py -v --diskcleanup 2>&1 | tee build.log
- name: Upload Build Logs
if: always()
@@ -74,7 +81,7 @@ jobs:
- name: Pack Dependencies
run: |
cd build
python3 ../nix/cache_dependencies.py pack
uv run ../nix/cache_dependencies.py pack
- name: Commit and Push Changes to Build Repository
run: |
+11 -4
View File
@@ -9,6 +9,13 @@ jobs:
container: arm64v8/rockylinux:9
steps:
- name: Set up uv
uses: astral-sh/setup-uv@37802adc94f370d6bfd71619e3f0bf239e1f3b78 # v7.6.0
- name: Install Python
# Installs latest Python version so it's preferred by uv over Rocky's system Python.
run: uv python install
- name: Install Dependencies
run: |
dnf update -y
@@ -48,10 +55,10 @@ jobs:
- name: Unpack Dependencies
run: |
cd build
python3 ../nix/cache_dependencies.py unpack
uv run ../nix/cache_dependencies.py unpack
- name: ccache
uses: hendrikmuhs/ccache-action@v1.2.22
uses: hendrikmuhs/ccache-action@v1.2.23
with:
key: ubuntu-22.04-${{ runner.arch }}-rockylinux9
@@ -59,7 +66,7 @@ jobs:
shell: bash
run: |
set -o pipefail
CXXFLAGS="-O3" CFLAGS="-O3 ${DARWIN_C_SOURCE}" ADD_COMMIT_SHA=1 BUILD_CFG=Release BUILD_BONSAIVIEWER=ON python3 ./nix/build-all.py -v --diskcleanup --shared 2>&1 | tee build.log
CXXFLAGS="-O3" CFLAGS="-O3 ${DARWIN_C_SOURCE}" ADD_COMMIT_SHA=1 BUILD_CFG=Release BUILD_BONSAIVIEWER=ON uv run ./nix/build-all.py -v --diskcleanup 2>&1 | tee build.log
- name: Upload Build Logs
if: always()
@@ -74,7 +81,7 @@ jobs:
- name: Pack Dependencies
run: |
cd build
python3 ../nix/cache_dependencies.py pack
uv run ../nix/cache_dependencies.py pack
- name: Commit and Push Changes to Build Repository
run: |
+1 -1
View File
@@ -56,7 +56,7 @@ jobs:
}
- name: ccache
uses: hendrikmuhs/ccache-action@v1.2.22
uses: hendrikmuhs/ccache-action@v1.2.23
with:
key: win-${{ matrix.arch }}
# Windows ccache needs ~1GB
+1 -1
View File
@@ -35,7 +35,7 @@ jobs:
-
name: ccache
uses: hendrikmuhs/ccache-action@v1.2.22
uses: hendrikmuhs/ccache-action@v1.2.23
-
name: Build ifcopenshell
+2 -3
View File
@@ -30,7 +30,7 @@ jobs:
uv tool install ruff
uv tool install black
uv tool install poethepoet
uv tool install ty
uv tool install ty==0.0.34
# black doesn't catch all syntax errors, so we check them explicitly.
- name: Check syntax errors
@@ -95,8 +95,7 @@ jobs:
echo "\`\`\`" >> $GITHUB_STEP_SUMMARY
}
run_check poe ruff-main
run_check poe ruff-old
run_check poe ruff
exit $ERROR
continue-on-error: true
+2 -2
View File
@@ -51,7 +51,7 @@ jobs:
- name: Install dependencies
run: |
python -m pip install --upgrade pip
pip install xmlschema xsdata numpy lxml pytest isodate lark networkx tabulate python-dateutil shapely
pip install xmlschema xsdata numpy lxml pytest isodate lark networkx tabulate python-dateutil shapely pyparsing
pip install src/bcf --no-deps
pip install pytest-xdist==3.8.0
@@ -79,7 +79,7 @@ jobs:
libcgal-dev libeigen3-dev
- name: ccache
uses: hendrikmuhs/ccache-action@v1.2.22
uses: hendrikmuhs/ccache-action@v1.2.23
with:
key: ubuntu-22.04-${{ runner.arch }}
@@ -0,0 +1,16 @@
name: Publish Bonsai Releases
on:
workflow_dispatch:
jobs:
publish:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v6
- uses: astral-sh/setup-uv@v7
- run: uv run .github/scripts/publish-bonsai-releases.py
env:
BLENDER_EXTENSIONS_TOKEN: ${{ secrets.BLENDER_EXTENSIONS_TOKEN }}
+8
View File
@@ -269,6 +269,14 @@ if (WITH_ROCKSDB)
endif()
message(STATUS "RocksDB: found at '${RocksDB_DIR}'.")
# See https://github.com/facebook/rocksdb/issues/981.
if(TARGET RocksDB::rocksdb)
set(IFCOPENSHELL_ROCKSDB_TARGET RocksDB::rocksdb)
elseif(TARGET RocksDB::rocksdb-shared)
set(IFCOPENSHELL_ROCKSDB_TARGET RocksDB::rocksdb-shared)
else()
message(FATAL_ERROR "RocksDB found but neither RocksDB::rocksdb nor RocksDB::rocksdb-shared target exists")
endif()
if (WITH_ZSTD)
# @todo do we actually need the zstd include dir or rather just pass
+3 -8
View File
@@ -1,4 +1,6 @@
#!/usr/bin/python
# /// script
# ///
###############################################################################
# #
# This file is part of IfcOpenShell. #
@@ -123,16 +125,9 @@ ssl._create_default_https_context = ssl._create_unverified_context
import time
from collections.abc import Generator, Sequence
from pathlib import Path
from typing import Literal, Union
from urllib.request import urlretrieve
try:
from typing import Literal, Union
except:
# python 3.6 compatibility for rocky 8
from typing import Union
from typing_extensions import Literal
logger = logging.getLogger(__name__)
logger.setLevel(logging.INFO)
ch = logging.StreamHandler()
+2
View File
@@ -1,3 +1,5 @@
# /// script
# ///
"""
Cache built dependencies for builds.
+2 -1
View File
@@ -22,7 +22,8 @@ uv run pyodide xbuildenv install "${PYODIDE_VERSION}"
uv run pyodide xbuildenv install-emscripten
EMSDK_ROOT="${PYODIDE_XBUILDENV}/emsdk"
source "${EMSDK_ROOT}/emsdk_env.sh"
[ -f "${EMSDK_ROOT}/emsdk_env.sh" ] && source "${EMSDK_ROOT}/emsdk_env.sh"
[ -f "${EMSDK_ROOT}/../../emsdk_env.sh" ] && source "${EMSDK_ROOT}/../../emsdk_env.sh"
which emcc
emcc --version
+4 -7
View File
@@ -3,9 +3,9 @@ name = "IfcOpenShell"
version = "0.0.0"
dependencies = [
"black==26.3.1",
"ruff==0.15.9",
"ruff==0.15.12",
"poethepoet",
"ty==0.0.29",
"ty==0.0.32",
"gersemi==0.26.1",
]
@@ -215,10 +215,7 @@ exclude = [
[tool.poe.tasks]
ruff-main = "ruff check --extend-exclude nix/build-all.py"
# It's actually Python 3.6, but ruff only supports 3.7+, but it should do.
ruff-old = "ruff check nix/build-all.py --target-version py37"
ruff.sequence = ["ruff-main", "ruff-old"]
ruff = "ruff check"
black = "black ."
@@ -238,7 +235,7 @@ ty-venv-ios.sequence = [
{cmd = "uv pip install -r src/ifcopenshell-python/type-check-requirements.txt --python=src/ifcopenshell-python/.venv"},
]
format.sequence = ["black", "ruff-main", "ruff-old"]
format.sequence = ["black", "ruff"]
cmake-format = "gersemi . --in-place"
+11 -3
View File
@@ -17,8 +17,8 @@
# along with Bonsai. If not, see <http://www.gnu.org/licenses/>.
SHELL := sh
PYTHON:=python3.11
PIP:=pip3.11
PYTHON:=python3
PIP:=pip3
PATCH:=patch
SED:=sed -i
VENV_ACTIVATE:=bin/activate
@@ -192,7 +192,11 @@ endif
# Provides networkx graph analysis for project dependency calculations
cd build && . env/$(VENV_ACTIVATE) && $(PIP) download networkx --dest=./wheels
# Required by IFCDiff
cd build && . env/$(VENV_ACTIVATE) && $(PIP) download deepdiff --dest=./wheels
# Pinned <9.1: deepdiff 9.1.0 adds cachebox<6,>=5.2 which only ships macOS x86_64
# wheels for macosx_10_12+ and is incompatible with our macos py311 --platform
# macosx_10_10_x86_64 target. Revisit once the macos py311 platform tag is bumped
# to 10_13 (matching py312/py313).
cd build && . env/$(VENV_ACTIVATE) && $(PIP) download "deepdiff<9.1" --dest=./wheels
# Required by IFCCSV and ifcopenshell.util.selector
cd build && . env/$(VENV_ACTIVATE) && $(PIP) download lark --dest=./wheels
# Required by IFC4D
@@ -356,6 +360,10 @@ else
pytest test/tool/test_$(MODULE).py --maxfail=1
endif
.PHONY: test-modal
test-modal:
blender --enable-event-simulate --python test/modal/test_modal.py --window-maximized
# Reregistering test is not added to the standard test suite because during unregister
# Blender removes all Bonsai dependencies breaking dev-environment symlinks.
.PHONY: test-reregister
+6 -4
View File
@@ -15,6 +15,8 @@
#
# You should have received a copy of the GNU General Public License
# along with Bonsai. If not, see <http://www.gnu.org/licenses/>.
#
# This file was modified with the assistance of an AI coding tool.
import importlib
import os
@@ -25,7 +27,7 @@ import bpy
import bpy.utils.previews
from bpy_extras.io_utils import ExportHelper, ImportHelper
from . import handler, operator, prop, ui
from . import handler, operator, parametric_lifecycle, prop, ui
try:
from bonsai.translations import translations_dict
@@ -157,9 +159,6 @@ classes = [
ui.BIM_UL_tab_visibilities,
ui.BIM_UL_panel_visibilities,
ui.DocPreferences,
ui.GizmoPreferencesDoor, # Register before GizmoPreferences
ui.GizmoPreferencesWindow, # Register before GizmoPreferences
ui.GizmoPreferencesStair, # Register before GizmoPreferences
ui.GizmoPreferences,
# ui.DefaultParameters and ui.BIM_ADDON_preferences are registered separately after modules (see late_classes below)
# Tabs panel
@@ -268,6 +267,8 @@ def register():
bpy.app.handlers.depsgraph_update_post.append(on_register)
bpy.app.handlers.undo_post.append(handler.undo_post)
bpy.app.handlers.redo_post.append(handler.redo_post)
# Must follow the two appends above so regenerators see restored IFC state.
parametric_lifecycle.install_parametric_lifecycle_handlers()
bpy.app.handlers.load_post.append(handler.load_post)
bpy.app.handlers.load_post.append(handler.loadIfcStore)
bpy.types.Scene.BIMProperties = bpy.props.PointerProperty(type=prop.BIMProperties)
@@ -325,6 +326,7 @@ def unregister():
unregister_classes(classes)
parametric_lifecycle.uninstall_parametric_lifecycle_handlers()
bpy.app.handlers.load_post.remove(handler.load_post)
bpy.app.handlers.load_post.remove(handler.loadIfcStore)
del bpy.types.Scene.BIMProperties
+96
View File
@@ -0,0 +1,96 @@
Copyright (c) 2011-2012, Nikita Volchenkov (<nikitavolchenkov@gmail.com>),
with Reserved Font Name OpenGost Type B.
Copyright (c) 2012, Valek Filippov (<frob@gnome.org>).
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
http://scripts.sil.org/OFL
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.
+119
View File
@@ -0,0 +1,119 @@
# Bonsai - OpenBIM Blender Add-on
# Copyright (C) 2026
#
# This file is part of Bonsai.
#
# Bonsai is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Bonsai is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Bonsai. If not, see <http://www.gnu.org/licenses/>.
#
# This file was generated with the assistance of an AI coding tool.
"""Shared structural-change cache token for POST_VIEW decorators.
Decorators include the token in their cache key and rebuild on bump."""
from __future__ import annotations
from collections.abc import Callable
from typing import Any, Generic, TypeVar
import bpy
T = TypeVar("T")
_DECORATOR_CACHE_TOKEN = 0
def get_decorator_cache_token() -> int:
return _DECORATOR_CACHE_TOKEN
def reset_for_test() -> None:
"""Test-only: reset the cache token to 0 so bump-count assertions are stable."""
global _DECORATOR_CACHE_TOKEN
_DECORATOR_CACHE_TOKEN = 0
@bpy.app.handlers.persistent
def _bump_decorator_cache_token(*args: Any) -> None:
"""depsgraph_update_post fires every animation frame and every driver
evaluation, even when no IFC-relevant ID block changed. Unconditional
bumping defeats the cache: an animated scene rebuilds every decorator
every viewport tick. Gate the depsgraph path on Object geometry or
transform updates; undo / redo / load have no depsgraph and always
invalidate.
Coverage assumption: ``TokenCache`` consumers key on Object identity
(depsgraph updates whose ``id`` is a ``bpy.types.Object``). Mesh /
Material / NodeTree updates that don't surface as an Object change
do NOT invalidate the token — a decorator that caches material- or
mesh-data-derived state must gate on a separate signal."""
global _DECORATOR_CACHE_TOKEN
if len(args) >= 2:
depsgraph = args[1]
if depsgraph is not None and hasattr(depsgraph, "updates"):
if not any(
(getattr(u, "is_updated_geometry", False) or getattr(u, "is_updated_transform", False))
and hasattr(u, "id")
and isinstance(u.id, bpy.types.Object)
for u in depsgraph.updates
):
return
_DECORATOR_CACHE_TOKEN += 1
def _hooks() -> tuple[Any, ...]:
return (
bpy.app.handlers.depsgraph_update_post,
bpy.app.handlers.undo_post,
bpy.app.handlers.redo_post,
bpy.app.handlers.load_post,
)
def install_decorator_cache_handlers() -> None:
"""Append the bump handler to each hook; idempotent."""
for hook in _hooks():
if _bump_decorator_cache_token not in hook:
hook.append(_bump_decorator_cache_token)
def uninstall_decorator_cache_handlers() -> None:
for hook in _hooks():
try:
hook.remove(_bump_decorator_cache_token)
except ValueError:
pass
class TokenCache(Generic[T]):
"""Memoise a single value keyed on ``(caller_key, get_decorator_cache_token())``.
The token component invalidates the cache on depsgraph / undo / redo / load,
so cached ``bpy.types.Object`` references can't outlive the underlying ID
blocks. Holds exactly one entry — last key wins."""
__slots__ = ("_key", "_value")
def __init__(self) -> None:
self._key: tuple[Any, int] | None = None
self._value: T | None = None
def get_or_compute(self, key: Any, compute: Callable[[], T]) -> T:
token_key = (key, _DECORATOR_CACHE_TOKEN)
if token_key == self._key:
return self._value # type: ignore[return-value]
value = compute()
self._key = token_key
self._value = value
return value
+185 -43
View File
@@ -15,11 +15,12 @@
#
# You should have received a copy of the GNU General Public License
# along with Bonsai. If not, see <http://www.gnu.org/licenses/>.
#
# This file was modified with the assistance of an AI coding tool.
import os
import weakref
from collections.abc import Callable
from math import cos
from typing import Union
import bpy
@@ -31,16 +32,30 @@ from bpy.app.handlers import persistent
from mathutils import Vector
import bonsai.bim
import bonsai.core.model as core_model
import bonsai.tool as tool
from bonsai.bim.ifc import IfcStore
from bonsai.bim.decorator_cache import (
install_decorator_cache_handlers,
uninstall_decorator_cache_handlers,
)
from bonsai.bim.ifc import IfcStore, get_cache_or_detect_lock
from bonsai.bim.module.aggregate.decorator import AggregateDecorator
from bonsai.bim.module.georeference.decorator import GeoreferenceDecorator
from bonsai.bim.module.model.array import (
ArrayPreviewDecorator,
ArraySelectionHighlightDecorator,
)
from bonsai.bim.module.model.data import AuthoringData
from bonsai.bim.module.model.decorator import (
BendPreviewDecorator,
BoundingBoxDecorator,
DoorSwingReadonlyDecorator,
MEPSegmentExtendPreviewDecorator,
SlabDirectionDecorator,
WallAxisDecorator,
WallFilletPreviewDecorator,
)
from bonsai.bim.module.model.wall import WallGizmoPreviewDecorator
from bonsai.bim.module.nest.decorator import NestDecorator
cwd = os.path.dirname(os.path.realpath(__file__))
@@ -108,19 +123,13 @@ def active_object_callback():
def update_bim_tool_props():
"""update BIM Tools props (such as extrusion_depth, length and x_angle) when active object changes"""
obj = bpy.context.active_object
# bunch of checks to see if we're in a valid state
if not obj:
return
mode = bpy.context.mode
current_tool = bpy.context.workspace.tools.from_space_view3d_mode(mode)
if not current_tool or current_tool.idname not in tool.Blender.get_list_of_tools():
return
element = tool.Ifc.get_entity(obj)
if not element:
"""Selection-driven BIM Tool sync: re-target user-intent enums
(ifc_class, relating_type_id) AND refresh header values
(extrusion_depth, length, x_angle) for the new active object."""
ctx = _resolve_bim_tool_context()
if ctx is None:
return
obj, current_tool, element = ctx
props = tool.Model.get_model_props()
aprops = tool.Drawing.get_annotation_props()
@@ -133,18 +142,85 @@ def update_bim_tool_props():
if is_annotation_tool and (object_type := tool.Drawing.get_annotation_type_object_type(element_type)):
aprops.object_type = object_type
aprops.relating_type_id = str(element_type.id())
try:
aprops.relating_type_id = str(element_type.id())
except TypeError:
# EnumProperty items are rebuilt asynchronously when ifc_class changes;
# this assignment can race a stale item list. Skipping is harmless —
# the UI will resync on the next active_object_callback.
pass
return
if is_bim_tool:
props.ifc_class = element_type.is_a()
try:
props.ifc_class = element_type.is_a()
except TypeError:
# ifc_class only lists element/space types present in the model, so an
# unsupported type (e.g. a raw IfcTypeProduct) or a stale item list mid-
# rebuild raises `enum "<class>" not found`. Skip rather than crash the
# handler — it re-fires on the next selection and the panel resyncs.
pass
if is_bim_tool or TOOLS_TO_CLASSES_MAP.get(current_tool.idname) == element_type.is_a():
props.relating_type_id = str(element_type.id())
# Only assign when the target enum is the one that lists this type — otherwise
# we hit `enum "<id>" not found in (...)` if the user selects an element of a
# different class than the workspace tool was built for (e.g. selecting a wall
# while the door tool is active).
tool_class_match = TOOLS_TO_CLASSES_MAP.get(current_tool.idname) == element_type.is_a()
bim_tool_class_match = is_bim_tool and props.ifc_class == element_type.is_a()
if bim_tool_class_match or tool_class_match:
try:
props.relating_type_id = str(element_type.id())
except TypeError:
# Defensive: the enum item list can lag behind ifc_class assignment
# above. Skipping leaves the panel briefly out of sync rather than
# crashing the handler (which Blender re-fires on every selection).
pass
if is_annotation_tool:
return
_read_headers_into_props(obj, element)
def refresh_bim_tool_headers():
"""Push the active IFC entity's current header float values
(extrusion_depth, length, x_angle) into ``BIMModelProperties``.
Enum-safe: never writes user-intent enum slots, which are owned by
the selection callback."""
ctx = _resolve_bim_tool_context()
if ctx is None:
return
obj, current_tool, element = ctx
if current_tool.idname not in tool.Blender.get_property_header_tools():
return
_read_headers_into_props(obj, element)
def _resolve_bim_tool_context():
"""Return ``(obj, current_tool, element)`` when an active BIM workspace
tool sees a resolvable IFC element; ``None`` otherwise. Defensive
against stripped operator contexts — a missing ``active_object`` /
``mode`` / ``workspace`` short-circuits to ``None`` instead of raising."""
obj = tool.Blender.get_active_object()
if not obj:
return None
mode = getattr(bpy.context, "mode", None)
workspace = getattr(bpy.context, "workspace", None)
if mode is None or workspace is None:
return None
current_tool = workspace.tools.from_space_view3d_mode(mode)
if not current_tool or current_tool.idname not in tool.Blender.get_list_of_tools():
return None
element = tool.Ifc.get_entity(obj)
if not element:
return None
return obj, current_tool, element
def _read_headers_into_props(obj, element):
"""Populate ``BIMModelProperties`` header values from the active
object's IFC extrusion. Enum-safe: writes only header floats, never
user-intent enum slots, so it is safe to call on the post-commit hook."""
representation = ifcopenshell.util.representation.get_representation(element, "Model", "Body", "MODEL_VIEW")
if not representation:
return
@@ -162,10 +238,13 @@ def update_bim_tool_props():
if not AuthoringData.is_loaded:
AuthoringData.load()
props = tool.Model.get_model_props()
if AuthoringData.data["active_material_usage"] == "LAYER2":
x_angle = get_x_angle(extrusion)
axis = tool.Model.get_wall_axis(obj)["reference"]
props.extrusion_depth = abs(extrusion.Depth * si_conversion * cos(x_angle))
props.extrusion_depth = core_model.vertical_height_from_extrusion_depth(
extrusion.Depth * si_conversion, x_angle
)
props.length = (axis[1] - axis[0]).length
props.x_angle = x_angle
@@ -356,8 +435,10 @@ def subscribe_to_viewport_shading_changes():
)
@persistent
def load_post(scene):
def _apply_save_file_invariants(scene: bpy.types.Scene) -> None:
"""Invariants enforced on every load_post: msgbus subscription, IFC owner
settings, scene-bound caches, load-transient parametric state, and the
multi-instance lock probe."""
global global_subscription_owner
active_object_key = bpy.types.LayerObjects, "active"
bpy.msgbus.subscribe_rna(
@@ -368,6 +449,23 @@ def load_post(scene):
ifcopenshell.api.owner.settings.get_application = get_application
AuthoringData.type_thumbnails = {}
tool.Parametric.on_load_post(scene)
if tool.Ifc.get() and bpy.data.is_saved:
props = tool.Blender.get_bim_props()
props.has_blend_warning = True
# Probe the H5 cooked-geometry cache so the multi-instance warning surfaces
# right after .blend load. Without this, the lock is only detected when a
# mutation triggers ``clear_cache`` — by which time the user has already
# made changes that may now conflict with the other Blender instance.
if tool.Ifc.get():
get_cache_or_detect_lock()
def _apply_user_preferences() -> None:
"""User-preference-driven UI setup: toolbar, BIM workspace, viewport shading
subscription, scene-panel hijack, tab layout, snap defaults."""
preferences = tool.Blender.get_addon_preferences()
if not preferences.should_setup_toolbar:
tool.Blender.unregister_toolbar()
@@ -391,11 +489,21 @@ def load_post(scene):
tool.Blender.override_scene_panel(panel)
tool.Blender.setup_tabs()
if tool.Ifc.get() and bpy.data.is_saved:
props = tool.Blender.get_bim_props()
props.has_blend_warning = True
if preferences.should_use_snap and (scene := bpy.context.scene):
# Snapping is off by default in Blender, but in BIM, it's more useful to be on
scene.tool_settings.use_snap = True
# Match default Bonsai snaps
scene.tool_settings.snap_elements_base = {"EDGE", "EDGE_PERPENDICULAR", "VERTEX", "EDGE_MIDPOINT", "FACE"}
# Bonsai overlays
tool.Blender.sync_old_preferences()
def _install_viewport_overlays() -> None:
"""Sync every Bonsai viewport decorator to its enabled state.
Wrapped in uninstall/install of the decorator-cache bump handlers so a
decorator's own install path doesn't double-bind to depsgraph_update_post
via ``TokenCache`` instances created during their own ``install()``."""
georeference_props = tool.Georeference.get_georeference_props()
aggregate_props = tool.Aggregate.get_aggregate_props()
nest_props = tool.Nest.get_nest_props()
@@ -405,23 +513,57 @@ def load_post(scene):
NestDecorator.uninstall()
WallAxisDecorator.uninstall()
SlabDirectionDecorator.uninstall()
if georeference_props.should_visualise:
GeoreferenceDecorator.install(bpy.context)
if aggregate_props.aggregate_decorator:
AggregateDecorator.install(bpy.context)
if nest_props.nest_decorator:
NestDecorator.install(bpy.context)
if model_props.show_wall_axis:
WallAxisDecorator.install(bpy.context)
if model_props.show_slab_direction:
SlabDirectionDecorator.install(bpy.context)
if model_props.show_bounding_box:
BoundingBoxDecorator.install(bpy.context)
WallFilletPreviewDecorator.uninstall()
BendPreviewDecorator.uninstall()
MEPSegmentExtendPreviewDecorator.uninstall()
WallGizmoPreviewDecorator.uninstall()
DoorSwingReadonlyDecorator.uninstall()
ArrayPreviewDecorator.uninstall()
ArraySelectionHighlightDecorator.uninstall()
uninstall_decorator_cache_handlers()
try:
if georeference_props.should_visualise:
GeoreferenceDecorator.install(bpy.context)
if aggregate_props.aggregate_decorator:
AggregateDecorator.install(bpy.context)
if nest_props.nest_decorator:
NestDecorator.install(bpy.context)
if model_props.show_wall_axis:
WallAxisDecorator.install(bpy.context)
if model_props.show_slab_direction:
SlabDirectionDecorator.install(bpy.context)
if model_props.show_bounding_box:
BoundingBoxDecorator.install(bpy.context)
# Always-installed: draw() self-polls on Scene.BIMPreviewProperties.
# wall_fillet.is_active, so installation has no cost when no preview
# is open. No corresponding addon-preference toggle.
WallFilletPreviewDecorator.install(bpy.context)
# Always-installed siblings of WallFilletPreviewDecorator: each
# self-polls on its own scene.BIMPreviewProperties subgroup or on
# selection + hover gizmo state — zero cost when nothing is active.
BendPreviewDecorator.install(bpy.context)
MEPSegmentExtendPreviewDecorator.install(bpy.context)
# Always-installed: draw_lines() self-polls on selection + hover state
# for join / extend-to-wall / cursor-extend / cursor-split previews.
# Free when no preview-eligible state is active.
WallGizmoPreviewDecorator.install(bpy.context)
# Always-installed: draw() self-polls on active object + IfcDoor +
# parametric pset, so the cost is one bpy/IFC lookup per redraw when
# nothing eligible is selected.
DoorSwingReadonlyDecorator.install(bpy.context)
# Always-installed: draw() self-polls on the active object's array
# family membership, so installation has no cost when no array
# element is selected.
ArraySelectionHighlightDecorator.install(bpy.context)
# Always-installed: draw() self-polls on props.is_editing — only
# paints during an active array edit lifecycle.
ArrayPreviewDecorator.install(bpy.context)
finally:
install_decorator_cache_handlers()
if preferences.should_use_snap and (scene := bpy.context.scene):
# Snapping is off by default in Blender, but in BIM, it's more useful to be on
scene.tool_settings.use_snap = True
# Match default Bonsai snaps
scene.tool_settings.snap_elements_base = {"EDGE", "EDGE_PERPENDICULAR", "VERTEX", "EDGE_MIDPOINT", "FACE"}
tool.Blender.sync_old_preferences()
@persistent
def load_post(scene):
_apply_save_file_invariants(scene)
_apply_user_preferences()
_install_viewport_overlays()
+14
View File
@@ -439,6 +439,7 @@ class IfcStore:
BrickStore.end_transaction()
IfcStore.end_transaction(operator)
bonsai.bim.handler.refresh_ui_data()
tool.Parametric.refresh_post_commit(operator)
if method == "MODAL":
cls.modal_in_progress = False
@@ -452,6 +453,19 @@ class IfcStore:
result = getattr(operator, "_modal")(context, event)
except:
bonsai.last_error = traceback.format_exc()
# An operator that mutated IFC then raised leaves the IFC graph captured
# by the transaction but the Blender side stale. Blender does not push an
# undo step for a raised operator (mirror of the CANCELLED-modal gap
# handled below), so we push one here so Ctrl+Z actually rewinds the
# partial mutation, then surface the recovery path to the user.
ifc_file = tool.Ifc.get()
if ifc_file and ifc_file.transaction and ifc_file.transaction.operations:
bpy.ops.ed.undo_push(message=f"Recover {operator.bl_idname}")
operator.report(
{"WARNING"},
"Operation partially completed (IFC changed, Blender state may be stale). "
"Press Ctrl+Z to restore the previous state.",
)
# Try to ensure undo will work since Blender undo does work in case of errors.
# As error come unexpectedly, it's important that user might have a chance to save the file
# before they got the error and not to lose the work they've done.
+2 -2
View File
@@ -1215,8 +1215,8 @@ class IfcImporter:
if element not in elements_to_import:
continue
for i in range(len(data)):
tool.Blender.Modifier.Array.set_children_lock_state(element, i, True)
tool.Blender.Modifier.Array.constrain_children_to_parent(element)
tool.Array.set_children_lock_state(element, i, True)
tool.Array.constrain_children_to_parent(element)
def update_linked_aggregates(self):
# TODO Remove this after a while. See commit 17d6b8a
@@ -139,6 +139,7 @@ class BIMAggregateProperties(PropertyGroup):
previous_editing_aggregate: PointerProperty(name="Editing Aggregate", type=bpy.types.Object)
editing_objects: CollectionProperty(type=Objects)
not_editing_objects: CollectionProperty(type=Objects)
previously_selected_objects: CollectionProperty(type=Objects)
aggregate_decorator: BoolProperty(
name="Display Aggregate",
default=False,
@@ -155,5 +156,6 @@ class BIMAggregateProperties(PropertyGroup):
previous_editing_aggregate: Union[bpy.types.Object, None]
editing_objects: bpy.types.bpy_prop_collection_idprop[Objects]
not_editing_objects: bpy.types.bpy_prop_collection_idprop[Objects]
previously_selected_objects: bpy.types.bpy_prop_collection_idprop[Objects]
aggregate_decorator: bool
previous_state: bool
+3 -1
View File
@@ -48,12 +48,14 @@ def draw_ui(context: bpy.types.Context, layout: bpy.types.UILayout, attributes)
row = layout.row()
op = row.operator("bim.enable_editing_attributes", icon="GREASEPENCIL", text="Edit")
element = tool.Ifc.get_entity(obj)
key_prefix = "type." if (element and element.is_a("IfcTypeObject")) else ""
for attribute in attributes:
row = layout.row(align=True)
row.label(text=attribute["name"])
value = bonsai.bim.helper.get_display_value(attribute["value"])
op = row.operator("bim.select_similar", text=value, icon="NONE", emboss=False)
op.key = attribute["name"]
op.key = key_prefix + attribute["name"]
# TODO: reimplement, see #1222
# if "IfcSite/" in context.active_object.name or "IfcBuilding/" in context.active_object.name:
@@ -15,6 +15,8 @@
#
# You should have received a copy of the GNU General Public License
# along with Bonsai. If not, see <http://www.gnu.org/licenses/>.
#
# This file was modified with the assistance of an AI coding tool.
import bpy
@@ -136,14 +138,34 @@ classes = (
gizmos.GizmoArrow2D,
gizmos.GizmoCone,
gizmos.GizmoDimension,
gizmos.GizmoLock,
gizmos.GizmoLockOpen,
gizmos.GizmoLockClosed,
gizmos.GizmoArc,
gizmos.GizmoLinkToggle,
gizmos.GizmoFillet,
gizmos.GizmoWallCornerIcon,
gizmos.GizmoWallTeeIcon,
gizmos.GizmoPen,
gizmos.GizmoValidate,
gizmos.GizmoCancel,
gizmos.GizmoPlus,
gizmos.GizmoMinus,
gizmos.GizmoTrash,
gizmos.GizmoArrayParent,
gizmos.GizmoArrayAll,
gizmos.GizmoArrayLayerIndicator,
gizmos.GizmoCountLabel,
gizmos.GizmoMerge,
gizmos.GizmoSplit,
gizmos.GizmoUnjoin,
gizmos.GizmoExtend,
gizmos.GizmoExtendVertical,
gizmos.GizmoOffsetExterior,
gizmos.GizmoOffsetCenter,
gizmos.GizmoOffsetInterior,
gizmos.GizmoAddOpening,
gizmos.GizmoCycle,
gizmos.GizmoMenu,
# Drawing-specific gizmos
gizmos.UglyDotGizmo,
gizmos.ExtrusionGuidesGizmo,
File diff suppressed because it is too large Load Diff
@@ -313,7 +313,7 @@ def format_distance(
if not feet and not add_inches:
tx_dist += str(feet) + "'"
if not feet and add_inches:
if not feet and add_inches and unit_length != "INCHES":
if value < 0:
tx_dist += "-0' - "
else:
@@ -44,8 +44,12 @@ class ViewportData:
@classmethod
def load(cls):
cls.is_loaded = True
# Populate data BEFORE flipping is_loaded so a raising ``mode()``
# call doesn't leave the class half-loaded (flag set, dict empty).
# Subsequent items-callback invocations skip load() on a True flag
# and would hit ``cls.data["mode"]`` → KeyError.
cls.data = {"mode": cls.mode()}
cls.is_loaded = True
@classmethod
def mode(cls) -> tool.Blender.BLENDER_ENUM_ITEMS:
@@ -76,9 +80,9 @@ class ViewportData:
modes.append(edit_mode)
elif element.is_a("IfcGridAxis"):
modes.append(edit_mode)
elif tool.Blender.Modifier.is_roof(element):
elif tool.Parametric.is_roof(element):
modes.append(edit_mode)
elif tool.Blender.Modifier.is_railing(element):
elif tool.Parametric.is_railing(element):
modes.append(edit_mode)
elif item_mode not in modes:
modes.append(item_mode)
@@ -60,6 +60,7 @@ import bonsai.core.root
import bonsai.core.spatial
import bonsai.tool as tool
from bonsai.bim.ifc import IfcStore
from bonsai.bim.module.model import preview_base
from bonsai.bim.module.model.decorator import ProfileDecorator
if TYPE_CHECKING:
@@ -545,6 +546,13 @@ class UpdateRepresentation(bpy.types.Operator, tool.Ifc.Operator):
objs = [bpy.data.objects[obj_name]] if obj_name else context.selected_objects
self.file = tool.Ifc.get()
# Tessellated face sets (IfcTriangulatedFaceSet/IfcPolygonalFaceSet) were
# introduced in IFC4 and do not exist in IFC2X3. Catch this early so we
# don't silently fall back to a faceted brep after stripping materials.
if self.ifc_representation_class == "IfcTessellatedFaceSet" and self.file.schema == "IFC2X3":
self.report({"ERROR"}, "Tessellated face sets are not supported in IFC2X3.")
return {"CANCELLED"}
for obj in objs:
# TODO: write unit tests to see how this bulk operation handles
# contradictory ifc_representation_class values and when
@@ -1023,10 +1031,10 @@ class OverrideDelete(bpy.types.Operator):
for array_parent in array_parents:
array_parent_obj = tool.Ifc.get_object(array_parent)
data = [(i, data) for i, data in enumerate(tool.Blender.Modifier.Array.get_modifiers_data(array_parent))]
data = [(i, data) for i, data in enumerate(tool.Array.get_modifiers_data(array_parent))]
# NOTE: there is a way to remove arrays more precisely but it's more complex
for i, modifier_data in reversed(data):
children = set(tool.Blender.Modifier.Array.get_children_objects(modifier_data))
children = set(tool.Array.get_children_objects(modifier_data))
if children.issubset(selected_objects):
with context.temp_override(active_object=array_parent_obj):
bpy.ops.bim.remove_array(item=i)
@@ -1180,7 +1188,7 @@ class OverrideDuplicateMove(bpy.types.Operator):
operator: bpy.types.Operator, context: bpy.types.Context, linked: bool = False
) -> set["rna_enums.OperatorReturnItems"]:
# Deep magick from the dawn of time
if tool.Ifc.get():
if tool.Ifc.get() and tool.Model.has_selected_ifc_objects(include_active=False):
IfcStore.execute_ifc_operator(operator, context)
return {"FINISHED"}
@@ -1284,6 +1292,9 @@ class OverrideDuplicateMove(bpy.types.Operator):
if part_obj:
all_objects_to_select.add(part_obj)
# Non-IFC duplicates aren't tracked in old_to_new but are left selected by duplicate_ifc_objects
all_objects_to_select.update(obj for obj in context.selected_objects if not tool.Ifc.get_entity(obj))
# Deselect everything first
bpy.ops.object.select_all(action="DESELECT")
@@ -2220,6 +2231,8 @@ class OverrideEscape(bpy.types.Operator):
bpy.ops.bim.hide_all_openings()
elif tool.Aggregate.get_aggregate_props().in_aggregate_mode:
bpy.ops.bim.disable_aggregate_mode()
elif preview_base.try_cancel_active_preview(context):
pass
elif active_object := context.active_object:
if tool.Blender.Modifier.try_canceling_editing_modifier_parameters_or_path(active_object):
pass
@@ -2261,6 +2274,8 @@ class OverrideModeSetEdit(bpy.types.Operator, tool.Ifc.Operator):
gprops = tool.Geometry.get_geometry_props()
if gprops.representation_obj:
tool.Geometry.disable_item_mode()
if active_obj := bpy.context.active_object:
active_obj.select_set(False)
else:
bonsai.core.aggregate.exit_aggregate_mode(tool.Aggregate)
return {"FINISHED"}
@@ -2347,6 +2362,7 @@ class OverrideModeSetEdit(bpy.types.Operator, tool.Ifc.Operator):
and usage in ("LAYER1", "LAYER2")
):
self.report({"INFO"}, f"Parametric {usage} elements cannot be edited directly")
obj.select_set(False)
elif item.is_a("IfcSweptAreaSolid"):
tool.Geometry.sync_item_positions()
res = tool.Model.import_profile((profile := item.SweptArea), obj=obj)
@@ -2355,6 +2371,7 @@ class OverrideModeSetEdit(bpy.types.Operator, tool.Ifc.Operator):
{"INFO"},
f"Couldn't import profile, editing it directly is not yet supported. Failing profile: {profile}.",
)
obj.select_set(False)
return
tool.Ifc.link(item, obj.data)
self.enable_edit_mode(context)
@@ -2482,9 +2499,9 @@ class OverrideModeSetObject(bpy.types.Operator, tool.Ifc.Operator):
profile = tool.Ifc.get().by_id(profile_id)
if tool.Ifc.get_object(profile): # We are editing an arbitrary profile
bpy.ops.bim.edit_arbitrary_profile()
elif tool.Blender.Modifier.is_railing(element):
elif tool.Parametric.is_railing(element):
bpy.ops.bim.finish_editing_railing_path()
elif tool.Blender.Modifier.is_roof(element):
elif tool.Parametric.is_roof(element):
bpy.ops.bim.finish_editing_roof_path()
elif tool.Model.get_usage_type(element) == "PROFILE":
bpy.ops.bim.edit_extrusion_axis()
@@ -3153,7 +3170,7 @@ class EnableEditingRepresentationItems(bpy.types.Operator, tool.Ifc.Operator):
product_reps = element.RepresentationMaps
item_aspect = {}
for product_rep in product_reps:
for aspect in product_rep.HasShapeAspects:
for aspect in getattr(product_rep, "HasShapeAspects", ()):
for aspect_rep in aspect.ShapeRepresentations:
if aspect_rep.ContextOfItems != representation.ContextOfItems:
continue
+25 -2
View File
@@ -19,6 +19,7 @@
import bpy
from bpy.types import Menu, Panel, UIList
import ifcopenshell.util.unit
import bonsai.bim
import bonsai.tool as tool
from bonsai.bim.helper import prop_with_search
@@ -483,10 +484,32 @@ class BIM_PT_placement(Panel):
row.label(text="No Object Placement Found")
return
is_imperial = False
if tool.Ifc.get():
length_unit = ifcopenshell.util.unit.get_project_unit(tool.Ifc.get(), "LENGTHUNIT")
if length_unit and length_unit.Name != "METRE":
is_imperial = True
row = self.layout.row()
row.prop(context.active_object, "location", text="Location")
row.label(text="Location:")
if is_imperial:
loc = context.active_object.location
for i, (axis, comp) in enumerate(zip("XYZ", (loc.x, loc.y, loc.z))):
split = self.layout.split(factor=0.6)
split.prop(context.active_object, "location", index=i, text=axis)
sub = split.row()
sub.enabled = False
sub.alignment = "LEFT"
sub.label(text=tool.Unit.format_distance(comp))
else:
for i, axis in enumerate("XYZ"):
self.layout.prop(context.active_object, "location", index=i, text=axis)
row = self.layout.row()
row.prop(context.active_object, "rotation_euler", text="Rotation")
row.label(text="Rotation:")
for i, axis in enumerate("XYZ"):
self.layout.prop(context.active_object, "rotation_euler", index=i, text=axis)
if props.blender_offset_type != "NONE":
row = self.layout.row(align=True)
@@ -630,13 +630,23 @@ class EditAssignedMaterial(bpy.types.Operator, tool.Ifc.Operator):
slab.DumbSlabPlaner().regenerate_from_layer_set(layer_set)
if material_set_usage.is_a("IfcMaterialProfileSetUsage"):
if "CardinalPoint" in attributes:
if "CardinalPoint" in attributes and attributes["CardinalPoint"] is not None:
attributes["CardinalPoint"] = int(attributes["CardinalPoint"])
ifcopenshell.api.material.edit_profile_usage(
self.file,
usage=material_set_usage,
attributes=attributes,
)
for obj in objects:
obj_element = tool.Ifc.get_entity(obj)
if not obj_element:
continue
obj_material_usage = ifcopenshell.util.element.get_material(obj_element)
if obj_material_usage and obj_material_usage.is_a("IfcMaterialProfileSetUsage"):
obj_material_usage.CardinalPoint = material_set_usage.CardinalPoint
obj_material_usage.ReferenceExtent = material_set_usage.ReferenceExtent
model_profile.DumbProfileRecalculator().recalculate(objects)
bpy.ops.bim.disable_editing_assigned_material(obj=active_obj.name)
+100 -15
View File
@@ -15,11 +15,15 @@
#
# You should have received a copy of the GNU General Public License
# along with Bonsai. If not, see <http://www.gnu.org/licenses/>.
#
# This file was modified with the assistance of an AI coding tool.
from typing import NamedTuple
import bpy
import bonsai.tool as tool
from . import (
array,
covering,
@@ -27,7 +31,9 @@ from . import (
external,
grid,
handler,
host_add_opening_gizmo,
mep,
mep_bend_preview,
opening,
product,
profile,
@@ -46,17 +52,28 @@ from . import (
classes = (
array.AddArray,
array.DisableEditingArray,
array.EditArray,
array.CancelEditingArray,
array.EnableEditingArray,
array.FinishEditingArray,
array.ApplyArray,
array.RegenerateArray,
array.RemoveArray,
array.SelectAllArrayObjects,
array.SelectArrayParent,
array.ArrayParentGizmoClick,
array.EditArrayFromChild,
array.Input3DCursorXArray,
array.Input3DCursorYArray,
array.Input3DCursorZArray,
array.EnableEditingParametric,
array.AddArrayFromFeatureEdit,
array.ArrayGizmoClick,
array.ToggleArrayMethod,
array.RemoveArrayLayerFromEdit,
array.InputArrayCount,
array.AdjustArrayCount,
array.GizmoArrayEdition,
array.GizmoArrayChild,
product.AddDefaultType,
product.AddEmptyType,
product.AddOccurrence,
@@ -68,21 +85,48 @@ classes = (
product.SetActiveType,
workspace.Hotkey,
workspace.BIM_MT_add_representation_item,
wall.AddPerpendicularWall,
wall.AddWallsFromSlab,
wall.AlignWall,
wall.CancelEditingWall,
wall.ChangeExtrusionDepth,
wall.ChangeExtrusionXAngle,
wall.ChangeLayerLength,
wall.CycleWallOffset,
wall.DrawPolylineWall,
wall.EnableEditingWall,
wall.ExtendWallHeightToCursor,
wall.ExtendWallsToUnderside,
wall.RegenerateWallToUnderside,
wall.ExtendWallsToWall,
wall.ExtendWallsToPolylinePoint,
wall.ExtendWallToCursor,
wall.FinishEditingWall,
wall.FlipWall,
host_add_opening_gizmo.GizmoHostAddOpening,
host_add_opening_gizmo.GizmoHostToggleOpenings,
wall.GizmoWallEdition,
wall.GizmoWallExtendVertically,
wall.GizmoWallFilletPreview,
wall.GizmoWallFilletReedit,
wall.GizmoWallFilletToggleOpenings,
wall.GizmoWallJoinIntersection,
wall.GizmoWallLinkToggle,
wall.GizmoWallUnjoinSingle,
wall.JoinWallsIntersection,
wall.MergeWall,
wall.OffsetWalls,
wall.RecalculateWall,
wall.RotateWall90,
wall.SplitWall,
wall.SplitWallAtCursor,
wall.UnjoinWallPathConnection,
wall.UnjoinWalls,
wall.EnableWallFilletPreview,
wall.FinishWallFilletPreview,
wall.CancelWallFilletPreview,
wall.EnableWallFilletPreviewFromCorner,
wall.CreateWallFillet,
opening.AddBoolean,
opening.CloneOpening,
opening.EditOpenings,
@@ -94,6 +138,7 @@ classes = (
opening.RemoveBoolean,
opening.SelectBoolean,
opening.ShowOpenings,
opening.ToggleHostOpenings,
opening.UpdateOpeningsFocus,
profile.ChangeCardinalPoint,
profile.ChangeProfileDepth,
@@ -140,10 +185,18 @@ classes = (
prop.BIMDoorProperties,
prop.BIMRailingProperties,
prop.BIMRoofProperties,
prop.BIMWallProperties,
prop.BIMPipeSegmentProperties,
prop.BIMDuctSegmentProperties,
prop.BIMPolylineProperties,
prop.BIMExternalParametricGeometryProperties,
prop.BIMBendPreviewProperties,
prop.BIMWallFilletPreviewProperties,
prop.BIMPreviewProperties,
prop.BIMParametricEditDialogPrefs,
ui.BIM_PT_array,
ui.BIM_PT_stair,
ui.BIM_PT_wall,
ui.BIM_PT_sverchok,
ui.BIM_PT_window,
ui.BIM_PT_door,
@@ -164,7 +217,8 @@ classes = (
stair.ToggleStairProperty,
stair.AdjustStairTreads,
stair.SetStairTreads,
stair.CycleStairType,
stair.InputStairTreads,
stair.PickStairType,
stair.GizmoStairEdition,
sverchok_modifier.CreateNewSverchokGraph,
sverchok_modifier.UpdateDataFromSverchok,
@@ -177,7 +231,7 @@ classes = (
window.FinishEditingWindow,
window.EnableEditingWindow,
window.RemoveWindow,
window.CycleWindowType,
window.PickWindowType,
window.GizmoWindowEdition,
door.BIM_OT_add_door,
door.AddDoor,
@@ -186,7 +240,7 @@ classes = (
door.EnableEditingDoor,
door.RemoveDoor,
door.ToggleDoorSwing,
door.CycleDoorType,
door.PickDoorType,
door.GizmoDoorEdition,
railing.BIM_OT_add_railing,
railing.CopyRailingParameters,
@@ -203,16 +257,41 @@ classes = (
roof.AddRoof,
roof.CancelEditingRoof,
roof.CopyRoofParameters,
roof.CycleRoofGenerationMethod,
roof.FinishEditingRoof,
roof.EnableEditingRoof,
roof.CancelEditingRoofPath,
roof.FinishEditingRoofPath,
roof.EnableEditingRoofPath,
roof.GizmoRoofEdition,
roof.RemoveRoof,
roof.SetGableRoofEdgeAngle,
mep.MEPAddObstruction,
mep.MEPAddTransition,
mep.MEPAddBend,
mep.MEPUnjoinAtPort,
mep.MEPRemoveTerminalFitting,
mep.MEPUnjoinPair,
mep.SelectMEPPathMembers,
mep.MEPJoinSegments,
mep_bend_preview.EnableBendPreview,
mep_bend_preview.FinishBendPreview,
mep_bend_preview.CancelBendPreview,
mep_bend_preview.EnableBendPreviewFromBend,
mep_bend_preview.GizmoBendPreview,
mep.EnableEditingPipeSegment,
mep.FinishEditingPipeSegment,
mep.CancelEditingPipeSegment,
mep.EnableEditingDuctSegment,
mep.FinishEditingDuctSegment,
mep.CancelEditingDuctSegment,
mep.ExtendPipeSegmentToCursor,
mep.ExtendDuctSegmentToCursor,
mep.SplitPipeSegmentAtCursor,
mep.SplitDuctSegmentAtCursor,
mep.GizmoPipeSegmentEdition,
mep.GizmoDuctSegmentEdition,
mep.GizmoMEPActions,
external.ApplyExternalParametricGeometry,
)
@@ -264,15 +343,17 @@ def register():
bpy.types.Scene.BIMModelProperties = bpy.props.PointerProperty(type=prop.BIMModelProperties)
bpy.types.Scene.BIMPolylineProperties = bpy.props.PointerProperty(type=prop.BIMPolylineProperties)
bpy.types.Object.BIMArrayProperties = bpy.props.PointerProperty(type=prop.BIMArrayProperties)
bpy.types.Object.BIMStairProperties = bpy.props.PointerProperty(type=prop.BIMStairProperties)
bpy.types.Object.BIMSverchokProperties = bpy.props.PointerProperty(type=prop.BIMSverchokProperties)
bpy.types.Object.BIMWindowProperties = bpy.props.PointerProperty(type=prop.BIMWindowProperties)
bpy.types.Object.BIMDoorProperties = bpy.props.PointerProperty(type=prop.BIMDoorProperties)
bpy.types.Object.BIMRailingProperties = bpy.props.PointerProperty(type=prop.BIMRailingProperties)
bpy.types.Object.BIMRoofProperties = bpy.props.PointerProperty(type=prop.BIMRoofProperties)
# Per-parametric-type ``BIM<Name>Properties`` PointerProperties — driven by
# ``tool.Parametric.EDIT_TYPES``; adding a registry entry is the single touchpoint.
tool.Parametric.register_object_properties(prop)
bpy.types.Object.BIMExternalParametricGeometryProperties = bpy.props.PointerProperty(
type=prop.BIMExternalParametricGeometryProperties
)
bpy.types.Scene.BIMPreviewProperties = bpy.props.PointerProperty(type=prop.BIMPreviewProperties)
bpy.types.WindowManager.BIMParametricEditDialogPrefs = bpy.props.PointerProperty(
type=prop.BIMParametricEditDialogPrefs
)
bpy.types.VIEW3D_MT_add.prepend(ui.add_menu)
bpy.app.handlers.load_post.append(handler.load_post)
@@ -281,6 +362,12 @@ def register():
def unregister():
# DecorationsHandler is installed lazily by bim.show_openings; tear it down
# (along with its persistent depsgraph / undo / redo / load cache handlers)
# before the rest of unregister so those handlers can't fire against
# half-unloaded module state.
opening.DecorationsHandler.uninstall()
if not bpy.app.background:
for tool_data in reversed(tools):
bpy.utils.unregister_tool(tool_data.tool)
@@ -288,13 +375,11 @@ def unregister():
del bpy.types.Scene.BIMModelProperties
del bpy.types.Scene.BIMPolylineProperties
del bpy.types.Object.BIMArrayProperties
del bpy.types.Object.BIMStairProperties
del bpy.types.Object.BIMSverchokProperties
del bpy.types.Object.BIMWindowProperties
del bpy.types.Object.BIMDoorProperties
del bpy.types.Object.BIMRailingProperties
del bpy.types.Object.BIMRoofProperties
tool.Parametric.unregister_object_properties()
del bpy.types.Object.BIMExternalParametricGeometryProperties
del bpy.types.Scene.BIMPreviewProperties
del bpy.types.WindowManager.BIMParametricEditDialogPrefs
bpy.app.handlers.load_post.remove(handler.load_post)
bpy.types.VIEW3D_MT_add.remove(ui.add_menu)
File diff suppressed because it is too large Load Diff
+510 -10
View File
@@ -15,12 +15,14 @@
#
# You should have received a copy of the GNU General Public License
# along with Bonsai. If not, see <http://www.gnu.org/licenses/>.
#
# This file was modified with the assistance of an AI coding tool.
from __future__ import annotations
import math
from math import cos, pi, radians, sin, tan
from typing import Any, Literal
from typing import Any, Literal, NamedTuple
import blf
import bmesh
@@ -41,6 +43,11 @@ from mathutils import Matrix, Quaternion, Vector
import bonsai.core.geometry
import bonsai.tool as tool
from bonsai.bim.module.drawing.gizmos import (
ARC_SEGMENTS,
DOOR_SWING_ANGLE_MAX,
DOOR_SWING_ANGLE_MIN,
)
from bonsai.bim.module.drawing.helper import format_distance
@@ -88,15 +95,9 @@ class ProfileDecorator:
batch.draw(shader)
def draw_faces(self, bm, vertices_coords):
"""mutates original bm (triangulates it)
so the triangulation edges will be shown too
"""
traingulated_bm = bm
bmesh.ops.triangulate(traingulated_bm, faces=traingulated_bm.faces)
face_indices = [[v.index for v in f.verts] for f in traingulated_bm.faces]
"""Submit a non-mutating beauty-triangulated TRIS batch over ``bm``'s faces."""
faces_color = transparent_color(self.addon_prefs.decorator_color_special)
self.draw_batch("TRIS", vertices_coords, faces_color, face_indices)
tool.Blender.draw_bmesh_face_tris(bm, vertices_coords, faces_color, self.draw_batch)
def __call__(self, context, get_custom_bmesh=None, draw_faces=False, exit_edit_mode_callback=None):
self.addon_prefs = tool.Blender.get_addon_preferences()
@@ -108,7 +109,7 @@ class ProfileDecorator:
obj = context.active_object
if obj.mode != "EDIT":
if obj is None or obj.mode != "EDIT":
if exit_edit_mode_callback:
ProfileDecorator.uninstall()
exit_edit_mode_callback()
@@ -2029,3 +2030,502 @@ class BoundingBoxDecorator:
else:
co1.y += y_overlap / 2 + min_spacing
co2.y -= y_overlap / 2 + min_spacing
def _fill_quads_alpha(
context: bpy.types.Context,
quads: list[
tuple[
tuple[float, float, float],
tuple[float, float, float],
tuple[float, float, float],
tuple[float, float, float],
]
],
color_rgb: tuple[float, float, float],
alpha: float,
) -> None:
"""Render ``quads`` (each a 4-tuple of world-space corner verts in CCW
order) as one TRIS batch with two triangles per quad."""
if not quads:
return
verts: list[tuple[float, float, float]] = []
indices: list[tuple[int, int, int]] = []
for quad in quads:
if len(quad) != 4:
continue
base = len(verts)
verts.extend(tuple(v) for v in quad)
indices.append((base, base + 1, base + 2))
indices.append((base, base + 2, base + 3))
if not tool.Blender.validate_shader_batch_data(verts, indices):
return
region = getattr(context, "region", None)
if region is None:
return
shader = gpu.shader.from_builtin("UNIFORM_COLOR")
shader.bind()
shader.uniform_float("color", (*color_rgb, alpha))
batch = batch_for_shader(shader, "TRIS", {"pos": verts}, indices=indices)
gpu.state.blend_set("ALPHA")
batch.draw(shader)
gpu.state.blend_set("NONE")
def compute_mep_join_location():
"""Midpoint between the closest endpoint pair of two selected MEP
segments the world location where a connecting fitting (bend /
transition) would land. Returns ``None`` when prerequisites aren't met
(wrong cardinality, mixed non-MEP)."""
selected = list(tool.Blender.get_selected_objects())
if len(selected) != 2:
return None
for obj in selected:
element = tool.Ifc.get_entity(obj)
if element is None or not tool.System.is_mep_element(element):
return None
a_start, a_end = tool.Model.get_flow_segment_axis(selected[0])
b_start, b_end = tool.Model.get_flow_segment_axis(selected[1])
pairs = [(a_start, b_start), (a_start, b_end), (a_end, b_start), (a_end, b_end)]
closest = min(pairs, key=lambda p: (p[0] - p[1]).length)
return (closest[0] + closest[1]) * 0.5
class MEPSegmentExtendPreviewDecorator(tool.Blender.ViewportDecorator):
"""Preview line for the MEP segment extend-to-cursor gizmo. Renders one
line from the segment's current end to the cursor's projection on the
segment's local Z axis when the extend icon is hovered. Self-gates every
draw on the viewport gizmo toggle and the per-feature ``extend`` pref."""
draw_method = "draw_line"
LINE_WIDTH = 1.5
LINE_ALPHA = 0.8
def draw_line(self, context: bpy.types.Context) -> None:
if not tool.Blender.are_viewport_gizmos_enabled():
return
prefs = tool.Blender.get_addon_preferences()
active = context.active_object
if active is None:
return
selected = list(tool.Blender.get_selected_objects())
if active not in selected or len(selected) != 1:
return
element = tool.Ifc.get_entity(active)
if element is None:
return
from bonsai.bim.module.model.mep import (
GizmoDuctSegmentEdition,
GizmoPipeSegmentEdition,
)
if tool.Parametric.is_pipe_segment(element):
gizmo_prefs = getattr(prefs.gizmos, "pipe_segment", None)
gizmo_cls = GizmoPipeSegmentEdition
elif tool.Parametric.is_duct_segment(element):
gizmo_prefs = getattr(prefs.gizmos, "duct_segment", None)
gizmo_cls = GizmoDuctSegmentEdition
else:
return
if gizmo_prefs is None or not getattr(gizmo_prefs, "enabled", True):
return
if not self._cursor_icon_hovered(gizmo_cls, "extend_gizmo", context):
return
current_length = max(c[2] for c in active.bound_box) if active.bound_box else 0.0
line = self._compute_extend_preview_line(active.matrix_world, context.scene.cursor.location, current_length)
if line is None:
return
start_world, end_world = line
color = tuple(prefs.decorator_color_selected[:3])
draw_polyline_segments(
context,
[(tuple(start_world), tuple(end_world))],
color,
self.LINE_ALPHA,
self.LINE_WIDTH,
)
@staticmethod
def _compute_extend_preview_line(
matrix_world: Matrix,
cursor_world: Vector,
current_length: float,
) -> tuple[Vector, Vector] | None:
"""Returns ``(current_end_world, target_end_world)`` or ``None`` when
no extend would happen (degenerate segment, or cursor on the existing
end). Target follows the cursor's raw local-Z projection unbounded —
the line stays visible past the segment origin (negative local Z)
because the user expects to see where they're pointing even when the
operator would floor it."""
if current_length <= 0:
return None
cursor_local = matrix_world.inverted() @ cursor_world
if abs(cursor_local.z - current_length) < 1e-6:
return None
current_end_world = matrix_world @ Vector((0.0, 0.0, current_length))
target_end_world = matrix_world @ Vector((0.0, 0.0, cursor_local.z))
return current_end_world, target_end_world
class BendPreviewDecorator(tool.Blender.ViewportDecorator):
"""GPU preview lines for the bend-creation flow.
Polls on ``scene.BIMPreviewProperties.bend.is_active`` and renders the
centerline + leg projections returned by ``mep.compute_bend_preview_polylines``.
The two leg lines (segment tangent point) show how each segment will
be shortened; the arc polyline approximates the bend curve. On invalid
geometry, draws the two rejected axes in warning colour instead so the
user sees why the bend cannot be placed.
Installed once per Blender session from ``bim/handler.py:load_post``.
Cheap to leave running because the first thing ``draw`` does is check
``is_active`` and return when False.
"""
LINE_WIDTH_LEG = 1.5
LINE_WIDTH_ARC = 2.5
LINE_ALPHA = 0.7
def draw(self, context: bpy.types.Context) -> None:
scene = context.scene
preview = getattr(scene, "BIMPreviewProperties", None)
props = preview.bend if preview is not None else None
if props is None or not props.is_active:
return
ifc_file = tool.Ifc.get()
if ifc_file is None:
return
try:
start_element = ifc_file.by_id(props.start_segment_id)
end_element = ifc_file.by_id(props.end_segment_id)
except Exception:
return
start_obj = tool.Ifc.get_object(start_element) if start_element else None
end_obj = tool.Ifc.get_object(end_element) if end_element else None
if start_obj is None or end_obj is None:
return
# Late import: decorator.py loads at addon enable but mep.py imports
# this module for the extend preview, so a module-level import would
# cycle.
from bonsai.bim.module.model.mep import cached_compute_bend_preview_polylines
preview = cached_compute_bend_preview_polylines(
start_obj, end_obj, props.start_length, props.end_length, props.radius
)
prefs = tool.Blender.get_addon_preferences()
if not preview["valid"]:
warning_color = tuple(prefs.decorator_color_error[:3])
axes = preview.get("invalid_axes") or []
if axes:
segments = [(tuple(a), tuple(b)) for a, b in axes]
draw_polyline_segments(context, segments, warning_color, self.LINE_ALPHA, self.LINE_WIDTH_ARC)
return
leg_color = tuple(prefs.decorations_colour[:3])
arc_color = tuple(prefs.decorator_color_selected[:3])
leg_a_far, leg_a_end = preview["leg_a"]
leg_b_far, leg_b_end = preview["leg_b"]
draw_polyline_segments(
context,
[(tuple(leg_a_far), tuple(leg_a_end)), (tuple(leg_b_far), tuple(leg_b_end))],
leg_color,
self.LINE_ALPHA,
self.LINE_WIDTH_LEG,
)
arc = preview["arc"]
if len(arc) >= 2:
arc_segments = [(tuple(arc[i]), tuple(arc[i + 1])) for i in range(len(arc) - 1)]
draw_polyline_segments(context, arc_segments, arc_color, self.LINE_ALPHA, self.LINE_WIDTH_ARC)
class WallFilletPreviewDecorator(tool.Blender.ViewportDecorator):
"""GPU preview lines for the wall-fillet flow.
Polls on ``scene.BIMPreviewProperties.wall_fillet.is_active`` and renders
the leg projections + arc + radial construction lines returned by
``tool.Wall.compute_wall_fillet_geometry``. The two leg lines show how
each wall will be shortened to its tangent point; the arc approximates
the rounded corner; the two construction lines (arc center to each
tangent point) visually pin the radius.
Installed once per Blender session from ``bim/handler.py:load_post``
and uninstalled in ``bim/module/model/__init__.py:unregister``."""
LINE_WIDTH_LEG = 1.5
LINE_WIDTH_ARC = 2.5
LINE_WIDTH_CONSTRUCTION = 1.0
LINE_ALPHA = 0.7
CONSTRUCTION_ALPHA = 0.4
def draw(self, context: bpy.types.Context) -> None:
scene = context.scene
preview_props = getattr(scene, "BIMPreviewProperties", None)
props = preview_props.wall_fillet if preview_props is not None else None
if props is None or not props.is_active:
return
ifc_file = tool.Ifc.get()
if ifc_file is None:
return
try:
wall_a = ifc_file.by_id(props.wall_a_id)
wall_b = ifc_file.by_id(props.wall_b_id)
except Exception:
return
wall_a_obj = tool.Ifc.get_object(wall_a) if wall_a else None
wall_b_obj = tool.Ifc.get_object(wall_b) if wall_b else None
if wall_a_obj is None or wall_b_obj is None:
return
geom = tool.Wall.compute_wall_fillet_geometry(wall_a_obj, wall_b_obj, props.radius)
if geom is None:
return
prefs = tool.Blender.get_addon_preferences()
warning_color = tuple(prefs.decorator_color_error[:3])
if not geom["valid"]:
# Degenerate geometry paints red: invalid_radius shows legs+arc
# past the wall ends; invalid_axes shows the parallel/collinear
# axes.
if geom.get("invalid_radius"):
tangent_a = geom.get("tangent_a")
tangent_b = geom.get("tangent_b")
ref_a = tool.Wall.get_world_reference_line(wall_a_obj)
ref_b = tool.Wall.get_world_reference_line(wall_b_obj)
if tangent_a is not None and tangent_b is not None and ref_a is not None and ref_b is not None:
far_a = self._far_endpoint(ref_a, geom["intersection"])
far_b = self._far_endpoint(ref_b, geom["intersection"])
legs = [
(tuple(far_a), tuple(tangent_a)),
(tuple(far_b), tuple(tangent_b)),
]
draw_polyline_segments(context, legs, warning_color, self.LINE_ALPHA, self.LINE_WIDTH_LEG)
arc = geom.get("arc") or []
if len(arc) >= 2:
arc_segments = [(tuple(arc[i]), tuple(arc[i + 1])) for i in range(len(arc) - 1)]
draw_polyline_segments(context, arc_segments, warning_color, self.LINE_ALPHA, self.LINE_WIDTH_ARC)
elif geom.get("invalid_axes"):
axes = geom["invalid_axes"]
segments = [(tuple(a), tuple(b)) for a, b in axes]
draw_polyline_segments(context, segments, warning_color, self.LINE_ALPHA, self.LINE_WIDTH_ARC)
return
leg_color = tuple(prefs.decorations_colour[:3])
arc_color = tuple(prefs.decorator_color_selected[:3])
# Resolved against the IFC reference line, not mesh bounds, so trimmed
# walls and openings don't shift the leg endpoints.
ref_a = tool.Wall.get_world_reference_line(wall_a_obj)
ref_b = tool.Wall.get_world_reference_line(wall_b_obj)
if ref_a is not None and ref_b is not None and geom["intersection"] is not None:
far_a = self._far_endpoint(ref_a, geom["intersection"])
far_b = self._far_endpoint(ref_b, geom["intersection"])
legs = [
(tuple(far_a), tuple(geom["tangent_a"])),
(tuple(far_b), tuple(geom["tangent_b"])),
]
draw_polyline_segments(context, legs, leg_color, self.LINE_ALPHA, self.LINE_WIDTH_LEG)
arc = geom["arc"]
if len(arc) >= 2:
arc_segments = [(tuple(arc[i]), tuple(arc[i + 1])) for i in range(len(arc) - 1)]
draw_polyline_segments(context, arc_segments, arc_color, self.LINE_ALPHA, self.LINE_WIDTH_ARC)
# Dim construction lines from arc_center to each tangent point so
# the radius reads as concrete during drag.
arc_center = geom.get("arc_center")
if arc_center is not None:
construction = [
(tuple(arc_center), tuple(geom["tangent_a"])),
(tuple(arc_center), tuple(geom["tangent_b"])),
]
draw_polyline_segments(
context, construction, arc_color, self.CONSTRUCTION_ALPHA, self.LINE_WIDTH_CONSTRUCTION
)
@staticmethod
def _far_endpoint(reference_line, intersection):
"""Endpoint of ``reference_line`` furthest from ``intersection``."""
p1, p2 = reference_line
d1 = (p1.x - intersection[0]) ** 2 + (p1.y - intersection[1]) ** 2 + (p1.z - intersection[2]) ** 2
d2 = (p2.x - intersection[0]) ** 2 + (p2.y - intersection[1]) ** 2 + (p2.z - intersection[2]) ** 2
return p2 if d2 >= d1 else p1
class _DoorSwingArc(NamedTuple):
"""Parameters for one swing-arc draw call in door-local space."""
hinge_x: float
hinge_y: float
panel_width: float
x_mirror: bool
def _visible_arcs(door_type: str, overall_width: float, lining_offset: float) -> list[_DoorSwingArc]:
"""Arc specs for the parametric door swing visualisation, agnostic of
edit-mode state so the readonly preview and the editor view stay aligned.
Empty only for sliding-door types; unknown ``door_type`` values fall
through to a single left-hinged arc."""
if "SLIDING" in door_type:
return []
is_double = "DOUBLE_DOOR" in door_type
is_right_single = door_type.endswith("RIGHT") and not is_double
arcs = [
_DoorSwingArc(
hinge_x=overall_width if is_right_single else 0.0,
hinge_y=lining_offset,
panel_width=overall_width / 2 if is_double else overall_width,
x_mirror=is_right_single,
)
]
if is_double:
arcs.append(
_DoorSwingArc(
hinge_x=overall_width,
hinge_y=lining_offset,
panel_width=overall_width / 2,
x_mirror=True,
)
)
return arcs
# Unit quarter-arc samples shared with the edit-mode swing gizmo so the
# readonly arc traces the same curve. Re-scaled per draw via the per-arc
# transform.
_DOOR_SWING_ARC_ANGLE_MIN_RAD = math.radians(DOOR_SWING_ANGLE_MIN)
_DOOR_SWING_ARC_ANGLE_RANGE_RAD = math.radians(DOOR_SWING_ANGLE_MAX) - _DOOR_SWING_ARC_ANGLE_MIN_RAD
_DOOR_SWING_ARC_UNIT_POINTS: tuple[Vector, ...] = tuple(
Vector(
(
math.cos(_DOOR_SWING_ARC_ANGLE_MIN_RAD + _DOOR_SWING_ARC_ANGLE_RANGE_RAD * (_i / ARC_SEGMENTS)),
math.sin(_DOOR_SWING_ARC_ANGLE_MIN_RAD + _DOOR_SWING_ARC_ANGLE_RANGE_RAD * (_i / ARC_SEGMENTS)),
0.0,
)
)
for _i in range(ARC_SEGMENTS + 1)
)
class DoorSwingReadonlyDecorator(tool.Blender.ViewportDecorator):
"""Always-on swing-arc preview for the active Bonsai-parametric IfcDoor
when it is not currently in parametric edit mode. Matches the visual
contract of the parametric door's swing-arc gizmos so the hinge side
and opening direction can be read without entering edit mode.
Silent-skip cases (no draw, no error):
- active object missing / not selected / not an IfcDoor;
- door is mid-edit (the swing gizmo is already painting the arc);
- door has no ``BBIM_Door`` pset (legacy import, never edited in Bonsai)."""
LINE_WIDTH = 1.5
LINE_ALPHA = 0.8
def draw(self, context: bpy.types.Context) -> None:
obj = context.active_object
if obj is None or not obj.select_get():
return
element = tool.Ifc.get_entity(obj)
if element is None or not element.is_a("IfcDoor"):
return
props = getattr(obj, "BIMDoorProperties", None)
if props is not None and props.is_editing:
return
pset = tool.Model.get_modeling_bbim_pset_data(obj, "BBIM_Door")
if not pset:
return
data = pset.get("data_dict")
if not data:
return
door_type = data.get("door_type", "")
overall_width_project = data.get("overall_width", 0.0)
lining_offset_project = (data.get("lining_properties") or {}).get("lining_offset", 0.0)
si_conversion = ifcopenshell.util.unit.calculate_unit_scale(tool.Ifc.get())
overall_width = overall_width_project * si_conversion
lining_offset = lining_offset_project * si_conversion
specs = _visible_arcs(door_type, overall_width, lining_offset)
if not specs:
return
prefs = tool.Blender.get_addon_preferences()
main_color = tuple(prefs.decorator_color_special[:3])
mw = obj.matrix_world
segments: list[tuple[tuple[float, float, float], tuple[float, float, float]]] = []
for spec in specs:
x_flip = Matrix.Scale(-1, 4, (1, 0, 0)) if spec.x_mirror else Matrix.Identity(4)
transform = (
Matrix.Translation(Vector((spec.hinge_x, spec.hinge_y, 0.0)))
@ Matrix.Scale(spec.panel_width, 4)
@ x_flip
)
world_main = mw @ transform
pts = [world_main @ p for p in _DOOR_SWING_ARC_UNIT_POINTS]
for i in range(len(pts) - 1):
segments.append((tuple(pts[i]), tuple(pts[i + 1])))
draw_polyline_segments(context, segments, main_color, self.LINE_ALPHA, self.LINE_WIDTH)
_BBOX_EDGES = (
(0, 1), (1, 2), (2, 3), (3, 0),
(4, 5), (5, 6), (6, 7), (7, 4),
(0, 4), (1, 5), (2, 6), (3, 7),
) # fmt: skip
def bbox_world_edges(
obj: bpy.types.Object,
) -> list[tuple[tuple[float, float, float], tuple[float, float, float]]]:
"""Return world-space (start, end) tuples for the 12 edges of ``obj``'s
bounding box. Empty list if the object has no bound_box (e.g. Empties)."""
if not obj.bound_box:
return []
mw = obj.matrix_world
corners = [mw @ Vector(c) for c in obj.bound_box]
return [(tuple(corners[a]), tuple(corners[b])) for a, b in _BBOX_EDGES]
def draw_polyline_segments(
context: bpy.types.Context,
segments: list[tuple[tuple[float, float, float], tuple[float, float, float]]],
color_rgb: tuple[float, float, float],
alpha: float,
line_width: float,
) -> None:
"""Render ``segments`` as one anti-aliased LINES batch in world space."""
if not segments:
return
verts: list[tuple[float, float, float]] = []
indices: list[tuple[int, int]] = []
for start, end in segments:
base = len(verts)
verts.append(start)
verts.append(end)
indices.append((base, base + 1))
if not tool.Blender.validate_shader_batch_data(verts, indices):
return
region = getattr(context, "region", None)
if region is None:
return
shader = gpu.shader.from_builtin("POLYLINE_UNIFORM_COLOR")
shader.bind()
shader.uniform_float("viewportSize", (region.width, region.height))
shader.uniform_float("lineWidth", line_width)
shader.uniform_float("color", (*color_rgb, alpha))
batch = batch_for_shader(shader, "LINES", {"pos": verts}, indices=indices)
gpu.state.blend_set("ALPHA")
batch.draw(shader)
gpu.state.blend_set("NONE")
_BBOX_HIGHLIGHT_LINE_WIDTH = 1.8
_BBOX_HIGHLIGHT_LINE_ALPHA = 0.8
+120 -138
View File
@@ -37,7 +37,9 @@ import bonsai.core.root
import bonsai.tool as tool
from bonsai.bim.module.drawing import gizmos as gizmo
from bonsai.bim.module.drawing.gizmos import DimensionGizmoConfig
from bonsai.bim.module.model.wall_offset_gizmos import WALL_OFFSET_GIZMO_CONFIGS
from bonsai.bim.module.model.window import create_bm_box, create_bm_window
from bonsai.bim.parametric_lifecycle import FeatureModifierEditMixin, PickTypeMixin
if TYPE_CHECKING:
from bonsai.bim.module.model.prop import BIMDoorProperties
@@ -566,103 +568,58 @@ class AddDoor(bpy.types.Operator, tool.Ifc.Operator):
return {"FINISHED"}
class CancelEditingDoor(bpy.types.Operator, tool.Ifc.Operator):
class _DoorEditMixin(FeatureModifierEditMixin):
"""Type-specific hooks for door parametric-edit operators. Multi-object —
iterates ``tool.Blender.get_selected_objects()`` so a finish/cancel applies
to every selected door at once."""
pset_name = "BBIM_Door"
@classmethod
def _iter_targets(cls, context: bpy.types.Context) -> list[bpy.types.Object]:
return tool.Blender.get_selected_objects()
@classmethod
def _is_element_type(cls, element):
return tool.Parametric.is_door(element)
@classmethod
def _get_props(cls, obj: bpy.types.Object):
return tool.Model.get_door_props(obj)
@classmethod
def _update_modifier_representation(cls, obj: bpy.types.Object, context: bpy.types.Context) -> None:
update_door_modifier_representation(obj)
class CancelEditingDoor(_DoorEditMixin, bpy.types.Operator, tool.Ifc.Operator):
bl_idname = "bim.cancel_editing_door"
bl_label = "Cancel Editing Door on Selected Objects"
bl_description = "Cancel editing and revert door parameters to their previous values"
bl_options = {"REGISTER", "UNDO"}
def cancel_editing_door_on_object(self, obj: bpy.types.Object) -> None:
element = tool.Ifc.get_entity(obj)
assert element
if not tool.Blender.Modifier.is_door(element):
return
props = tool.Model.get_door_props(obj)
data = json.loads(ifcopenshell.util.element.get_pset(element, "BBIM_Door", "Data"))
data.update(data.pop("lining_properties"))
data.update(data.pop("panel_properties"))
# restore previous settings since editing was canceled
props.set_props_kwargs_from_ifc_data(data)
body = ifcopenshell.util.representation.get_representation(element, "Model", "Body", "MODEL_VIEW")
core.switch_representation(
tool.Ifc,
tool.Geometry,
obj=obj,
representation=body,
)
props.is_editing = False
def _execute(self, context: bpy.types.Context) -> set[str]: # noqa: ARG002
for obj in tool.Blender.get_selected_objects():
self.cancel_editing_door_on_object(obj)
return {"FINISHED"}
def _execute(self, context: bpy.types.Context) -> set[str]:
return self._cancel_targets(context)
class FinishEditingDoor(bpy.types.Operator, tool.Ifc.Operator):
class FinishEditingDoor(_DoorEditMixin, bpy.types.Operator, tool.Ifc.Operator):
bl_idname = "bim.finish_editing_door"
bl_label = "Finish Editing Door on Selected Objects"
bl_description = "Apply changes and finish editing door parameters"
bl_options = {"REGISTER", "UNDO"}
def finish_editing_door_on_object(self, obj: bpy.types.Object) -> None:
element = tool.Ifc.get_entity(obj)
assert element
if not tool.Blender.Modifier.is_door(element):
return
props = tool.Model.get_door_props(obj)
door_data = props.get_general_kwargs(convert_to_project_units=True)
lining_props = props.get_lining_kwargs(convert_to_project_units=True)
panel_props = props.get_panel_kwargs(convert_to_project_units=True)
door_data["lining_properties"] = lining_props
door_data["panel_properties"] = panel_props
props.is_editing = False
update_door_modifier_representation(obj)
element_type = ifcopenshell.util.element.get_type(element)
if element_type:
tool.Model.mark_thumbnail_for_update(element_type)
pset = tool.Pset.get_element_pset(element, "BBIM_Door")
door_data = tool.Ifc.get().createIfcText(json.dumps(door_data, default=list))
ifcopenshell.api.pset.edit_pset(tool.Ifc.get(), pset=pset, properties={"Data": door_data})
def _execute(self, context: bpy.types.Context) -> set[str]: # noqa: ARG002
for obj in tool.Blender.get_selected_objects():
self.finish_editing_door_on_object(obj)
return {"FINISHED"}
def _execute(self, context: bpy.types.Context) -> set[str]:
return self._finish_targets(context)
class EnableEditingDoor(bpy.types.Operator, tool.Ifc.Operator):
class EnableEditingDoor(_DoorEditMixin, bpy.types.Operator, tool.Ifc.Operator):
bl_idname = "bim.enable_editing_door"
bl_label = "Enable Editing Door on Selected Objects"
bl_description = "Enter edit mode to modify door parameters interactively"
bl_options = {"REGISTER", "UNDO"}
def edit_door_on_obj(self, obj: bpy.types.Object) -> None:
element = tool.Ifc.get_entity(obj)
assert element
if not tool.Blender.Modifier.is_door(element):
return
props = tool.Model.get_door_props(obj)
data = json.loads(ifcopenshell.util.element.get_pset(element, "BBIM_Door", "Data"))
data.update(data.pop("lining_properties"))
data.update(data.pop("panel_properties"))
data.update(tool.Model.get_constituents_props_data(element))
# required since we could load pset from .ifc and BIMDoorProperties won't be set
props.set_props_kwargs_from_ifc_data(data)
props.is_editing = True
def _execute(self, context: bpy.types.Context) -> set[str]: # noqa: ARG002
for obj in tool.Blender.get_selected_objects():
self.edit_door_on_obj(obj)
return {"FINISHED"}
def _execute(self, context: bpy.types.Context) -> set[str]:
return self._enable_targets(context)
class RemoveDoor(bpy.types.Operator, tool.Ifc.Operator):
@@ -673,7 +630,7 @@ class RemoveDoor(bpy.types.Operator, tool.Ifc.Operator):
def remove_door_on_object(self, obj: bpy.types.Object) -> None:
element = tool.Ifc.get_entity(obj)
assert element
if not tool.Blender.Modifier.is_door(element):
if not tool.Parametric.is_door(element):
return
props = tool.Model.get_door_props(obj)
props.is_editing = False
@@ -688,12 +645,8 @@ class RemoveDoor(bpy.types.Operator, tool.Ifc.Operator):
class ToggleDoorSwing(bpy.types.Operator, tool.Ifc.Operator):
"""Toggle door swing direction and optionally flip door geometry.
Shift+Click (when flip_geometry=True): Flip geometry only without changing door direction"""
bl_idname = "bim.toggle_door_swing"
bl_label = "Toggle Door Swing"
bl_label = "Change Door Swing"
bl_options = {"REGISTER", "UNDO"}
flip_geometry: bpy.props.BoolProperty(name="Flip Geometry", default=False)
@@ -704,6 +657,15 @@ class ToggleDoorSwing(bpy.types.Operator, tool.Ifc.Operator):
name="Skip Direction Change", default=False, options={"HIDDEN", "SKIP_SAVE"}
)
@classmethod
def description(cls, context: bpy.types.Context, properties: bpy.types.OperatorProperties) -> str:
if properties.flip_geometry:
return (
"Swing the door from the opposite side of the wall. "
"Shift+click: mirror the door without changing which side it opens to"
)
return "Move the door hinge to the opposite side"
def invoke(self, context: bpy.types.Context, event: bpy.types.Event) -> set[str]:
self.skip_direction_change = event.shift
return self.execute(context)
@@ -730,7 +692,7 @@ class ToggleDoorSwing(bpy.types.Operator, tool.Ifc.Operator):
if not element:
return {"CANCELLED"}
is_door = tool.Blender.Modifier.is_door(element)
is_door = tool.Parametric.is_door(element)
if self.flip_geometry:
tool.Geometry.flip_object(obj, self.flip_local_axes)
@@ -744,20 +706,20 @@ class ToggleDoorSwing(bpy.types.Operator, tool.Ifc.Operator):
return {"FINISHED"}
class CycleDoorType(bpy.types.Operator, tool.Ifc.Operator, gizmo.CycleTypeMixin):
"""Cycle through available door types. Shift+click to cycle in reverse."""
class PickDoorType(bpy.types.Operator, tool.Ifc.Operator, PickTypeMixin):
"""Pick a door type from a popup menu."""
bl_idname = "bim.cycle_door_type"
bl_label = "Cycle Door Type"
bl_idname = "bim.pick_door_type"
bl_label = "Pick Door Type"
bl_options = {"REGISTER", "UNDO"}
element_checker = "is_door"
props_getter = "get_door_props"
element_checker = tool.Parametric.is_door
props_getter = tool.Model.get_door_props
type_literal = tool.Model.DoorType
type_attr = "door_type"
def _execute(self, context: bpy.types.Context) -> set[str]:
return self._cycle_type(context)
return self._pick_type(context)
class GizmoDoorEdition(bpy.types.GizmoGroup, gizmo.BaseParametricGizmoGroup):
@@ -770,7 +732,7 @@ class GizmoDoorEdition(bpy.types.GizmoGroup, gizmo.BaseParametricGizmoGroup):
enable_editing_operator = "bim.enable_editing_door"
finish_editing_operator = "bim.finish_editing_door"
cancel_editing_operator = "bim.cancel_editing_door"
cycle_type_operator = "bim.cycle_door_type"
pick_type_operator = "bim.pick_door_type"
# Declarative dimension gizmo configuration with visibility and position
# matrix_position lambdas replace the get_dimension_matrix_* methods
@@ -877,14 +839,44 @@ class GizmoDoorEdition(bpy.types.GizmoGroup, gizmo.BaseParametricGizmoGroup):
p.get_transom_window_center_z(),
),
),
*WALL_OFFSET_GIZMO_CONFIGS,
]
props_getter = "get_door_props"
# Big quarter-arc hit shapes cover much of the door face — without a
# negative select_bias they would steal clicks from the small dimension
# and edit gizmos drawn on top of them.
SWING_ARC_SELECT_BIAS = -1000.0
swing_arc_operator = "bim.toggle_door_swing"
swing_arc_props = [
gizmo.SwingArcConfig(
name="primary",
visibility_condition=lambda p: p.is_editing and "SLIDING" not in p.door_type,
hinge_x=lambda p: (
p.overall_width if p.door_type.endswith("RIGHT") and "DOUBLE_DOOR" not in p.door_type else 0.0
),
hinge_y=lambda p: p.lining_offset,
panel_width=lambda p: p.overall_width / 2 if "DOUBLE_DOOR" in p.door_type else p.overall_width,
x_mirror=lambda p: p.door_type.endswith("RIGHT") and "DOUBLE_DOOR" not in p.door_type,
),
gizmo.SwingArcConfig(
name="secondary",
visibility_condition=lambda p: p.is_editing
and "DOUBLE_DOOR" in p.door_type
and "SLIDING" not in p.door_type,
hinge_x=lambda p: p.overall_width,
hinge_y=lambda p: p.lining_offset,
panel_width=lambda p: p.overall_width / 2,
x_mirror=lambda _p: True,
),
]
props_getter = tool.Model.get_door_props
gizmo_pref_name = "door"
@classmethod
def is_element_type(cls, element: ifcopenshell.entity_instance) -> bool:
return tool.Blender.Modifier.is_door(element)
return tool.Parametric.is_door(element)
def get_icon_y_extent(self, props: "BIMDoorProperties") -> tuple[float, float]:
"""Get Y extents for door icon positioning.
@@ -902,24 +894,20 @@ class GizmoDoorEdition(bpy.types.GizmoGroup, gizmo.BaseParametricGizmoGroup):
return (furthest_y, furthest_y)
def setup_element_specific_gizmos(self, context: bpy.types.Context) -> None:
"""Create door-specific swing arc gizmos."""
prefs = tool.Blender.get_addon_preferences()
inactive_color = prefs.decorator_color_background[:3]
special_color = prefs.decorator_color_special[:3]
"""Create one (main, flip) swing-arc pair per ``swing_arc_props`` entry.
self.gizmo_door_type = self.create_arc_gizmo(
special_color,
"bim.toggle_door_swing",
prop_path="BIMDoorProperties.door_type",
flip_geometry=False,
)
self.gizmo_flip_arc = self.create_arc_gizmo(
inactive_color,
"bim.toggle_door_swing",
prop_path="BIMDoorProperties.door_type",
flip_geometry=True,
flip_local_axes="XY",
)
Stored as ``self.gizmo_swing_arc_<name>`` and ``self.gizmo_swing_arc_<name>_flip``
and pinned to ``SWING_ARC_SELECT_BIAS`` so other door gizmos win selection."""
prefs = tool.Blender.get_addon_preferences()
main_color = prefs.decorator_color_special[:3]
flip_color = prefs.decorator_color_background[:3]
for cfg in self.swing_arc_props:
main = self.create_arc_gizmo(main_color, self.swing_arc_operator, flip_geometry=False)
flip = self.create_arc_gizmo(flip_color, self.swing_arc_operator, flip_geometry=True)
for gz in (main, flip):
gz.select_bias = self.SWING_ARC_SELECT_BIAS
setattr(self, f"gizmo_swing_arc_{cfg.name}", main)
setattr(self, f"gizmo_swing_arc_{cfg.name}_flip", flip)
def _refresh_element_specific(
self, context: bpy.types.Context, mw: Matrix, props: "BIMDoorProperties" # noqa: ARG002
@@ -938,29 +926,23 @@ class GizmoDoorEdition(bpy.types.GizmoGroup, gizmo.BaseParametricGizmoGroup):
self._update_view_dependent_dimensions(context, mw, props)
def update_swing_gizmos(self, mw: Matrix, props: "BIMDoorProperties") -> None:
"""Update swing gizmo position and color based on editing state."""
prefs = tool.Blender.get_addon_preferences()
door_gizmo_prefs = prefs.gizmos.door
door_type_visible = self.update_gizmo_visibility(
self.gizmo_door_type, props.is_editing, door_gizmo_prefs.swing_arc
)
flip_arc_visible = self.update_gizmo_visibility(
self.gizmo_flip_arc, props.is_editing, door_gizmo_prefs.flip_arc
)
if not door_type_visible and not flip_arc_visible:
return
swing_x_offset = props.overall_width if "RIGHT" in props.door_type else 0.0
base_swing_transform = Matrix.Translation(V_(swing_x_offset, props.lining_offset, 0)) @ Matrix.Scale(
props.overall_width, 4
)
if door_type_visible:
self.gizmo_door_type.matrix_basis = mw @ base_swing_transform
self.gizmo_door_type.color = prefs.decorations_colour[:3]
if flip_arc_visible:
mirror_y = Matrix.Scale(-1, 4, (0, 1, 0))
self.gizmo_flip_arc.matrix_basis = mw @ base_swing_transform @ mirror_y
"""Position each declared swing-arc pair per its config + props state."""
mirror_y = Matrix.Scale(-1, 4, (0, 1, 0))
for cfg in self.swing_arc_props:
main = getattr(self, f"gizmo_swing_arc_{cfg.name}")
flip = getattr(self, f"gizmo_swing_arc_{cfg.name}_flip")
show = cfg.visibility_condition(props)
main_visible = self.update_gizmo_visibility(main, show)
flip_visible = self.update_gizmo_visibility(flip, show)
if not (main_visible or flip_visible):
continue
x_flip = Matrix.Scale(-1, 4, (1, 0, 0)) if cfg.x_mirror(props) else Matrix.Identity(4)
transform = (
Matrix.Translation(V_(cfg.hinge_x(props), cfg.hinge_y(props), 0))
@ Matrix.Scale(cfg.panel_width(props), 4)
@ x_flip
)
if main_visible:
main.matrix_basis = mw @ transform
if flip_visible:
flip.matrix_basis = mw @ transform @ mirror_y
@@ -0,0 +1,221 @@
# Bonsai - OpenBIM Blender Add-on
# Copyright (C) 2026
#
# This file is part of Bonsai.
#
# Bonsai is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Bonsai is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Bonsai. If not, see <http://www.gnu.org/licenses/>.
#
# This file was generated with the assistance of an AI coding tool.
"""Generic single-click "Add Opening" gizmo for hosts (walls, slabs, roofs).
One GizmoGroup serves every IFC host type that exposes ``HasOpenings``:
parametric LAYER2 walls, any ``IfcSlab``, and any ``IfcRoof``. The poll
guards host-host pairings so this gizmo never overlaps with the existing
wall-join / extend-vertically gizmos. The positioner dispatches on element
type walls use axis-projection + camera-facing-Y math (which requires the
parametric layer-set); slabs and roofs use a world-Z face bias driven by
the void object's elevation against the host's bounding box."""
import bpy
from mathutils import Vector
import bonsai.tool as tool
from bonsai.bim.module.drawing import gizmos as gizmo
from bonsai.bim.module.model.wall import (
_get_wall_geom_cached,
_wall_camera_facing_icon_y,
_wall_gizmo_poll_gate,
_WallGeomCachedBillboardingMixin,
)
def is_supported_host(element) -> bool:
"""Total predicate (None → False). Walls accept either a parametric
LAYER2 wall OR a fillet-corner wall (both expose a usable axis +
layer-set for the anchor math); slabs and roofs only need the bound
box so any IfcSlab / IfcRoof qualifies regardless of parametric
modifier state."""
if element is None:
return False
return tool.Parametric.is_path_connectable_wall(element) or element.is_a("IfcSlab") or element.is_a("IfcRoof")
def _resolve_active_host(context: bpy.types.Context, n_selected: int):
"""Shared poll prologue: gizmo gate + selection cardinality + active-in-
selected + IFC entity lookup + supported-host predicate. Returns the
active element on success, ``None`` on any failure callers chain their
feature-specific checks past the early-return."""
if not _wall_gizmo_poll_gate(context):
return None
selected = tool.Blender.get_selected_objects()
if len(selected) != n_selected:
return None
active = context.active_object
if active is None or active not in selected:
return None
element = tool.Ifc.get_entity(active)
if not element or not is_supported_host(element):
return None
return element
class GizmoHostAddOpening(bpy.types.GizmoGroup, _WallGeomCachedBillboardingMixin):
"""Activates when a host element (wall / slab / roof) is the active object
and exactly one other selected object is *not* itself a host.
Renders a single ``VIEW3D_GT_add_opening`` icon at the void object's
projected location on the host. A click dispatches ``bim.add_opening``,
which handles any element exposing the ``HasOpenings`` inverse.
Per-frame positioning keeps the icon facing the camera as the viewport
orbits."""
bl_idname = "OBJECT_GGT_bim_host_add_opening"
bl_label = "Host Add Opening Gizmo"
bl_space_type = "VIEW_3D"
bl_region_type = "WINDOW"
bl_options = {"3D", "PERSISTENT"}
@classmethod
def poll(cls, context: bpy.types.Context) -> bool:
element = _resolve_active_host(context, n_selected=2)
if element is None:
return False
# The operator itself filters on HasOpenings, but checking here keeps
# the icon from appearing on host classes that can't accept openings
# in the active IFC schema.
if not hasattr(element, "HasOpenings"):
return False
active = context.active_object
other = next(o for o in tool.Blender.get_selected_objects() if o is not active)
# Host + host pairings are claimed by host-specific gizmos (wall-join,
# extend-vertical, …) — suppress here so the add-opening icon never
# stacks on top of them.
if is_supported_host(tool.Ifc.get_entity(other)):
return False
return True
def setup(self, context: bpy.types.Context) -> None:
default_color, highlight_color = self.get_decoration_colors()
self.add_opening_icon = self.setup_icon_gizmo(
"VIEW3D_GT_add_opening", default_color, highlight_color, "bim.add_opening"
)
def position_gizmos(self, context: bpy.types.Context) -> None:
host_obj = context.active_object
if not host_obj:
return
selected = tool.Blender.get_selected_objects()
other = next((o for o in selected if o is not host_obj), None)
if not other:
return
element = tool.Ifc.get_entity(host_obj)
if not element:
return
if tool.Parametric.is_path_connectable_wall(element):
world_pos = wall_anchor(context, self, host_obj, other)
else:
world_pos = layer3_anchor(host_obj, other)
if world_pos is None:
return
self.add_opening_icon.matrix_basis = gizmo.billboarded_at(world_pos, gizmo.get_billboard_rotation(context))
def wall_anchor(
context: bpy.types.Context, group: bpy.types.GizmoGroup, wall_obj: bpy.types.Object, other: bpy.types.Object
) -> Vector | None:
"""World-space anchor for the add-opening icon on a wall host: void origin
projected onto the wall reference-line X (clamped to wall extents), lifted to
the camera-facing wall-local Y."""
geom = _get_wall_geom_cached(group, wall_obj)
if not geom:
return None
mw = wall_obj.matrix_world
wall_local = mw.inverted() @ other.matrix_world.translation
local_x = max(geom["anchor_x"], min(wall_local.x, geom["anchor_x"] + geom["length"]))
icon_y = _wall_camera_facing_icon_y(context, mw, geom)
base_world = mw @ Vector((local_x, icon_y, 0.0))
top_world = mw @ Vector((local_x, icon_y, geom["height"] + gizmo.BaseParametricGizmoGroup.ICON_Z_OFFSET))
return gizmo.BaseParametricGizmoGroup.pick_visible_anchor(context, base_world, top_world)
def layer3_anchor(host_obj: bpy.types.Object, other: bpy.types.Object) -> Vector:
"""World-space anchor for the add-opening icon on a LAYER3 host (slab / roof):
void's world XY, lifted just above the host's top face. Predictable height
regardless of where the void sits vertically clicking the icon places the
opening at the void's XY, and the operator handles the actual cut depth."""
bbox = tool.Blender.get_object_world_bounding_box(host_obj)
anchor_xy = other.matrix_world.translation.xy
top_z = bbox["max_z"] + gizmo.BaseParametricGizmoGroup.ICON_Z_OFFSET
return Vector((anchor_xy.x, anchor_xy.y, top_z))
def host_toggle_anchor(host_obj: bpy.types.Object) -> Vector:
"""Object origin XY, lifted just above the topmost mesh vertex. Tracks
the parametric origin (useful reference even when the mesh extends
asymmetrically) and the visible top face (stays clear of sloped or
stepped bodies)."""
origin = host_obj.matrix_world.translation
top_z = tool.Blender.get_object_world_bounding_box(host_obj)["max_z"] + gizmo.BaseParametricGizmoGroup.ICON_Z_OFFSET
return Vector((origin.x, origin.y, top_z))
class GizmoHostToggleOpenings(bpy.types.GizmoGroup, _WallGeomCachedBillboardingMixin):
"""Fallback toggle-openings icon for hosts that lack their own
parametric-edit toolbar slabs today, plus any foreign-authored
IfcRoof that carries no BBIM_Roof pset (so ``GizmoRoofEdition`` doesn't
poll for it). Walls and parametric roofs already render an idle-row
toggle next to the pen and are excluded from this poll.
When slab parametric-edit lands the slab branch will pen-row-handle
its own toggle; updating the exclusion predicate here is the only
migration step needed."""
bl_idname = "OBJECT_GGT_bim_host_toggle_openings"
bl_label = "Host Toggle Openings Gizmo"
bl_space_type = "VIEW_3D"
bl_region_type = "WINDOW"
bl_options = {"3D", "PERSISTENT"}
@classmethod
def poll(cls, context: bpy.types.Context) -> bool:
element = _resolve_active_host(context, n_selected=1)
if element is None:
return False
if not tool.Geometry.has_openings(element):
return False
# Skip when a per-feature parametric-edit gizmo already surfaces
# an idle-row toggle for this element — walls and parametric roofs
# both render their own toggle in the pen row.
if tool.Parametric.is_path_connectable_wall(element):
return False
if tool.Parametric.is_roof(element):
return False
return True
def setup(self, context: bpy.types.Context) -> None:
default_color, highlight_color = self.get_decoration_colors()
self.toggle_openings_icon = self.setup_icon_gizmo(
"VIEW3D_GT_add_opening", default_color, highlight_color, "bim.toggle_host_openings"
)
def position_gizmos(self, context: bpy.types.Context) -> None:
host_obj = context.active_object
if not host_obj:
return
self.toggle_openings_icon.matrix_basis = gizmo.billboarded_at(
host_toggle_anchor(host_obj), gizmo.get_billboard_rotation(context)
)
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,444 @@
# Bonsai - OpenBIM Blender Add-on
# Copyright (C) 2026
#
# This file is part of Bonsai.
#
# Bonsai is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Bonsai is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Bonsai. If not, see <http://www.gnu.org/licenses/>.
#
# This file was generated with the assistance of an AI coding tool.
"""Bend-preview lifecycle for MEP segment joins.
Holds the four lifecycle operators (Enable / Finish / Cancel /
EnableFromBend) and the ``GizmoBendPreview`` group that surfaces the
tunable dimensions and validate/cancel icons during preview. Draft state
lives at ``Scene.BIMPreviewProperties.bend`` per CLAUDE.md §2.9 (Scene
for cross-element previews).
The geometry math (``compute_bend_preview_polylines``,
``_bend_profile_cross_section``, ``_sweep_profile_along_polyline``)
stays in ``mep.py`` because the commit operator ``MEPAddBend`` reuses
it; this module imports the polyline helper for per-frame gizmo
positioning. The GPU lines themselves are drawn by
``decorator.BendPreviewDecorator``, kept in ``decorator.py`` with its
sibling decorators."""
from typing import ClassVar
import bpy
import ifcopenshell.util.element
import ifcopenshell.util.unit
from mathutils import Matrix, Vector
import bonsai.tool as tool
from bonsai.bim.module.drawing import gizmos as gizmo
from bonsai.bim.module.model import preview_base
from bonsai.bim.module.model.mep import (
_is_bend_fitting,
_n_mep_selected,
cached_compute_bend_preview_polylines,
segments_are_parallel,
validate_bend_preconditions,
)
class EnableBendPreview(bpy.types.Operator):
"""Enter bend-preview mode for two selected MEP segments. Populates
scene.BIMPreviewProperties.bend with segment IFC ids and default
start_length / end_length / radius; no IFC mutation until finish."""
bl_idname = "bim.enable_bend_preview"
bl_label = "Enter Bend Preview"
bl_description = "Begin tuning bend parameters before committing the bend"
bl_options = {"REGISTER", "UNDO"}
@classmethod
def poll(cls, context):
if not _n_mep_selected(2):
cls.poll_message_set("Select exactly 2 MEP segments to bend.")
return False
return True
def execute(self, context):
selected = tool.Blender.get_selected_objects()
active = context.active_object
if active is None or active not in selected:
self.report({"ERROR"}, "Active object must be one of the selected MEP segments.")
return {"CANCELLED"}
other = next((o for o in selected if o is not active), None)
if other is None:
self.report({"ERROR"}, "Two MEP segments must be selected.")
return {"CANCELLED"}
active_element = tool.Ifc.get_entity(active)
other_element = tool.Ifc.get_entity(other)
if active_element is None or other_element is None:
self.report({"ERROR"}, "Both selected objects must be IFC elements.")
return {"CANCELLED"}
if segments_are_parallel(active, other):
self.report({"ERROR"}, "Bend preview is for non-parallel segments only.")
return {"CANCELLED"}
# Pre-check the same preconditions MEPAddBend enforces so the user
# sees the rejection here rather than after tuning a doomed preview.
precondition_error = validate_bend_preconditions(active_element, other_element)
if precondition_error is not None:
self.report({"ERROR"}, precondition_error)
return {"CANCELLED"}
preview_base.sync_uncommitted_moves([active, other])
props = preview_base.get_preview_props(context, "bend")
# Auto-cancel any prior preview so re-clicking join on a different
# pair doesn't silently commit the previous tuning.
if props is not None and props.is_active:
bpy.ops.bim.cancel_bend_preview()
props.start_segment_id = active_element.id()
props.end_segment_id = other_element.id()
props.start_length = 0.1
props.end_length = 0.1
props.radius = 0.2
props.is_active = True
return {"FINISHED"}
class FinishBendPreview(bpy.types.Operator):
"""Commit the previewed bend with the tuned parameters and exit preview.
Preview state survives a failed commit so the user can re-tune without
re-selecting."""
bl_idname = "bim.finish_bend_preview"
bl_label = "Apply Bend"
bl_description = "Commit the bend with the previewed parameters"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
return preview_base.commit_preview(
self,
context,
"bend",
"mep_add_bend",
("start_segment_id", "end_segment_id", "start_length", "end_length", "radius", "editing_bend_id"),
)
class CancelBendPreview(bpy.types.Operator):
"""Exit bend preview without committing."""
bl_idname = "bim.cancel_bend_preview"
bl_label = "Cancel Bend"
bl_description = "Discard the previewed bend"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
if context.screen is None:
return {"CANCELLED"}
props = preview_base.get_preview_props(context, "bend")
if props is None or not props.is_active:
return {"CANCELLED"}
preview_base.clear_preview_state(props)
return {"FINISHED"}
class EnableBendPreviewFromBend(bpy.types.Operator):
"""Re-open the bend preview on an existing bend fitting.
Resolves the two connected segments via the bend's ports +
``IfcRelConnectsPorts``, reads parametric values back from the bend's
``BBIM_Fitting`` pset, and flags the preview so committing replaces
the existing bend in place."""
bl_idname = "bim.enable_bend_preview_from_bend"
bl_label = "Edit Bend"
bl_description = "Re-open the bend preview to retune an existing bend"
bl_options = {"REGISTER", "UNDO"}
@classmethod
def poll(cls, context):
active = context.active_object
if active is None:
cls.poll_message_set("No active object.")
return False
element = tool.Ifc.get_entity(active)
if element is None or not _is_bend_fitting(element):
cls.poll_message_set("Active object must be a bend fitting.")
return False
return True
def execute(self, context):
active = context.active_object
bend_element = tool.Ifc.get_entity(active)
if bend_element is None or not _is_bend_fitting(bend_element):
self.report({"ERROR"}, "Active object is not a bend fitting.")
return {"CANCELLED"}
connected_segments: list = []
for port in tool.System.get_ports(bend_element):
connected_port = tool.System.get_connected_port(port)
if connected_port is None:
continue
related = tool.System.get_port_relating_element(connected_port)
if related is not None and related.is_a("IfcFlowSegment") and related not in connected_segments:
connected_segments.append(related)
if len(connected_segments) != 2:
self.report(
{"ERROR"},
f"Bend has {len(connected_segments)} connected segments; need exactly 2 to re-edit.",
)
return {"CANCELLED"}
# Read parametric values from the bend type's BBIM_Fitting pset. The
# type carries the canonical parameters; querying the occurrence
# would force a get_type round-trip and miss user-edited types.
bend_type = ifcopenshell.util.element.get_type(bend_element)
if bend_type is None:
self.report({"ERROR"}, "Bend fitting has no type to read parameters from.")
return {"CANCELLED"}
bend_type_obj = tool.Ifc.get_object(bend_type)
if bend_type_obj is None:
self.report({"ERROR"}, "Bend type has no Blender object — cannot read pset.")
return {"CANCELLED"}
bbim = tool.Model.get_modeling_bbim_pset_data(bend_type_obj, "BBIM_Fitting")
if bbim is None:
self.report({"ERROR"}, "Bend fitting has no BBIM_Fitting pset — not a parametric bend.")
return {"CANCELLED"}
data = bbim.get("data_dict", {})
props = preview_base.get_preview_props(context, "bend")
if props is not None and props.is_active:
bpy.ops.bim.cancel_bend_preview()
# Segment order is load-bearing: the bend's lateral sign and z-axis
# flip are derived from which segment is "start" vs "end". Re-edit
# must reuse the same pairing as the original create so the recreate
# lands at the same orientation.
start_segment, end_segment = connected_segments
props.start_segment_id = start_segment.id()
props.end_segment_id = end_segment.id()
# Pset values are in IFC native units; scene units come from si_conversion.
si_conversion = ifcopenshell.util.unit.calculate_unit_scale(tool.Ifc.get())
props.start_length = float(data.get("start_length", 0.1)) * si_conversion
props.end_length = float(data.get("end_length", 0.1)) * si_conversion
props.radius = float(data.get("radius", 0.2)) * si_conversion
props.editing_bend_id = bend_element.id()
props.is_active = True
return {"FINISHED"}
def _bend_preview_segments(context):
"""Resolve the two segment objects from the scene-level preview props.
Re-resolves by IFC id each frame so undo / file reload during preview
never dangles a stale bpy reference."""
props = context.scene.BIMPreviewProperties.bend
ifc_file = tool.Ifc.get()
if ifc_file is None or not props.is_active:
return None, None
try:
start_element = ifc_file.by_id(props.start_segment_id)
end_element = ifc_file.by_id(props.end_segment_id)
except Exception:
return None, None
start_obj = tool.Ifc.get_object(start_element) if start_element else None
end_obj = tool.Ifc.get_object(end_element) if end_element else None
return start_obj, end_obj
def _gizmo_x_matrix(location: Vector, x_direction: Vector) -> Matrix:
"""Build a 4x4 matrix placing a gizmo at ``location`` with its local +X
axis aligned to ``x_direction`` in world space. ``BIM_GT_gizmo_dimension``
draws + drags along local +X by convention."""
x = x_direction.normalized()
seed = Vector((0, 0, 1)) if abs(x.z) < 0.9 else Vector((1, 0, 0))
y = (seed - x * seed.dot(x)).normalized()
z = x.cross(y)
mat = Matrix.Identity(4)
mat[0][:3] = (x.x, y.x, z.x)
mat[1][:3] = (x.y, y.y, z.y)
mat[2][:3] = (x.z, y.z, z.z)
mat.translation = location
return mat
class GizmoBendPreview(bpy.types.GizmoGroup):
"""Interactive gizmo group for the bend preview flow.
Three dimension widgets drag start_length / end_length / radius; two
icon gizmos commit or cancel. When the geometry is degenerate the
dimensions and validate hide but cancel stays visible so the user
always has an exit."""
bl_idname = "OBJECT_GGT_bim_bend_preview"
bl_label = "Bend Preview Gizmos"
bl_space_type = "VIEW_3D"
bl_region_type = "WINDOW"
bl_options = {"3D", "PERSISTENT"}
ICON_SCALE: ClassVar[float] = 0.375
ICON_SPACING_X: ClassVar[float] = 0.4
ICON_Z_OFFSET: ClassVar[float] = 1.5
@classmethod
def poll(cls, context):
preview = getattr(context.scene, "BIMPreviewProperties", None)
props = preview.bend if preview is not None else None
if props is None or not props.is_active:
return False
if not tool.Blender.are_viewport_gizmos_enabled():
return False
ifc_file = tool.Ifc.get()
if ifc_file is None:
return False
try:
ifc_file.by_id(props.start_segment_id)
ifc_file.by_id(props.end_segment_id)
except (RuntimeError, KeyError):
return False
return True
def setup(self, context):
prefs = tool.Blender.get_addon_preferences()
default_color = tuple(prefs.decorations_colour[:3])
highlight_color = tuple(prefs.decorator_color_selected[:3])
_props = preview_base.make_props_callback("bend")
def setup_dimension(attr: str, prop_name: str, invert_delta: bool = False) -> bpy.types.Gizmo:
gz = self.gizmos.new("BIM_GT_gizmo_dimension")
gz.move_get_cb = preview_base.make_dim_getter(_props, attr)
gz.move_set_cb = preview_base.make_dim_setter(_props, attr)
gz.axis = Vector((1, 0, 0))
gz.invert_delta = invert_delta
gz.delta_scale = 1.0
gz.prop_name = prop_name
gz.gizmo_group = self
gz.color = default_color
gz.color_highlight = highlight_color
gz.alpha = 1.0
gz.use_draw_modal = True
gz.use_draw_scale = False
gz.text_offset_sign = 1
gz.text_alignment = gizmo.TextAlignment.CENTER
gz.show_start_arrow = False
gz.show_end_arrow = True
gz.show_extension_lines = False
gz.text_formatter = None
return gz
self.start_dim = setup_dimension("start_length", "Start Length")
self.end_dim = setup_dimension("end_length", "End Length")
self.radius_dim = setup_dimension("radius", "Radius")
from bonsai.bim.module.drawing.gizmos import BaseParametricGizmoGroup
self.validate_icon = self.gizmos.new("VIEW3D_GT_validate")
self.validate_icon.use_draw_scale = False
self.validate_icon.color = BaseParametricGizmoGroup.COLOR_GREEN
self.validate_icon.color_highlight = highlight_color
self.validate_icon.target_set_operator("bim.finish_bend_preview")
self.cancel_icon = self.gizmos.new("VIEW3D_GT_cancel")
self.cancel_icon.use_draw_scale = False
self.cancel_icon.color = BaseParametricGizmoGroup.COLOR_RED
self.cancel_icon.color_highlight = highlight_color
self.cancel_icon.target_set_operator("bim.cancel_bend_preview")
def refresh(self, context):
self._position_gizmos(context)
def draw_prepare(self, context):
self._position_gizmos(context)
def _position_gizmos(self, context):
"""Place gizmos at the bend intersection using the current scene
props. Cancel stays visible on degenerate geometry so the user
always has an exit; the other widgets hide when there's no defined
tangent / arc to anchor them on."""
start_obj, end_obj = _bend_preview_segments(context)
if start_obj is None or end_obj is None:
for gz in (self.start_dim, self.end_dim, self.radius_dim, self.validate_icon, self.cancel_icon):
gz.hide = True
return
props = context.scene.BIMPreviewProperties.bend
preview = cached_compute_bend_preview_polylines(
start_obj, end_obj, props.start_length, props.end_length, props.radius
)
if not preview["valid"]:
for gz in (self.start_dim, self.end_dim, self.radius_dim, self.validate_icon):
gz.hide = True
self.cancel_icon.hide = False
axes = preview.get("invalid_axes") or []
if axes:
intersection_point = axes[0][1]
billboard_rot = gizmo.get_billboard_rotation(context)
anchor = intersection_point + Vector((0, 0, self.ICON_Z_OFFSET))
self.cancel_icon.matrix_basis = gizmo.billboarded_at(anchor, billboard_rot, scale=self.ICON_SCALE)
return
for gz in (self.start_dim, self.end_dim, self.radius_dim, self.validate_icon, self.cancel_icon):
gz.hide = False
leg_a_far, leg_a_end = preview["leg_a"]
leg_b_far, leg_b_end = preview["leg_b"]
toward_bend_a = (
(leg_a_end - leg_a_far).normalized() if (leg_a_end - leg_a_far).length > 1e-6 else Vector((0, 0, 1))
)
toward_bend_b = (
(leg_b_end - leg_b_far).normalized() if (leg_b_end - leg_b_far).length > 1e-6 else Vector((0, 0, 1))
)
leg_a_tangent = leg_a_end + toward_bend_a * props.start_length
leg_b_tangent = leg_b_end + toward_bend_b * props.end_length
# axis is set in world space every frame so the drag projection
# matches the visual regardless of either segment's matrix_world.
self.start_dim.matrix_basis = _gizmo_x_matrix(leg_a_tangent, -toward_bend_a)
self.start_dim.axis = -toward_bend_a
self.start_dim.set_dimension_length(props.start_length)
self.end_dim.matrix_basis = _gizmo_x_matrix(leg_b_tangent, -toward_bend_b)
self.end_dim.axis = -toward_bend_b
self.end_dim.set_dimension_length(props.end_length)
arc = preview["arc"]
if len(arc) >= 3:
mid = len(arc) // 2
chord_mid = (arc[0] + arc[-1]) * 0.5
toward_mid = arc[mid] - chord_mid
if toward_mid.length > 1e-6:
toward_mid = toward_mid.normalized()
half_chord = (arc[-1] - arc[0]).length * 0.5
center_dist = max(0.0, props.radius * props.radius - half_chord * half_chord) ** 0.5
arc_center = chord_mid - toward_mid * center_dist
radial_out = arc[mid] - arc_center
if radial_out.length > 1e-6:
radial_out.normalize()
inward = -radial_out
self.radius_dim.matrix_basis = _gizmo_x_matrix(arc[mid], inward)
self.radius_dim.axis = inward
self.radius_dim.set_dimension_length(props.radius)
else:
self.radius_dim.hide = True
else:
self.radius_dim.hide = True
else:
self.radius_dim.hide = True
billboard_rot = gizmo.get_billboard_rotation(context)
anchor_base = arc[len(arc) // 2] if arc else (leg_a_end + leg_b_end) * 0.5
anchor = anchor_base + Vector((0, 0, self.ICON_Z_OFFSET))
offset_x = billboard_rot @ Vector((self.ICON_SPACING_X, 0.0, 0.0))
self.validate_icon.matrix_basis = gizmo.billboarded_at(anchor, billboard_rot, scale=self.ICON_SCALE)
self.cancel_icon.matrix_basis = gizmo.billboarded_at(anchor + offset_x, billboard_rot, scale=self.ICON_SCALE)
+306 -25
View File
@@ -15,6 +15,8 @@
#
# You should have received a copy of the GNU General Public License
# along with Bonsai. If not, see <http://www.gnu.org/licenses/>.
#
# This file was modified with the assistance of an AI coding tool.
from collections.abc import Sequence
from math import radians
@@ -41,8 +43,202 @@ from mathutils import Matrix, Vector
import bonsai.core.geometry
import bonsai.tool as tool
from bonsai.bim import decorator_cache
from bonsai.bim.module.drawing.decoration import DecoratorData
# Multi-entry cache for the opening preview's dissolved-edges fallback.
# Single-entry wouldn't fit: the draw handler iterates every active opening
# per frame, each with its own mesh. Bumped wholesale on the shared
# decorator-cache token (depsgraph / undo / redo / load), one slot per
# (mesh.session_uid, angle_limit). Outlier vs. the per-object caches below —
# consulted only on world-draw-data miss, so the global wipe rarely fires in
# steady state and the simpler invalidation is enough.
_dissolved_edges_cache: dict[
tuple[int, float],
tuple[list[Vector], list[tuple[int, int]]],
] = {}
_dissolved_edges_cache_token: int = -1
def _get_cached_dissolved_edges(
mesh: bpy.types.Mesh,
angle_limit: float = radians(1.0),
) -> tuple[list[Vector], list[tuple[int, int]]]:
global _dissolved_edges_cache_token
token = decorator_cache.get_decorator_cache_token()
if token != _dissolved_edges_cache_token:
_dissolved_edges_cache.clear()
_dissolved_edges_cache_token = token
key = (mesh.session_uid, angle_limit)
cached = _dissolved_edges_cache.get(key)
if cached is not None:
return cached
result = tool.Geometry.get_dissolved_edges(mesh, angle_limit=angle_limit)
_dissolved_edges_cache[key] = result
return result
# Per-object epoch: bumped only when this specific object's transform or geometry
# updates land in the depsgraph delta. Invalidation work scales with the number
# of changed objects, not total scene size — moving one object leaves every
# other entry valid. Bumped by the depsgraph handler below; cleared on
# undo/redo/load alongside the cache dicts.
_object_epochs: dict[int, int] = {}
@bpy.app.handlers.persistent
def _bump_object_epochs_for_decoration(*args) -> None:
# depsgraph_update_post is called as (scene, depsgraph) in 4.x but the
# *args signature follows decorator_cache's defensive idiom.
depsgraph = args[1] if len(args) >= 2 else None
if depsgraph is None or not hasattr(depsgraph, "updates"):
return
for u in depsgraph.updates:
if not isinstance(u.id, bpy.types.Object):
continue
if not (u.is_updated_geometry or u.is_updated_transform):
continue
# u.id is the evaluated COW copy; the cache keys are written from the
# original Object (read by the draw handler), and session_uid can
# differ across the COW boundary. Resolve to the original before keying.
original = getattr(u.id, "original", u.id)
if original is None:
continue
uid = original.session_uid
_object_epochs[uid] = _object_epochs.get(uid, 0) + 1
@bpy.app.handlers.persistent
def _clear_decoration_caches_globally(*args) -> None:
# Undo/redo/load: depsgraph deltas can't be trusted to describe the
# transition, so wipe every per-object cache state.
_object_epochs.clear()
_world_draw_data_cache.clear()
_batch_cache.clear()
def _decoration_invalidation_hooks() -> tuple:
return (
bpy.app.handlers.undo_post,
bpy.app.handlers.redo_post,
bpy.app.handlers.load_post,
)
def install_decoration_cache_handlers() -> None:
if _bump_object_epochs_for_decoration not in bpy.app.handlers.depsgraph_update_post:
bpy.app.handlers.depsgraph_update_post.append(_bump_object_epochs_for_decoration)
for hook in _decoration_invalidation_hooks():
if _clear_decoration_caches_globally not in hook:
hook.append(_clear_decoration_caches_globally)
def uninstall_decoration_cache_handlers() -> None:
try:
bpy.app.handlers.depsgraph_update_post.remove(_bump_object_epochs_for_decoration)
except ValueError:
pass
for hook in _decoration_invalidation_hooks():
try:
hook.remove(_clear_decoration_caches_globally)
except ValueError:
pass
# Per-object world-space draw payload: line_verts (dissolved or ios_edges-filtered),
# verts (full mesh, indexed by loop_triangles), edges_indices, tris. Entries are
# (epoch, payload) tuples; lookup compares epoch to _object_epochs[uid], so a
# stale entry for an object that didn't change since the last build still hits.
_world_draw_data_cache: dict[
int,
tuple[
int,
tuple[
list[tuple[float, float, float]],
list[tuple[float, float, float]],
list[tuple[int, int]],
list[tuple[int, ...]],
],
],
] = {}
def _get_cached_world_draw_data(
obj: bpy.types.Object,
) -> tuple[
list[tuple[float, float, float]],
list[tuple[float, float, float]],
list[tuple[int, int]],
list[tuple[int, ...]],
]:
uid = obj.session_uid
epoch = _object_epochs.get(uid, 0)
entry = _world_draw_data_cache.get(uid)
if entry is not None and entry[0] == epoch:
return entry[1]
mw = obj.matrix_world
verts = [tuple(mw @ v.co) for v in obj.data.vertices]
obj.data.calc_loop_triangles()
tris = [tuple(t.vertices) for t in obj.data.loop_triangles]
ios_edges_attribute = obj.data.attributes.get("ios_edges")
if ios_edges_attribute:
# Loader-curated edges: read the attribute aligned with bm.edges order.
bm = bmesh.new()
bm.from_mesh(obj.data)
edges_indices = [
tuple(v.index for v in e.verts) for i, e in enumerate(bm.edges) if ios_edges_attribute.data[i].value
]
bm.free()
line_verts = verts
else:
dissolved, edges_indices = _get_cached_dissolved_edges(obj.data)
line_verts = [tuple(mw @ v) for v in dissolved]
result = (line_verts, verts, edges_indices, tris)
_world_draw_data_cache[uid] = (epoch, result)
return result
# GPUBatch cache: skip per-frame batch_for_shader. Entries are (epoch, batch);
# lookup compares epoch to _object_epochs[uid] so other objects' batches stay
# alive when one object's depsgraph delta bumps only its own epoch. The cached
# batches reference GPU-side buffers tied to Blender's built-in shaders, which
# are themselves cached by name (gpu.shader.from_builtin returns the same
# handle each call), so they stay drawable across frames.
_batch_cache: dict[tuple[int, str], tuple[int, "gpu.types.GPUBatch"]] = {}
# CAD hidden-line convention for the occluded back-pass: world-space dashes so
# density stays coherent across zoom. Dash + gap = period; dash_width controls
# the "on" portion.
_DASH_PERIOD_METERS: float = 0.20
_DASH_WIDTH_METERS: float = 0.10
# Solid front pass is rendered wider than the dashed back pass so its halo
# overpowers the dashed center on visible edges even when the WIRE-display
# overlay biases the depth buffer at outline pixels.
_DASH_LINE_WIDTH: float = 1.5
_SOLID_LINE_WIDTH: float = 2.5
# Per-iteration default line width used by every non-occlusion draw call in
# this decorator's ``__call__``. Restored after each occlusion pair so the
# next draw isn't silently inheriting the wider solid-pass override.
_DEFAULT_LINE_WIDTH: float = 2.0
def _get_cached_batch_or_none(cache_key: tuple[int, str]) -> "gpu.types.GPUBatch | None":
uid = cache_key[0]
epoch = _object_epochs.get(uid, 0)
entry = _batch_cache.get(cache_key)
if entry is not None and entry[0] == epoch:
return entry[1]
return None
def _store_batch_in_cache(cache_key: tuple[int, str], batch: "gpu.types.GPUBatch") -> None:
uid = cache_key[0]
epoch = _object_epochs.get(uid, 0)
_batch_cache[cache_key] = (epoch, batch)
class FilledOpeningGenerator:
def generate(
@@ -50,9 +246,15 @@ class FilledOpeningGenerator:
filling_obj: bpy.types.Object,
voided_obj: bpy.types.Object,
target: Optional[Vector] = None,
preserve_placement: bool = False,
) -> Union[None, str]:
"""
:param target: Target opening position. If ommited, cursor position is used.
:param preserve_placement: If True, keep ``filling_obj.matrix_world`` as-is
and skip the snap-to-wall-axis / rl1-rl2 Z-default logic. The opening
is still created at the filling's current world position. Useful
when the caller (e.g. the SHIFT-add-opening gizmo flow) has
already positioned the filling intentionally.
:return: None if there was no errors, otherwise returns a string with error message.
"""
props = tool.Model.get_model_props()
@@ -74,7 +276,7 @@ class FilledOpeningGenerator:
should_set_z_level = False
# Sometimes, the voided_obj may be an aggregate, which won't have any representation.
if voided_obj.data:
if not preserve_placement and voided_obj.data:
raycast = voided_obj.closest_point_on_mesh(voided_obj.matrix_world.inverted() @ target, distance=0.01)
if not raycast[0]:
target = filling_obj.matrix_world.translation.copy()
@@ -558,6 +760,29 @@ class AddBoolean(Operator, tool.Ifc.Operator):
tool.Root.reload_item_decorator()
class ToggleHostOpenings(Operator, tool.Ifc.Operator):
bl_idname = "bim.toggle_host_openings"
bl_label = "Toggle Openings"
bl_description = "Show or hide opening fills (doors and windows) in the viewport\n\nHotkey: Alt+O"
bl_options = {"REGISTER", "UNDO"}
@classmethod
def poll(cls, context):
if not tool.Model.has_selected_ifc_objects():
cls.poll_message_set("No IFC objects selected.")
return False
return True
def _execute(self, context: bpy.types.Context) -> set[str]:
# Opening visibility is independent of host geometry — don't commit any
# active parametric edit; the user can keep editing the host.
if tool.Model.get_model_props().openings:
bpy.ops.bim.edit_openings(apply_all=True)
else:
bpy.ops.bim.show_openings()
return {"FINISHED"}
class ShowOpenings(Operator, tool.Ifc.Operator):
bl_idname = "bim.show_openings"
bl_label = "Show Openings"
@@ -941,7 +1166,6 @@ class SelectBoolean(Operator):
return {"FINISHED"}
# TODO: merge with ProfileDecorator?
class DecorationsHandler:
installed = None
@@ -951,6 +1175,7 @@ class DecorationsHandler:
cls.uninstall()
handler = cls()
cls.installed = SpaceView3D.draw_handler_add(handler, (context,), "WINDOW", "POST_VIEW")
install_decoration_cache_handlers()
@classmethod
def uninstall(cls):
@@ -959,15 +1184,79 @@ class DecorationsHandler:
except ValueError:
pass
cls.installed = None
uninstall_decoration_cache_handlers()
def draw_batch(self, shader_type, content_pos, color, indices=None):
def _get_or_build_batch(self, shader, shader_type, content_pos, indices=None, cache_key=None):
if cache_key is not None:
cached = _get_cached_batch_or_none(cache_key)
if cached is not None:
return cached
if not tool.Blender.validate_shader_batch_data(content_pos, indices):
return
shader = self.line_shader if shader_type == "LINES" else self.shader
return None
batch = batch_for_shader(shader, shader_type, {"pos": content_pos}, indices=indices)
if cache_key is not None:
_store_batch_in_cache(cache_key, batch)
return batch
def draw_batch(self, shader_type, content_pos, color, indices=None, cache_key=None):
shader = self.line_shader if shader_type == "LINES" else self.shader
batch = self._get_or_build_batch(shader, shader_type, content_pos, indices, cache_key=cache_key)
if batch is None:
return
shader.uniform_float("color", color)
batch.draw(shader)
def _draw_lines_with_occlusion(self, verts, color, edges_indices, cache_key=None):
# Two-pass CAD hidden-line convention. Both passes use POLYLINE_UNIFORM_COLOR.
#
# The solid front pass is rendered WIDER than the dashed back pass so it
# produces a halo around the line center, beyond the depth-bias zone that
# Blender's overlay engine writes when an opening is set to WIRE display.
# Without the width difference, the wire bias makes the center-pixel
# ``LESS_EQUAL`` comparison fail (line ends up slightly behind the biased
# wire depth) so the solid pass would lose to the dashed back pass even
# on visible edges. The halo gives the solid pass enough screen-space to
# overpower the dashed pattern visually.
#
# Dashed renders first at the standard width so the solid overlay's wider
# halo cleanly hides it on visible edges; on occluded edges the solid
# ``LESS_EQUAL`` pass fails against the wall depth and the dashed remains.
front_batch = self._get_or_build_batch(self.line_shader, "LINES", verts, edges_indices, cache_key=cache_key)
if front_batch is None:
return
dashed_cache_key = (cache_key[0], cache_key[1] + "_dashed") if cache_key is not None else None
dash_batch = None
if dashed_cache_key is not None:
dash_batch = _get_cached_batch_or_none(dashed_cache_key)
if dash_batch is None:
dash_verts, dash_edges = tool.Blender.build_dashed_line_segments(
verts, edges_indices, _DASH_PERIOD_METERS, _DASH_WIDTH_METERS
)
dash_batch = self._get_or_build_batch(self.line_shader, "LINES", dash_verts, dash_edges)
if dash_batch is not None and dashed_cache_key is not None:
_store_batch_in_cache(dashed_cache_key, dash_batch)
original_depth_test = gpu.state.depth_test_get()
front_color = list(color)
front_color[3] = 1.0
self.line_shader.uniform_float("color", front_color)
if dash_batch is not None:
self.line_shader.uniform_float("lineWidth", _DASH_LINE_WIDTH)
gpu.state.depth_test_set("ALWAYS")
dash_batch.draw(self.line_shader)
self.line_shader.uniform_float("lineWidth", _SOLID_LINE_WIDTH)
gpu.state.depth_test_set("LESS_EQUAL")
front_batch.draw(self.line_shader)
# Restore the per-iteration default set at the top of __call__ so
# subsequent draws (the HalfSpaceSolid arrow, future call-sites) are
# not silently affected by the front-pass width override.
self.line_shader.uniform_float("lineWidth", _DEFAULT_LINE_WIDTH)
gpu.state.depth_test_set(original_depth_test)
def __call__(self, context):
props = tool.Model.get_model_props()
if not props.openings:
@@ -1001,7 +1290,7 @@ class DecorationsHandler:
self.line_shader.bind() # required to be able to change uniforms of the shader
# POLYLINE_UNIFORM_COLOR specific uniforms
self.line_shader.uniform_float("viewportSize", (context.region.width, context.region.height))
self.line_shader.uniform_float("lineWidth", 2.0)
self.line_shader.uniform_float("lineWidth", _DEFAULT_LINE_WIDTH)
# general shader
self.shader = gpu.shader.from_builtin("UNIFORM_COLOR")
@@ -1039,23 +1328,18 @@ class DecorationsHandler:
self.draw_batch("LINES", verts, selected_elements_color, selected_edges)
self.draw_batch("POINTS", unselected_vertices, unselected_elements_color)
self.draw_batch("POINTS", selected_vertices, selected_elements_color)
tool.Blender.draw_bmesh_face_tris(bm, verts, transparent_color(special_elements_color), self.draw_batch)
else:
bm = bmesh.new()
bm.from_mesh(obj.data)
verts = [tuple(obj.matrix_world @ v.co) for v in bm.verts]
if ios_edges_attribute := obj.data.attributes.get("ios_edges"):
edges = [e for i, e in enumerate(bm.edges) if ios_edges_attribute.data[i].value]
else:
edges = bm.edges
edges_indices = [tuple([v.index for v in e.verts]) for e in edges]
line_verts, verts, edges_indices, tris = _get_cached_world_draw_data(obj)
color = selected_elements_color if obj in context.selected_objects else special_elements_color
self.draw_batch("LINES", verts, color, edges_indices)
obj.data.calc_loop_triangles()
tris = [tuple(t.vertices) for t in obj.data.loop_triangles]
self.draw_batch("TRIS", verts, transparent_color(special_elements_color), tris)
self._draw_lines_with_occlusion(line_verts, color, edges_indices, cache_key=(obj.session_uid, "lines"))
self.draw_batch(
"TRIS",
verts,
transparent_color(special_elements_color),
tris,
cache_key=(obj.session_uid, "tris"),
)
if "HalfSpaceSolid" in obj.name:
# Arrow shape
@@ -1069,7 +1353,4 @@ class DecorationsHandler:
]
edges = [(0, 1), (1, 2), (1, 3), (1, 4), (1, 5)]
color = selected_elements_color if obj in context.selected_objects else special_elements_color
self.draw_batch("LINES", verts, color, edges)
if obj.mode != "EDIT":
bm.free()
self._draw_lines_with_occlusion(verts, color, edges, cache_key=(obj.session_uid, "arrow"))
@@ -75,6 +75,7 @@ class PolylineOperator:
self.is_typing = False
self.snap_angle = None
self.snapping_points = []
self.unit_scale = 1.0
self.instructions = {
"Cycle Input": {"icons": True, "keys": ["EVENT_TAB"]},
"Distance Input": {"icons": True, "keys": ["EVENT_D"]},
@@ -0,0 +1,274 @@
# Bonsai - OpenBIM Blender Add-on
# Copyright (C) 2026
#
# This file is part of Bonsai.
#
# Bonsai is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Bonsai is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Bonsai. If not, see <http://www.gnu.org/licenses/>.
#
# This file was generated with the assistance of an AI coding tool.
"""Shared helpers for Bonsai's parametric preview flows.
Multiple Bonsai features follow the same Scene-level preview pattern:
Enable<X>Preview validates a selection, populates draft state on
``Scene.BIMPreviewProperties.<x>``, flips ``is_active``.
Gizmo<X>Preview polls on ``is_active``, surfaces tunable widgets +
validate/cancel icons.
<X>PreviewDecorator GPU lines drawn while ``is_active`` is True.
Finish<X>Preview direct ``bpy.ops.bim.<verb>(...)`` call with kwargs
read off the draft state, then clears it.
Cancel<X>Preview pure state reset.
The MEP bend and wall fillet flows are the two current callers. They write
their Finish / Cancel operators directly, matching the convention used
throughout the rest of ``bim/module/model/`` for operator-to-operator
dispatch (explicit ``bpy.ops.bim.X(kwarg=value)`` at the call site, no
string indirection). This module hosts the cross-cutting accessors only;
no base class layer.
The GPU draw-handler lifecycle for ``<X>PreviewDecorator`` lives on the
feature-neutral ``tool.Blender.ViewportDecorator`` base, which every
viewport decorator (preview or otherwise) inherits from."""
from __future__ import annotations
from collections.abc import Callable
from typing import Any
import bpy
import bonsai.tool as tool
# --- Props accessors ---------------------------------------------------------
def get_preview_props(context: bpy.types.Context, attr: str):
"""Resolve a child preview PropertyGroup under ``Scene.BIMPreviewProperties``.
Returns ``None`` if the umbrella isn't attached yet — true briefly
during addon register and during plug-out, so polls / draw callbacks
must defend against ``None`` rather than assuming the prop is always
available. Also tolerates contexts without a ``scene`` attribute
(test mocks built from ``SimpleNamespace``)."""
scene = getattr(context, "scene", None)
if scene is None:
return None
preview = getattr(scene, "BIMPreviewProperties", None)
return getattr(preview, attr, None) if preview is not None else None
def is_preview_active(context: bpy.types.Context, attr: str) -> bool:
"""``True`` while a specific preview is open. Used by sibling gizmo
polls to hide themselves so the preview is the only interactive
surface in the viewport (the bend / fillet preview groups take over
the same selection's icon stack)."""
props = get_preview_props(context, attr)
return bool(props is not None and props.is_active)
def any_preview_active(context: bpy.types.Context) -> bool:
"""``True`` if any registered preview is currently open. Sister gizmo
polls call this to hide themselves uniformly during ANY preview, so a
new preview registered in ``PREVIEW_CANCEL_OPS`` automatically gates
every parametric gizmo without each one growing a specific check."""
for attr, _op_name in PREVIEW_CANCEL_OPS:
if is_preview_active(context, attr):
return True
return False
# --- Lazy closure factories --------------------------------------------------
#
# Used by preview gizmo groups when wiring ``BIM_GT_gizmo_dimension``'s
# ``move_get_cb`` / ``move_set_cb`` callbacks. The closures re-resolve
# ``bpy.context.scene`` per CALL rather than capturing it at setup() time
# — the captured Scene's RNA struct can be freed on file open / undo, and
# referencing a freed struct crashes Blender. Lazy lookup survives the
# whole undo / reload lifecycle.
def make_props_callback(attr: str) -> Callable[[], Any]:
"""Return a zero-arg callable that lazily fetches the preview props.
Equivalent to ``getattr(bpy.context.scene.BIMPreviewProperties, attr)``
with full defensiveness against missing scene / missing umbrella."""
def _props():
scene = bpy.context.scene
preview = getattr(scene, "BIMPreviewProperties", None) if scene else None
return getattr(preview, attr, None) if preview is not None else None
return _props
def make_dim_getter(props_callback: Callable[[], Any], field: str) -> Callable[[], float]:
"""Factory for ``BIM_GT_gizmo_dimension.move_get_cb`` reading a single
FloatProperty off the live preview state. Returns ``0.0`` defensively
when the props are temporarily unavailable so the widget doesn't crash
Blender during plug-out / reload."""
def _get() -> float:
props = props_callback()
return getattr(props, field) if props is not None else 0.0
return _get
def make_dim_setter(
props_callback: Callable[[], Any],
field: str,
min_value: float = 0.001,
) -> Callable[[float], None]:
"""Factory for ``BIM_GT_gizmo_dimension.move_set_cb`` writing a single
FloatProperty + tagging viewport areas for redraw so the GPU preview
decorator tracks the value live during drag. Clamps at ``min_value``
to match the FloatProperty's declared lower bound."""
def _set(value: float) -> None:
props = props_callback()
if props is None:
return
setattr(props, field, max(min_value, float(value)))
tool.Blender.update_all_viewports()
return _set
# --- Shared Enable lifecycle helpers -----------------------------------------
def sync_uncommitted_moves(objects: list) -> None:
"""Push any Blender-side translation / rotation of ``objects`` back to
their IFC ``ObjectPlacement`` before a preview decorator starts reading
``obj.matrix_world`` per frame.
Without this sync, a user who grabbed-moved an object but didn't commit
the move sees the live preview at the dragged position while the final
commit lands at the stale IFC position a confusing "where did my
preview go?" experience. Both bend and fillet enable paths call this
on the relevant pair just before activating the preview."""
for obj in objects:
tool.Geometry.commit_placement_if_moved(obj, apply_scale=False)
def clear_preview_state(props: bpy.types.PropertyGroup) -> None:
"""Reset a preview PropertyGroup to its idle state on commit / cancel.
Sets ``is_active`` to False and zeros every ``IntProperty`` whose name
ends in ``_id`` (the entity-reference convention every preview follows).
Other fields are left at their last value defaults are re-applied on
the next enable, so leaving them alone avoids a redundant write."""
props.is_active = False
for name, rna in props.bl_rna.properties.items():
if name.endswith("_id") and rna.type == "INT":
setattr(props, name, 0)
# --- Standard Finish flow ----------------------------------------------------
def commit_preview(
operator: bpy.types.Operator,
context: bpy.types.Context,
attr: str,
target_op_name: str,
kwarg_names: tuple[str, ...],
) -> set[str]:
"""Standard Finish-Preview dispatch: validate context + active preview,
read kwargs off the draft, call ``bpy.ops.bim.<target_op_name>(**kwargs)``,
and clear the preview on success.
The dispatched operator's own ``self.report({"ERROR"})`` paths are promoted
by ``bpy.ops`` to ``RuntimeError`` catching it here surfaces the message
to the user via ``operator.report`` rather than leaving Blender's operator
state half-broken (which silently disables downstream gizmo polls).
Returns the dispatched operator's result set verbatim so callers can
pass it straight back from their own ``execute``."""
if context.screen is None:
return {"CANCELLED"}
props = get_preview_props(context, attr)
if props is None or not props.is_active:
return {"CANCELLED"}
if tool.Ifc.get() is None:
operator.report({"ERROR"}, "No IFC file loaded.")
return {"CANCELLED"}
kwargs = {name: getattr(props, name) for name in kwarg_names}
try:
result = getattr(bpy.ops.bim, target_op_name)(**kwargs)
except RuntimeError as exc:
operator.report({"ERROR"}, str(exc))
return {"CANCELLED"}
if "FINISHED" in result:
clear_preview_state(props)
return result
# --- Esc dispatch ------------------------------------------------------------
PREVIEW_CANCEL_OPS: tuple[tuple[str, str], ...] = (
("bend", "cancel_bend_preview"),
("wall_fillet", "cancel_wall_fillet_preview"),
)
"""Registry of ``(child PointerProperty on Scene.BIMPreviewProperties, bim
operator name)`` consulted by the Esc handler. Adding a new preview means
appending one tuple; the forward-compat test pins that every preview
PropertyGroup with ``is_active`` has an entry here."""
def try_cancel_active_preview(context: bpy.types.Context) -> bool:
"""Cancel every registered preview that is currently active.
Returns ``True`` iff at least one preview was cancelled. Multiple
previews can be simultaneously active (e.g. a stale bend preview opened
just before the user starts a wall fillet) one Esc must clear them
all rather than forcing the user to tap Esc once per preview.
Tags 3D viewports for redraw on success the Esc keymap entry runs
outside a viewport mouse event so the gizmo poll wouldn't re-evaluate
until the next interaction without an explicit redraw."""
cancelled = False
for attr, op_name in PREVIEW_CANCEL_OPS:
if is_preview_active(context, attr):
getattr(bpy.ops.bim, op_name)()
cancelled = True
if cancelled:
tool.Blender.update_all_viewports(context)
return cancelled
def discard_pending_previews(scene: bpy.types.Scene) -> None:
"""Clear every active preview under ``Scene.BIMPreviewProperties`` so
saved preview state never resurfaces on file load.
Mirrors ``tool.Parametric.heal_stale_edit_flags`` for the object-level
parametric-edit lifecycle except previews are *discarded* rather than
validated. A preview's only UI cue is its in-viewport widget; reloading
a ``.blend`` saved mid-preview restores the flag but not the surrounding
user attention, and a stuck ``is_active`` silently hides every sibling
gizmo poll gated on it.
Iterates ``PREVIEW_CANCEL_OPS`` so any preview registered for Esc
cancellation is automatically covered here too. Sets ``is_active``
directly rather than dispatching the cancel operator: load_post may
fire before ``bpy.context.screen`` is reattached, and the cancel
operators bail on ``context.screen is None``."""
preview = getattr(scene, "BIMPreviewProperties", None)
if preview is None:
return
for attr, _op_name in PREVIEW_CANCEL_OPS:
child = getattr(preview, attr, None)
if child is not None and getattr(child, "is_active", False):
child.is_active = False
@@ -1157,7 +1157,8 @@ class DrawPolylineProfile(bpy.types.Operator, PolylineOperator, tool.Ifc.Operato
DumbProfileJoiner().join_V(profile2["obj"], profile1["obj"])
if connect_IfcFlowSegments:
bpy.ops.bim.mep_connect_elements(
obj1_name=profile1["obj"].name, obj2_name=profile2["obj"].name
obj1_guid=tool.Ifc.get_entity(profile1["obj"]).GlobalId,
obj2_guid=tool.Ifc.get_entity(profile2["obj"]).GlobalId,
)
def modal(self, context, event):
+412 -5
View File
@@ -15,6 +15,8 @@
#
# You should have received a copy of the GNU General Public License
# along with Bonsai. If not, see <http://www.gnu.org/licenses/>.
#
# This file was modified with the assistance of an AI coding tool.
import math
from collections.abc import Callable
@@ -101,8 +103,12 @@ def update_type_page(self: "BIMModelProperties", context: bpy.types.Context) ->
def update_relating_array_from_object(self: "BIMArrayProperties", context: bpy.types.Context) -> None:
bpy.ops.bim.enable_editing_array(item=self.is_editing)
return
# Skip the cleanup-time clear: Finish/Cancel sets relating_array_object back to None,
# which has no source to hydrate from. Only the user-driven pick (None → some array)
# should auto-enter edit on the picked source's layer 0.
if self.relating_array_object is None:
return
bpy.ops.bim.enable_editing_array(item=0)
def is_object_array_applicable(self: "BIMArrayProperties", obj: bpy.types.Object) -> bool:
@@ -193,6 +199,32 @@ def update_stair(self: "BIMStairProperties", context: bpy.types.Context) -> None
_get_updater("stair", "regenerate_stair_mesh")(obj)
def update_wall(self: "BIMWallProperties", context: bpy.types.Context) -> None:
"""Regenerate wall mesh preview when property changes. Does NOT touch IFC."""
obj = context.active_object
if obj and self.is_editing:
_get_updater("wall", "regenerate_wall_mesh_from_props")(obj)
def update_wall_offset_baseline(self: "BIMWallProperties", context: bpy.types.Context) -> None:
"""Recompute the preview-only ``offset`` when the draft baseline cycles. Does not touch IFC.
``offset`` itself has no ``update`` callback on purpose adding one would make
every baseline cycle rebuild the bmesh twice (once via offset's callback, once
explicitly below)."""
obj = context.active_object
if not (obj and self.is_editing):
return
t = self.thickness
if self.desired_offset_baseline == "CENTER":
self.offset = -t / 2
elif self.desired_offset_baseline == "INTERIOR":
self.offset = -t
else: # EXTERIOR
self.offset = 0.0
_get_updater("wall", "regenerate_wall_mesh_from_props")(obj)
def update_railing(self: "BIMRailingProperties", context: bpy.types.Context) -> None:
"""Regenerate railing mesh when property changes."""
if self.is_editing:
@@ -210,6 +242,20 @@ def update_roof(self: "BIMRoofProperties", context: bpy.types.Context) -> None:
_get_updater("roof", "update_roof_modifier_bmesh")(obj)
def update_pipe_segment(self: "BIMPipeSegmentProperties", context: bpy.types.Context) -> None:
"""Regenerate pipe-segment preview mesh from props during edit. Does NOT touch IFC."""
obj = context.active_object
if obj and self.is_editing:
_get_updater("mep", "regenerate_pipe_segment_mesh_from_props")(obj)
def update_duct_segment(self: "BIMDuctSegmentProperties", context: bpy.types.Context) -> None:
"""Regenerate duct-segment preview mesh from props during edit. Does NOT touch IFC."""
obj = context.active_object
if obj and self.is_editing:
_get_updater("mep", "regenerate_duct_segment_mesh_from_props")(obj)
class BIMModelProperties(PropertyGroup):
ifc_class: bpy.props.EnumProperty(items=get_ifc_class, name="Construction Class", update=update_ifc_class)
relating_type_id: bpy.props.EnumProperty(
@@ -369,8 +415,13 @@ class BIMModelProperties(PropertyGroup):
class BIMArrayProperties(PropertyGroup):
is_editing: bpy.props.IntProperty(
default=-1, description="Currently edited array index. -1 if not in array editing mode."
is_editing: bpy.props.BoolProperty(
default=False,
description="True while an array layer is in parametric edit mode. The specific layer is in editing_item_index.",
)
editing_item_index: bpy.props.IntProperty(
default=-1,
description="Index of the array layer currently being edited; -1 when not in edit mode.",
)
count: bpy.props.IntProperty(name="Count", default=0, min=0)
x: bpy.props.FloatProperty(name="X", default=0, subtype="DISTANCE")
@@ -386,6 +437,15 @@ class BIMArrayProperties(PropertyGroup):
name="Method",
default="OFFSET",
)
per_child_opening: bpy.props.BoolProperty(
name="Per-Child Opening",
description=(
"When the array parent fills a wall (or any voidable host), give each array child its own opening + "
"filling pair so the host is cut once per child. Disable to leave the host uncut by the children — "
"only the parent's original opening remains"
),
default=True,
)
relating_array_object: bpy.props.PointerProperty(
type=bpy.types.Object,
name="Copy Array Properties",
@@ -394,13 +454,15 @@ class BIMArrayProperties(PropertyGroup):
)
if TYPE_CHECKING:
is_editing: int
is_editing: bool
editing_item_index: int
count: int
x: float
y: float
z: float
use_local_space: bool
method: Literal["OFFSET", "DISTRIBUTE"]
per_child_opening: bool
sync_children: bool
relating_array_object: Union[bpy.types.Object, None]
@@ -1631,6 +1693,118 @@ class BIMRoofProperties(PropertyGroup):
setattr(target_props, prop_name, prop_value)
class BIMWallProperties(PropertyGroup):
"""Transient draft state for parametric wall gizmo editing.
Populated from IFC on `bim.enable_editing_wall`, mutated by gizmo drags during edit
(preview only no IFC writes), and either committed by `bim.finish_editing_wall`
or discarded by `bim.cancel_editing_wall`.
The `snap_*` fields are the values captured on enable; `finish_editing_wall` compares
current vs snap to skip unchanged params and guarantee a no-op session leaves the
IFC file byte-identical.
"""
is_editing: bpy.props.BoolProperty(
default=False,
description="True while wall parametric edit mode is active.",
)
mesh_dirty: bpy.props.BoolProperty(
default=False,
options={"HIDDEN", "SKIP_SAVE"},
description=(
"True while the visible mesh is the preview box; cleared once the real "
"IFC-derived geometry is restored (on commit or cancel)."
),
)
length: bpy.props.FloatProperty(
name="Length",
default=1.0,
min=0.01,
subtype="DISTANCE",
update=update_wall,
description="Wall length along its reference axis (preview value; committed on finish).",
)
height: bpy.props.FloatProperty(
name="Height",
default=3.0,
min=0.01,
subtype="DISTANCE",
update=update_wall,
description="Wall vertical height (preview value; committed on finish).",
)
x_angle: bpy.props.FloatProperty(
name="Slope (X Angle)",
default=0.0,
soft_min=-math.pi / 3,
soft_max=math.pi / 3,
subtype="ANGLE",
update=update_wall,
description="Slope angle: tilt of the wall's top face along +Y (preview value; committed on finish).",
)
thickness: bpy.props.FloatProperty(
name="Thickness",
default=0.2,
min=0.001,
subtype="DISTANCE",
description="Wall thickness captured from IFC at edit-enable; not gizmo-bound.",
)
offset: bpy.props.FloatProperty(
name="Offset",
default=0.0,
subtype="DISTANCE",
description="Layer-set offset captured from IFC at edit-enable; driven by desired_offset_baseline.",
)
desired_offset_baseline: bpy.props.EnumProperty(
items=[
("EXTERIOR", "Exterior", "Reference axis at the exterior face"),
("CENTER", "Center", "Reference axis at the wall centreline"),
("INTERIOR", "Interior", "Reference axis at the interior face"),
],
name="Desired Offset Baseline",
default="CENTER",
update=update_wall_offset_baseline,
description="Which face of the wall the reference axis aligns to (preview value; committed on finish).",
)
anchor_x: bpy.props.FloatProperty(
default=0.0,
subtype="DISTANCE",
description="Local-X of the wall's axis polyline start, so the preview box lands where the IFC mesh does.",
)
snap_length: bpy.props.FloatProperty(description="Snapshot of length at edit-enable; commit skips no-op writes.")
snap_height: bpy.props.FloatProperty(description="Snapshot of height at edit-enable; commit skips no-op writes.")
snap_thickness: bpy.props.FloatProperty(
description="Snapshot of thickness at edit-enable; commit skips no-op writes."
)
snap_offset: bpy.props.FloatProperty(description="Snapshot of offset at edit-enable; commit skips no-op writes.")
snap_x_angle: bpy.props.FloatProperty(
subtype="ANGLE",
description="Snapshot of x_angle at edit-enable; commit skips no-op writes.",
)
snap_offset_baseline: bpy.props.StringProperty(
default="",
description="Snapshot of desired_offset_baseline at edit-enable; commit skips no-op writes.",
)
if TYPE_CHECKING:
is_editing: bool
mesh_dirty: bool
length: float
height: float
x_angle: float
thickness: float
offset: float
desired_offset_baseline: Literal["EXTERIOR", "CENTER", "INTERIOR"]
anchor_x: float
snap_length: float
snap_height: float
snap_thickness: float
snap_offset: float
snap_x_angle: float
snap_offset_baseline: str
class SnapMousePoint(PropertyGroup):
x: bpy.props.FloatProperty(name="X")
y: bpy.props.FloatProperty(name="Y")
@@ -1762,3 +1936,236 @@ class BIMExternalParametricGeometryProperties(bpy.types.PropertyGroup):
geometry_source: Literal["GEONODES", "IFCSVERCHOK"]
geo_nodes: Union[bpy.types.GeometryNodeTree, None]
sverchok_nodes: Union[sverchok.node_tree.SverchCustomTree, None]
class BIMPipeSegmentProperties(PropertyGroup):
"""Transient draft state for parametric pipe-segment gizmo editing."""
is_editing: bpy.props.BoolProperty(
default=False,
description="True while pipe-segment parametric edit mode is active.",
)
mesh_dirty: bpy.props.BoolProperty(
default=False,
options={"HIDDEN", "SKIP_SAVE"},
description=(
"True while the visible mesh is the preview shape; cleared once the "
"real IFC-derived geometry is restored (on commit or cancel)."
),
)
length: bpy.props.FloatProperty(
name="Length",
default=1.0,
min=0.01,
subtype="DISTANCE",
update=update_pipe_segment,
description="Pipe-segment extrusion length (preview value; committed on finish).",
)
snap_length: bpy.props.FloatProperty(
description="Snapshot of length at edit-enable; commit skips no-op writes.",
)
snap_object_scale_z: bpy.props.FloatProperty(
default=1.0,
description=(
"Snapshot of obj.scale.z at edit-enable. Cancel / no-op-finish restore "
"this exact value so a user's non-identity pre-edit scale isn't silently "
"zeroed by the scale-based preview."
),
)
if TYPE_CHECKING:
is_editing: bool
mesh_dirty: bool
length: float
snap_length: float
snap_object_scale_z: float
class BIMDuctSegmentProperties(PropertyGroup):
"""Transient draft state for parametric duct-segment gizmo editing."""
is_editing: bpy.props.BoolProperty(
default=False,
description="True while duct-segment parametric edit mode is active.",
)
mesh_dirty: bpy.props.BoolProperty(
default=False,
options={"HIDDEN", "SKIP_SAVE"},
description=(
"True while the visible mesh is the preview shape; cleared once the "
"real IFC-derived geometry is restored (on commit or cancel)."
),
)
length: bpy.props.FloatProperty(
name="Length",
default=1.0,
min=0.01,
subtype="DISTANCE",
update=update_duct_segment,
description="Duct-segment extrusion length (preview value; committed on finish).",
)
snap_length: bpy.props.FloatProperty(
description="Snapshot of length at edit-enable; commit skips no-op writes.",
)
snap_object_scale_z: bpy.props.FloatProperty(
default=1.0,
description=(
"Snapshot of obj.scale.z at edit-enable. Cancel / no-op-finish restore "
"this exact value so a user's non-identity pre-edit scale isn't silently "
"zeroed by the scale-based preview."
),
)
if TYPE_CHECKING:
is_editing: bool
mesh_dirty: bool
length: float
snap_length: float
snap_object_scale_z: float
class BIMBendPreviewProperties(PropertyGroup):
"""Scene-level pending state for the bend-creation preview flow.
Scene-level (not per-object) because the bend involves two segments by
IFC id neither alone owns the draft."""
is_active: bpy.props.BoolProperty(
default=False,
options={"SKIP_SAVE"},
description="True while the bend-creation preview flow is active.",
)
start_segment_id: bpy.props.IntProperty(
default=0,
options={"SKIP_SAVE"},
description="IFC element id of the start (active) segment.",
)
end_segment_id: bpy.props.IntProperty(
default=0,
options={"SKIP_SAVE"},
description="IFC element id of the end (other selected) segment.",
)
start_length: bpy.props.FloatProperty(
name="Start Length",
default=0.1,
min=0.001,
subtype="DISTANCE",
description="Length of the bend fitting's tangent leg on the start (active) segment side",
)
end_length: bpy.props.FloatProperty(
name="End Length",
default=0.1,
min=0.001,
subtype="DISTANCE",
description="Length of the bend fitting's tangent leg on the end (other) segment side",
)
radius: bpy.props.FloatProperty(
name="Radius",
default=0.2,
min=0.001,
subtype="DISTANCE",
description="Inner radius of the bend curve",
)
editing_bend_id: bpy.props.IntProperty(
default=0,
options={"SKIP_SAVE"},
description=(
"IFC element id of an existing bend fitting being re-edited "
"(non-zero only on the pen-icon re-edit flow). The create "
"operator deletes this bend + its port connections before "
"recreating with the new parameters."
),
)
if TYPE_CHECKING:
is_active: bool
start_segment_id: int
end_segment_id: int
start_length: float
end_length: float
radius: float
editing_bend_id: int
class BIMWallFilletPreviewProperties(PropertyGroup):
"""Scene-level pending state for the wall-fillet preview flow.
Scene-level because the fillet spans two walls and commits a third
(corner) wall between them. ``SKIP_SAVE`` fields throughout."""
is_active: bpy.props.BoolProperty(
default=False,
options={"SKIP_SAVE"},
description="True while the wall-fillet preview flow is active.",
)
wall_a_id: bpy.props.IntProperty(
default=0,
options={"SKIP_SAVE"},
description=(
"IFC element id of the active wall — the corner wall inherits its "
"material layer set, height, x_angle, and type."
),
)
wall_b_id: bpy.props.IntProperty(
default=0,
options={"SKIP_SAVE"},
description="IFC element id of the other selected wall.",
)
radius: bpy.props.FloatProperty(
name="Radius",
default=0.5,
soft_min=-10.0,
soft_max=10.0,
subtype="DISTANCE",
unit="LENGTH",
options={"SKIP_SAVE"},
description="Radius of the circular arc connecting the two walls.",
)
editing_corner_id: bpy.props.IntProperty(
default=0,
options={"SKIP_SAVE"},
description=(
"IFC element id of an existing fillet corner being re-edited "
"(non-zero only on the pen-icon re-edit flow). The create "
"operator deletes this corner + its connections before recreating "
"with the new radius."
),
)
if TYPE_CHECKING:
is_active: bool
wall_a_id: int
wall_b_id: int
radius: float
editing_corner_id: int
class BIMPreviewProperties(PropertyGroup):
"""Umbrella for parametric-edit preview drafts attached to ``Scene``."""
bend: bpy.props.PointerProperty(type=BIMBendPreviewProperties)
wall_fillet: bpy.props.PointerProperty(type=BIMWallFilletPreviewProperties)
if TYPE_CHECKING:
bend: BIMBendPreviewProperties
wall_fillet: BIMWallFilletPreviewProperties
class BIMParametricEditDialogPrefs(PropertyGroup):
"""Session-scoped flag for the parametric-edit pen-icon dispatcher.
Attached to ``WindowManager`` so the state lives for one Blender session
and resets on restart the right scope for "don't show this again for
this session" toggles."""
suppress_shared_rep_warning: bpy.props.BoolProperty(
name="Suppress shared-representation warning",
description=(
"When true, the pen-icon dispatcher skips the shared-geometry "
"confirmation dialog. Resets on Blender restart."
),
default=False,
)
if TYPE_CHECKING:
suppress_shared_rep_warning: bool
+47 -48
View File
@@ -34,6 +34,7 @@ import bonsai.core.root
import bonsai.tool as tool
from bonsai.bim.module.model.data import RailingData, refresh
from bonsai.bim.module.model.decorator import ProfileDecorator
from bonsai.bim.parametric_lifecycle import PathPreservingEditMixin
# reference:
# https://ifc43-docs.standards.buildingsmart.org/IFC/RELEASE/IFC4x3/HTML/lexical/IfcRailing.htm
@@ -92,7 +93,6 @@ def update_railing_modifier_ifc_data(context: bpy.types.Context) -> None:
si_conversion = ifcopenshell.util.unit.calculate_unit_scale(tool.Ifc.get())
representation_data = {
"railing_type": props.railing_type,
"context": body,
"railing_path": railing_path,
"use_manual_supports": props.use_manual_supports,
@@ -406,66 +406,65 @@ class CopyRailingParameters(bpy.types.Operator, tool.Ifc.Operator):
return {"FINISHED"}
class EnableEditingRailing(bpy.types.Operator, tool.Ifc.Operator):
bl_idname = "bim.enable_editing_railing"
bl_label = "Enable Editing Railing"
bl_options = {"REGISTER"}
class _RailingEditMixin(PathPreservingEditMixin):
"""Type-specific hooks for railing parametric-edit operators. Single-object
(active_object). ``path_data`` is preserved through the edit; the separate
``Enable/Finish/CancelEditingRailingPath`` operators handle path editing."""
def _execute(self, context):
obj = context.active_object
assert obj
props = tool.Model.get_railing_props(obj)
data = tool.Model.get_modeling_bbim_pset_data(obj, "BBIM_Railing")["data_dict"]
pset_name = "BBIM_Railing"
@classmethod
def _is_element_type(cls, element):
return tool.Parametric.is_railing(element)
@classmethod
def _get_props(cls, obj: bpy.types.Object):
return tool.Model.get_railing_props(obj)
@classmethod
def _post_load_data(cls, data: dict) -> dict:
# BIMRailingProperties.path_data is a StringProperty holding JSON.
data["path_data"] = json.dumps(data["path_data"])
return data
# required since we could load pset from .ifc and BIMRailingProperties won't be set
props.set_props_kwargs_from_ifc_data(data)
@classmethod
def _update_pset(cls, element, data: dict) -> None:
update_bbim_railing_pset(element, data)
props.is_editing = True
return {"FINISHED"}
@classmethod
def _update_modifier_ifc_data(cls, obj: bpy.types.Object, context: bpy.types.Context) -> None:
update_railing_modifier_ifc_data(context)
class CancelEditingRailing(bpy.types.Operator, tool.Ifc.Operator):
bl_idname = "bim.cancel_editing_railing"
bl_label = "Cancel Editing Railing"
bl_options = {"REGISTER"}
def _execute(self, context):
obj = context.active_object
assert obj
data = tool.Model.get_modeling_bbim_pset_data(obj, "BBIM_Railing")["data_dict"]
props = tool.Model.get_railing_props(obj)
# restore previous settings since editing was canceled
props.set_props_kwargs_from_ifc_data(data)
@classmethod
def _update_modifier_bmesh(cls, obj: bpy.types.Object, context: bpy.types.Context) -> None:
update_railing_modifier_bmesh(context)
props.is_editing = False
return {"FINISHED"}
class FinishEditingRailing(bpy.types.Operator, tool.Ifc.Operator):
bl_idname = "bim.finish_editing_railing"
bl_label = "Finish Editing Railing"
bl_options = {"REGISTER"}
class EnableEditingRailing(_RailingEditMixin, bpy.types.Operator, tool.Ifc.Operator):
bl_idname = "bim.enable_editing_railing"
bl_label = "Enable Editing Railing"
bl_options = {"REGISTER", "UNDO"}
def _execute(self, context):
obj = context.active_object
assert obj
element = tool.Ifc.get_entity(obj)
assert element
props = tool.Model.get_railing_props(obj)
return self._enable_targets(context)
pset_data = tool.Model.get_modeling_bbim_pset_data(bpy.context.active_object, "BBIM_Railing")
path_data = pset_data["data_dict"]["path_data"]
railing_data = props.get_general_kwargs(convert_to_project_units=True)
railing_data["path_data"] = path_data
props.is_editing = False
class CancelEditingRailing(_RailingEditMixin, bpy.types.Operator, tool.Ifc.Operator):
bl_idname = "bim.cancel_editing_railing"
bl_label = "Cancel Editing Railing"
bl_options = {"REGISTER", "UNDO"}
update_bbim_railing_pset(element, railing_data)
update_railing_modifier_ifc_data(context)
return {"FINISHED"}
def _execute(self, context):
return self._cancel_targets(context)
class FinishEditingRailing(_RailingEditMixin, bpy.types.Operator, tool.Ifc.Operator):
bl_idname = "bim.finish_editing_railing"
bl_label = "Finish Editing Railing"
bl_options = {"REGISTER", "UNDO"}
def _execute(self, context):
return self._finish_targets(context)
class FlipRailingPathOrder(bpy.types.Operator, tool.Ifc.Operator):
+167 -45
View File
@@ -17,8 +17,8 @@
# along with Bonsai. If not, see <http://www.gnu.org/licenses/>.
import json
from math import cos, pi, radians, tan
from typing import Any, Literal, Union
from math import atan2, cos, degrees, pi, radians, tan
from typing import Any, ClassVar, Literal, Union
import bmesh
import bpy
@@ -32,8 +32,11 @@ from mathutils import Quaternion, Vector
import bonsai.core.root
import bonsai.tool as tool
from bonsai.bim.module.drawing import gizmos as gizmo
from bonsai.bim.module.drawing.gizmos import DimensionGizmoConfig, IconSlot
from bonsai.bim.module.model.data import RoofData, refresh
from bonsai.bim.module.model.decorator import ProfileDecorator
from bonsai.bim.parametric_lifecycle import CycleTypeMixin, PathPreservingEditMixin
# reference:
# https://ifc43-docs.standards.buildingsmart.org/IFC/RELEASE/IFC4x3/HTML/lexical/IfcRoof.htm
@@ -210,7 +213,13 @@ def generate_hipped_roof_bmesh(
new_verts = [bm.verts.new(v) for v in verts]
new_edges = [bm.edges.new([new_verts[vi] for vi in edge]) for edge in edges]
new_faces = [bm.faces.new([new_verts[vi] for vi in face]) for face in faces]
# Skip degenerate faces. ``bpypolyskel.polygonize`` can emit a face whose
# vertex list contains the same index twice on certain footprint /
# slope combinations (the straight-skeleton collapses two ridge events
# onto the same vertex). ``bm.faces.new`` rejects those with
# ``found the same (BMVert) used multiple times``; dropping them keeps
# the rest of the roof intact instead of aborting the whole rebuild.
new_faces = [bm.faces.new([new_verts[vi] for vi in face]) for face in faces if len(set(face)) == len(face)]
if mode == "HEIGHT": # Calculate the angle we ended up with.
new_faces[0].normal_update()
@@ -396,6 +405,11 @@ def generate_hipped_roof_bmesh(
if is_internal:
faces_to_delete.add(face)
bmesh.ops.delete(bm, geom=list(faces_to_delete), context="FACES")
# Final pass: ``remove_doubles`` + internal-face deletion above can leave
# the bottom slab faces flipped at low slopes, where the kernel's
# "outward" inference becomes ambiguous on near-flat geometry. Recompute
# once more on the final topology so the eave plane points down.
bmesh.ops.recalc_face_normals(bm, faces=bm.faces[:])
return bm
@@ -608,61 +622,169 @@ class AddRoof(bpy.types.Operator, tool.Ifc.Operator):
tool.Model.add_body_representation(obj)
class EnableEditingRoof(bpy.types.Operator, tool.Ifc.Operator):
bl_idname = "bim.enable_editing_roof"
bl_label = "Enable Editing Roof"
bl_options = {"REGISTER"}
class _RoofEditMixin(PathPreservingEditMixin):
"""Type-specific hooks for roof parametric-edit operators. Single-object
(active_object). ``path_data`` is preserved through the edit; the separate
``Enable/Finish/CancelEditingRoofPath`` operators handle path editing."""
def _execute(self, context):
obj = context.active_object
assert obj
props = tool.Model.get_roof_props(obj)
data = tool.Model.get_modeling_bbim_pset_data(obj, "BBIM_Roof")["data_dict"]
# required since we could load pset from .ifc and BIMRoofProperties won't be set
props.set_props_kwargs_from_ifc_data(data)
props.is_editing = True
return {"FINISHED"}
pset_name = "BBIM_Roof"
@classmethod
def _is_element_type(cls, element):
return tool.Parametric.is_roof(element)
class CancelEditingRoof(bpy.types.Operator, tool.Ifc.Operator):
bl_idname = "bim.cancel_editing_roof"
bl_label = "Cancel Editing Roof"
bl_options = {"REGISTER"}
@classmethod
def _get_props(cls, obj: bpy.types.Object):
return tool.Model.get_roof_props(obj)
def _execute(self, context):
obj = context.active_object
assert obj
data = tool.Model.get_modeling_bbim_pset_data(obj, "BBIM_Roof")["data_dict"]
props = tool.Model.get_roof_props(obj)
@classmethod
def _update_pset(cls, element, data: dict) -> None:
update_bbim_roof_pset(element, data)
# restore previous settings since editing was canceled
props.set_props_kwargs_from_ifc_data(data)
@classmethod
def _update_modifier_ifc_data(cls, obj: bpy.types.Object, context: bpy.types.Context) -> None:
update_roof_modifier_ifc_data(context)
@classmethod
def _update_modifier_bmesh(cls, obj: bpy.types.Object, context: bpy.types.Context) -> None:
update_roof_modifier_bmesh(obj)
props.is_editing = False
return {"FINISHED"}
@classmethod
def _restore_viewport_after_cancel(cls, obj: bpy.types.Object, context: bpy.types.Context) -> None:
"""Rebuild the roof bmesh from the just-restored draft props so the
viewport reverts to the pre-edit geometry. Same helper the modal
edits use, just driven by the cancelled props instead of in-flight
drag values."""
update_roof_modifier_bmesh(obj)
class FinishEditingRoof(bpy.types.Operator, tool.Ifc.Operator):
bl_idname = "bim.finish_editing_roof"
bl_label = "Finish Editing Roof"
bl_options = {"REGISTER"}
EnableEditingRoof, FinishEditingRoof, CancelEditingRoof = tool.Parametric.build_edit_lifecycle(
"roof",
_RoofEditMixin,
labels=(
("Enable Editing Roof", ""),
("Finish Editing Roof", ""),
("Cancel Editing Roof", ""),
),
module_name=__name__,
)
def _execute(self, context):
obj = context.active_object
element = tool.Ifc.get_entity(obj)
props = tool.Model.get_roof_props(obj)
pset_data = tool.Model.get_modeling_bbim_pset_data(obj, "BBIM_Roof")
path_data = pset_data["data_dict"]["path_data"]
# Fixed horizontal run for the slope gizmo: the draggable value is the
# vertical rise at this distance from the anchor, in the rise/run convention.
_ROOF_SLOPE_REFERENCE_RUN = 1.0
# One degree shy of vertical; avoids tan() blow-up when the user drags the
# rise handle past the gizmo's anchor.
_ROOF_MAX_SLOPE_ANGLE = pi / 2 - 0.001
roof_data = props.get_general_kwargs(convert_to_project_units=True)
roof_data["path_data"] = path_data
props.is_editing = False
update_bbim_roof_pset(element, roof_data)
update_roof_modifier_ifc_data(context)
return {"FINISHED"}
def _roof_has_openings() -> bool:
"""``visible_when`` predicate for the toggle_openings idle slot. True iff
the active object's IFC element exposes a non-empty HasOpenings inverse."""
obj = bpy.context.active_object
if obj is None:
return False
element = tool.Ifc.get_entity(obj)
if element is None:
return False
return tool.Geometry.has_openings(element)
class CycleRoofGenerationMethod(bpy.types.Operator, tool.Ifc.Operator, CycleTypeMixin):
"""Cycle the roof generation method (HEIGHT ↔ ANGLE). Shift+click cycles in reverse."""
bl_idname = "bim.cycle_roof_generation_method"
bl_label = "Cycle Roof Generation Method"
bl_options = {"REGISTER", "UNDO"}
element_checker = tool.Parametric.is_roof
props_getter = tool.Model.get_roof_props
type_literal = tool.Model.RoofGenerationMethod
type_attr = "generation_method"
def _execute(self, context: bpy.types.Context) -> set[str]:
return self._cycle_type(context)
class GizmoRoofEdition(bpy.types.GizmoGroup, gizmo.BaseParametricGizmoGroup):
bl_idname = "OBJECT_GGT_bim_roof_edition"
bl_label = "Roof Editing Gizmo"
bl_space_type = "VIEW_3D"
bl_region_type = "WINDOW"
bl_options = {"3D", "PERSISTENT"}
enable_editing_operator = "bim.enable_editing_roof"
finish_editing_operator = "bim.finish_editing_roof"
cancel_editing_operator = "bim.cancel_editing_roof"
cycle_type_operator = "bim.cycle_roof_generation_method"
# Positions for all three dimensions are set per-frame by the position
# override below; no static ``matrix_position`` is needed.
dimension_gizmo_props = [
DimensionGizmoConfig(
attr_name="height",
axis=(0, 0, 1),
min_value=0.01,
visibility_condition=lambda p: p.generation_method == "HEIGHT",
),
DimensionGizmoConfig(
attr_name="angle",
axis=(0, 0, 1),
prop_name="Slope",
min_value=0.0,
visibility_condition=lambda p: p.generation_method == "ANGLE",
compute_value=lambda p: tan(p.angle) * _ROOF_SLOPE_REFERENCE_RUN,
apply_value=lambda p, rise: setattr(
p, "angle", min(_ROOF_MAX_SLOPE_ANGLE, max(0.0, atan2(rise, _ROOF_SLOPE_REFERENCE_RUN)))
),
text_formatter=lambda p, rise: (f"{tool.Unit.format_distance(rise)} ({degrees(p.angle):.1f}°)"),
),
DimensionGizmoConfig(
attr_name="roof_thickness",
axis=(0, 0, -1),
min_value=0.001,
# The line shows the perpendicular slab thickness (matching the
# pset value and the drag delta); the true vertical span is
# ``roof_thickness / cos(angle)``, longer than what is drawn.
),
]
props_getter = tool.Model.get_roof_props
gizmo_pref_name = "roof"
idle_slots: ClassVar[tuple[IconSlot, ...]] = (
IconSlot(
name="toggle_openings",
gizmo_idname="VIEW3D_GT_add_opening",
operator="bim.toggle_host_openings",
visible_when=lambda gg: _roof_has_openings(),
),
)
@classmethod
def is_element_type(cls, element: ifcopenshell.entity_instance) -> bool:
return tool.Parametric.is_roof(element)
def _update_dimension_gizmo_positions(self, context: bpy.types.Context, mw, props) -> None: # noqa: ARG002
"""Anchor every dimension gizmo at the object origin. Each gizmo's
declared axis (height/slope along +Z, thickness along -Z) separates
them in 3D so they don't visually collide despite sharing a
position; the height + slope gizmos themselves are mutually
exclusive via ``visibility_condition`` on ``generation_method``."""
origin = Vector((0.0, 0.0, 0.0))
self.set_dimension_gizmo_position("height", mw, origin, (0, 0, 1))
self.set_dimension_gizmo_position("angle", mw, origin, (0, 0, 1))
self.set_dimension_gizmo_position("roof_thickness", mw, origin, (0, 0, -1))
def get_element_height(self, props) -> float: # noqa: ARG002
"""Object-local Z of the mesh's topmost vertex, so the pen / validate /
cancel / cycle row anchors visibly above sloped or stepped roof
bodies rather than at the parametric ``props.height`` which may not
match the rendered apex on ANGLE-generation roofs."""
obj = bpy.context.active_object
if obj is None or not getattr(obj, "bound_box", None):
return 1.0
return max(c[2] for c in obj.bound_box)
class EnableEditingRoofPath(bpy.types.Operator, tool.Ifc.Operator):
+153 -77
View File
@@ -15,6 +15,8 @@
#
# You should have received a copy of the GNU General Public License
# along with Bonsai. If not, see <http://www.gnu.org/licenses/>.
#
# This file was modified with the assistance of an AI coding tool.
import json
@@ -29,7 +31,13 @@ from mathutils import Matrix, Vector
import bonsai.core.root
import bonsai.tool as tool
from bonsai.bim.module.drawing import gizmos as gizmo
from bonsai.bim.module.drawing.gizmos import DimensionGizmoConfig
from bonsai.bim.module.drawing.gizmos import (
COLOR_GREEN,
COLOR_RED,
DimensionGizmoConfig,
IconSlot,
)
from bonsai.bim.parametric_lifecycle import IntegerInputDialogMixin, PickTypeMixin
from bonsai.tool.numeric_input import (
IntegerInputState,
run_integer_input_modal,
@@ -37,7 +45,7 @@ from bonsai.tool.numeric_input import (
)
V_ = tool.Blender.V_
from typing import TYPE_CHECKING
from typing import TYPE_CHECKING, ClassVar
from bmesh.types import BMVert
from bpy.props import IntProperty
@@ -262,7 +270,6 @@ class FinishEditingStair(bpy.types.Operator, tool.Ifc.Operator):
# Use the special method that includes custom_tread_lock for IFC storage
data = props.get_props_kwargs_for_ifc_export(convert_to_project_units=True)
props.is_editing = False
regenerate_stair_mesh(obj)
tool.Model.add_body_representation(obj)
@@ -272,6 +279,7 @@ class FinishEditingStair(bpy.types.Operator, tool.Ifc.Operator):
# update IfcStairFlight properties
update_ifc_stair_props(obj)
props.is_editing = False
return {"FINISHED"}
@@ -376,6 +384,20 @@ class AdjustStairTreads(bpy.types.Operator):
return {"FINISHED"}
class InputStairTreads(IntegerInputDialogMixin, bpy.types.Operator):
"""Popup-dialog entry point for typing a new ``number_of_treads`` value.
Bound to the world-space ``xN`` count label in the stair edit row."""
bl_idname = "bim.input_stair_treads"
bl_label = "Set Number of Treads"
bl_description = "Type the number of treads for this stair"
bl_options = {"REGISTER", "UNDO"}
number_of_treads: IntProperty(name="Number of Treads", default=1, min=1)
attr_name = "number_of_treads"
props_getter = staticmethod(tool.Model.get_stair_props)
class SetStairTreads(bpy.types.Operator):
"""Set the number of treads to a specific value."""
@@ -421,20 +443,20 @@ class SetStairTreads(bpy.types.Operator):
return f"Number of Treads: {input_str}_{validity} | Enter to confirm, Esc to cancel"
class CycleStairType(bpy.types.Operator, gizmo.CycleTypeMixin):
"""Cycle through stair types. Shift+click to cycle in reverse."""
class PickStairType(bpy.types.Operator, PickTypeMixin):
"""Pick a stair type from a popup menu."""
bl_idname = "bim.cycle_stair_type"
bl_label = "Cycle Stair Type"
bl_idname = "bim.pick_stair_type"
bl_label = "Pick Stair Type"
bl_options = {"REGISTER", "UNDO"}
props_getter = "get_stair_props"
props_getter = tool.Model.get_stair_props
type_literal = tool.Model.StairType
type_attr = "stair_type"
skip_element_check = True
def execute(self, context: bpy.types.Context) -> set[str]:
return self._cycle_type(context)
return self._pick_type(context)
# Tread run accessors - callbacks that delegate to BIMStairProperties methods
@@ -460,20 +482,47 @@ class GizmoStairEdition(bpy.types.GizmoGroup, gizmo.BaseParametricGizmoGroup):
bl_region_type = "WINDOW"
bl_options = {"3D", "PERSISTENT"}
# === Stair-Specific Icon Layout (meters) ===
# Additional icons for stair editing, positioned after standard icons:
# [Validate] [Cancel] [Cycle] [TreadLock] [Plus] [Minus]
ICON_TREAD_LOCK_X = 1.24 # X position for tread lock toggle icon
ICON_PLUS_X = 1.61 # X position for add tread (+) icon
ICON_MINUS_X = 1.98 # X position for remove tread (-) icon
# === Stair-Specific Icon Layout ===
# Row order: [Validate] [Cancel] [Cycle] [TreadLock] [xN] [Plus] [Minus]
# The base class assigns X positions from ``feature_slots`` tuple order —
# adding an icon is a one-line append, no hardcoded X constant.
ICON_PLUS_MINUS_SCALE = 0.24 # Scale for plus/minus icons (slightly larger)
ICON_CYCLE_SCALE = 0.3 # Scale for cycle type icon
ICON_COUNT_LABEL_SCALE = 0.36 # Scale for the xN tread-count label
ICON_Z_OFFSET = 0.5 # Z offset above geometry for editing icons
feature_slots: ClassVar[tuple[IconSlot, ...]] = (
IconSlot(
name="tread_lock",
gizmo_idname="VIEW3D_GT_lock",
variants=("open", "closed"),
operator="bim.toggle_stair_property",
color=(1.0, 1.0, 1.0),
operator_props=(("property_name", "custom_tread_lock"),),
),
IconSlot(name="tread_count_label", placeholder=True),
IconSlot(
name="plus",
gizmo_idname="VIEW3D_GT_plus",
operator="bim.adjust_stair_treads",
scale=ICON_PLUS_MINUS_SCALE,
color=COLOR_GREEN,
operator_props=(("increment", 1),),
),
IconSlot(
name="minus",
gizmo_idname="VIEW3D_GT_minus",
operator="bim.adjust_stair_treads",
scale=ICON_PLUS_MINUS_SCALE,
color=COLOR_RED,
operator_props=(("increment", -1),),
),
)
enable_editing_operator = "bim.enable_editing_stair"
finish_editing_operator = "bim.finish_editing_stair"
cancel_editing_operator = "bim.cancel_editing_stair"
cycle_type_operator = "bim.cycle_stair_type"
pick_type_operator = "bim.pick_stair_type"
def get_icon_y_extent(self, props: "BIMStairProperties") -> tuple[float, float]:
"""Get Y extents for stair icon positioning.
@@ -578,83 +627,91 @@ class GizmoStairEdition(bpy.types.GizmoGroup, gizmo.BaseParametricGizmoGroup):
]
# Metadata-driven dispatch for props and preferences
props_getter = "get_stair_props"
props_getter = tool.Model.get_stair_props
gizmo_pref_name = "stair"
@classmethod
def is_element_type(cls, element: ifcopenshell.entity_instance) -> bool:
return tool.Blender.Modifier.is_stair(element)
return tool.Parametric.is_stair(element)
def setup_element_specific_gizmos(self, context: bpy.types.Context) -> None:
"""Create stair-specific icon gizmos (lock, plus, minus)."""
self.lock_gizmo = self.create_icon_gizmo(
"VIEW3D_GT_lock",
self.COLOR_BLUE,
"""Create the total-length lock as an open/closed pair plus the
``xN`` tread-count label. Lock click toggles
``props.total_length_lock``; the per-frame update hook picks which
member is visible. Anchored to the stair's far X end (not the edit
row) so it's positioned by ``_update_lock_gizmo_position`` rather
than the toolbar slot system.
The count label binds to ``bim.input_stair_treads`` (popup dialog)
for click-to-type input and sits at the X reserved by the
``tread_count_label`` placeholder slot in ``feature_slots``."""
self.total_length_lock_open_gizmo, self.total_length_lock_closed_gizmo = self.create_icon_gizmo_lock_pair(
"bim.toggle_stair_property",
prop_path="BIMStairProperties.total_length_lock",
self.COLOR_BLUE,
property_name="total_length_lock",
)
self.tread_lock_gizmo = self.create_icon_gizmo(
"VIEW3D_GT_lock",
(1.0, 1.0, 1.0),
"bim.toggle_stair_property",
prop_path="BIMStairProperties.custom_tread_lock",
property_name="custom_tread_lock",
)
self.plus_gizmo = self.create_icon_gizmo(
"VIEW3D_GT_plus", self.COLOR_GREEN, "bim.adjust_stair_treads", increment=1
)
self.minus_gizmo = self.create_icon_gizmo(
"VIEW3D_GT_minus", self.COLOR_RED, "bim.adjust_stair_treads", increment=-1
)
default_color, highlight_color = self.get_decoration_colors()
self.tread_count_label_gizmo = self.gizmos.new("BIM_GT_count_label")
self.tread_count_label_gizmo.use_draw_scale = False
self.tread_count_label_gizmo.color = default_color
self.tread_count_label_gizmo.color_highlight = highlight_color
self.tread_count_label_gizmo.alpha = 0.8
self.tread_count_label_gizmo.target_set_operator("bim.input_stair_treads")
def _refresh_element_specific(self, context: bpy.types.Context, mw: Matrix, props: "BIMStairProperties") -> None:
"""Update stair-specific lock and tread count gizmos."""
billboard_rot = gizmo.get_billboard_rotation(context)
self.update_lock_gizmo(mw, props, billboard_rot)
def _refresh_element_specific(
self, context: bpy.types.Context, mw: Matrix, props: "BIMStairProperties" # noqa: ARG002
) -> None:
"""Update stair-specific lock and tread count gizmos. Lock positioning is
handled per-frame in the dimension-positioning hook."""
self.update_lock_gizmo(props)
self.update_tread_lock_gizmo(props)
self.update_tread_count_gizmos(props)
def update_lock_gizmo(self, mw: Matrix, props: "BIMStairProperties", billboard_rot: Matrix) -> None:
"""Update lock gizmo visibility, color, and position."""
gizmo_prefs = self.get_gizmo_prefs()
if not self.update_gizmo_visibility(self.lock_gizmo, props.is_editing, gizmo_prefs.lock):
return # Hidden, skip positioning
self.lock_gizmo.color = self.COLOR_RED if props.total_length_lock else self.COLOR_GREEN
total_run = props.get_total_run()
local_transform = (
Matrix.Translation(Vector((total_run + self.ICON_Z_OFFSET, -self.GIZMO_OFFSET, -self.GIZMO_OFFSET)))
@ billboard_rot
@ Matrix.Scale(self.EDITING_ICON_SCALE, 4)
)
self.lock_gizmo.matrix_basis = mw @ local_transform
def update_lock_gizmo(self, props: "BIMStairProperties") -> None:
"""Show the open/closed total-length lock variant matching
``props.total_length_lock``. Positioning is handled per-frame by
the dimension-positioning hook."""
if not hasattr(self, "total_length_lock_open_gizmo"):
return
if not props.is_editing:
self.total_length_lock_open_gizmo.hide = True
self.total_length_lock_closed_gizmo.hide = True
return
self.total_length_lock_open_gizmo.hide = props.total_length_lock
self.total_length_lock_closed_gizmo.hide = not props.total_length_lock
def update_tread_lock_gizmo(self, props: "BIMStairProperties") -> None:
"""Update visibility of tread lock gizmo. Positioning is handled in _update_editing_icon_positions."""
if not hasattr(self, "tread_lock_gizmo"):
"""Show the open/closed lock variant matching ``props.custom_tread_lock``.
Both pair members share an X position (set by the base's slot
positioning); this picks which one is visible per frame so a state
flip can't reveal both at once."""
if not hasattr(self, "tread_lock_open_gizmo"):
return
gizmo_prefs = self.get_gizmo_prefs()
self.update_gizmo_visibility(self.tread_lock_gizmo, props.is_editing, gizmo_prefs.lock)
if not props.is_editing:
self.tread_lock_open_gizmo.hide = True
self.tread_lock_closed_gizmo.hide = True
return
self.tread_lock_open_gizmo.hide = props.custom_tread_lock
self.tread_lock_closed_gizmo.hide = not props.custom_tread_lock
def update_tread_count_gizmos(self, props: "BIMStairProperties") -> None:
"""Update visibility of +/- tread count gizmos. Positioning is handled in _update_editing_icon_positions."""
"""Update visibility of the +/- tread count gizmos and the ``xN``
label. Positioning is handled in ``_update_editing_icon_positions``."""
if not hasattr(self, "plus_gizmo") or not hasattr(self, "minus_gizmo"):
return
gizmo_prefs = self.get_gizmo_prefs()
self.update_gizmo_visibility(self.plus_gizmo, props.is_editing, gizmo_prefs.plus)
self.update_gizmo_visibility(self.plus_gizmo, props.is_editing)
# Minus has additional condition: number_of_treads > 1
self.update_gizmo_visibility(
self.minus_gizmo, props.is_editing and props.number_of_treads > 1, gizmo_prefs.minus
)
self.update_gizmo_visibility(self.minus_gizmo, props.is_editing and props.number_of_treads > 1)
if hasattr(self, "tread_count_label_gizmo"):
self.update_gizmo_visibility(self.tread_count_label_gizmo, props.is_editing)
def _update_dimension_gizmo_positions(
self, context: bpy.types.Context, mw: Matrix, props: "BIMStairProperties"
self, context: bpy.types.Context, mw: Matrix, props: "BIMStairProperties" # noqa: ARG002
) -> None:
"""Update dimension gizmo positions based on camera view direction."""
viewing_from_negative_y, viewing_from_negative_x = self.get_local_view_direction(context, mw)
billboard_rot = gizmo.get_billboard_rotation(context)
viewing_from_negative_y, viewing_from_negative_x = self._frame_view_dir
billboard_rot = self._frame_billboard_rot
total_run = props.get_total_run()
riser_height = props.get_riser_height()
@@ -725,10 +782,12 @@ class GizmoStairEdition(bpy.types.GizmoGroup, gizmo.BaseParametricGizmoGroup):
billboard_rot: Matrix,
total_run: float,
) -> None:
"""Update lock gizmo position based on Y view direction."""
"""Update lock gizmo pair position based on Y view direction. Writes
the matrix on both members so a state flip can't reveal a stale pose."""
y_pos = self.get_y_position_for_view(props, viewing_from_negative_y, use_offset=True)
self.set_icon_gizmo_position(
"lock_gizmo",
self.set_icon_gizmo_pair_position(
"total_length_lock_open_gizmo",
"total_length_lock_closed_gizmo",
mw,
total_run + self.ICON_Z_OFFSET,
y_pos,
@@ -740,30 +799,47 @@ class GizmoStairEdition(bpy.types.GizmoGroup, gizmo.BaseParametricGizmoGroup):
def _update_editing_icon_positions(
self, mw: Matrix, props: "BIMStairProperties", viewing_from_negative_y: bool, billboard_rot: Matrix
) -> None:
"""Update editing icon positions, flipping Y based on viewing angle."""
"""Reposition the editing icons at stair's view-dependent Y. The base
class's update_editing_gizmos already placed them at the default
``get_icon_y_offset`` Y this overrides with the stair-specific
``get_icon_y_for_view`` flip so the icons land on the side the
camera is looking from."""
if not props.is_editing:
return
icon_z = props.height + self.ICON_Z_OFFSET
y_pos = self.get_icon_y_for_view(props, viewing_from_negative_y)
slot_x = self._slot_x_positions()
self.set_icon_gizmo_position("validate_gizmo", mw, 0, y_pos, icon_z, billboard_rot)
self.set_icon_gizmo_position("cancel_gizmo", mw, self.ICON_CANCEL_X, y_pos, icon_z, billboard_rot)
self.set_icon_gizmo_position(
"cycle_gizmo", mw, self.ICON_CYCLE_X, y_pos, icon_z, billboard_rot, scale=self.ICON_CYCLE_SCALE
)
self.set_icon_gizmo_position(
"tread_lock_gizmo",
self.set_icon_gizmo_pair_position(
"tread_lock_open_gizmo",
"tread_lock_closed_gizmo",
mw,
self.ICON_TREAD_LOCK_X,
slot_x["tread_lock"],
y_pos,
icon_z - self.EDITING_ICON_SCALE / 2,
billboard_rot,
scale=self.EDITING_ICON_SCALE,
)
self.set_icon_gizmo_position(
"plus_gizmo", mw, self.ICON_PLUS_X, y_pos, icon_z, billboard_rot, scale=self.ICON_PLUS_MINUS_SCALE
"plus_gizmo", mw, slot_x["plus"], y_pos, icon_z, billboard_rot, scale=self.ICON_PLUS_MINUS_SCALE
)
self.set_icon_gizmo_position(
"minus_gizmo", mw, self.ICON_MINUS_X, y_pos, icon_z, billboard_rot, scale=self.ICON_PLUS_MINUS_SCALE
"minus_gizmo", mw, slot_x["minus"], y_pos, icon_z, billboard_rot, scale=self.ICON_PLUS_MINUS_SCALE
)
if hasattr(self, "tread_count_label_gizmo"):
self.tread_count_label_gizmo.set_count(int(props.number_of_treads))
self.set_icon_gizmo_position(
"tread_count_label_gizmo",
mw,
slot_x["tread_count_label"],
y_pos,
icon_z,
billboard_rot,
scale=self.ICON_COUNT_LABEL_SCALE,
)
+48 -6
View File
@@ -24,6 +24,7 @@ from typing import TYPE_CHECKING, Any
import bpy
from bpy.types import Panel
import ifcopenshell.util.unit
import bonsai.bim
import bonsai.tool as tool
from bonsai.bim.helper import prop_with_search
@@ -237,11 +238,11 @@ class BIM_PT_array(bpy.types.Panel):
for i, array in enumerate(ArrayData.data["parameters"]["data_dict"]):
box = self.layout.box()
if props.is_editing == i:
if props.editing_item_index == i:
row = box.row(align=True)
row.prop(props, "count", icon="MOD_ARRAY")
row.operator("bim.edit_array", icon="CHECKMARK", text="").item = i
row.operator("bim.disable_editing_array", icon="CANCEL", text="")
row.operator("bim.finish_editing_array", icon="CHECKMARK", text="")
row.operator("bim.cancel_editing_array", icon="CANCEL", text="")
row = box.row(align=True)
row.prop(props, "method")
row = box.row(align=True)
@@ -303,6 +304,8 @@ class BIM_PT_stair(bpy.types.Panel):
row = self.layout.row(align=True)
row.label(text="Stair parameters", icon="IPO_CONSTANT")
si_conversion = ifcopenshell.util.unit.calculate_unit_scale(tool.Ifc.get())
if props.is_editing:
calculated_params = tool.Model.get_active_stair_calculated_params()
row = self.layout.row(align=True)
@@ -322,22 +325,61 @@ class BIM_PT_stair(bpy.types.Panel):
row.label(text=f"{prop_name}:")
row = self.layout.row(align=True)
for prop_value_item in prop_value:
row.label(text=str(prop_value_item))
if isinstance(prop_value_item, float):
row.label(text=tool.Unit.format_distance(prop_value_item * si_conversion))
else:
row.label(text=str(prop_value_item))
else:
row.label(text=prop_name)
row.label(text=str(prop_value))
if isinstance(prop_value, float):
row.label(text=tool.Unit.format_distance(prop_value * si_conversion))
else:
row.label(text=str(prop_value))
# calculated properties
for prop_name, prop_value in calculated_params.items():
row = self.layout.row(align=True)
row.label(text=prop_name)
row.label(text=str(prop_value))
if isinstance(prop_value, float):
row.label(text=tool.Unit.format_distance(prop_value * si_conversion))
else:
row.label(text=str(prop_value))
else:
row = self.layout.row()
row.label(text="No Stair Found")
row.operator("bim.add_stair", icon="ADD", text="")
class BIM_PT_wall(bpy.types.Panel):
bl_label = "Wall"
bl_idname = "BIM_PT_wall"
bl_space_type = "PROPERTIES"
bl_region_type = "WINDOW"
bl_context = "scene"
bl_options = {"DEFAULT_CLOSED"}
bl_parent_id = "BIM_PT_tab_parametric_geometry"
@classmethod
def poll(cls, context):
obj = context.active_object
if not obj:
return False
element = tool.Ifc.get_entity(obj)
return bool(element) and tool.Parametric.is_wall(element)
def draw(self, context):
obj = context.active_object
if obj is None:
return
props = tool.Model.get_wall_props(obj)
row = self.layout.row(align=True)
if props.is_editing:
row.operator("bim.finish_editing_wall", icon="CHECKMARK", text="Finish Editing")
row.operator("bim.cancel_editing_wall", icon="CANCEL", text="")
else:
row.operator("bim.enable_editing_wall", icon="GREASEPENCIL", text="Edit Wall")
class BIM_PT_sverchok(bpy.types.Panel):
bl_label = "Sverchok"
bl_idname = "BIM_PT_sverchok"
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,279 @@
# Bonsai - OpenBIM Blender Add-on
# Copyright (C) 2026
#
# This file is part of Bonsai.
#
# Bonsai is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Bonsai is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Bonsai. If not, see <http://www.gnu.org/licenses/>.
#
# This file was generated with the assistance of an AI coding tool.
"""Four wall-offset dimension gizmos (left / right / top / bottom) shared by door and
window edit gizmo groups both fillings sit in a LAYER2 wall and the offset math is
identical.
The compute side returns a *signed* value on the X axis (negative when the filling
is 180°-flipped onto the wall's opposite face) so the gizmo framework auto-flips
the rendered arrow; the apply side takes ``abs(value)`` because the user-facing
offset is always positive. Z-axis values are unsigned in both directions.
Fillings are assumed to align with the wall's local X axis to within ±90° — the
parametric door/window construction path enforces this, and the X-sign math
falls back to +1 if ``col[0].x`` lands on the ambiguous zero (filling rotated
exactly 90° in the wall plane).
Every public entry point falls back to a safe no-op when the host-wall chain
cannot be resolved: reads return 0.0, writes do nothing, and gizmo anchors
return a filling-relative position. This keeps the gizmos non-crashing when a
filling momentarily loses its host (e.g. mid-edit, partially-loaded files).
``_GEOM_CACHE`` is module-scoped and persists across tests tests must call
``clear_caches()`` between cases."""
from __future__ import annotations
from typing import TYPE_CHECKING, NamedTuple, Protocol
from mathutils import Vector
import bonsai.tool as tool
from bonsai.bim.module.drawing.gizmos import DimensionGizmoConfig
if TYPE_CHECKING:
import bpy
class FillingProps(Protocol):
"""Structural subset of door/window props this module touches."""
id_data: bpy.types.Object
overall_width: float
overall_height: float
# Wall-local frame axis indices. Y (depth) is unused — fillings sit on the wall's centreline.
_AXIS_X = 0
_AXIS_Z = 2
class _HostWallGeom(NamedTuple):
"""Cached host-wall geometry in SI metres, wall-local frame. ``height`` is
the vertical projection (already accounts for slanted extrusions)."""
wall_obj: bpy.types.Object
height: float
axis_min_x: float
axis_max_x: float
class _AxisExtent(NamedTuple):
"""``[low, high]`` interval on one wall-local axis; low = near end.
``x_sign`` is +1 / -1 for an X-axis filling extent only (carries the
180° auto-flip); always 1.0 elsewhere."""
low: float
high: float
x_sign: float = 1.0
class _Edge(NamedTuple):
"""Wall edge a gizmo measures to. ``is_max_end=True`` picks right/top, else left/bottom."""
axis_index: int
is_max_end: bool
_LEFT = _Edge(axis_index=_AXIS_X, is_max_end=False)
_RIGHT = _Edge(axis_index=_AXIS_X, is_max_end=True)
_BOTTOM = _Edge(axis_index=_AXIS_Z, is_max_end=False)
_TOP = _Edge(axis_index=_AXIS_Z, is_max_end=True)
# Avoids repeating the host-wall chain walk + LAYER2 geometry read per gizmo per frame.
_GEOM_CACHE = tool.Parametric.GenerationKeyedCache()
def clear_caches() -> None:
_GEOM_CACHE.clear()
def _host_wall_geom(filling_obj: bpy.types.Object) -> _HostWallGeom | None:
"""Cached host-wall geometry for a filling, or ``None`` if any link in
filling opening wall LAYER2 extrusion scene-object resolution breaks."""
return _GEOM_CACHE.get_or_compute(filling_obj.name, lambda: _compute_host_wall_geom(filling_obj))
def _compute_host_wall_geom(filling_obj: bpy.types.Object) -> _HostWallGeom | None:
element = tool.Ifc.get_entity(filling_obj)
if not element:
return None
host_wall = tool.Spatial.get_host_wall(element)
if not host_wall:
return None
wall_obj = tool.Ifc.get_object(host_wall)
length_height = tool.Wall.get_length_and_height(host_wall)
axis_extent = tool.Wall.get_axis_local_extent(host_wall)
# x_angle is None for non-LAYER2 walls — gates entry; the value itself is unused.
if not (wall_obj and length_height and axis_extent and tool.Wall.get_x_angle(host_wall) is not None):
return None
_, height = length_height
axis_min_x, axis_max_x = axis_extent
return _HostWallGeom(wall_obj=wall_obj, height=height, axis_min_x=axis_min_x, axis_max_x=axis_max_x)
def _filling_axis_extent(props: FillingProps, host_wall_obj: bpy.types.Object, axis_index: int) -> _AxisExtent:
"""Filling footprint on the wall's local axis.
X-axis extent carries the filling's orientation sign (180° flip onto
the opposite face) in ``x_sign``."""
filling_in_wall = host_wall_obj.matrix_world.inverted() @ props.id_data.matrix_world
origin = filling_in_wall.translation[axis_index]
if axis_index == _AXIS_X:
# col[0].x is the X-component of the filling's local X axis in the wall-local frame:
# +1 when filling's +X aligns with wall's +X, -1 after a 180° Z-flip.
x_sign = 1.0 if filling_in_wall.col[0].x >= 0.0 else -1.0
signed_width = x_sign * props.overall_width
return _AxisExtent(origin + min(0.0, signed_width), origin + max(0.0, signed_width), x_sign)
return _AxisExtent(origin, origin + props.overall_height)
def _wall_axis_extent(geom: _HostWallGeom, axis_index: int) -> _AxisExtent:
"""Wall span on one local axis: X = IFC axis-line endpoints (not mesh bound-box,
which drifts on trimmed walls); Z = 0 wall height."""
if axis_index == _AXIS_X:
return _AxisExtent(geom.axis_min_x, geom.axis_max_x)
return _AxisExtent(0.0, geom.height)
def _offset_from_extents(filling: _AxisExtent, wall: _AxisExtent, is_max_end: bool) -> float:
"""Distance from the wall edge to the filling's matching edge on the same axis."""
if is_max_end:
return wall.high - filling.high
return filling.low - wall.low
def _translate_along_wall_axis(
props: FillingProps, host_wall_obj: bpy.types.Object, delta: float, axis_index: int
) -> None:
"""Shift the filling by ``delta`` SI metres along the wall's local axis. Drag
operates in the filling's intent frame, not Blender's world frame, so a rotated
host wall still tracks correctly."""
if delta == 0.0:
return
direction_world = host_wall_obj.matrix_world.to_3x3().col[axis_index].normalized()
props.id_data.matrix_world.translation = props.id_data.matrix_world.translation + direction_world * delta
def _get_offset(props: FillingProps, edge: _Edge) -> float:
"""SI distance from the wall edge to the filling's matching edge on the same axis."""
geom = _host_wall_geom(props.id_data)
if not geom:
return 0.0
filling = _filling_axis_extent(props, geom.wall_obj, edge.axis_index)
wall = _wall_axis_extent(geom, edge.axis_index)
return _offset_from_extents(filling, wall, edge.is_max_end)
def _set_offset(props: FillingProps, edge: _Edge, value: float) -> None:
"""Translate the filling so its offset to ``edge`` becomes ``max(0, value)`` SI metres.
Max-end edges (right/top) translate in the opposite direction of near-end edges."""
geom = _host_wall_geom(props.id_data)
if not geom:
return
current = _get_offset(props, edge)
target = max(0.0, value)
delta = (current - target) if edge.is_max_end else (target - current)
_translate_along_wall_axis(props, geom.wall_obj, delta, edge.axis_index)
def has_host_wall(props: FillingProps) -> bool:
"""True when the filling resolves to a LAYER2 host wall present in the scene."""
return _host_wall_geom(props.id_data) is not None
def _edge_position(props: FillingProps, edge: _Edge) -> Vector:
"""Gizmo anchor in filling-local space, at the wall edge, pointing toward the filling."""
geom = _host_wall_geom(props.id_data)
if not geom:
if edge.axis_index == _AXIS_X:
return Vector((0.0, 0.0, props.overall_height / 2))
return Vector((props.overall_width / 2, 0.0, props.overall_height if edge.is_max_end else 0.0))
wall = _wall_axis_extent(geom, edge.axis_index)
edge_value = wall.high if edge.is_max_end else wall.low
if edge.axis_index == _AXIS_X:
wall_edge_world = geom.wall_obj.matrix_world @ Vector((edge_value, 0.0, 0.0))
pos = props.id_data.matrix_world.inverted() @ wall_edge_world
return Vector((pos.x, 0.0, props.overall_height / 2))
# LAYER2 wall matrix_world is upright, so wall-local Z and filling-local Z differ
# only by the filling's Z origin in the wall frame.
filling_z_in_wall = _filling_axis_extent(props, geom.wall_obj, axis_index=_AXIS_Z).low
return Vector((props.overall_width / 2, 0.0, edge_value - filling_z_in_wall))
def _compute_value(props: FillingProps, edge: _Edge) -> float:
"""Renderer-side value. X-axis edges return a signed value so the gizmo's
auto-flip kicks in for fillings on the wall's opposite face; Z-axis returns unsigned."""
geom = _host_wall_geom(props.id_data)
if not geom:
return 0.0
filling = _filling_axis_extent(props, geom.wall_obj, edge.axis_index)
wall = _wall_axis_extent(geom, edge.axis_index)
return filling.x_sign * _offset_from_extents(filling, wall, edge.is_max_end)
def _apply_value(props: FillingProps, edge: _Edge, value: float) -> None:
"""Drag-end commit; X-axis takes ``abs(value)`` since the negative sign in compute
is a rendering hint only (user-facing offset is always positive)."""
if edge.axis_index == _AXIS_X:
_set_offset(props, edge, abs(value))
else:
_set_offset(props, edge, value)
# attr_name identifies the gizmo within its group; values flow through
# compute/apply, not via a registered property.
WALL_OFFSET_GIZMO_CONFIGS: list[DimensionGizmoConfig] = [
DimensionGizmoConfig(
attr_name="host_wall_offset_left",
axis=(1, 0, 0),
visibility_condition=has_host_wall,
compute_value=lambda p: _compute_value(p, _LEFT),
apply_value=lambda p, v: _apply_value(p, _LEFT, v),
matrix_position=lambda p: _edge_position(p, _LEFT),
),
DimensionGizmoConfig(
attr_name="host_wall_offset_right",
axis=(-1, 0, 0),
visibility_condition=has_host_wall,
compute_value=lambda p: _compute_value(p, _RIGHT),
apply_value=lambda p, v: _apply_value(p, _RIGHT, v),
matrix_position=lambda p: _edge_position(p, _RIGHT),
),
DimensionGizmoConfig(
attr_name="host_wall_offset_bottom",
axis=(0, 0, 1),
visibility_condition=has_host_wall,
compute_value=lambda p: _compute_value(p, _BOTTOM),
apply_value=lambda p, v: _apply_value(p, _BOTTOM, v),
matrix_position=lambda p: _edge_position(p, _BOTTOM),
),
DimensionGizmoConfig(
attr_name="host_wall_offset_top",
axis=(0, 0, -1),
visibility_condition=has_host_wall,
compute_value=lambda p: _compute_value(p, _TOP),
apply_value=lambda p, v: _apply_value(p, _TOP, v),
matrix_position=lambda p: _edge_position(p, _TOP),
),
]
+41 -75
View File
@@ -39,6 +39,8 @@ import bonsai.core.root
import bonsai.tool as tool
from bonsai.bim.module.drawing import gizmos as gizmo
from bonsai.bim.module.drawing.gizmos import DimensionGizmoConfig
from bonsai.bim.module.model.wall_offset_gizmos import WALL_OFFSET_GIZMO_CONFIGS
from bonsai.bim.parametric_lifecycle import FeatureModifierEditMixin, PickTypeMixin
if TYPE_CHECKING:
from bonsai.bim.module.model.prop import BIMWindowProperties
@@ -482,90 +484,53 @@ class AddWindow(bpy.types.Operator, tool.Ifc.Operator):
return {"FINISHED"}
class CancelEditingWindow(bpy.types.Operator, tool.Ifc.Operator):
class _WindowEditMixin(FeatureModifierEditMixin):
"""Type-specific hooks for window parametric-edit operators. Single-object
by design (window edits target the active object only)."""
pset_name = "BBIM_Window"
@classmethod
def _is_element_type(cls, element):
return tool.Parametric.is_window(element)
@classmethod
def _get_props(cls, obj: bpy.types.Object):
return tool.Model.get_window_props(obj)
@classmethod
def _update_modifier_representation(cls, obj: bpy.types.Object, context: bpy.types.Context) -> None:
update_window_modifier_representation(context)
class CancelEditingWindow(_WindowEditMixin, bpy.types.Operator, tool.Ifc.Operator):
bl_idname = "bim.cancel_editing_window"
bl_label = "Cancel Editing Window"
bl_description = "Cancel editing and revert window parameters to their previous values"
bl_options = {"REGISTER"}
bl_options = {"REGISTER", "UNDO"}
def _execute(self, context: bpy.types.Context) -> set[str]:
obj = context.active_object
assert obj
element = tool.Ifc.get_entity(obj)
assert element
data = json.loads(ifcopenshell.util.element.get_pset(element, "BBIM_Window", "Data"))
data.update(data.pop("lining_properties"))
data.update(data.pop("panel_properties"))
props = tool.Model.get_window_props(obj)
props.set_props_kwargs_from_ifc_data(data)
body = ifcopenshell.util.representation.get_representation(element, "Model", "Body", "MODEL_VIEW")
bonsai.core.geometry.switch_representation(
tool.Ifc,
tool.Geometry,
obj=obj,
representation=body,
)
props.is_editing = False
return {"FINISHED"}
return self._cancel_targets(context)
class FinishEditingWindow(bpy.types.Operator, tool.Ifc.Operator):
class FinishEditingWindow(_WindowEditMixin, bpy.types.Operator, tool.Ifc.Operator):
bl_idname = "bim.finish_editing_window"
bl_label = "Finish Editing Window"
bl_description = "Apply changes and finish editing window parameters"
bl_options = {"REGISTER"}
bl_options = {"REGISTER", "UNDO"}
def _execute(self, context: bpy.types.Context) -> set[str]:
obj = context.active_object
assert obj
element = tool.Ifc.get_entity(obj)
assert element
props = tool.Model.get_window_props(obj)
window_data = props.get_general_kwargs(convert_to_project_units=True)
lining_props = props.get_lining_kwargs(convert_to_project_units=True)
panel_props = props.get_panel_kwargs(convert_to_project_units=True)
window_data["lining_properties"] = lining_props
window_data["panel_properties"] = panel_props
props.is_editing = False
update_window_modifier_representation(context)
element_type = ifcopenshell.util.element.get_type(element)
if element_type:
tool.Model.mark_thumbnail_for_update(element_type)
pset = tool.Pset.get_element_pset(element, "BBIM_Window")
window_data = tool.Ifc.get().createIfcText(json.dumps(window_data, default=list))
ifcopenshell.api.pset.edit_pset(tool.Ifc.get(), pset=pset, properties={"Data": window_data})
return {"FINISHED"}
return self._finish_targets(context)
class EnableEditingWindow(bpy.types.Operator, tool.Ifc.Operator):
class EnableEditingWindow(_WindowEditMixin, bpy.types.Operator, tool.Ifc.Operator):
bl_idname = "bim.enable_editing_window"
bl_label = "Enable Editing Window"
bl_description = "Enter edit mode to modify window parameters interactively"
bl_options = {"REGISTER"}
bl_options = {"REGISTER", "UNDO"}
def _execute(self, context: bpy.types.Context) -> set[str]:
obj = context.active_object
assert obj
props = tool.Model.get_window_props(obj)
element = tool.Ifc.get_entity(obj)
assert element
data = json.loads(ifcopenshell.util.element.get_pset(element, "BBIM_Window", "Data"))
data.update(data.pop("lining_properties"))
data.update(data.pop("panel_properties"))
data.update(tool.Model.get_constituents_props_data(element))
# required since we could load pset from .ifc and BIMWindowProperties won't be set
props.set_props_kwargs_from_ifc_data(data)
props.is_editing = True
return {"FINISHED"}
return self._enable_targets(context)
class RemoveWindow(bpy.types.Operator, tool.Ifc.Operator):
@@ -587,20 +552,20 @@ class RemoveWindow(bpy.types.Operator, tool.Ifc.Operator):
return {"FINISHED"}
class CycleWindowType(bpy.types.Operator, tool.Ifc.Operator, gizmo.CycleTypeMixin):
"""Cycle through available window types. Shift+click to cycle in reverse."""
class PickWindowType(bpy.types.Operator, tool.Ifc.Operator, PickTypeMixin):
"""Pick a window type from a popup menu."""
bl_idname = "bim.cycle_window_type"
bl_label = "Cycle Window Type"
bl_idname = "bim.pick_window_type"
bl_label = "Pick Window Type"
bl_options = {"REGISTER", "UNDO"}
element_checker = "is_window"
props_getter = "get_window_props"
element_checker = tool.Parametric.is_window
props_getter = tool.Model.get_window_props
type_literal = tool.Model.WindowType
type_attr = "window_type"
def _execute(self, context: bpy.types.Context) -> set[str]:
return self._cycle_type(context)
return self._pick_type(context)
# Frame accessor factory - creates callbacks that delegate to BIMWindowProperties methods
@@ -638,7 +603,7 @@ class GizmoWindowEdition(bpy.types.GizmoGroup, gizmo.BaseParametricGizmoGroup):
enable_editing_operator = "bim.enable_editing_window"
finish_editing_operator = "bim.finish_editing_window"
cancel_editing_operator = "bim.cancel_editing_window"
cycle_type_operator = "bim.cycle_window_type"
pick_type_operator = "bim.pick_window_type"
# matrix_position lambdas replace the get_dimension_matrix_* methods
dimension_gizmo_props = [
@@ -779,14 +744,15 @@ class GizmoWindowEdition(bpy.types.GizmoGroup, gizmo.BaseParametricGizmoGroup):
),
# lining_offset is handled specially in _update_dimension_gizmo_positions due to negative value support
DimensionGizmoConfig(attr_name="lining_offset", axis=(0, 1, 0), min_value=-10.0),
*WALL_OFFSET_GIZMO_CONFIGS,
]
props_getter = "get_window_props"
props_getter = tool.Model.get_window_props
gizmo_pref_name = "window"
@classmethod
def is_element_type(cls, element: ifcopenshell.entity_instance) -> bool:
return tool.Blender.Modifier.is_window(element)
return tool.Parametric.is_window(element)
def get_icon_y_extent(self, props: "BIMWindowProperties") -> tuple[float, float]:
"""Get Y extents for window icon positioning.
+14 -17
View File
@@ -841,7 +841,7 @@ class EditObjectUI:
row = cls.layout.row(align=True)
row.separator()
row.label(text="Operations") if ui_context != "TOOL_HEADER" else row
cls.draw_regen_operations(row)
cls.draw_regen_operations(row, ui_context)
if AuthoringData.data["active_material_usage"] == "LAYER2":
row = cls.layout.row(align=True) if ui_context != "TOOL_HEADER" else row
@@ -962,20 +962,14 @@ class EditObjectUI:
return row
@classmethod
def draw_regen_operations(cls, row):
custom_icon = custom_icon_previews.get("REGEN", custom_icon_previews["IFC"]).icon_id
def draw_regen_operations(cls, row, ui_context):
if AuthoringData.data["is_regenable_element"]:
op = row.operator("bim.hotkey", text="", icon_value=custom_icon)
description = "Recalculate Element Geometry\nHotkey: S G"
op.hotkey = "S_G"
op.description = description.strip()
row = cls.layout.row(align=True) if ui_context != "TOOL_HEADER" else row
add_layout_hotkey_operator(row, "Regen", "S_G", "Recalculate Element Geometry", ui_context)
if PortData.data["total_ports"] > 0:
op = row.operator("bim.hotkey", text="", icon_value=custom_icon)
description = f"{bpy.ops.bim.regenerate_distribution_element.__doc__}\n\nHotkey: S G"
op.hotkey = "S_G"
op.description = description.strip()
row = cls.layout.row(align=True) if ui_context != "TOOL_HEADER" else row
add_layout_hotkey_operator(row, "Regen", "S_G", bpy.ops.bim.regenerate_distribution_element.__doc__, ui_context)
@classmethod
def draw_void(cls, context, row):
@@ -1300,9 +1294,15 @@ class Hotkey(bpy.types.Operator, tool.Ifc.Operator):
bpy.ops.bim.generate_space()
return
if self.active_material_usage == "LAYER2":
bpy.ops.bim.recalculate_wall()
if element and tool.Model.has_underside_connection(element):
bpy.ops.bim.regenerate_wall_to_underside()
else:
bpy.ops.bim.recalculate_wall()
elif self.active_material_usage == "LAYER3":
bpy.ops.bim.recalculate_slab()
wall_objs = tool.Model.get_connected_wall_objs(element)
if wall_objs:
core.regenerate_wall_to_underside(tool.Ifc, tool.Geometry, tool.Model, wall_objs)
elif tool.System.get_ports(element):
bpy.ops.bim.regenerate_distribution_element()
elif self.active_material_usage == "PROFILE":
@@ -1442,10 +1442,7 @@ class Hotkey(bpy.types.Operator, tool.Ifc.Operator):
bpy.ops.bim.enable_editing_extrusion_axis()
def hotkey_A_O(self):
if tool.Model.get_model_props().openings:
bpy.ops.bim.edit_openings(apply_all=True)
else:
bpy.ops.bim.show_openings()
bpy.ops.bim.toggle_host_openings()
def hotkey_C_E(self):
if not bpy.context.selected_objects:
@@ -28,6 +28,10 @@ classes = (
operator.AppendLibraryElementByQuery,
operator.AssignLibraryDeclaration,
operator.BIM_FH_import_ifc,
operator.BIM_OT_apply_pending_opening_cuts,
operator.BIM_OT_dismiss_multi_instance_warning,
operator.BIM_OT_dismiss_pending_opening_cuts,
operator.BIM_OT_select_pending_opening_cuts,
operator.BIM_OT_load_clipping_planes,
operator.BIM_OT_save_clipping_planes,
operator.ChangeLibraryElement,
@@ -82,6 +86,7 @@ classes = (
prop.FilterCategory,
prop.Link,
prop.EditedObj,
prop.PendingOpeningRecut,
prop.BIMProjectProperties,
prop.MeasureToolSettings,
ui.BIM_MT_new_project,
@@ -15,6 +15,8 @@
#
# You should have received a copy of the GNU General Public License
# along with Bonsai. If not, see <http://www.gnu.org/licenses/>.
#
# This file was modified with the assistance of an AI coding tool.
import datetime
import json
@@ -61,6 +63,7 @@ import bonsai.core.project as core
import bonsai.tool as tool
from bonsai.bim import export_ifc, import_ifc
from bonsai.bim.ifc import IfcStore
from bonsai.bim.module.model import preview_base
from bonsai.bim.module.model.decorator import FaceAreaDecorator, PolylineDecorator
from bonsai.bim.module.model.polyline import PolylineOperator
from bonsai.bim.module.project.data import LinksData, ProjectLibraryData
@@ -1220,6 +1223,19 @@ class LoadProjectElements(bpy.types.Operator):
props = tool.Project.get_project_props()
props.is_loading = False
# Stash elements the kernel skipped opening cuts on (HasOpenings > void_limit).
# The Project panel banner offers the user a one-click recut.
props.pending_opening_recut.clear()
if ifc_importer.gross_elements:
for element in ifc_importer.gross_elements:
item = props.pending_opening_recut.add()
item.ifc_definition_id = element.id()
self.report(
{"WARNING"},
f"{len(ifc_importer.gross_elements)} element(s) had too many openings and were loaded without cuts. "
f"Apply manually from the Project panel.",
)
tool.Project.load_default_thumbnails()
tool.Project.set_default_context()
tool.Project.set_default_modeling_dimensions()
@@ -1902,11 +1918,11 @@ class ExportIFC(bpy.types.Operator, ExportHelper):
self.use_relative_path = tool.Project.get_project_props().use_relative_project_path
props = tool.Blender.get_bim_props()
if (filepath := props.ifc_file) and not self.should_save_as:
self.filepath = str(tool.Blender.ensure_blender_path_is_abs(Path(filepath)))
return self.execute(context)
return ExportHelper.invoke(self, context, event)
filepath = props.ifc_file
if not filepath or self.should_save_as:
return ExportHelper.invoke(self, context, event)
self.filepath = str(tool.Blender.ensure_blender_path_is_abs(Path(filepath)))
return self.execute(context)
def check(self, context):
# ExportHelper is automatically adjusting suffix to `filename_ext`.
@@ -1932,6 +1948,20 @@ class ExportIFC(bpy.types.Operator, ExportHelper):
return {"FINISHED"}
def _execute(self, context):
committed, failed_commits = tool.Parametric.commit_pending_edits()
# Previews are session-transient — discard rather than commit. Sibling
# gizmo polls gate on each preview's is_active flag, and a stuck flag
# persisted through the save would silently hide them on reload.
preview_base.discard_pending_previews(context.scene)
# Suffix is appended to the IFC save-success report below so the auto-commit
# info isn't immediately overwritten by the success message in Blender's
# status bar (only the latest self.report({"INFO"}, ...) sticks).
commit_suffix = f" (auto-committed {committed} pending parametric edit(s))" if committed else ""
if failed_commits:
names = ", ".join(o.name for o in failed_commits)
msg = f"Auto-commit failed for {len(failed_commits)} object(s): {names}"
print(f"Bonsai: {msg} (their drafts are NOT saved to the IFC file).")
self.report({"ERROR"}, msg)
start = time.time()
logger = logging.getLogger("ExportIFC")
path_log = tool.Blender.get_data_dir_path("process.log")
@@ -2000,7 +2030,7 @@ class ExportIFC(bpy.types.Operator, ExportHelper):
blendmetadata_path = output_file + suffix
self.report(
{"INFO"},
f'IFC Project "{os.path.basename(output_file)}" And Metadata File Saved to: {os.path.basename(blendmetadata_path)}',
f'IFC Project "{os.path.basename(output_file)}" And Metadata File Saved to: {os.path.basename(blendmetadata_path)}{commit_suffix}',
)
except Exception as e:
self.report({"ERROR"}, f"Failed to save blend metadata file: {e}")
@@ -2010,7 +2040,7 @@ class ExportIFC(bpy.types.Operator, ExportHelper):
bpy.ops.wm.save_mainfile(filepath=bpy.data.filepath)
self.report(
{"INFO"},
f'IFC Project "{os.path.basename(output_file)}" {"" if not save_blend_file else "And Current Blend File Are"} Saved',
f'IFC Project "{os.path.basename(output_file)}" {"" if not save_blend_file else "And Current Blend File Are"} Saved{commit_suffix}',
)
bonsai.bim.handler.refresh_ui_data()
@@ -3403,3 +3433,108 @@ class GenerateUVMap(bpy.types.Operator):
tool.Loader.load_generated_uv_map(obj.data)
self.report({"INFO"}, "Generated UV map for selected mesh.")
return {"FINISHED"}
class BIM_OT_apply_pending_opening_cuts(bpy.types.Operator, tool.Ifc.Operator):
"""Recompute the wall mesh including opening subtractions for every host
that the load-time ``void_limit`` filter skipped. Clears the deferred
list on completion so the panel banner disappears."""
bl_idname = "bim.apply_pending_opening_cuts"
bl_label = "Apply Pending Opening Cuts"
bl_description = (
"Recompute meshes for elements whose openings were skipped at load because they had too many openings"
)
bl_options = {"REGISTER", "UNDO"}
def _execute(self, context: bpy.types.Context) -> set[str]:
pending = tool.Project.get_project_props().pending_opening_recut
applied = 0
skipped = 0
failed = 0
for item in pending:
try:
element = tool.Ifc.get().by_id(item.ifc_definition_id)
except RuntimeError:
skipped += 1
continue
obj = tool.Ifc.get_object(element)
if obj is None:
skipped += 1
continue
body = ifcopenshell.util.representation.get_representation(element, "Model", "Body", "MODEL_VIEW")
if body is None:
skipped += 1
continue
try:
tool.Geometry.reimport_element_representations(obj, body, apply_openings=True)
applied += 1
except (RuntimeError, OSError, AttributeError) as exc:
# Programmer errors (TypeError, ValueError, etc.) must surface — don't swallow them.
failed += 1
print(f"apply_pending_opening_cuts: failed to recompute {element} ({exc})")
pending.clear()
message = f"Applied opening cuts to {applied} element(s)."
if skipped:
message += f" {skipped} entry/entries skipped (entity or object no longer available)."
if failed:
message += f" {failed} entry/entries failed (see system console)."
self.report({"WARNING"}, message)
else:
self.report({"INFO"}, message)
return {"FINISHED"}
class BIM_OT_dismiss_pending_opening_cuts(bpy.types.Operator):
bl_idname = "bim.dismiss_pending_opening_cuts"
bl_label = "Dismiss Pending Opening Cuts"
bl_description = "Clear the pending opening-cut list without applying it. Walls stay solid where openings would have been subtracted."
bl_options = {"REGISTER", "UNDO"}
def execute(self, context: bpy.types.Context) -> set[str]:
tool.Project.get_project_props().pending_opening_recut.clear()
return {"FINISHED"}
class BIM_OT_dismiss_multi_instance_warning(bpy.types.Operator):
bl_idname = "bim.dismiss_multi_instance_warning"
bl_label = "Dismiss Multi-Instance Warning"
bl_description = (
"Hide the warning that another Blender instance has this IFC file open. Sticky for the current session."
)
bl_options = {"REGISTER"}
def execute(self, context: bpy.types.Context) -> set[str]:
from bonsai.bim.ifc import dismiss_multi_instance_warning
dismiss_multi_instance_warning()
return {"FINISHED"}
class BIM_OT_select_pending_opening_cuts(bpy.types.Operator):
bl_idname = "bim.select_pending_opening_cuts"
bl_label = "Select Elements With Skipped Opening Cuts"
bl_description = "Select the Blender objects whose openings were skipped at load. Useful for locating which elements need attention."
bl_options = {"REGISTER", "UNDO"}
def execute(self, context: bpy.types.Context) -> set[str]:
ifc_file = tool.Ifc.get()
if ifc_file is None:
self.report({"INFO"}, "No IFC file loaded.")
return {"CANCELLED"}
objects: list[bpy.types.Object] = []
for item in tool.Project.get_project_props().pending_opening_recut:
try:
element = ifc_file.by_id(item.ifc_definition_id)
except RuntimeError:
continue
obj = tool.Ifc.get_object(element)
if obj is not None:
objects.append(obj)
if not objects:
self.report({"INFO"}, "No matching Blender objects found for the pending list.")
return {"CANCELLED"}
tool.Blender.set_objects_selection(context, active_object=objects[0], selected_objects=objects)
self.report({"INFO"}, f"Selected {len(objects)} element(s).")
return {"FINISHED"}
@@ -295,6 +295,17 @@ class LibraryBreadcrumb(PropertyGroup):
library_id: int
class PendingOpeningRecut(PropertyGroup):
"""One element whose ``HasOpenings`` exceeded ``void_limit`` at load time
and was imported without opening subtractions. The user can later apply
them on demand from the Project panel banner."""
ifc_definition_id: IntProperty(name="IFC Definition ID")
if TYPE_CHECKING:
ifc_definition_id: int
class BIMProjectProperties(PropertyGroup):
is_editing: BoolProperty(name="Is Editing", default=False)
is_loading: BoolProperty(name="Is Loading", default=False)
@@ -352,6 +363,7 @@ class BIMProjectProperties(PropertyGroup):
default=30,
description="Maxium number of openings that object can have. If object has more openings, it will be loaded without openings",
)
pending_opening_recut: CollectionProperty(name="Pending Opening Recut", type=PendingOpeningRecut)
style_limit: IntProperty(
name="Style Limit",
default=300,
@@ -516,6 +528,7 @@ class BIMProjectProperties(PropertyGroup):
deflection_tolerance: float
angular_tolerance: float
void_limit: int
pending_opening_recut: bpy.types.bpy_prop_collection_idprop[PendingOpeningRecut]
style_limit: int
distance_limit: float
false_origin_mode: Literal["AUTOMATIC", "MANUAL", "DISABLED"]
+31 -1
View File
@@ -28,8 +28,9 @@ from bpy.types import Menu, Panel, UIList
import bonsai.bim
import bonsai.tool as tool
from bonsai.bim.helper import draw_attributes, prop_with_search
from bonsai.bim.ifc import IfcStore
from bonsai.bim.ifc import IfcStore, is_cache_locked_by_other_process
from bonsai.bim.module.project.data import LinksData, ProjectData
from bonsai.bim.ui import draw_multiline_text
if TYPE_CHECKING:
from bonsai.bim.module.project.prop import (
@@ -166,6 +167,20 @@ class BIM_PT_project(Panel):
if pprops.is_loading:
self.draw_advanced_loading_ui(context)
elif self.file or props.ifc_file:
if is_cache_locked_by_other_process():
box = self.layout.box()
box.alert = True
row = box.row(align=True)
row.label(text="IFC Already Open in Another Blender Instance", icon="ERROR")
row.operator("bim.dismiss_multi_instance_warning", text="", icon="CANCEL")
draw_multiline_text(
box.column(align=True),
"This file is open in another Blender instance. Editing the same "
"IFC from two instances at once can lose your work or display "
"outdated geometry. Close the other Blender instances to continue safely.",
context=context,
)
if props.has_blend_warning:
box = self.layout.box()
box.alert = True
@@ -175,6 +190,21 @@ class BIM_PT_project(Panel):
op.uri = "https://docs.bonsaibim.org/guides/troubleshooting.html#saving-and-loading-blend-files"
row.operator("bim.close_blend_warning", text="", icon="CANCEL")
if pending := pprops.pending_opening_recut:
box = self.layout.box()
box.alert = True
box.label(text="Opening Cuts Skipped", icon="ERROR")
draw_multiline_text(
box.column(align=True),
f"{len(pending)} element(s) had too many openings to cut during load. "
f"Apply to recompute their meshes, or dismiss to leave them as they are.",
context=context,
)
row = box.row(align=True)
row.operator("bim.select_pending_opening_cuts", text="Select Elements", icon="RESTRICT_SELECT_OFF")
row.operator("bim.apply_pending_opening_cuts", text="Apply Openings", icon="PLAY")
row.operator("bim.dismiss_pending_opening_cuts", text="", icon="CANCEL")
if props.ifc_file:
self.draw_loaded_project_ui(context)
else:
@@ -302,6 +302,15 @@ class SelectSimilarContainer(bpy.types.Operator):
is_recursive=self.is_recursive,
)
self.is_recursive = True # <-- forcibly reset
element = tool.Ifc.get_entity(context.active_object)
if element:
container = tool.Spatial.get_container(element)
if container:
result = f'location="{container.Name}"'
bpy.context.window_manager.clipboard = result
self.report({"INFO"}, f"({result}) was copied to the clipboard.")
return {"FINISHED"}
+29 -11
View File
@@ -118,6 +118,19 @@ def update_shader_graph(self: Union["Texture", "BIMStylesProperties"], context:
tool.Loader.create_surface_style_with_textures(material, shading_data, textures_data)
def _make_clear_null_updater(null_prop: str):
def _update(self: "BIMStylesProperties", context: bpy.types.Context) -> None:
self[null_prop] = False
update_shader_graph(self, context)
return _update
update_diffuse_colour = _make_clear_null_updater("is_diffuse_colour_null")
update_specular_colour = _make_clear_null_updater("is_specular_colour_null")
update_specular_highlight_value = _make_clear_null_updater("is_specular_highlight_null")
UV_MODES = [
("UV", "UV", _("Actual UV data presented on the geometry")),
("Generated", "Generated", _("Automatically-generated UV from the vertex positions of the mesh")),
@@ -221,24 +234,29 @@ class BIMStylesProperties(PropertyGroup):
transparency: bpy.props.FloatProperty(
name="Transparency", default=0.0, min=0.0, max=1.0, update=update_shader_graph
)
# TODO: do something on null?
is_diffuse_colour_null: BoolProperty(name="Is Null")
is_diffuse_colour_null: BoolProperty(name="Is Null", update=update_shader_graph)
diffuse_colour_class: EnumProperty(
items=[(x, x, "") for x in get_args(ColourClass)],
name="Diffuse Colour Class",
update=update_shader_graph,
update=update_diffuse_colour,
)
diffuse_colour: bpy.props.FloatVectorProperty(
name="Diffuse Colour", subtype="COLOR", default=(1, 1, 1), min=0.0, max=1.0, size=3, update=update_shader_graph
name="Diffuse Colour",
subtype="COLOR",
default=(1, 1, 1),
min=0.0,
max=1.0,
size=3,
update=update_diffuse_colour,
)
diffuse_colour_ratio: bpy.props.FloatProperty(
name="Diffuse Ratio", default=0.0, min=0.0, max=1.0, update=update_shader_graph
name="Diffuse Ratio", default=0.0, min=0.0, max=1.0, update=update_diffuse_colour
)
is_specular_colour_null: BoolProperty(name="Is Null")
is_specular_colour_null: BoolProperty(name="Is Null", update=update_shader_graph)
specular_colour_class: EnumProperty(
items=[(x, x, "") for x in get_args(ColourClass)],
name="Specular Colour Class",
update=update_shader_graph,
update=update_specular_colour,
default="IfcNormalisedRatioMeasure",
)
specular_colour: bpy.props.FloatVectorProperty(
@@ -248,7 +266,7 @@ class BIMStylesProperties(PropertyGroup):
min=0.0,
max=1.0,
size=3,
update=update_shader_graph,
update=update_specular_colour,
)
specular_colour_ratio: bpy.props.FloatProperty(
name="Specular Ratio",
@@ -256,16 +274,16 @@ class BIMStylesProperties(PropertyGroup):
default=0.0,
min=0.0,
max=1.0,
update=update_shader_graph,
update=update_specular_colour,
)
is_specular_highlight_null: BoolProperty(name="Is Null")
is_specular_highlight_null: BoolProperty(name="Is Null", update=update_shader_graph)
specular_highlight: bpy.props.FloatProperty(
name="Specular Highlight",
description="Used as Roughness value in PHYSICAL Reflectance Method",
default=0.0,
min=0.0,
max=1.0,
update=update_shader_graph,
update=update_specular_highlight_value,
)
reflectance_method: EnumProperty(
name="Reflectance Method",
@@ -15,9 +15,10 @@
#
# You should have received a copy of the GNU General Public License
# along with Bonsai. If not, see <http://www.gnu.org/licenses/>.
#
# This file was modified with the assistance of an AI coding tool.
import bmesh
import bpy
import gpu
from bpy.app.handlers import persistent
@@ -78,15 +79,9 @@ class SystemDecorator:
batch.draw(shader)
def draw_faces(self, bm, vertices_coords):
"""mutates original bm (triangulates it)
so the triangulation edges will be shown too
"""
traingulated_bm = bm
bmesh.ops.triangulate(traingulated_bm, faces=traingulated_bm.faces)
face_indices = [[v.index for v in f.verts] for f in traingulated_bm.faces]
"""Submit a non-mutating beauty-triangulated TRIS batch over ``bm``'s faces."""
faces_color = transparent_color(self.addon_prefs.decorator_color_special)
self.draw_batch("TRIS", vertices_coords, faces_color, face_indices)
tool.Blender.draw_bmesh_face_tris(bm, vertices_coords, faces_color, self.draw_batch)
def __call__(self, context, get_custom_bmesh=None, draw_faces=False, exit_edit_mode_callback=None):
self.addon_prefs = tool.Blender.get_addon_preferences()
@@ -317,13 +317,23 @@ class MEPConnectElements(bpy.types.Operator, tool.Ifc.Operator):
bl_label = "Connect MEP Elements"
bl_description = "Connects two selected elements by their closest located ports and adjusts them"
bl_options = {"REGISTER", "UNDO"}
obj1_name: bpy.props.StringProperty(name="Object 1")
obj2_name: bpy.props.StringProperty(name="Object 2")
obj1_guid: bpy.props.StringProperty(name="Object 1 GlobalId")
obj2_guid: bpy.props.StringProperty(name="Object 2 GlobalId")
def _execute(self, context):
if self.obj1_name and self.obj2_name:
obj1 = bpy.data.objects.get(self.obj1_name)
obj2 = bpy.data.objects.get(self.obj2_name)
if self.obj1_guid and self.obj2_guid:
ifc_file = tool.Ifc.get()
try:
el1_lookup = ifc_file.by_guid(self.obj1_guid)
el2_lookup = ifc_file.by_guid(self.obj2_guid)
except RuntimeError:
self.report({"ERROR"}, "Could not resolve MEP elements from supplied GlobalIds.")
return {"CANCELLED"}
obj1 = tool.Ifc.get_object(el1_lookup)
obj2 = tool.Ifc.get_object(el2_lookup)
if not obj1 or not obj2:
self.report({"ERROR"}, "Supplied MEP elements have no Blender object bound.")
return {"CANCELLED"}
else:
if not context.selected_objects or len(context.selected_objects) != 2:
self.report({"ERROR"}, "Need to select 2 objects.")
+2 -1
View File
@@ -151,7 +151,8 @@ class BIM_PT_type_attributes(Panel):
row = layout.row(align=True)
row.label(text=attribute["name"])
value = get_display_value(attribute["value"])
row.label(text=value)
op = row.operator("bim.select_similar", text=value, icon="NONE", emboss=False)
op.key = "type." + attribute["name"]
def add_object_button(self, context):
+19 -2
View File
@@ -36,9 +36,17 @@ class AddOpening(bpy.types.Operator, tool.Ifc.Operator):
bl_description = (
"Apply opening objects to an Element.\n\n"
"The Element and the openings to be applied should be selected. The order of selection is not important.\n"
"Opening can be just a Blender mesh object."
"Opening can be just a Blender mesh object.\n\n"
"Shift+click: keep the filling at its current matrix_world — skip the wall-axis snap "
"and the rl1/rl2 Z-elevation default that the regular click applies."
)
# Toggled by ``invoke`` when the user holds SHIFT during a gizmo / hotkey
# click. The filling-opening generator gates its snap-to-wall-axis block
# on this flag. HIDDEN + SKIP_SAVE so the flag doesn't surface in the F6
# redo panel or persist into saved keymaps.
preserve_placement: bpy.props.BoolProperty(default=False, options={"HIDDEN", "SKIP_SAVE"})
@classmethod
def poll(cls, context):
if len(context.selected_objects) < 2:
@@ -46,6 +54,10 @@ class AddOpening(bpy.types.Operator, tool.Ifc.Operator):
return False
return True
def invoke(self, context, event):
self.preserve_placement = bool(event.shift)
return self.execute(context)
def _execute(self, context):
selected_objects = context.selected_objects
target_object = selected_objects[0]
@@ -68,7 +80,12 @@ class AddOpening(bpy.types.Operator, tool.Ifc.Operator):
elif not element1.is_a("IfcOpeningElement") and not element2.is_a("IfcOpeningElement"):
if element1.is_a("IfcWindow") or element1.is_a("IfcDoor"): # Add a fill to an element.
obj1, obj2 = obj2, obj1
FilledOpeningGenerator().generate(obj2, obj1, target=obj2.matrix_world.translation)
FilledOpeningGenerator().generate(
obj2,
obj1,
target=obj2.matrix_world.translation,
preserve_placement=self.preserve_placement,
)
continue
elif element1.is_a("IfcOpeningElement") or element2.is_a("IfcOpeningElement"):
if element1.is_a("IfcOpeningElement"): # Reassign an opening to another element.
@@ -0,0 +1,656 @@
# Bonsai - OpenBIM Blender Add-on
# Copyright (C) 2026
#
# This file is part of Bonsai.
#
# Bonsai is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Bonsai is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Bonsai. If not, see <http://www.gnu.org/licenses/>.
#
# This file was generated with the assistance of an AI coding tool.
"""Shared operator mixins for parametric-edit operators.
Edit-lifecycle mixins (Enable / Finish / Cancel):
`FeatureModifierEditMixin` door, window (BBIM_<Type> pset; nested
lining/panel properties; Finish + Cancel route through
``ifcopenshell.api.feature``).
`PathPreservingEditMixin` railing, roof (path_data preserved across
edit; only general kwargs are user-editable).
Pattern selection (which approach a new feature should adopt):
Every parametric edit lifecycle commits to one of three patterns. Pick by
answering "does the feature share the Enable→Finish→Cancel shape that
one of the existing mixins already encodes?":
A. Inherit one of the shared mixins below and route through
`tool.Parametric.build_edit_lifecycle`:
- `FeatureModifierEditMixin` when the feature stores its pset as
`{general fields} + {lining_properties: {...}} + {panel_properties: {...}}`
and Finish must call a per-type `update_<type>_modifier_representation`.
- `PathPreservingEditMixin` when the feature's pset carries a
`path_data` field that survives general-kwarg edits untouched, with
a separate Enable/Finish/Cancel lifecycle for path editing itself.
B. Write a per-feature mixin that subclasses `ParametricEditMixinBase`
and provides `_enable_targets` / `_finish_targets` / `_cancel_targets`,
then route through `build_edit_lifecycle`. Pick this when the
feature's pset roundtrip or representation handling diverges from the
shared mixins but the EnableFinishCancel shape still fits.
C. Declare standalone Enable/Finish/Cancel Operator subclasses (no
factory) when the feature's parameter-change logic is sufficiently
unique that even a per-feature mixin would force optional hooks or
dead branches. Such operators MUST call the matrix_world drift
helpers (`tool.Geometry.commit_placement_if_moved` on Enable/Finish,
`tool.Geometry.restore_or_rebaseline_placement` on Cancel) the
drift contract is enforced uniformly regardless of which pattern the
operators adopt.
The authoritative list of registered parametric types and which use
`build_edit_lifecycle` vs. standalone operators lives in
`tool/parametric.py`'s `EDIT_TYPES` and is enforced by the registry
contract tests.
This module hosts operator-side mixins that import ``bonsai.tool`` freely.
The lightweight parametric registry consumed at addon-enable time must stay
free of such imports and lives separately in ``tool/parametric.py``."""
from __future__ import annotations
import json
from collections.abc import Callable
from typing import ClassVar, get_args
import bpy
import ifcopenshell.util.element
from bpy.app.handlers import persistent
from ifcopenshell import entity_instance
import bonsai.core.geometry
import bonsai.tool as tool
class ParametricEditMixinBase:
"""Common scaffolding for parametric edit-lifecycle mixins.
Each per-type subclass provides four hooks:
``pset_name``: BBIM_<Type> pset identifier
``_is_element_type(element)``: IFC element predicate
``_get_props(obj)``: PropertyGroup accessor
``_iter_targets(context)``: list of objects to act on (default: ``[active_object]``)
Drift handling is built in: pre-edit matrix_world drift commits to IFC on
Enable, in-edit drag commits on Finish, and Cancel restores the committed
IFC placement. This prevents an uncommitted drag from disappearing on
Finish or snapping back on Cancel.
Operator subclasses call one of ``_enable_targets`` / ``_finish_targets`` /
``_cancel_targets`` from their ``_execute`` method."""
pset_name: ClassVar[str]
@classmethod
def _iter_targets(cls, context: bpy.types.Context) -> list[bpy.types.Object]:
obj = context.active_object
return [obj] if obj else []
@classmethod
def _is_element_type(cls, element: entity_instance) -> bool:
raise NotImplementedError
@classmethod
def _get_props(cls, obj: bpy.types.Object):
raise NotImplementedError
@classmethod
def _resolve(cls, obj: bpy.types.Object):
"""Look up ``(element, props)`` for ``obj`` if it matches this type, else None.
Common predicate guard for every lifecycle method collapses the
``element = tool.Ifc.get_entity(obj); assert element; if not is_<type>(element): return``
triplet into one call."""
element = tool.Ifc.get_entity(obj)
if not element or not cls._is_element_type(element):
return None
return element, cls._get_props(obj)
@classmethod
def _handle_drift_on_enable(cls, obj: bpy.types.Object) -> None:
tool.Geometry.commit_placement_if_moved(obj, apply_scale=False)
@classmethod
def _handle_drift_on_finish(cls, obj: bpy.types.Object) -> None:
tool.Geometry.commit_placement_if_moved(obj)
@classmethod
def _handle_drift_on_cancel(cls, obj: bpy.types.Object, element: entity_instance) -> None:
tool.Geometry.restore_or_rebaseline_placement(obj, element)
@classmethod
def _mark_type_thumbnail_dirty(cls, element: entity_instance) -> None:
"""Mark the element's type's preview thumbnail for refresh so the
property-panel preview reflects post-edit geometry. No-op for
occurrences without a backing type."""
element_type = ifcopenshell.util.element.get_type(element)
if element_type:
tool.Model.mark_thumbnail_for_update(element_type)
class FeatureModifierEditMixin(ParametricEditMixinBase):
"""Lifecycle for door- and window-style parametric modifier operators.
Enable:
Read BBIM_<Type> pset JSON unwrap ``lining_properties`` and
``panel_properties`` merge constituents data set draft props
``is_editing = True``.
Finish:
Gather ``general / lining / panel`` kwargs (project units) nest
``is_editing = False`` call ``_update_modifier_representation``
mark thumbnail write back to BBIM_<Type> pset via
``ifcopenshell.api.pset.edit_pset``.
Cancel:
Read BBIM_<Type> pset JSON unwrap restore draft props
``switch_representation`` to the Body representation
``is_editing = False``."""
@classmethod
def _update_modifier_representation(cls, obj: bpy.types.Object, context: bpy.types.Context) -> None:
"""Hook: call the per-type ``update_<type>_modifier_representation``."""
raise NotImplementedError
@classmethod
def _enable_one(cls, obj: bpy.types.Object) -> None:
resolved = cls._resolve(obj)
if resolved is None:
return
element, props = resolved
cls._handle_drift_on_enable(obj)
data = json.loads(ifcopenshell.util.element.get_pset(element, cls.pset_name, "Data"))
data.update(data.pop("lining_properties"))
data.update(data.pop("panel_properties"))
data.update(tool.Model.get_constituents_props_data(element))
# required since the pset can be loaded from .ifc and the PropertyGroup
# would otherwise still hold its default values
props.set_props_kwargs_from_ifc_data(data)
props.is_editing = True
@classmethod
def _finish_one(cls, obj: bpy.types.Object, context: bpy.types.Context) -> None:
resolved = cls._resolve(obj)
if resolved is None:
return
element, props = resolved
data = props.get_general_kwargs(convert_to_project_units=True)
data["lining_properties"] = props.get_lining_kwargs(convert_to_project_units=True)
data["panel_properties"] = props.get_panel_kwargs(convert_to_project_units=True)
cls._update_modifier_representation(obj, context)
cls._mark_type_thumbnail_dirty(element)
tool.Pset.write_bbim_data(element, cls.pset_name, data)
cls._handle_drift_on_finish(obj)
# Set only on success: if any IFC op above raised, the user's draft survives for retry.
props.is_editing = False
@classmethod
def _cancel_one(cls, obj: bpy.types.Object) -> None:
resolved = cls._resolve(obj)
if resolved is None:
return
element, props = resolved
# Cancel must always clear is_editing — leaving it True after a
# restore-failure would block the user from re-entering edit mode and
# the next save's stale-flag heal would silently roll back the
# cancellation. Wrap the restore in try/finally so the flag flips
# even on partial failure.
try:
data = json.loads(ifcopenshell.util.element.get_pset(element, cls.pset_name, "Data"))
data.update(data.pop("lining_properties"))
data.update(data.pop("panel_properties"))
props.set_props_kwargs_from_ifc_data(data)
body = tool.Geometry.get_body_representation(element)
bonsai.core.geometry.switch_representation(tool.Ifc, tool.Geometry, obj=obj, representation=body)
cls._handle_drift_on_cancel(obj, element)
finally:
props.is_editing = False
def _enable_targets(self, context: bpy.types.Context) -> set[str]:
for obj in self._iter_targets(context):
self._enable_one(obj)
return {"FINISHED"}
def _finish_targets(self, context: bpy.types.Context) -> set[str]:
for obj in self._iter_targets(context):
self._finish_one(obj, context)
return {"FINISHED"}
def _cancel_targets(self, context: bpy.types.Context) -> set[str]:
for obj in self._iter_targets(context):
self._cancel_one(obj)
return {"FINISHED"}
class PathPreservingEditMixin(ParametricEditMixinBase):
"""Lifecycle for railing- and roof-style parametric modifier operators.
Distinctive: ``path_data`` is part of the BBIM_<Type> pset but is **not**
user-editable through this lifecycle it survives the edit untouched, only
general kwargs are diffed. (Path editing has its own separate operator
pair, ``Enable/Finish/CancelEditing<Type>Path``, out of scope here.)
Enable:
Fetch pset data via ``tool.Model.get_modeling_bbim_pset_data`` set
draft props ``is_editing = True``. The subclass post-load hook
can reshape the dict to fit the PropertyGroup's storage layout
(e.g., pre-serialise a structured pset value to JSON for a
``StringProperty`` field).
Finish:
Read fresh pset keep ``path_data`` gather ``general`` kwargs
(project units) reassemble ``is_editing = False`` call
``_update_pset`` (per-type pset writer) call ``_update_modifier_ifc_data``
(per-type geometry commit).
Cancel:
Read fresh pset restore draft props call
``_restore_viewport_after_cancel`` (per-type viewport restore typically
rebuilds the bmesh preview, but subclasses may load a different
representation entirely) ``is_editing = False``."""
@classmethod
def _post_load_data(cls, data: dict) -> dict:
"""Hook: optionally transform the pset data dict after loading and before
passing to ``set_props_kwargs_from_ifc_data``. Default: pass-through.
Override when the PropertyGroup stores a structured pset field as a
serialised primitive e.g., a list/dict value mapped onto a
``StringProperty`` requires JSON-encoding here."""
return data
@classmethod
def _update_pset(cls, element: entity_instance, data: dict) -> None:
"""Hook: per-type pset writer (``update_bbim_<type>_pset``)."""
raise NotImplementedError
@classmethod
def _update_modifier_ifc_data(cls, obj: bpy.types.Object, context: bpy.types.Context) -> None:
"""Hook: per-type ``update_<type>_modifier_ifc_data`` — commits the
modified geometry to IFC. Signature accepts ``(obj, context)`` so
subclasses can forward either argument to their existing helper."""
raise NotImplementedError
@classmethod
def _restore_viewport_after_cancel(cls, obj: bpy.types.Object, context: bpy.types.Context) -> None:
"""Hook: restore the viewport mesh to match the just-restored draft props.
Most subclasses rebuild a bmesh preview from props. Subclasses whose
committed IFC representation diverges from the preview may switch
the mesh back to the committed representation instead."""
raise NotImplementedError
@classmethod
def _enable_one(cls, obj: bpy.types.Object) -> None:
resolved = cls._resolve(obj)
if resolved is None:
return
_element, props = resolved
cls._handle_drift_on_enable(obj)
data = tool.Model.get_modeling_bbim_pset_data(obj, cls.pset_name)["data_dict"]
data = cls._post_load_data(data)
props.set_props_kwargs_from_ifc_data(data)
props.is_editing = True
@classmethod
def _finish_one(cls, obj: bpy.types.Object, context: bpy.types.Context) -> None:
resolved = cls._resolve(obj)
if resolved is None:
return
element, props = resolved
pset_data = tool.Model.get_modeling_bbim_pset_data(obj, cls.pset_name)
stored = pset_data["data_dict"]
data = props.get_general_kwargs(convert_to_project_units=True)
data["path_data"] = stored["path_data"]
# Skip the pset commit when the draft is identical to the stored pset:
# an Enable → Finish-without-changes cycle should not pollute the
# representation list or burn an undo entry. Drift commit still runs
# unconditionally — matrix_world drift is independent of pset content.
if data != stored:
cls._update_pset(element, data)
cls._update_modifier_ifc_data(obj, context)
cls._mark_type_thumbnail_dirty(element)
cls._handle_drift_on_finish(obj)
# Set only on success: if any IFC op above raised, the user's draft survives for retry.
props.is_editing = False
@classmethod
def _cancel_one(cls, obj: bpy.types.Object, context: bpy.types.Context) -> None:
resolved = cls._resolve(obj)
if resolved is None:
return
element, props = resolved
try:
pset_data = tool.Model.get_modeling_bbim_pset_data(obj, cls.pset_name)
stored = pset_data["data_dict"]
draft = props.get_general_kwargs(convert_to_project_units=True)
draft["path_data"] = stored["path_data"]
nothing_changed = draft == stored
data = cls._post_load_data(stored)
props.set_props_kwargs_from_ifc_data(data)
# Skip the viewport rebuild on a no-op cancel: the mesh on screen is
# still the committed representation, and the per-type viewport-restore
# hook may be expensive (some subclasses reload a high-poly IFC
# representation rather than rebuild a preview mesh).
if not nothing_changed:
cls._restore_viewport_after_cancel(obj, context)
cls._handle_drift_on_cancel(obj, element)
finally:
# Always clear the flag — see ``FeatureModifierEditMixin._cancel_one``
# for the rationale.
props.is_editing = False
def _enable_targets(self, context: bpy.types.Context) -> set[str]:
for obj in self._iter_targets(context):
self._enable_one(obj)
return {"FINISHED"}
def _finish_targets(self, context: bpy.types.Context) -> set[str]:
for obj in self._iter_targets(context):
self._finish_one(obj, context)
return {"FINISHED"}
def _cancel_targets(self, context: bpy.types.Context) -> set[str]:
for obj in self._iter_targets(context):
self._cancel_one(obj, context)
return {"FINISHED"}
# --- Type-selection mixins (Cycle / Pick) ------------------------------------
class TypeAccessorBase:
"""Shared contract for operators that resolve and write a Literal type
attribute on a Bonsai PropertyGroup.
Subclasses define ``element_checker``, ``props_getter``, ``type_literal``,
``type_attr``; ``skip_element_check`` bypasses element validation. Concrete
subclasses (``CycleTypeMixin``, ``PickTypeMixin``) add the interaction
shape on top.
Test doubles must be set on the operator instance the predicates are
bound at class-definition time, so patching the underlying tool module
has no effect."""
element_checker: Callable[[entity_instance], bool]
props_getter: Callable[[bpy.types.Object], bpy.types.PropertyGroup]
type_literal: type
type_attr: str
skip_element_check: bool = False
def _resolve_target(self, context: bpy.types.Context) -> bpy.types.Object | None:
"""Return the active object iff it passes ``element_checker`` (or the
check is skipped). ``None`` signals the operator should bail with
``{'CANCELLED'}``."""
obj = context.active_object
if not obj:
return None
if not self.skip_element_check:
element = tool.Ifc.get_entity(obj)
if not element or not self.element_checker(element):
return None
return obj
class CycleTypeMixin(TypeAccessorBase):
"""Operator mixin that cycles through ``type_literal``'s values.
Shift-click reverses direction."""
reverse: bpy.props.BoolProperty(name="Reverse", default=False, options={"HIDDEN", "SKIP_SAVE"})
def invoke(self, context: bpy.types.Context, event: bpy.types.Event) -> set[str]:
self.reverse = event.shift
return self.execute(context)
def _cycle_type(self, context: bpy.types.Context) -> set[str]:
obj = self._resolve_target(context)
if obj is None:
return {"CANCELLED"}
props = self.props_getter(obj)
types = get_args(self.type_literal)
current = getattr(props, self.type_attr)
idx = types.index(current) if current in types else 0
direction = -1 if self.reverse else 1
setattr(props, self.type_attr, types[(idx + direction) % len(types)])
return {"FINISHED"}
class PickTypeMixin(TypeAccessorBase):
"""Operator mixin that opens a popup menu listing ``type_literal``'s values.
Empty ``value`` ``invoke`` opens the popup; non-empty the user picked
an item and ``_pick_type`` applies it.
When invoked mid-click (e.g. from a gizmo's ``target_set_operator``), the
menu opens only after the originating ``LEFTMOUSE`` releases. Otherwise
the still-pressed click flows straight into Blender's drag-through-pick
gesture and the menu commits whichever item the cursor drifts over on
release. Other invocation paths (command-palette / F3, EXEC_DEFAULT, F6
redo) bypass the wait and open the menu immediately.
The ``value`` StringProperty is declared on this mixin but registered via
the concrete Operator subclass's MRO scan — do not instantiate the mixin
standalone."""
# Carries the picked value through invoke→execute; empty default
# distinguishes "open popup" from "apply".
value: bpy.props.StringProperty(default="", options={"HIDDEN", "SKIP_SAVE"})
def invoke(self, context: bpy.types.Context, event: bpy.types.Event) -> set[str]:
"""Open the picker menu, or apply a value that was preset by a
menu-item click.
Routing through ``execute()`` keeps subclass IFC-transaction wrapping
in the loop and means F6 redo / ``EXEC_DEFAULT`` reach the apply path."""
if self.value:
return self.execute(context)
if self._resolve_target(context) is None:
return {"CANCELLED"}
if event.value == "PRESS":
context.window_manager.modal_handler_add(self)
return {"RUNNING_MODAL"}
return self._open_picker(context)
def modal(self, context: bpy.types.Context, event: bpy.types.Event) -> set[str]:
if event.type == "LEFTMOUSE" and event.value == "RELEASE":
self._open_picker(context)
# INTERFACE does not remove a modal handler; only FINISHED /
# CANCELLED do.
return {"CANCELLED"}
if event.type in {"RIGHTMOUSE", "ESC"}:
return {"CANCELLED"}
return {"RUNNING_MODAL"}
def _open_picker(self, context: bpy.types.Context) -> set[str]:
bl_idname = self.bl_idname
values = list(get_args(self.type_literal))
def draw(menu_self, _menu_context):
layout = menu_self.layout
for v in values:
op = layout.operator(bl_idname, text=v)
op.value = v
context.window_manager.popup_menu(draw, title=self.bl_label, icon="MENU_PANEL")
# The type change is a two-step interaction: this invocation just OPENS
# the menu (no state change yet); a SECOND invocation fires when the
# user clicks a menu item — that one writes ``props.<type_attr>`` and
# returns FINISHED. By returning INTERFACE here (and not FINISHED), the
# menu-open step is excluded from Blender's undo stack so the user
# gets exactly ONE undo entry per type change. If we returned FINISHED
# here too, the stack would gain a no-op "opened the menu" entry that
# Ctrl+Z would dismiss before reverting the actual type change —
# confusing UX where the first Ctrl+Z appears to do nothing.
return {"INTERFACE"}
def _pick_type(self, context: bpy.types.Context) -> set[str]:
if not self.value:
# No-op rather than re-open the menu, so command-palette misuse
# doesn't infinite-loop.
return {"CANCELLED"}
obj = self._resolve_target(context)
if obj is None:
return {"CANCELLED"}
if self.value not in get_args(self.type_literal):
self.report({"WARNING"}, f"Unknown {self.type_attr}: {self.value!r}")
return {"CANCELLED"}
props = self.props_getter(obj)
setattr(props, self.type_attr, self.value)
return {"FINISHED"}
class IntegerInputDialogMixin:
"""Operator mixin that mirrors a per-feature ``IntProperty`` on the
operator into a draft attribute on the active object's parametric props,
via Blender's ``invoke_props_dialog`` popup.
Subclasses declare:
- ``attr_name`` name of the IntProperty on the subclass AND of the
attribute on the resolved props (same name on both sides).
- ``props_getter`` ``staticmethod(tool.Model.get_<feature>_props)``.
- ``requires_editing`` True iff the operator must no-op outside an
active edit lifecycle. Default False.
- ``value_min`` minimum value to clamp to. Default 1."""
attr_name: ClassVar[str] = ""
props_getter: ClassVar[Callable[[bpy.types.Object], bpy.types.PropertyGroup]]
requires_editing: ClassVar[bool] = False
value_min: ClassVar[int] = 1
def _resolve_props(self, context: bpy.types.Context) -> bpy.types.PropertyGroup | None:
"""Return the active object's parametric props if the operator is
allowed to fire, ``None`` otherwise (caller bails with ``CANCELLED``)."""
obj = context.active_object
if not obj:
return None
props = self.props_getter(obj)
if self.requires_editing and not props.is_editing:
return None
return props
def invoke(self, context: bpy.types.Context, event: bpy.types.Event) -> set[str]: # noqa: ARG002
props = self._resolve_props(context)
if props is None:
return {"CANCELLED"}
setattr(self, self.attr_name, max(self.value_min, getattr(props, self.attr_name)))
return context.window_manager.invoke_props_dialog(self)
def execute(self, context: bpy.types.Context) -> set[str]:
props = self._resolve_props(context)
if props is None:
return {"CANCELLED"}
setattr(props, self.attr_name, max(self.value_min, getattr(self, self.attr_name)))
return {"FINISHED"}
# --- Undo-resync registry ----------------------------------------------------
#
# Per-type regenerators called from ``resync_parametric_drafts_after_undo``
# (wired into ``bim/handler.py:undo_post`` and ``redo_post``) so the preview
# mesh of an in-progress parametric draft repaints after Ctrl+Z / Ctrl+Shift+Z.
#
# Each regenerator is a one-line lazy-import + call. Lazy imports because
# ``bonsai.bim.parametric_lifecycle`` loads before ``bim/module/model/*``
# at addon enable; a module-level import would cycle. Each function-local
# import lands at first call, after the feature module has registered.
#
# Types with no entry — door, window, railing, etc. — are IFC-derived: undo
# of an IFC mutation already restores the entity, and ``switch_representation``
# repaints the mesh as a side effect of the next refresh. They don't need a
# bespoke preview regenerator.
def _wall_undo_regenerator(obj: bpy.types.Object) -> None:
from bonsai.bim.module.model.wall import regenerate_wall_mesh_from_props
regenerate_wall_mesh_from_props(obj)
def _stair_undo_regenerator(obj: bpy.types.Object) -> None:
from bonsai.bim.module.model.stair import regenerate_stair_mesh
regenerate_stair_mesh(obj)
def _roof_undo_regenerator(obj: bpy.types.Object) -> None:
from bonsai.bim.module.model.roof import update_roof_modifier_bmesh
update_roof_modifier_bmesh(obj)
UNDO_REGENERATORS: dict[str, Callable[[bpy.types.Object], None]] = {
"wall": _wall_undo_regenerator,
"stair": _stair_undo_regenerator,
"roof": _roof_undo_regenerator,
}
def resync_parametric_drafts_after_undo() -> None:
"""Re-render preview meshes for every parametric draft currently active.
Walks all objects, skips any not in a registered parametric edit,
dispatches to the per-type regenerator in ``UNDO_REGENERATORS``. A type
without an entry is left alone its preview is either already correct
(IFC-derived) or has no draft preview mesh."""
for obj in bpy.data.objects:
feature = tool.Parametric.is_object_editing(obj)
if feature is None:
continue
regenerator = UNDO_REGENERATORS.get(feature.name)
if regenerator is None:
continue
regenerator(obj)
tool.Blender.update_all_viewports()
@persistent
def _resync_on_undo(scene: bpy.types.Scene) -> None:
resync_parametric_drafts_after_undo()
def install_parametric_lifecycle_handlers() -> None:
"""Append the undo-resync callback to undo_post and redo_post; idempotent.
Caller must invoke this AFTER appending the central undo/redo handlers so
regenerators see restored IFC state bpy.app.handlers fire in append order."""
for hook in (bpy.app.handlers.undo_post, bpy.app.handlers.redo_post):
if _resync_on_undo not in hook:
hook.append(_resync_on_undo)
def uninstall_parametric_lifecycle_handlers() -> None:
for hook in (bpy.app.handlers.undo_post, bpy.app.handlers.redo_post):
try:
hook.remove(_resync_on_undo)
except ValueError:
pass
+28 -160
View File
@@ -15,6 +15,8 @@
#
# You should have received a copy of the GNU General Public License
# along with Bonsai. If not, see <http://www.gnu.org/licenses/>.
#
# This file was modified with the assistance of an AI coding tool.
import os
import platform
@@ -273,130 +275,37 @@ class BIM_UL_panel_visibilities(bpy.types.UIList):
row.prop(item, "is_bookmarked", text="", icon="SOLO_ON" if item.is_bookmarked else "SOLO_OFF", emboss=False)
class GizmoPreferencesDoor(bpy.types.PropertyGroup):
"""Property group for door gizmo visibility settings."""
overall_height: BoolProperty(name="Overall Height", default=True)
overall_width: BoolProperty(name="Overall Width", default=True)
threshold_thickness: BoolProperty(name="Threshold Thickness", default=True)
threshold_depth: BoolProperty(name="Threshold Depth", default=True)
threshold_offset: BoolProperty(name="Threshold Offset", default=True)
lining_offset: BoolProperty(name="Lining Offset", default=True)
lining_depth: BoolProperty(name="Lining Depth", default=True)
lining_thickness: BoolProperty(name="Lining Thickness", default=True)
transom_offset: BoolProperty(name="Transom Offset", default=True)
transom_thickness: BoolProperty(name="Transom Thickness", default=True)
casing_thickness: BoolProperty(name="Casing Thickness", default=True)
casing_depth: BoolProperty(name="Casing Depth", default=True)
swing_arc: BoolProperty(name="Swing Arc", default=True, description="Show door swing direction arc")
flip_arc: BoolProperty(name="Flip Arc", default=True, description="Show flip door orientation arc")
if TYPE_CHECKING:
overall_height: bool
overall_width: bool
threshold_thickness: bool
threshold_depth: bool
threshold_offset: bool
lining_offset: bool
lining_depth: bool
lining_thickness: bool
transom_offset: bool
transom_thickness: bool
casing_thickness: bool
casing_depth: bool
swing_arc: bool
flip_arc: bool
class GizmoPreferencesWindow(bpy.types.PropertyGroup):
"""Property group for window gizmo visibility settings."""
overall_height: BoolProperty(name="Overall Height", default=True)
overall_width: BoolProperty(name="Overall Width", default=True)
lining_offset: BoolProperty(name="Lining Offset", default=True)
lining_depth: BoolProperty(name="Lining Depth", default=True)
lining_thickness: BoolProperty(name="Lining Thickness", default=True)
lining_to_panel_offset_x: BoolProperty(name="Lining to Panel Offset X", default=True)
lining_to_panel_offset_y: BoolProperty(name="Lining to Panel Offset Y", default=True)
frame_depth: BoolProperty(name="Frame Depth", default=True)
frame_thickness: BoolProperty(name="Frame Thickness", default=True)
mullion_thickness: BoolProperty(name="Mullion Thickness", default=True)
first_mullion_offset: BoolProperty(name="First Mullion Offset", default=True)
second_mullion_offset: BoolProperty(name="Second Mullion Offset", default=True)
transom_thickness: BoolProperty(name="Transom Thickness", default=True)
first_transom_offset: BoolProperty(name="First Transom Offset", default=True)
second_transom_offset: BoolProperty(name="Second Transom Offset", default=True)
if TYPE_CHECKING:
overall_height: bool
overall_width: bool
lining_offset: bool
lining_depth: bool
lining_thickness: bool
lining_to_panel_offset_x: bool
lining_to_panel_offset_y: bool
frame_depth: bool
frame_thickness: bool
mullion_thickness: bool
first_mullion_offset: bool
second_mullion_offset: bool
transom_thickness: bool
first_transom_offset: bool
second_transom_offset: bool
class GizmoPreferencesStair(bpy.types.PropertyGroup):
"""Property group for stair gizmo visibility settings."""
width: BoolProperty(name="Width", default=True)
height: BoolProperty(name="Height", default=True)
tread_run: BoolProperty(name="Tread Run", default=True)
tread_depth: BoolProperty(name="Tread Depth", default=True)
riser_height: BoolProperty(name="Riser Height", default=True)
nosing_length: BoolProperty(name="Nosing Length", default=True)
nosing_depth: BoolProperty(name="Nosing Depth", default=True)
total_length_target: BoolProperty(name="Total Length Target", default=True)
base_slab_depth: BoolProperty(name="Base Slab Depth", default=True)
top_slab_depth: BoolProperty(name="Top Slab Depth", default=True)
lock: BoolProperty(name="Total Length Lock", default=True)
plus: BoolProperty(name="Add Tread (+)", default=True)
minus: BoolProperty(name="Remove Tread (-)", default=True)
cycle: BoolProperty(name="Cycle Stair Type", default=True)
if TYPE_CHECKING:
width: bool
height: bool
tread_run: bool
tread_depth: bool
riser_height: bool
nosing_length: bool
nosing_depth: bool
total_length_target: bool
base_slab_depth: bool
top_slab_depth: bool
lock: bool
plus: bool
minus: bool
cycle: bool
class GizmoPreferences(bpy.types.PropertyGroup):
"""Property group for all gizmo visibility settings."""
"""Aggregator for parametric gizmo visibility settings. One flat bool per
parametric feature; controls whether that feature's gizmo group polls
visible in the viewport."""
draw_gizmos_in_3d_viewport: BoolProperty(
name="Draw Gizmos In 3D Viewport",
default=True,
description="Show interactive gizmos in the 3D viewport for parametric elements",
)
door: bpy.props.PointerProperty(type=GizmoPreferencesDoor)
window: bpy.props.PointerProperty(type=GizmoPreferencesWindow)
stair: bpy.props.PointerProperty(type=GizmoPreferencesStair)
door: BoolProperty(name="Door", default=True)
window: BoolProperty(name="Window", default=True)
stair: BoolProperty(name="Stair", default=True)
railing: BoolProperty(name="Railing", default=True)
roof: BoolProperty(name="Roof", default=True)
array: BoolProperty(name="Array", default=True)
pipe_segment: BoolProperty(name="Pipe Segment", default=True)
duct_segment: BoolProperty(name="Duct Segment", default=True)
wall: BoolProperty(name="Wall", default=True)
if TYPE_CHECKING:
draw_gizmos_in_3d_viewport: bool
door: GizmoPreferencesDoor
window: GizmoPreferencesWindow
stair: GizmoPreferencesStair
door: bool
window: bool
stair: bool
railing: bool
roof: bool
array: bool
pipe_segment: bool
duct_segment: bool
wall: bool
class DocPreferences(bpy.types.PropertyGroup):
@@ -839,54 +748,13 @@ class BIM_ADDON_preferences(bpy.types.AddonPreferences):
)
def draw_gizmo_parameters(self, layout: bpy.types.UILayout, context: bpy.types.Context) -> None:
"""Render one enabled-toggle per parametric feature."""
layout.label(text="Toggle visibility of gizmos in editing mode")
box = layout.box()
bonsai.bim.helper.draw_expandable_panel(box, context, "Parametric Door", self.draw_door_gizmo_parameters)
bonsai.bim.helper.draw_expandable_panel(box, context, "Parametric Window", self.draw_window_gizmo_parameters)
bonsai.bim.helper.draw_expandable_panel(box, context, "Parametric Stair", self.draw_stair_gizmo_parameters)
def draw_door_gizmo_parameters(self, layout: bpy.types.UILayout, context: bpy.types.Context) -> None:
from bonsai.bim.module.model.door import GizmoDoorEdition
door_gizmos = self.gizmos.door
gizmo_prop_names = {p.attr_name for p in GizmoDoorEdition.dimension_gizmo_props}
# Add special gizmos not in dimension_gizmo_props
gizmo_prop_names.update(("swing_arc", "flip_arc"))
try:
annotations = door_gizmos.__annotations__
except AttributeError:
annotations = type(door_gizmos).__annotations__
for prop in annotations:
if prop in gizmo_prop_names:
layout.prop(door_gizmos, prop)
def draw_window_gizmo_parameters(self, layout: bpy.types.UILayout, context: bpy.types.Context) -> None:
from bonsai.bim.module.model.window import GizmoWindowEdition
window_gizmos = self.gizmos.window
gizmo_prop_names = {p.attr_name for p in GizmoWindowEdition.dimension_gizmo_props}
try:
annotations = window_gizmos.__annotations__
except AttributeError:
annotations = type(window_gizmos).__annotations__
for prop in annotations:
if prop in gizmo_prop_names:
layout.prop(window_gizmos, prop)
def draw_stair_gizmo_parameters(self, layout: bpy.types.UILayout, context: bpy.types.Context) -> None:
from bonsai.bim.module.model.stair import GizmoStairEdition
stair_gizmos = self.gizmos.stair
gizmo_prop_names = {p.attr_name for p in GizmoStairEdition.dimension_gizmo_props}
# Add special gizmos not in dimension_gizmo_props
special_gizmo_names = {"lock", "plus", "minus", "cycle"}
try:
annotations = stair_gizmos.__annotations__
except AttributeError:
annotations = type(stair_gizmos).__annotations__
for prop in annotations:
if prop in gizmo_prop_names or prop in special_gizmo_names:
layout.prop(stair_gizmos, prop)
annotations = type(self.gizmos).__annotations__
for feature in tool.Parametric.EDIT_TYPES:
if feature.name in annotations:
box.prop(self.gizmos, feature.name)
def draw_model_settings(self, layout: bpy.types.UILayout, context: bpy.types.Context) -> None:
layout.prop(self, "occurrence_name_style")
+3
View File
@@ -93,6 +93,8 @@ def enter_aggregate_mode(
aggregator: type[tool.Aggregate],
obj: bpy.types.Object,
):
if not aggregator.get_aggregate_props().in_aggregate_mode:
aggregator.save_previous_selection()
aggregator.update_previous_aggregate_mode_state()
if aggregator.get_higher_aggregate():
aggregator.disable_aggregate_mode()
@@ -107,6 +109,7 @@ def exit_aggregate_mode(aggregator: type[tool.Aggregate]):
aggregator.enable_aggregate_mode(new_obj)
else:
aggregator.disable_aggregate_mode()
aggregator.restore_previous_selection()
class IncompatibleAggregateError(Exception):
+514 -8
View File
@@ -15,10 +15,13 @@
#
# You should have received a copy of the GNU General Public License
# along with Bonsai. If not, see <http://www.gnu.org/licenses/>.
#
# This file was modified with the assistance of an AI coding tool.
from __future__ import annotations
from typing import TYPE_CHECKING, Literal, Optional
import math
from typing import TYPE_CHECKING, Any, Literal, Optional
if TYPE_CHECKING:
import bpy
@@ -31,6 +34,24 @@ if TYPE_CHECKING:
OffsetType = Literal["CENTER", "EXTERIOR", "INTERIOR"]
# Arc sample count for fillet preview polylines. 24 samples produces a visually
# smooth arc at common viewport scales without bloating the GPU batch.
FILLET_DEFAULT_ARC_RESOLUTION = 24
# Dot-product floor for treating two wall-axis segments as parallel — below
# this the projected intersection is too sensitive to floating-point noise
# to be useful as a junction apex. Calibrated to ~2° from parallel.
PARALLEL_DOT_THRESHOLD = 0.9994
# Perpendicular distance (SI metres) under which two parallel wall axes are
# considered to share the same infinite line. Calibrated to absorb sub-50mm
# placement drift between authored-joined walls without merging genuinely
# offset parallel walls.
COLLINEAR_LINE_TOLERANCE = 0.05
# Default proximity (SI metres) for classifying a layer offset against the
# canonical EXTERIOR / CENTER / INTERIOR baselines. Tight enough that ordinary
# millimetre-scale modelling intent always falls into the nearest baseline.
BASELINE_OFFSET_TOLERANCE = 0.001
def unjoin_walls(
ifc: type[tool.Ifc],
blender: type[tool.Blender],
@@ -140,23 +161,73 @@ def align_objects(
model.align_objects(reference_obj, objs, align_type)
def regenerate_wall_to_underside(
ifc: type[tool.Ifc],
geometry: type[tool.Geometry],
model: type[tool.Model],
wall_objs: list[bpy.types.Object],
) -> None:
"""Re-clip walls to their connected underside objects after the slab has moved."""
clipped_objs = []
for obj in wall_objs:
wall = ifc.get_entity(obj)
slab_objs = model.get_connected_slab_objs(wall)
if not slab_objs:
continue
if ifc.is_moved(obj):
geometry.run_edit_object_placement(obj=obj)
# Sync each slab's Blender mesh to its current IFC representation before
# reading face geometry, so a changed profile is picked up correctly.
model.reload_body_representation(slab_objs)
model.remove_wall_to_underside_booleans(wall)
for slab_obj in slab_objs:
clip = model.get_slab_clipping_bmesh(slab_obj)
if clip:
model.clip_wall_to_slab(wall, clip)
clipped_objs.append(obj)
if clipped_objs:
model.reload_body_representation(clipped_objs)
def extend_wall_to_slab(
ifc: type[tool.Ifc],
geometry: type[tool.Geometry],
model: type[tool.Model],
slab_obj: bpy.types.Object,
slab_objs: list[bpy.types.Object],
wall_objs: list[bpy.types.Object],
) -> None:
if not (clip := model.get_slab_clipping_bmesh(slab_obj)):
return # Nothing to clip?
slab = ifc.get_entity(slab_obj)
# If any wall is currently in item mode, exit it before modifying the
# representation. Leaving stale item objects around causes delete_ifc_item
# to later remove the extrusion (or other pre-boolean items) from inside
# the boolean chain, corrupting the IFC model.
geom_props = geometry.get_geometry_props()
if geom_props.representation_obj in wall_objs:
geometry.disable_item_mode()
clipped_walls = []
for obj in wall_objs:
if ifc.is_moved(obj):
geometry.run_edit_object_placement(obj=obj)
wall = ifc.get_entity(obj)
model.clip_wall_to_slab(wall, clip)
model.connect_wall_to_slab(wall, slab)
model.reload_body_representation(wall_objs)
# Merge previously connected slabs with newly requested ones so that
# re-running the operator never produces duplicate booleans and never
# silently discards clips that were applied in an earlier call.
existing = model.get_connected_slab_objs(wall)
seen = {id(s) for s in existing}
all_slab_objs = list(existing) + [s for s in slab_objs if id(s) not in seen]
# Remove stale booleans once, then re-clip against the full set.
model.remove_wall_to_underside_booleans(wall)
did_clip = False
for slab_obj in all_slab_objs:
clip = model.get_slab_clipping_bmesh(slab_obj)
if not clip:
continue
model.clip_wall_to_slab(wall, clip)
model.connect_wall_to_slab(wall, ifc.get_entity(slab_obj))
did_clip = True
if did_clip:
clipped_walls.append(obj)
if clipped_walls:
model.reload_body_representation(clipped_walls)
class RequireTwoWallsError(Exception):
@@ -173,3 +244,438 @@ class RequireAtLeastTwoElements(Exception):
class RequireLayeredElement(Exception):
pass
# --- Wall geometry math (pure) ------------------------------------------------
# Tuple in / tuple out so these helpers run without ``bpy`` or ``mathutils``.
# Callers convert ``mathutils.Vector`` at the boundary.
def baseline_from_offset(offset: float, thickness: float, tolerance: float = BASELINE_OFFSET_TOLERANCE) -> str:
"""Classify a numeric layer offset as EXTERIOR / CENTER / INTERIOR.
Handles both POSITIVE and NEGATIVE direction_sense walls. Returns the
closest canonical baseline; falls back to ``"CENTER"`` when nothing is
within ``tolerance``."""
candidates = (
("EXTERIOR", 0.0),
("CENTER", -thickness / 2),
("INTERIOR", -thickness),
("EXTERIOR", thickness),
("CENTER", thickness / 2),
("INTERIOR", 0.0),
)
best = min(candidates, key=lambda c: abs(offset - c[1]))
return best[0] if abs(offset - best[1]) < tolerance else "CENTER"
def project_axis_intersection(
seg_a: tuple[tuple[float, float, float], tuple[float, float, float]],
seg_b: tuple[tuple[float, float, float], tuple[float, float, float]],
parallel_threshold: float,
) -> Optional[tuple[float, float, float]]:
"""Compute the 2D (X,Y plane) intersection of two world-space axis segments.
Each segment is a pair of 3-tuples. Returns the intersection as a 3-tuple
(Z is the average of the four input Zs, for visual placement) or ``None`` if
the segments are parallel within ``parallel_threshold`` (a dot-product magnitude
threshold see ``PARALLEL_DOT_THRESHOLD`` for the calibrated value)."""
p1, p2 = seg_a
p3, p4 = seg_b
d1x, d1y = p2[0] - p1[0], p2[1] - p1[1]
d2x, d2y = p4[0] - p3[0], p4[1] - p3[1]
d1_len = (d1x * d1x + d1y * d1y) ** 0.5
d2_len = (d2x * d2x + d2y * d2y) ** 0.5
if d1_len < 1e-9 or d2_len < 1e-9:
return None
dot = (d1x * d2x + d1y * d2y) / (d1_len * d2_len)
if abs(dot) >= parallel_threshold:
return None
denom = d1x * d2y - d1y * d2x
if abs(denom) < 1e-9:
return None
t = ((p3[0] - p1[0]) * d2y - (p3[1] - p1[1]) * d2x) / denom
ix = p1[0] + t * d1x
iy = p1[1] + t * d1y
iz = (p1[2] + p2[2] + p3[2] + p4[2]) / 4
return (ix, iy, iz)
def opening_is_past_cut(min_t: float, cut_percentage: float) -> bool:
"""True when the opening's near edge sits past the cut on the t axis.
Strict inequality is load-bearing: a boundary touch or NaN keeps the
opening on both walls the safe default when extent resolution fails."""
return min_t > cut_percentage
def opening_is_before_cut(max_t: float, cut_percentage: float) -> bool:
"""True when the opening's far edge sits before the cut on the t axis."""
return max_t < cut_percentage
def opening_straddles_cut(min_t: float, max_t: float, cut_percentage: float) -> bool:
"""True when the opening's extent crosses the cut on the t axis."""
return min_t < cut_percentage < max_t
WallJoinState = Literal["joined", "collinear", "intersect", "none"]
def classify_wall_join_state(
seg_a: tuple[tuple[float, float, float], tuple[float, float, float]],
seg_b: tuple[tuple[float, float, float], tuple[float, float, float]],
are_joined: bool,
parallel_threshold: float,
collinear_tolerance: float,
) -> tuple[WallJoinState, Optional[tuple[float, float, float]]]:
"""Classify a wall pair's geometric state — ``(state, intersection)``.
Priority: ``"joined"`` (caller-supplied flag) ``"collinear"``
``"intersect"`` (projected point returned) ``"none"`` (parallel,
non-collinear)."""
if are_joined:
return "joined", None
if are_axes_collinear(seg_a, seg_b, parallel_threshold, collinear_tolerance):
return "collinear", None
intersection = project_axis_intersection(seg_a, seg_b, parallel_threshold)
if intersection is None:
return "none", None
return "intersect", intersection
def wall_join_preview_lines(
seg_a: tuple[tuple[float, float, float], tuple[float, float, float]],
seg_b: tuple[tuple[float, float, float], tuple[float, float, float]],
intersection: tuple[float, float, float],
) -> list[tuple[tuple[float, float, float], tuple[float, float, float]]]:
"""Two segments showing each wall axis extending to ``intersection``.
Each segment runs from the input axis's nearest endpoint to the
intersection, held at that wall's own Z. Returned in input order
``[floor_a, floor_b]``."""
ix, iy, _ = intersection
def _nearest(seg: tuple[tuple[float, float, float], tuple[float, float, float]]) -> tuple[float, float, float]:
return min(seg, key=lambda p: (p[0] - ix) ** 2 + (p[1] - iy) ** 2)
near_a = _nearest(seg_a)
near_b = _nearest(seg_b)
return [
(near_a, (ix, iy, near_a[2])),
(near_b, (ix, iy, near_b[2])),
]
def resolve_extend_walls_target(
target_obj: Any,
objs: list[Any],
reverse: bool,
) -> tuple[Any, list[Any]]:
"""Pick which object is the extend-target and which are extended.
Default direction: ``objs`` are extended to meet ``target_obj``.
Reversed direction (``reverse=True``) swaps the pair equivalent to
having passed them in the opposite order. The swap is well-defined only
for the 1+1 case (one target + one other); for ``n>1`` it would be
ambiguous, so the default direction is preserved instead."""
if reverse and target_obj is not None and len(objs) == 1:
return objs[0], [target_obj]
return target_obj, objs
def displacement_from_x_angle(height: float, x_angle: float) -> float:
"""Top-edge horizontal displacement for a wall of given vertical ``height``
and slope ``x_angle`` (radians). Inverse of ``x_angle_from_displacement``."""
return height * math.tan(x_angle)
def x_angle_from_displacement(height: float, displacement: float) -> float:
"""Recover slope ``x_angle`` (radians) from a top-edge horizontal displacement.
``height`` is clamped to ``max(height, 1e-6)`` so zero-height walls map
cleanly to ``±π/2`` instead of dividing by zero."""
return math.atan2(displacement, max(height, 1e-6))
def vertical_height_from_extrusion_depth(extrusion_depth: float, x_angle: float) -> float:
"""Vertical height of a wall given its slanted extrusion depth and slope.
``IfcExtrudedAreaSolid.Depth`` measures along the (possibly slanted) extrusion
direction. The vertical height the user thinks of is ``depth * cos(x_angle)``.
Unit-agnostic: the result is in the same units as ``extrusion_depth``."""
return extrusion_depth * abs(math.cos(x_angle))
def extrusion_depth_from_vertical_height(vertical_height: float, x_angle: float) -> float:
"""``vertical_height / cos(x_angle)`` with ``cos`` clamped at ``1e-6`` to
stay finite near ``±π/2``."""
return vertical_height / max(abs(math.cos(x_angle)), 1e-6)
def length_and_height_from_extrusion(
extrusion_depth: float,
x_angle: float,
reference_line_x_extent: float,
unit_scale: float,
) -> tuple[float, float]:
"""SI ``(length, vertical_height)`` of a LAYER2 wall.
Height is the *vertical* projection of the slanted depth, not the
slanted depth itself."""
length = reference_line_x_extent * unit_scale
height = vertical_height_from_extrusion_depth(extrusion_depth * unit_scale, x_angle)
return length, height
def are_axes_collinear(
seg_a: tuple[tuple[float, float, float], tuple[float, float, float]],
seg_b: tuple[tuple[float, float, float], tuple[float, float, float]],
parallel_threshold: float = PARALLEL_DOT_THRESHOLD,
line_tolerance: float = COLLINEAR_LINE_TOLERANCE,
) -> bool:
"""True if both axis segments lie on the same infinite line in plan.
Two conditions: directions must be (anti-)parallel within ``parallel_threshold``,
AND any endpoint of B must lie on A's infinite line within ``line_tolerance``.
Plan-only (Z ignored)."""
d1x, d1y = seg_a[1][0] - seg_a[0][0], seg_a[1][1] - seg_a[0][1]
d2x, d2y = seg_b[1][0] - seg_b[0][0], seg_b[1][1] - seg_b[0][1]
d1_len = (d1x * d1x + d1y * d1y) ** 0.5
d2_len = (d2x * d2x + d2y * d2y) ** 0.5
if d1_len < 1e-9 or d2_len < 1e-9:
return False
if abs((d1x * d2x + d1y * d2y) / (d1_len * d2_len)) < parallel_threshold:
return False
# Project seg_b[0] onto the infinite line through seg_a; the perpendicular
# distance to the original point tells us how far off the line B sits.
nx, ny = d1x / d1_len, d1y / d1_len
dx, dy = seg_b[0][0] - seg_a[0][0], seg_b[0][1] - seg_a[0][1]
t = dx * nx + dy * ny
proj_x = seg_a[0][0] + nx * t
proj_y = seg_a[0][1] + ny * t
perp_x = seg_b[0][0] - proj_x
perp_y = seg_b[0][1] - proj_y
return (perp_x * perp_x + perp_y * perp_y) ** 0.5 < line_tolerance
def closest_endpoint_midpoint(
seg_a: tuple[tuple[float, float, float], tuple[float, float, float]],
seg_b: tuple[tuple[float, float, float], tuple[float, float, float]],
) -> tuple[float, float, float]:
"""Midpoint of the closest endpoint pair between two segments."""
endpoints_a = (seg_a[0], seg_a[1])
endpoints_b = (seg_b[0], seg_b[1])
def _distance_sq(p: tuple[float, float, float], q: tuple[float, float, float]) -> float:
return (p[0] - q[0]) ** 2 + (p[1] - q[1]) ** 2 + (p[2] - q[2]) ** 2
closest_pair = min(((a, b) for a in endpoints_a for b in endpoints_b), key=lambda pair: _distance_sq(*pair))
a, b = closest_pair
return ((a[0] + b[0]) / 2, (a[1] + b[1]) / 2, (a[2] + b[2]) / 2)
def compute_path_connection_location(
seg_self: tuple[tuple[float, float, float], tuple[float, float, float]],
self_conn_type: str,
seg_other: tuple[tuple[float, float, float], tuple[float, float, float]],
other_conn_type: str,
parallel_threshold: float = PARALLEL_DOT_THRESHOLD,
) -> tuple[float, float, float]:
"""World-space location of a single ``IfcRelConnectsPathElements`` between
two wall axes.
Priority: ``self``'s ATSTART/ATEND endpoint → ``other``'s ATSTART/ATEND
endpoint axis intersection closest-endpoint midpoint fallback."""
if self_conn_type == "ATSTART":
return seg_self[0]
if self_conn_type == "ATEND":
return seg_self[1]
if other_conn_type == "ATSTART":
return seg_other[0]
if other_conn_type == "ATEND":
return seg_other[1]
intersection = project_axis_intersection(seg_self, seg_other, parallel_threshold)
if intersection is not None:
return intersection
return closest_endpoint_midpoint(seg_self, seg_other)
def _vec_sub(a: tuple[float, float, float], b: tuple[float, float, float]) -> tuple[float, float, float]:
return (a[0] - b[0], a[1] - b[1], a[2] - b[2])
def _vec_dot(a: tuple[float, float, float], b: tuple[float, float, float]) -> float:
return a[0] * b[0] + a[1] * b[1] + a[2] * b[2]
def _vec_cross(a: tuple[float, float, float], b: tuple[float, float, float]) -> tuple[float, float, float]:
return (a[1] * b[2] - a[2] * b[1], a[2] * b[0] - a[0] * b[2], a[0] * b[1] - a[1] * b[0])
def _vec_length(v: tuple[float, float, float]) -> float:
return (v[0] * v[0] + v[1] * v[1] + v[2] * v[2]) ** 0.5
def _rotate_around_axis(
v: tuple[float, float, float],
axis: tuple[float, float, float],
angle: float,
) -> tuple[float, float, float]:
"""Rotate ``v`` around unit-length ``axis`` by ``angle`` radians."""
cos_a = math.cos(angle)
sin_a = math.sin(angle)
dot = _vec_dot(axis, v)
cross = _vec_cross(axis, v)
k = 1.0 - cos_a
return (
v[0] * cos_a + cross[0] * sin_a + axis[0] * dot * k,
v[1] * cos_a + cross[1] * sin_a + axis[1] * dot * k,
v[2] * cos_a + cross[2] * sin_a + axis[2] * dot * k,
)
def compute_fillet_polylines(
seg_a: tuple[tuple[float, float, float], tuple[float, float, float]],
seg_b: tuple[tuple[float, float, float], tuple[float, float, float]],
radius: float,
arc_resolution: int = FILLET_DEFAULT_ARC_RESOLUTION,
parallel_threshold: float = PARALLEL_DOT_THRESHOLD,
) -> dict:
"""Preview polylines for a circular fillet at the junction of two axes.
Returns a dict with ``valid``, ``reason``, ``intersection``, ``tangent_a``
/ ``tangent_b``, ``arc`` (``arc_resolution + 1`` samples), ``arc_center``,
``arc_radius``, ``sweep_angle``, ``sweep_axis``, ``tangent_offset``,
``wall_a_join_side`` / ``wall_b_join_side`` (ATSTART/ATEND/None),
``invalid_radius`` (tangent overshoots arc + tangents still populated
for warning rendering), and ``invalid_axes`` (set on parallel)."""
blank: dict = {
"valid": False,
"reason": None,
"intersection": None,
"tangent_a": None,
"tangent_b": None,
"arc": [],
"arc_center": None,
"arc_radius": radius,
"sweep_angle": 0.0,
"sweep_axis": None,
"tangent_offset": 0.0,
"wall_a_join_side": None,
"wall_b_join_side": None,
"invalid_radius": False,
"invalid_axes": None,
}
intersection = project_axis_intersection(seg_a, seg_b, parallel_threshold)
if intersection is None:
return {**blank, "reason": "parallel", "invalid_axes": [seg_a, seg_b]}
def _classify(seg, ipt):
d0 = (seg[0][0] - ipt[0]) ** 2 + (seg[0][1] - ipt[1]) ** 2 + (seg[0][2] - ipt[2]) ** 2
d1 = (seg[1][0] - ipt[0]) ** 2 + (seg[1][1] - ipt[1]) ** 2 + (seg[1][2] - ipt[2]) ** 2
if d0 <= d1:
return seg[0], seg[1], "ATSTART"
return seg[1], seg[0], "ATEND"
near_a, far_a, side_a = _classify(seg_a, intersection)
near_b, far_b, side_b = _classify(seg_b, intersection)
# Direction along each segment AWAY from the corner. ``far - intersection``
# handles both the shared-corner and extended-axes cases uniformly.
dir_a_raw = _vec_sub(far_a, intersection)
dir_b_raw = _vec_sub(far_b, intersection)
far_len_a = _vec_length(dir_a_raw)
far_len_b = _vec_length(dir_b_raw)
if far_len_a < 1e-9 or far_len_b < 1e-9:
return {**blank, "reason": "near_collinear", "intersection": intersection}
dir_a = (dir_a_raw[0] / far_len_a, dir_a_raw[1] / far_len_a, dir_a_raw[2] / far_len_a)
dir_b = (dir_b_raw[0] / far_len_b, dir_b_raw[1] / far_len_b, dir_b_raw[2] / far_len_b)
cos_angle = max(-1.0, min(1.0, _vec_dot(dir_a, dir_b)))
angle = math.acos(cos_angle)
sweep_angle = math.pi - angle
if sweep_angle < 1e-3 or sweep_angle > math.pi - 1e-3:
return {
**blank,
"reason": "near_collinear",
"intersection": intersection,
"sweep_angle": sweep_angle,
"wall_a_join_side": side_a,
"wall_b_join_side": side_b,
}
tangent_offset = radius * math.tan(sweep_angle / 2)
tangent_a = (
intersection[0] + dir_a[0] * tangent_offset,
intersection[1] + dir_a[1] * tangent_offset,
intersection[2] + dir_a[2] * tangent_offset,
)
tangent_b = (
intersection[0] + dir_b[0] * tangent_offset,
intersection[1] + dir_b[1] * tangent_offset,
intersection[2] + dir_b[2] * tangent_offset,
)
plane_normal_raw = _vec_cross(dir_a, dir_b)
pn_len = _vec_length(plane_normal_raw)
if pn_len < 1e-9:
return {**blank, "reason": "near_collinear", "intersection": intersection}
plane_normal = (
plane_normal_raw[0] / pn_len,
plane_normal_raw[1] / pn_len,
plane_normal_raw[2] / pn_len,
)
perp_a = _vec_cross(plane_normal, dir_a)
if _vec_dot(perp_a, dir_b) < 0:
perp_a = (-perp_a[0], -perp_a[1], -perp_a[2])
arc_center = (
tangent_a[0] + perp_a[0] * radius,
tangent_a[1] + perp_a[1] * radius,
tangent_a[2] + perp_a[2] * radius,
)
v_a = _vec_sub(tangent_a, arc_center)
v_b = _vec_sub(tangent_b, arc_center)
sweep_axis = plane_normal
if _vec_dot(_vec_cross(v_a, v_b), plane_normal) < 0:
sweep_axis = (-plane_normal[0], -plane_normal[1], -plane_normal[2])
arc_points: list[tuple[float, float, float]] = []
for i in range(arc_resolution + 1):
t = i / arc_resolution
rotated = _rotate_around_axis(v_a, sweep_axis, sweep_angle * t)
arc_points.append(
(
arc_center[0] + rotated[0],
arc_center[1] + rotated[1],
arc_center[2] + rotated[2],
)
)
# Overshoot check only for convex fillets (positive ``tangent_offset``);
# the inverted-fillet case puts tangents past the intersection.
invalid_radius = tangent_offset > 0 and (tangent_offset > far_len_a or tangent_offset > far_len_b)
return {
"valid": not invalid_radius,
"reason": "invalid_radius" if invalid_radius else None,
"intersection": intersection,
"tangent_a": tangent_a,
"tangent_b": tangent_b,
"arc": arc_points,
"arc_center": arc_center,
"arc_radius": radius,
"sweep_angle": sweep_angle,
"sweep_axis": sweep_axis,
"tangent_offset": tangent_offset,
"wall_a_join_side": side_a,
"wall_b_join_side": side_b,
"leg_a_available": far_len_a,
"leg_b_available": far_len_b,
"invalid_radius": invalid_radius,
"invalid_axes": None,
}
+64
View File
@@ -0,0 +1,64 @@
# Bonsai - OpenBIM Blender Add-on
# Copyright (C) 2026
#
# This file is part of Bonsai.
#
# Bonsai is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Bonsai is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Bonsai. If not, see <http://www.gnu.org/licenses/>.
#
# This file was generated with the assistance of an AI coding tool.
from __future__ import annotations
import math
from collections.abc import Iterable
from typing import TYPE_CHECKING
import bonsai.core.geometry
if TYPE_CHECKING:
import bpy
import bonsai.tool as tool
Z_ROTATION_ALIGNMENT_TOLERANCE = 1e-9
def _z_rotation_diff(target_z: float, source_z: float) -> float:
"""Signed Z-Euler difference wrapped to [-π, π]."""
return (target_z - source_z + math.pi) % (2 * math.pi) - math.pi
def copy_z_rotation_to_selected(
ifc: type[tool.Ifc],
geometry: type[tool.Geometry],
surveyor: type[tool.Surveyor],
*,
active: bpy.types.Object,
targets: Iterable[bpy.types.Object],
flip: bool = False,
) -> int:
"""Apply ``active``'s Z-Euler rotation to each target."""
source_z = surveyor.get_z_rotation(active)
if flip:
source_z += math.pi
rotated = 0
for obj in targets:
if abs(_z_rotation_diff(surveyor.get_z_rotation(obj), source_z)) < Z_ROTATION_ALIGNMENT_TOLERANCE:
continue
surveyor.set_z_rotation(obj, source_z)
rotated += 1
if ifc.get_entity(obj) is not None:
bonsai.core.geometry.edit_object_placement(ifc, geometry, surveyor, obj=obj)
return rotated
+1 -22
View File
@@ -20,8 +20,6 @@ from __future__ import annotations
from typing import TYPE_CHECKING, Optional
import ifcopenshell.util.element
if TYPE_CHECKING:
import bpy
import ifcopenshell
@@ -58,31 +56,12 @@ def copy_class(
geometry.change_object_data(obj, data, is_global=True)
geometry.rename_object(data, geometry.get_representation_name(ifc.get_entity(data)))
# Only assign styles if element doesn't get them from material
if not _has_material_styles(ifc, new):
if not root.has_material_styles(new):
root.assign_body_styles(new, obj)
collector.assign(obj)
return new
def _has_material_styles(ifc: type[tool.Ifc], element: ifcopenshell.entity_instance) -> bool:
"""Check if element has styles defined through its material.
Returns True if any constituent material has a style representation,
which means styles should NOT be applied directly to the geometry.
"""
materials = ifcopenshell.util.element.get_materials(element)
if not materials:
return False
# Check if any of the constituent materials have styles
for material in materials:
if hasattr(material, "HasRepresentation") and material.HasRepresentation:
return True
return False
def assign_class(
ifc: type[tool.Ifc],
collector: type[tool.Collector],
+3 -2
View File
@@ -64,10 +64,11 @@ def assign_container(
spatial.disable_editing(obj)
all_elements.add(root_element)
all_elements.update(spatial.get_decomposition(root_element))
if products := [e for e in root_elements if spatial.can_contain(container, root_element)]:
if products := [e for e in root_elements if spatial.can_contain(container, e)]:
ifc.run("spatial.assign_container", products=products, relating_structure=container)
for element in all_elements:
collector.assign(ifc.get_object(element))
if obj := ifc.get_object(element):
collector.assign(obj)
def enable_editing_container(spatial: type[tool.Spatial], obj: bpy.types.Object) -> None:
+63 -2
View File
@@ -414,6 +414,17 @@ class Drawing:
def update_embedded_svg_location(cls, uri, old_location, new_location): pass
@interface
class Duplicate:
def get_decomposition_relationships(cls, objs): pass
def get_connection_relationships(cls, objs): pass
def get_port_connection_relationships(cls, objs): pass
def recreate_decompositions(cls, relationships, old_to_new): pass
def recreate_connections(cls, relationship, old_to_new): pass
def recreate_port_connections(cls, snapshot, old_to_new): pass
def consume_warnings(cls): pass
@interface
class Feature:
def add_feature(cls, featured_obj, featured_objs): pass
@@ -443,6 +454,7 @@ class Geometry:
def get_representation_name(cls, representation): pass
def get_styles(cls, obj): pass
def get_total_representation_items(cls, obj): pass
def has_axis_representation(cls, element): pass
def has_data_users(cls, data): pass
def has_material_style_override(cls, obj): pass
def import_representation_parameters(cls, data): pass
@@ -666,6 +678,9 @@ class Model:
def export_profile(cls, obj, position=None): pass
def generate_occurrence_name(cls, element_type, ifc_class): pass
def get_extrusion(cls, representation): pass
def get_connected_slab_objs(cls, wall): pass
def get_connected_wall_objs(cls, slab): pass
def has_underside_connection(cls, element): pass
def get_manual_booleans(cls, element): pass
def get_material_layer_parameters(cls, element): pass
def get_slab_clipping_bmesh(cls, obj): pass
@@ -681,6 +696,7 @@ class Model:
def regenerate_profile(cls, obj): pass
def regenerate_slab(cls, obj): pass
def reload_body_representation(cls, obj_or_objects): pass
def remove_wall_to_underside_booleans(cls, wall): pass
def replace_object_ifc_representation(cls, ifc_file, ifc_context, obj, new_representation): pass
@@ -774,6 +790,12 @@ class Profile:
def get_profile(cls, element): pass
@interface
class Parametric:
def get_geom_generation(cls) -> int: pass
def refresh_post_commit(cls, operator) -> None: pass
@interface
class Pset:
def add_proposed_property(cls, name, value, props): pass
@@ -857,13 +879,13 @@ class Root:
def assign_body_styles(cls, element, obj): pass
def copy_representation(cls, source, dest): pass
def does_type_have_representations(cls, element): pass
def get_decomposition_relationships(cls, objs): pass
def get_default_container(cls): pass
def get_element_representation(cls, element, context): pass
def get_element_type(cls, element): pass
def get_object_name(cls, obj): pass
def get_object_representation(cls, obj): pass
def get_representation_context(cls, representation): pass
def has_material_styles(cls, element): pass
def is_containable(cls, element): pass
def is_drawing_annotation(cls, element): pass
def is_element_a(cls, element, ifc_class): pass
@@ -871,7 +893,6 @@ class Root:
def is_in_nest_mode(cls, element): pass
def is_spatial_element(cls, element): pass
def link_object_data(cls, source_obj, destination_obj): pass
def recreate_decompositions(cls, relationships, old_to_new): pass
def run_geometry_add_representation(cls, obj=None, context=None, ifc_representation_class=None, profile_set_usage=None): pass
def set_object_name(cls, obj, element): pass
@@ -1015,6 +1036,8 @@ class Spatial:
def get_container(cls, element): pass
def get_decomposed_elements(cls, container, recursive): pass
def get_decomposition(cls, element): pass
def get_host_element(cls, filling): pass
def get_host_wall(cls, filling): pass
def get_object_matrix(cls, obj): pass
def get_relative_object_matrix(cls, target_obj, relative_to_obj): pass
def get_root_element(cls, element): pass
@@ -1135,6 +1158,8 @@ class Style:
@interface
class Surveyor:
def get_absolute_matrix(cls, obj): pass
def get_z_rotation(cls, obj): pass
def set_z_rotation(cls, obj, z): pass
@interface
@@ -1201,6 +1226,42 @@ class Voider:
def void(cls, opening_obj, building_obj): pass
@interface
class Array:
def bake_children_transform(cls, parent_element, item): pass
def constrain_children_to_parent(cls, parent_element): pass
def get_all_children_objects(cls, parent_element): pass
def get_all_objects(cls, parent_element): pass
def get_child_layer_index(cls, child_element): pass
def get_children_objects(cls, modifier_data): pass
def get_modifiers_data(cls, parent_element): pass
def get_parent_element(cls, element): pass
def get_parent_object(cls, element): pass
def remove_constraints(cls, parent_element): pass
def set_children_lock_state(cls, parent_element, item, lock_state): pass
@interface
class Slab:
def read_geometry(cls, obj): pass
@interface
class Wall:
def collinear_boundary_world(cls, seg_a, seg_b): pass
def compute_wall_fillet_geometry(cls, wall_a_obj, wall_b_obj, radius, arc_resolution): pass
def get_axis_local_extent(cls, wall): pass
def get_length_and_height(cls, wall): pass
def get_world_reference_line(cls, obj): pass
def get_x_angle(cls, wall): pass
def has_layer2_usage(cls, wall): pass
def is_straight_axis(cls, wall): pass
def path_connection_location_world(cls, seg_self, self_conn_type, seg_other, other_conn_type, parallel_threshold): pass
def read_geometry(cls, obj): pass
def validate_for_parametric_edit(cls, obj): pass
def walk_connected_walls(cls, start_element, node_cap): pass
@interface
class Web:
pass
+5
View File
@@ -20,6 +20,7 @@
# ruff: noqa: F401
from bonsai.tool.aggregate import Aggregate
from bonsai.tool.array import Array
from bonsai.tool.attribute import Attribute
from bonsai.tool.bcf import Bcf
from bonsai.tool.blender import Blender
@@ -37,6 +38,7 @@ from bonsai.tool.debug import Debug
from bonsai.tool.demo import Demo
from bonsai.tool.document import Document
from bonsai.tool.drawing import Drawing
from bonsai.tool.duplicate import Duplicate
from bonsai.tool.feature import Feature
from bonsai.tool.geometry import Geometry
from bonsai.tool.georeference import Georeference
@@ -51,6 +53,7 @@ from bonsai.tool.misc import Misc
from bonsai.tool.model import Model
from bonsai.tool.nest import Nest
from bonsai.tool.owner import Owner
from bonsai.tool.parametric import Parametric
from bonsai.tool.patch import Patch
from bonsai.tool.polyline import Polyline
from bonsai.tool.profile import Profile
@@ -63,6 +66,7 @@ from bonsai.tool.resource import Resource
from bonsai.tool.root import Root
from bonsai.tool.search import Search
from bonsai.tool.sequence import Sequence
from bonsai.tool.slab import Slab
from bonsai.tool.snap import Snap
from bonsai.tool.spatial import Spatial
from bonsai.tool.structural import Structural
@@ -72,4 +76,5 @@ from bonsai.tool.system import System
from bonsai.tool.tester import Tester
from bonsai.tool.type import Type
from bonsai.tool.unit import Unit
from bonsai.tool.wall import Wall
from bonsai.tool.web import Web
+21
View File
@@ -205,6 +205,27 @@ class Aggregate(bonsai.core.tool.Aggregate):
props.in_aggregate_mode = True
return {"FINISHED"}
@classmethod
def save_previous_selection(cls) -> None:
props = cls.get_aggregate_props()
props.previously_selected_objects.clear()
for obj in bpy.context.selected_objects:
entry = props.previously_selected_objects.add()
entry.obj = obj
@classmethod
def restore_previous_selection(cls) -> None:
props = cls.get_aggregate_props()
for obj in bpy.context.selected_objects:
obj.select_set(False)
for entry in props.previously_selected_objects:
if entry.obj:
try:
entry.obj.select_set(True)
except Exception:
pass
props.previously_selected_objects.clear()
@classmethod
def disable_aggregate_mode(cls):
context = bpy.context
+207
View File
@@ -0,0 +1,207 @@
# Bonsai - OpenBIM Blender Add-on
# Copyright (C) 2026
#
# This file is part of Bonsai.
#
# Bonsai is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Bonsai is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Bonsai. If not, see <http://www.gnu.org/licenses/>.
#
# This file was generated with the assistance of an AI coding tool.
"""Bonsai parametric array service.
Top-level array-domain helpers. The ``BBIM_Array`` pset on a parent ``IfcElement``
holds the list of layers; each layer holds the GUIDs of its child replicas. These
helpers navigate that graph and manage the Blender-side CHILD_OF constraint that
pins children to the parent's matrix_world."""
from __future__ import annotations
import json
from collections.abc import Generator
from typing import TYPE_CHECKING, Any
import bpy
import ifcopenshell
import ifcopenshell.util.element
import bonsai.core.tool
import bonsai.tool as tool
if TYPE_CHECKING:
from ifcopenshell import entity_instance
class Array(bonsai.core.tool.Array):
@classmethod
def bake_children_transform(cls, parent_element: entity_instance, item: int) -> None:
modifier_data = list(cls.get_modifiers_data(parent_element))[item]
children = cls.get_children_objects(modifier_data)
for child in children:
constraint = next((c for c in child.constraints if c.type == "CHILD_OF"), None)
if constraint:
with bpy.context.temp_override(object=child):
bpy.ops.constraint.apply(constraint=constraint.name, owner="OBJECT")
@classmethod
def constrain_children_to_parent(cls, parent_element: ifcopenshell.entity_instance) -> None:
if not (parent_obj := tool.Ifc.get_object(parent_element)):
return # Filtered out, arrayed void, etc
assert isinstance(parent_obj, bpy.types.Object)
children = cls.get_all_children_objects(parent_element)
for child in children:
constraint = next((c for c in child.constraints if c.type == "CHILD_OF"), None)
if constraint:
child.constraints.remove(constraint)
constraint = child.constraints.new("CHILD_OF")
constraint.name = "BBIM_Array_CHILD_OF"
assert isinstance(constraint, bpy.types.ChildOfConstraint)
constraint.target = parent_obj
@classmethod
def set_children_lock_state(
cls, parent_element: ifcopenshell.entity_instance, item: int, lock_state: bool = True
) -> None:
modifier_data = list(cls.get_modifiers_data(parent_element))[item]
children = cls.get_children_objects(modifier_data)
for child_obj in children:
tool.Blender.lock_transform(child_obj, lock_state)
@classmethod
def remove_constraints(cls, parent_element: ifcopenshell.entity_instance) -> None:
children = cls.get_all_children_objects(parent_element)
for child in children:
constraint = next((c for c in child.constraints if c.type == "CHILD_OF"), None)
if constraint:
child.constraints.remove(constraint)
@classmethod
def get_all_objects(cls, parent_element: ifcopenshell.entity_instance) -> list[bpy.types.Object]:
parent_obj = tool.Ifc.get_object(parent_element)
assert isinstance(parent_obj, bpy.types.Object)
children_objects = list(cls.get_all_children_objects(parent_element))
array_objects = [parent_obj] + children_objects # We ensure the parent is at index 0
return array_objects
@classmethod
def get_all_children_objects(
cls, parent_element: ifcopenshell.entity_instance
) -> Generator[bpy.types.Object, None, None]:
for array_modifier in cls.get_modifiers_data(parent_element):
yield from cls.get_children_objects(array_modifier)
@classmethod
def get_parent_element(cls, element: entity_instance) -> entity_instance | None:
"""Inverse of ``get_all_children_objects``: resolve an array element
back to its parent entity. Returns ``None`` when the element isn't
part of a Bonsai parametric array, or the stored Parent GUID does
not resolve in the current file (this is a data-integrity warning
and is logged to the console)."""
pset = ifcopenshell.util.element.get_pset(element, "BBIM_Array")
if not pset:
return None
parent_guid = pset["Parent"]
try:
return tool.Ifc.get().by_guid(parent_guid)
except RuntimeError:
print(
f"BBIM_Array.Parent GUID {parent_guid!r} on {element} does not resolve "
f"in the current file — array integrity may be broken."
)
return None
@classmethod
def get_parent_object(cls, element: entity_instance) -> bpy.types.Object | None:
parent_element = cls.get_parent_element(element)
if parent_element is None:
return None
return tool.Ifc.get_object(parent_element)
@classmethod
def get_modifiers_data(cls, parent_element: ifcopenshell.entity_instance) -> Generator[dict[str, Any], None, None]:
array_pset = ifcopenshell.util.element.get_pset(parent_element, "BBIM_Array")
yield from json.loads(array_pset["Data"])
@classmethod
def get_children_objects(cls, modifier_data: dict[str, Any]) -> Generator[bpy.types.Object, None, None]:
child_guid: str
for child_guid in modifier_data["children"]:
child_obj = tool.Blender.get_object_from_guid(child_guid)
if child_obj:
yield child_obj
@classmethod
def get_array_root_guid(cls, element: entity_instance) -> str:
"""Walk ``BBIM_Array.Parent`` upwards and return the topmost ancestor's
GlobalId. For an element with no ``BBIM_Array`` pset (independent
window, never arrayed, or former-child after the apply path), returns
the element's own GlobalId — its "family" is just itself."""
current = element
seen: set[str] = set()
while True:
pset = ifcopenshell.util.element.get_pset(current, "BBIM_Array")
parent_guid = pset.get("Parent") if pset else None
if not parent_guid or parent_guid == current.GlobalId or parent_guid in seen:
return current.GlobalId
seen.add(parent_guid)
try:
current = tool.Ifc.get().by_guid(parent_guid)
except RuntimeError:
return current.GlobalId
@classmethod
def get_parametric_propagation_targets(cls, element: entity_instance) -> list[entity_instance]:
"""Type-occurrences that should receive parametric updates when
``element`` is edited.
Returns occurrences in ``element``'s Bonsai array family. When
``element`` is not part of any array, returns the type-occurrence
peers that are likewise free of ``BBIM_Array`` (preserving the
bulk-edit-by-type UX for standalone parametric elements). An
occurrence whose ``BBIM_Array`` root differs from ``element``'s root
is excluded that is the "independent former child" case the array
apply path produces."""
occurrences = tool.Ifc.get_all_element_occurrences(element)
element_pset = ifcopenshell.util.element.get_pset(element, "BBIM_Array")
if not element_pset:
return [o for o in occurrences if not ifcopenshell.util.element.get_pset(o, "BBIM_Array")]
element_root = cls.get_array_root_guid(element)
return [o for o in occurrences if cls.get_array_root_guid(o) == element_root]
@classmethod
def get_child_layer_index(cls, child_element: entity_instance) -> int | None:
"""Index of the layer that produced ``child_element``, or ``None``
if the child is unparented, missing from the parent's data, or the
parent's pset is unreadable. Total: never raises."""
pset = ifcopenshell.util.element.get_pset(child_element, "BBIM_Array")
if not pset:
return None
parent_guid = pset.get("Parent")
if not parent_guid or parent_guid == child_element.GlobalId:
return None
try:
parent_element = tool.Ifc.get().by_guid(parent_guid)
except RuntimeError:
return None
data_text = ifcopenshell.util.element.get_pset(parent_element, "BBIM_Array", "Data")
if not data_text:
return None
try:
layers = json.loads(data_text)
except (ValueError, TypeError):
return None
child_guid = child_element.GlobalId
for i, layer in enumerate(layers):
if child_guid in layer.get("children", []):
return i
return None
+426 -162
View File
@@ -15,12 +15,14 @@
#
# You should have received a copy of the GNU General Public License
# along with Bonsai. If not, see <http://www.gnu.org/licenses/>.
#
# This file was modified with the assistance of an AI coding tool.
from __future__ import annotations
import contextlib
import importlib
import json
import math
import os
import platform
import subprocess
@@ -28,7 +30,7 @@ import sys
import tempfile
import traceback
import types
from collections.abc import Callable, Generator, Iterable, Sequence, Sized
from collections.abc import Callable, Generator, Iterable, Mapping, Sequence, Sized
from datetime import datetime
from functools import cache, lru_cache
from pathlib import Path
@@ -45,7 +47,6 @@ from typing import (
import bmesh
import bpy
import ifcopenshell.api
import ifcopenshell.util.element
import numpy as np
import numpy.typing as npt
@@ -55,12 +56,12 @@ from mathutils import Matrix, Vector
import bonsai.bim
import bonsai.core.tool
import bonsai.tool as tool
from bonsai.bim.ifc import IFC_CONNECTED_TYPE
if TYPE_CHECKING:
import bpy.stub_internal.rna_enums as rna_enums
from sun_position.properties import SunPosProperties
from bonsai.bim.ifc import IFC_CONNECTED_TYPE
from bonsai.bim.module.attribute.prop import BIMAttributeProperties
from bonsai.bim.module.constraint.prop import (
BIMConstraintProperties,
@@ -97,6 +98,19 @@ VIEWPORT_ATTRIBUTES = [
OBJECT_DATA_TYPE = Union[bpy.types.Mesh, bpy.types.Curve, bpy.types.Camera]
_RAILING_MODIFIER_IFC_CLASSES = ("IfcRailing", "IfcRailingType")
_STAIR_MODIFIER_IFC_CLASSES = (
"IfcStairFlight",
"IfcStairFlightType",
"IfcMember",
"IfcMemberType",
"IfcStair",
"IfcStairType",
)
_WINDOW_MODIFIER_IFC_CLASSES = ("IfcWindow", "IfcWindowType", "IfcWindowStyle")
_DOOR_MODIFIER_IFC_CLASSES = ("IfcDoor", "IfcDoorType", "IfcDoorStyle")
_ROOF_MODIFIER_IFC_CLASSES = ("IfcRoof", "IfcRoofType")
class Blender(bonsai.core.tool.Blender):
OBJECT_TYPES_THAT_SUPPORT_EDIT_MODE = ("MESH", "CURVE", "SURFACE", "META", "FONT", "LATTICE", "ARMATURE")
@@ -216,15 +230,22 @@ class Blender(bonsai.core.tool.Blender):
@classmethod
def get_active_object(cls, is_selected: bool = False) -> Union[bpy.types.Object, None]:
"""Gets the active object
"""Return the active object, or ``None`` when the current context
exposes neither ``active_object`` nor a ``view_layer`` (stripped
operator contexts).
:param is_selected: If true, the active object also needs to be selected.
"""
if obj := (getattr(bpy.context, "active_object", None) or bpy.context.view_layer.objects.active):
if not is_selected:
return obj
if obj.select_get():
return obj
obj = getattr(bpy.context, "active_object", None)
if obj is None:
view_layer = getattr(bpy.context, "view_layer", None)
if view_layer is not None:
obj = view_layer.objects.active
if obj is None:
return None
if is_selected and not obj.select_get():
return None
return obj
@classmethod
def get_selected_objects(cls, include_active: bool = True) -> set[bpy.types.Object]:
@@ -415,6 +436,189 @@ class Blender(bonsai.core.tool.Blender):
with bpy.context.temp_override(**cls.get_viewport_context()):
bpy.ops.wm.tool_set_by_id(name=tool_name)
@classmethod
def are_viewport_gizmos_enabled(cls) -> bool:
"""Central gate every Bonsai gizmo poll / decorator draw checks before
rendering. Centralises the read of
``gizmos.draw_gizmos_in_3d_viewport`` from addon preferences."""
return cls.get_addon_preferences().gizmos.draw_gizmos_in_3d_viewport
class DecoratorColors(NamedTuple):
selected: tuple
unselected: tuple
special: tuple
error: tuple
background: tuple
@classmethod
def get_decorator_colors(cls) -> Blender.DecoratorColors:
"""The five ``decorator_color_*`` fields read together so each viewport
decorator's draw callback resolves them in one call instead of five."""
prefs = cls.get_addon_preferences()
return cls.DecoratorColors(
selected=prefs.decorator_color_selected,
unselected=prefs.decorator_color_unselected,
special=prefs.decorator_color_special,
error=prefs.decorator_color_error,
background=prefs.decorator_color_background,
)
class ViewportDecorator:
"""Shared ``SpaceView3D.draw_handler_add`` lifecycle for feature decorators.
Single-handler subclasses set ``draw_method`` (default ``"draw"``); the
handler binds at ``POST_VIEW``. Multi-handler subclasses set
``draw_methods`` to a tuple of ``(method_name, phase)`` pairs; when it
is non-``None`` it supersedes ``draw_method``.
Decorators whose ``install`` must accept extra arguments (e.g. a callback
or a precomputed bmesh) override ``install`` themselves."""
draw_method: str = "draw"
draw_methods: tuple[tuple[str, str], ...] | None = None
def __init_subclass__(cls, **kwargs):
super().__init_subclass__(**kwargs)
cls.handlers = []
cls.is_installed = False
# Fail loudly at class-definition time if draw_method / draw_methods
# names an attribute the class doesn't expose. Without this, a typo
# only surfaces on the first redraw — as a silent missing-attribute
# handler — which may be far from the offending declaration.
method_names = (
tuple(name for name, _phase in cls.draw_methods) if cls.draw_methods is not None else (cls.draw_method,)
)
for name in method_names:
if getattr(cls, name, None) is None:
raise TypeError(f"{cls.__name__}: draw method {name!r} is declared but not defined on the class")
@classmethod
def install(cls, context: bpy.types.Context) -> None:
if cls.is_installed:
cls.uninstall()
handler = cls()
bindings = cls.draw_methods if cls.draw_methods is not None else ((cls.draw_method, "POST_VIEW"),)
# Rollback partial registrations on any draw_handler_add failure, so
# cls.handlers never ends up holding a half-installed set.
added: list = []
try:
for method_name, phase in bindings:
added.append(
bpy.types.SpaceView3D.draw_handler_add(
getattr(handler, method_name), (context,), "WINDOW", phase
)
)
except Exception:
for h in added:
try:
bpy.types.SpaceView3D.draw_handler_remove(h, "WINDOW")
except ValueError:
pass
raise
cls.handlers = added
cls.is_installed = True
@classmethod
def uninstall(cls) -> None:
for h in cls.handlers:
try:
bpy.types.SpaceView3D.draw_handler_remove(h, "WINDOW")
except ValueError:
pass
cls.handlers.clear()
cls.is_installed = False
@staticmethod
def _lookup_active_instance(gizmo_cls: type, context: bpy.types.Context) -> Optional[Any]:
"""Return the live ``GizmoGroup`` instance registered under
``context.region``, or ``None`` if there isn't one. The per-region
weakref dict on the gizmo class is populated by ``setup()``; multi-
viewport setups put one entry per region in it so each region's
decorator sees only its own region's hover state."""
instances = getattr(gizmo_cls, "_active_instances", None)
if not instances:
return None
region = getattr(context, "region", None)
if region is None:
return None
ref = instances.get(region.as_pointer())
if ref is None:
return None
return ref()
def _cursor_icon_hovered(self, gizmo_cls: type, attr_name: str, context: bpy.types.Context) -> bool:
"""True iff the gizmo group instance in the current region exposes a gizmo
under ``attr_name`` that reports as highlighted. Any access exception is
swallowed so a transient bpy-state hiccup never breaks the draw loop."""
inst = self._lookup_active_instance(gizmo_cls, context)
if inst is None:
return False
try:
return bool(getattr(inst, attr_name).is_highlight)
except (AttributeError, ReferenceError):
return False
@classmethod
def sync_all(
cls,
context: bpy.types.Context,
enabled: Mapping[type[Blender.ViewportDecorator], bool],
) -> None:
"""Drive each listed decorator to its desired install state in one call.
Each entry whose value is ``True`` ends up installed; each entry whose
value is ``False`` ends up uninstalled. Pass ``True`` for always-on
overlays so they survive subsequent file loads."""
for decorator_cls, should_install in enabled.items():
if should_install:
decorator_cls.install(context)
else:
decorator_cls.uninstall()
@classmethod
def is_view_top_down(cls, context: bpy.types.Context, threshold: float = 0.9659) -> bool:
"""True when the viewport camera is looking ~straight down (or up) the world Z axis.
Default threshold of 0.9659 = cos(15°) a 15° tilt cone around ±world Z.
Above the threshold the world-Z axis projects to a small fraction of its
true length on screen, so callers that lay icons or markers out along
world Z should switch to a screen-space offset and any gizmo whose intent
is specifically "vertical" loses its visual cue. The cone is kept narrow
so vertical-intent gizmos stay visible across the typical orbit range of
3D viewport work and drop out only near genuine plan view."""
rv3d = context.region_data
if rv3d is None:
return False
view_forward = Vector(rv3d.view_matrix.inverted().col[2][:3]).normalized()
return abs(view_forward.z) > threshold
@classmethod
def top_down_factor(cls, context: bpy.types.Context, threshold: float = 0.9659) -> float:
"""Continuous 01 ramp matching ``is_view_top_down``'s cone: 0 outside the
cone, ramping linearly to 1 at strict alignment with world Z. Callers that
want a proportional effect (an icon-stack lift growing as the view
approaches plan) use this in place of the boolean to avoid a one-frame
visual jump as the camera crosses the threshold."""
rv3d = context.region_data
if rv3d is None:
return 0.0
view_forward = Vector(rv3d.view_matrix.inverted().col[2][:3]).normalized()
alignment = abs(view_forward.z)
if alignment <= threshold:
return 0.0
return (alignment - threshold) / (1.0 - threshold)
@classmethod
def get_screen_up_world(cls, context: bpy.types.Context) -> Vector:
"""World-space direction corresponding to the camera's up axis (screen-vertical).
Returns ``+Y`` when region data is unavailable so callers can compute an
offset without a guard branch."""
rv3d = context.region_data
if rv3d is None:
return Vector((0.0, 1.0, 0.0))
return Vector(rv3d.view_matrix.inverted().col[1][:3]).normalized()
@classmethod
def get_shader_editor_context(cls) -> Union[dict[str, Any], None]:
for screen in bpy.data.screens:
@@ -484,9 +688,13 @@ class Blender(bonsai.core.tool.Blender):
@classmethod
def update_all_viewports(cls, context: bpy.types.Context | None = None) -> None:
"""Tag every visible 3D viewport for redraw. Silent no-op when no
screen attached (background mode, plug-out, mid-load_post)."""
context = context or bpy.context
assert context.screen
for area in context.screen.areas:
screen = getattr(context, "screen", None)
if screen is None:
return
for area in screen.areas:
if area.type == "VIEW_3D":
area.tag_redraw()
@@ -635,10 +843,11 @@ class Blender(bonsai.core.tool.Blender):
op_text = "" if ui_context == "TOOL_HEADER" else text
modifier_icon, modifier_str = cls.KEY_MODIFIERS.get(modifier, ("NONE", ""))
row = layout if ui_context == "TOOL_HEADER" else layout.row(align=True)
module = sys.modules[module_name]
icon_previews: Union[bpy.utils.previews.ImagePreviewCollection, None]
icon_previews = getattr(module, "custom_icon_previews", None)
row = layout if ui_context == "TOOL_HEADER" else layout.row(align=True)
if icon_previews:
custom_icon = icon_previews.get(text.upper().replace(" ", "_"), icon_previews["IFC"]).icon_id
op = row.operator(operator_to_use, text=op_text, icon_value=custom_icon)
@@ -646,6 +855,7 @@ class Blender(bonsai.core.tool.Blender):
op = row.operator(operator_to_use, text=op_text)
if ui_context != "TOOL_HEADER":
row.label(text="", icon=modifier_icon)
row.separator(factor=1)
row.label(text="", icon=f"EVENT_{key}")
if operator_to_use == hotkey_operator:
@@ -678,19 +888,57 @@ class Blender(bonsai.core.tool.Blender):
# ( 1.0, 1.0, -1.0), # 7
# ]
bound_box = obj.bound_box
min_pt = Vector(bound_box[0])
max_pt = Vector(bound_box[6])
bbox_dict = {
"min_x": bound_box[0][0],
"max_x": bound_box[6][0],
"min_y": bound_box[0][1],
"max_y": bound_box[6][1],
"min_z": bound_box[0][2],
"max_z": bound_box[6][2],
"min_point": Vector(bound_box[0]),
"max_point": Vector(bound_box[6]),
"center": (Vector(bound_box[6]) + Vector(bound_box[0])) / 2,
"min_x": min_pt.x,
"max_x": max_pt.x,
"min_y": min_pt.y,
"max_y": max_pt.y,
"min_z": min_pt.z,
"max_z": max_pt.z,
"min_point": min_pt,
"max_point": max_pt,
"center": (max_pt + min_pt) / 2,
# Intrinsic per-axis size in object-local space. Distinct from
# ``obj.dimensions``, which folds object-level scale into its
# output; this is the raw mesh bbox extent.
"dimensions": (max_pt.x - min_pt.x, max_pt.y - min_pt.y, max_pt.z - min_pt.z),
}
return bbox_dict
@classmethod
def get_object_world_bounding_box(cls, obj: bpy.types.Object) -> dict[str, Union[float, Vector]]:
"""Same shape as ``get_object_bounding_box`` but with ``matrix_world``
applied extents are computed across the 8 transformed corners, so
a rotated or scaled object reports its actual world-axis AABB rather
than the misleading transform of the local-space corners.
``bound_box[0]`` / ``bound_box[6]`` are the local min/max corners but
do NOT correspond to the world AABB extremes once the object is
rotated, so min/max must be taken per-axis across all 8 corners."""
corners = [obj.matrix_world @ Vector(c) for c in obj.bound_box]
xs = [c.x for c in corners]
ys = [c.y for c in corners]
zs = [c.z for c in corners]
min_point = Vector((min(xs), min(ys), min(zs)))
max_point = Vector((max(xs), max(ys), max(zs)))
return {
"min_x": min_point.x,
"max_x": max_point.x,
"min_y": min_point.y,
"max_y": max_point.y,
"min_z": min_point.z,
"max_z": max_point.z,
"min_point": min_point,
"max_point": max_point,
"center": (min_point + max_point) / 2,
# World-axis-aligned per-axis size. For rotated objects this is
# the AABB extent, not the intrinsic mesh size (use the local
# variant for that).
"dimensions": (max_point.x - min_point.x, max_point.y - min_point.y, max_point.z - min_point.z),
}
@classmethod
def select_and_activate_single_object(cls, context: bpy.types.Context, active_object: bpy.types.Object) -> None:
for obj in context.selected_objects:
@@ -1137,20 +1385,18 @@ class Blender(bonsai.core.tool.Blender):
:return: True if an action was taken, False otherwise
"""
if cls.is_roof(element):
if cls.is_editing_roof_parameters(obj):
bpy.ops.bim.finish_editing_roof()
# roof and railing both finalize then drop into path-edit mode — handle
# them before the generic finish dispatch so the path transition runs.
if tool.Parametric.is_roof(element):
if tool.Parametric.ROOF.is_editing(obj):
tool.Parametric.run_bim_op(tool.Parametric.ROOF.finish_op)
bpy.ops.bim.enable_editing_roof_path()
elif cls.is_railing(element):
if cls.is_editing_railing_parameters(obj):
bpy.ops.bim.finish_editing_railing()
elif tool.Parametric.is_railing(element):
if tool.Parametric.RAILING.is_editing(obj):
tool.Parametric.run_bim_op(tool.Parametric.RAILING.finish_op)
bpy.ops.bim.enable_editing_railing_path()
elif cls.is_editing_stair_parameters(obj):
bpy.ops.bim.finish_editing_stair()
elif cls.is_editing_door_parameters(obj):
bpy.ops.bim.finish_editing_door()
elif cls.is_editing_window_parameters(obj):
bpy.ops.bim.finish_editing_window()
elif feature := tool.Parametric.is_object_editing(obj):
tool.Parametric.run_bim_op(feature.finish_op)
else:
return False
return True
@@ -1161,68 +1407,112 @@ class Blender(bonsai.core.tool.Blender):
:return: True if an action was taken, False otherwise
"""
# Path-edit modes are distinct from parametric draft modes; handle them first.
if cls.is_editing_railing_path(obj):
bpy.ops.bim.cancel_editing_railing_path()
elif cls.is_editing_roof_path(obj):
bpy.ops.bim.cancel_editing_roof_path()
elif cls.is_editing_railing_parameters(obj):
bpy.ops.bim.cancel_editing_railing()
elif cls.is_editing_door_parameters(obj):
bpy.ops.bim.cancel_editing_door()
elif cls.is_editing_window_parameters(obj):
bpy.ops.bim.cancel_editing_window()
elif cls.is_editing_roof_parameters(obj):
bpy.ops.bim.cancel_editing_roof()
elif cls.is_editing_stair_parameters(obj):
bpy.ops.bim.cancel_editing_stair()
elif feature := tool.Parametric.is_object_editing(obj):
tool.Parametric.run_bim_op(feature.cancel_op)
else:
return False
return True
@classmethod
def is_eligible_for_railing_modifier(cls, obj: bpy.types.Object) -> bool:
return tool.Blender.is_object_an_ifc_class(obj, ("IfcRailing", "IfcRailingType"))
return tool.Blender.is_object_an_ifc_class(obj, _RAILING_MODIFIER_IFC_CLASSES)
@classmethod
def is_eligible_for_stair_modifier(cls, obj: bpy.types.Object) -> bool:
return tool.Blender.is_object_an_ifc_class(
obj, ("IfcStairFlight", "IfcStairFlightType", "IfcMember", "IfcMemberType", "IfcStair", "IfcStairType")
)
return tool.Blender.is_object_an_ifc_class(obj, _STAIR_MODIFIER_IFC_CLASSES)
@classmethod
def is_eligible_for_window_modifier(cls, obj: bpy.types.Object) -> bool:
return tool.Blender.is_object_an_ifc_class(obj, ("IfcWindow", "IfcWindowType", "IfcWindowStyle"))
return tool.Blender.is_object_an_ifc_class(obj, _WINDOW_MODIFIER_IFC_CLASSES)
@classmethod
def is_eligible_for_door_modifier(cls, obj: bpy.types.Object) -> bool:
return tool.Blender.is_object_an_ifc_class(obj, ("IfcDoor", "IfcDoorType", "IfcDoorStyle"))
return tool.Blender.is_object_an_ifc_class(obj, _DOOR_MODIFIER_IFC_CLASSES)
@classmethod
def is_eligible_for_roof_modifier(cls, obj: bpy.types.Object) -> bool:
return tool.Blender.is_object_an_ifc_class(obj, ("IfcRoof", "IfcRoofType"))
return tool.Blender.is_object_an_ifc_class(obj, _ROOF_MODIFIER_IFC_CLASSES)
@classmethod
def is_railing(cls, element: entity_instance) -> bool:
return tool.Pset.get_element_pset(element, "BBIM_Railing")
def is_array_child(cls, element: entity_instance) -> bool:
"""True if element is a CHILD of a Bonsai parametric array.
Children are managed replicas regenerated from the parent's pset —
their parametric attributes (door dimensions, wall lengths, ) are
overwritten on the next ``regenerate_array``. Parametric gizmo
groups skip children via this predicate in ``poll``.
This sits on a different axis from ``tool.Parametric.is_array``:
cardinality (parent vs child) is orthogonal to feature kind, and
an arrayed wall fires both ``is_wall`` and ``is_array`` on the
same element."""
if element is None:
return False
pset = ifcopenshell.util.element.get_pset(element, "BBIM_Array")
if not pset:
return False
parent_guid = pset.get("Parent")
return parent_guid is not None and parent_guid != element.GlobalId
@classmethod
def is_roof(cls, element: entity_instance) -> bool:
return tool.Pset.get_element_pset(element, "BBIM_Roof")
def any_selected_is_array_child(cls) -> bool:
"""True if any selected IFC-linked object is a Bonsai array child.
Multi-object wall topology gizmos (merge / join / extend / unjoin
/ fillet) and their bound operators gate on this: any mutation
applied to a child is overwritten on the next
``regenerate_array``, and merge specifically would leave the
parent's ``BBIM_Array.Data`` list pointing at a deleted GUID.
Memoised against (selection signature, IFC geometry generation)
so gizmo polls that fire per input event don't re-walk the pset
for every selected object every frame. Identity-keyed so plain
Python objects (used by tests) work alongside real Blender
``bpy_struct`` wrappers."""
selected = tool.Blender.get_selected_objects()
selection_sig = frozenset(id(obj) for obj in selected)
current_gen = tool.Parametric.get_geom_generation()
cached = cls._any_selected_array_child_memo
if cached is not None and cached[0] == selection_sig and cached[1] == current_gen:
return cached[2]
result = False
for obj in selected:
element = tool.Ifc.get_entity(obj)
if element is not None and cls.is_array_child(element):
result = True
break
cls._any_selected_array_child_memo = (selection_sig, current_gen, result)
return result
_any_selected_array_child_memo: tuple[frozenset[int], int, bool] | None = None
@classmethod
def is_window(cls, element: entity_instance) -> bool:
return tool.Pset.get_element_pset(element, "BBIM_Window")
def is_slab(cls, element: entity_instance) -> bool:
"""A slab is host-eligible for the parametric add-opening gizmo if
it is an IfcSlab with LAYER3 usage.
Slabs carry no proprietary BBIM_Slab pset their parametric state
lives in standard IFC (extrusion depth, IfcMaterialLayerSetUsage
with LayerSetDirection AXIS3). Any LAYER3 slab qualifies."""
if element is None or not element.is_a("IfcSlab"):
return False
return tool.Model.get_usage_type(element) == "LAYER3"
@classmethod
def is_door(cls, element: entity_instance) -> bool:
return tool.Pset.get_element_pset(element, "BBIM_Door")
def is_pipe_segment(cls, element: entity_instance) -> bool:
return element is not None and element.is_a("IfcPipeSegment")
@classmethod
def is_stair(cls, element: entity_instance) -> bool:
return tool.Pset.get_element_pset(element, "BBIM_Stair")
def is_duct_segment(cls, element: entity_instance) -> bool:
return element is not None and element.is_a("IfcDuctSegment")
@classmethod
def is_editing_railing_path(cls, obj: bpy.types.Object):
def is_editing_railing_path(cls, obj: bpy.types.Object) -> bool:
props = tool.Model.get_railing_props(obj)
return props.is_editing_path
@@ -1231,107 +1521,10 @@ class Blender(bonsai.core.tool.Blender):
props = tool.Model.get_roof_props(obj)
return props.is_editing_path
@classmethod
def is_editing_railing_parameters(cls, obj: bpy.types.Object) -> bool:
props = tool.Model.get_railing_props(obj)
return props.is_editing
@classmethod
def is_editing_roof_parameters(cls, obj: bpy.types.Object) -> bool:
props = tool.Model.get_roof_props(obj)
return props.is_editing
@classmethod
def is_editing_window_parameters(cls, obj: bpy.types.Object) -> bool:
props = tool.Model.get_window_props(obj)
return props.is_editing
@classmethod
def is_editing_door_parameters(cls, obj: bpy.types.Object) -> bool:
props = tool.Model.get_door_props(obj)
return props.is_editing
@classmethod
def is_editing_stair_parameters(cls, obj: bpy.types.Object) -> bool:
props = tool.Model.get_stair_props(obj)
return props.is_editing
@classmethod
def is_modifier_with_non_editable_path(cls, element: entity_instance) -> bool:
return cls.is_stair(element) or cls.is_door(element) or cls.is_window(element)
class Array:
@classmethod
def bake_children_transform(cls, parent_element: entity_instance, item: int) -> None:
modifier_data = list(cls.get_modifiers_data(parent_element))[item]
children = cls.get_children_objects(modifier_data)
for child in children:
constraint = next((c for c in child.constraints if c.type == "CHILD_OF"), None)
if constraint:
with bpy.context.temp_override(object=child):
bpy.ops.constraint.apply(constraint=constraint.name, owner="OBJECT")
@classmethod
def constrain_children_to_parent(cls, parent_element: ifcopenshell.entity_instance) -> None:
if not (parent_obj := tool.Ifc.get_object(parent_element)):
return # Filtered out, arrayed void, etc
assert isinstance(parent_obj, bpy.types.Object)
children = cls.get_all_children_objects(parent_element)
for child in children:
constraint = next((c for c in child.constraints if c.type == "CHILD_OF"), None)
if constraint:
child.constraints.remove(constraint)
constraint = child.constraints.new("CHILD_OF")
constraint.name = "BBIM_Array_CHILD_OF"
assert isinstance(constraint, bpy.types.ChildOfConstraint)
constraint.target = parent_obj
@classmethod
def set_children_lock_state(
cls, parent_element: ifcopenshell.entity_instance, item: int, lock_state: bool = True
) -> None:
modifier_data = list(cls.get_modifiers_data(parent_element))[item]
children = cls.get_children_objects(modifier_data)
for child_obj in children:
Blender.lock_transform(child_obj, lock_state)
@classmethod
def remove_constraints(cls, parent_element: ifcopenshell.entity_instance) -> None:
children = cls.get_all_children_objects(parent_element)
for child in children:
constraint = next((c for c in child.constraints if c.type == "CHILD_OF"), None)
if constraint:
child.constraints.remove(constraint)
@classmethod
def get_all_objects(cls, parent_element: ifcopenshell.entity_instance) -> list[bpy.types.Object]:
parent_obj = tool.Ifc.get_object(parent_element)
assert isinstance(parent_obj, bpy.types.Object)
children_objects = list(cls.get_all_children_objects(parent_element))
array_objects = [parent_obj] + children_objects # We ensure the parent is at index 0
return array_objects
@classmethod
def get_all_children_objects(
cls, parent_element: ifcopenshell.entity_instance
) -> Generator[bpy.types.Object, None, None]:
for array_modifier in cls.get_modifiers_data(parent_element):
yield from cls.get_children_objects(array_modifier)
@classmethod
def get_modifiers_data(
cls, parent_element: ifcopenshell.entity_instance
) -> Generator[dict[str, Any], None, None]:
array_pset = ifcopenshell.util.element.get_pset(parent_element, "BBIM_Array")
yield from json.loads(array_pset["Data"])
@classmethod
def get_children_objects(cls, modifier_data: dict[str, Any]) -> Generator[bpy.types.Object, None, None]:
child_guid: str
for child_guid in modifier_data["children"]:
child_obj = tool.Blender.get_object_from_guid(child_guid)
if child_obj:
yield child_obj
feature = tool.Parametric.find_for_element(element)
return bool(feature and feature.has_non_editable_path)
class Attribute:
@classmethod
@@ -1835,6 +2028,18 @@ class Blender(bonsai.core.tool.Blender):
dct = {cls.bl_idname: cls.ifc_element_type for cls in (BimTool.__subclasses__())}
return types.MappingProxyType(dct)
@classmethod
@lru_cache
def get_property_header_tools(cls) -> frozenset[str]:
"""``BimTool`` plus its parametric subclasses — the workspace
tools whose 3D-view / N-panel header surfaces BIM Tool property
floats (extrusion_depth, length, x_angle). ``AnnotationTool``
and the non-``BimTool`` workspace tools (spatial / structural /
cad / covering) are excluded by construction."""
from bonsai.bim.module.model.workspace import BimTool
return frozenset(cls.bl_idname for cls in (BimTool.__subclasses__() + [BimTool]))
@classmethod
def get_object_constraint_props(cls, obj: bpy.types.Object) -> BIMObjectConstraintProperties:
return obj.BIMObjectConstraintProperties # pyright: ignore[reportAttributeAccessIssue]
@@ -2055,6 +2260,65 @@ class Blender(bonsai.core.tool.Blender):
return False
return True
@classmethod
def draw_bmesh_face_tris(
cls,
bm: bmesh.types.BMesh,
world_vert_coords: list,
color: Any,
draw_batch: Callable[[str, list, Any, list], None],
) -> None:
"""Submit a non-mutating beauty-triangulated TRIS batch for ``bm``'s faces.
``world_vert_coords`` must be indexed by ``bm.verts`` index. Never call
``bmesh.ops.triangulate`` on a live bmesh to compute draw indices it
mutates the input and produces ear-clip fans that render as visible
streaks at low alpha.
"""
tris = [[loop.vert.index for loop in tri] for tri in bm.calc_loop_triangles()]
draw_batch("TRIS", world_vert_coords, color, tris)
@classmethod
def build_dashed_line_segments(
cls,
world_verts: Sequence[Sequence[float]],
edges_indices: Sequence[Sequence[int]],
dash_period: float,
dash_width: float,
) -> tuple[list[tuple[float, float, float]], list[tuple[int, int]]]:
"""Pre-segment edges into world-space dash chunks for a vanilla LINES batch.
Each input edge is sliced into segments of length ``dash_width`` spaced
``dash_period`` apart (dash phase resets per-edge). The result is a fresh
``(verts, edges)`` pair that draws as dashes through any standard line
shader letting both passes of a visible/occluded outline reuse the
same shader so depth values match exactly across passes.
"""
new_verts: list[tuple[float, float, float]] = []
new_edges: list[tuple[int, int]] = []
if dash_period <= 0 or dash_width <= 0:
return new_verts, new_edges
n = len(world_verts)
for i, j in edges_indices:
if not (0 <= i < n and 0 <= j < n) or i == j:
continue
v0 = world_verts[i]
v1 = world_verts[j]
dx, dy, dz = v1[0] - v0[0], v1[1] - v0[1], v1[2] - v0[2]
edge_length = math.sqrt(dx * dx + dy * dy + dz * dz)
if edge_length == 0.0:
continue
ux, uy, uz = dx / edge_length, dy / edge_length, dz / edge_length
t = 0.0
while t < edge_length:
t_end = min(t + dash_width, edge_length)
idx = len(new_verts)
new_verts.append((v0[0] + ux * t, v0[1] + uy * t, v0[2] + uz * t))
new_verts.append((v0[0] + ux * t_end, v0[1] + uy * t_end, v0[2] + uz * t_end))
new_edges.append((idx, idx + 1))
t += dash_period
return new_verts, new_edges
@classmethod
def extract_error_reports(cls, exception: RuntimeError) -> list[str]:
"""Extracts error report lines from a runtime exception during operator execution.
@@ -2205,7 +2469,7 @@ class Blender(bonsai.core.tool.Blender):
See https://projects.blender.org/blender/blender/issues/149283
"""
if len(bytedata) == (n * 2):
if len(bytedata) == (n * 8): # float64 has 8 bytes per element
return np.frombuffer(bytedata, dtype=np.float64).astype(np.float32)
return np.frombuffer(bytedata, dtype=np.float32)
+119
View File
@@ -32,6 +32,7 @@ from __future__ import annotations
import math
import sys
from collections.abc import Sequence
from typing import TYPE_CHECKING, Union
import bmesh
@@ -45,6 +46,13 @@ if TYPE_CHECKING:
VTX_PRECISION = 1.0e-5
# Tolerances below are in Blender units (SI metres).
# Looser than VTX_PRECISION because regen-time numeric drift exceeds CAD snap precision.
WELD_TOLERANCE = 1.0e-4
# How close a vertex must be to the cut plane to count as on it.
BISECT_TOLERANCE = 1.0e-4
# Strict weld for cleaning up exactly-coincident vertices.
WELD_EPSILON = 1.0e-6
class Cad:
@@ -169,6 +177,14 @@ class Cad:
return False
return (x + tolerance) > value > (x - tolerance)
@classmethod
def is_multiple_of_pi(cls, value: float) -> bool:
"""True when ``value`` is an integer multiple of π within tolerance —
the parallelism / anti-parallelism check rotation-difference logic
reaches for (segments aligned modulo a 180° flip)."""
n = round(value / math.pi)
return cls.is_x(abs(value - n * math.pi), 0)
@classmethod
def normalise_angle(cls, angle: float) -> float:
"""Normalise an angle between -179 and 180"""
@@ -996,3 +1012,106 @@ class Cad:
y = height_half + height_half * (prj[1] / w)
return Vector((float(x), float(y)))
return default
@classmethod
def sweep_disk_along_polyline(
cls,
bm: bmesh.types.BMesh,
points: Sequence[Vector],
radius: float,
arc_indices: Sequence[int] = (),
profile_segments: int = 8,
) -> None:
"""Append a tube of ``radius`` along the polyline ``points`` to ``bm``.
Viewport-quality approximation of an IFC ``IfcSweptDiskSolid``: each
consecutive pair of points becomes a capped cylinder. The cylinders
overlap at joints rather than being mitered the visual artifact is
negligible at typical handrail radii (~25mm) and acceptable for
live parametric-edit preview.
``arc_indices`` is accepted for API symmetry with the IFC builder
(which receives the same data structure), but is currently unused
arcs are visualised as polyline kinks. Tessellating each arc with a
Lagrange or circular interpolation would smooth the joints; deferred
until profile fidelity becomes a concern.
:param bm: target bmesh, mutated in place.
:param points: polyline vertices.
:param radius: tube radius (project units).
:param arc_indices: indices of arc midpoints (currently ignored).
:param profile_segments: sides on each cylinder cross-section.
"""
del arc_indices # accepted for forward compatibility; see docstring
if len(points) < 2:
return
for p0, p1 in zip(points, points[1:]):
cls._add_capped_cylinder(bm, Vector(p0), Vector(p1), radius, profile_segments)
@classmethod
def add_disk_extrusion(
cls,
bm: bmesh.types.BMesh,
position: Vector,
radius: float,
depth: float,
axis_rotation_z: float,
profile_segments: int = 12,
) -> None:
"""Append a flat cylinder (disk extrusion) to ``bm``.
A disk of ``radius`` extruded by ``depth`` along the +Y axis rotated
by ``axis_rotation_z`` radians around Z. ``position`` is the disk's
base, not its centre.
:param bm: target bmesh, mutated in place.
:param position: base of the extrusion in object-local coordinates.
:param radius: disk radius.
:param depth: extrusion depth along the (rotated) Y axis.
:param axis_rotation_z: rotation around Z applied to the +Y axis to
obtain the extrusion direction.
:param profile_segments: sides on the disk's edge.
"""
# The +Y axis rotated by axis_rotation_z around Z gives the extrusion
# direction: (-sin(θ), cos(θ), 0). The disk axis points along it.
axis = Vector((-math.sin(axis_rotation_z), math.cos(axis_rotation_z), 0.0))
end = position + axis * depth
cls._add_capped_cylinder(bm, position, end, radius, profile_segments)
@classmethod
def _add_capped_cylinder(
cls,
bm: bmesh.types.BMesh,
p0: Vector,
p1: Vector,
radius: float,
segments: int,
) -> None:
"""Append one capped cylinder of ``radius`` from ``p0`` to ``p1`` to ``bm``."""
direction = p1 - p0
length = direction.length
if length < 1e-9:
return
direction = direction / length
z_axis = Vector((0.0, 0.0, 1.0))
dot = direction.dot(z_axis)
if dot > 1.0 - 1e-6:
rotation = Matrix.Identity(4)
elif dot < -1.0 + 1e-6:
# Anti-parallel: rotate 180° around X so the cone flips bottom-to-top.
rotation = Matrix.Rotation(math.pi, 4, "X")
else:
rotation = z_axis.rotation_difference(direction).to_matrix().to_4x4()
matrix = Matrix.Translation((p0 + p1) * 0.5) @ rotation
bmesh.ops.create_cone(
bm,
cap_ends=True,
cap_tris=False,
segments=segments,
radius1=radius,
radius2=radius,
depth=length,
matrix=matrix,
)
+1
View File
@@ -135,6 +135,7 @@ class Collector(bonsai.core.tool.Collector):
if element.is_a("IfcFeatureElementSubtraction"):
obj.display_type = "WIRE"
obj.display.show_shadows = False
@classmethod
def _create_project_child_collection(cls, name: str) -> bpy.types.Collection:
+2 -1
View File
@@ -987,7 +987,8 @@ class Cost(bonsai.core.tool.Cost):
def disable_editing_cost_item_parent(cls) -> None:
props = cls.get_cost_props()
props.active_cost_item_id = 0
props.change_cost_item_parent = False
if props.change_cost_item_parent == True:
props.change_cost_item_parent = False
@classmethod
def load_cost_item_quantities(cls, cost_item: Optional[ifcopenshell.entity_instance] = None) -> None:
+4
View File
@@ -1756,6 +1756,10 @@ class Drawing(bonsai.core.tool.Drawing):
# For section/elevation views, elevate the segment vertically
if not (points := helper.elevate_segment(bounds, [v1, v2])):
return
elif target_view == "MODEL_VIEW":
# For model views, clip to XY bounds and keep Z (3D line at true elevation)
if not (points := helper.clip_segment(bounds, [v1, v2])):
return
else:
return
+328
View File
@@ -0,0 +1,328 @@
# Bonsai - OpenBIM Blender Add-on
# Copyright (C) 2021 Dion Moult <dion@thinkmoult.com>
#
# This file is part of Bonsai.
#
# Bonsai is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Bonsai is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Bonsai. If not, see <http://www.gnu.org/licenses/>.
# This file was generated with the assistance of an AI coding tool.
from __future__ import annotations
from dataclasses import dataclass, field
from typing import Any, Literal
import bpy
import ifcopenshell
import ifcopenshell.util.element
import ifcopenshell.util.placement
import ifcopenshell.util.representation
import bonsai.core.geometry
import bonsai.core.tool
import bonsai.tool as tool
@dataclass
class DecompositionRecord:
type: Literal["fill"]
element: ifcopenshell.entity_instance
@dataclass
class ConnectionRecord:
type: Literal["path"]
relating_element: ifcopenshell.entity_instance
related_element: ifcopenshell.entity_instance
relating_connection_type: str
related_connection_type: str
relating_priorities: list[int]
related_priorities: list[int]
@dataclass
class PortConnectionRecord:
relating_port_index: int
related_element: ifcopenshell.entity_instance
related_port_index: int
direction: str
@dataclass
class PortConnectionSnapshot:
"""Port-to-port connections and per-element port counts captured before duplication."""
by_element: dict[ifcopenshell.entity_instance, list[PortConnectionRecord]] = field(default_factory=dict)
port_counts: dict[ifcopenshell.entity_instance, int] = field(default_factory=dict)
class Duplicate(bonsai.core.tool.Duplicate):
_pending_warnings: list[str] = []
@classmethod
def _emit_warning(cls, message: str) -> None:
"""Buffer a warning for later retrieval by an operator. Falling through
to a print keeps the message in the Blender console for the headless /
no-operator code path."""
cls._pending_warnings.append(message)
print(f"Bonsai: WARNING — {message}")
@classmethod
def consume_warnings(cls) -> list[str]:
"""Return and clear the buffered warnings — operators call this after
``tool.Geometry.duplicate_ifc_objects`` to forward each to ``self.report``."""
warnings = cls._pending_warnings
cls._pending_warnings = []
return warnings
@classmethod
def get_decomposition_relationships(
cls, objs: list[bpy.types.Object]
) -> dict[ifcopenshell.entity_instance, DecompositionRecord]:
relationships: dict[ifcopenshell.entity_instance, DecompositionRecord] = {}
for obj in objs:
element = tool.Ifc.get_entity(obj)
if not element:
continue
if building := tool.Spatial.get_host_element(element):
relationships[element] = DecompositionRecord(type="fill", element=building)
return relationships
@classmethod
def get_connection_relationships(
cls, objs: list[bpy.types.Object]
) -> dict[ifcopenshell.entity_instance, ConnectionRecord]:
relationships: dict[ifcopenshell.entity_instance, ConnectionRecord] = {}
for obj in objs:
element = tool.Ifc.get_entity(obj)
if not element:
continue
if hasattr(element, "ConnectedTo") and element.ConnectedTo:
paths = [
connection for connection in element.ConnectedTo if connection.is_a("IfcRelConnectsPathElements")
]
for path in paths:
relationships[element] = ConnectionRecord(
type="path",
relating_element=path.RelatingElement,
related_element=path.RelatedElement,
relating_connection_type=path.RelatingConnectionType,
related_connection_type=path.RelatedConnectionType,
relating_priorities=list(path.RelatingPriorities or []),
related_priorities=list(path.RelatedPriorities or []),
)
return relationships
@classmethod
def get_port_connection_relationships(cls, objs: list[bpy.types.Object]) -> PortConnectionSnapshot:
"""Snapshot ``IfcRelConnectsPorts`` among MEP elements in ``objs``, indexed for positional-port replay onto duplicates."""
# Function-local: top-level import would trigger a partial-init cycle.
from bonsai.tool.system import direction_from_port_pair
snapshot = PortConnectionSnapshot()
elements_in_set: set[ifcopenshell.entity_instance] = set()
for obj in objs:
element = tool.Ifc.get_entity(obj)
if element is not None and tool.System.is_mep_element(element):
elements_in_set.add(element)
if not elements_in_set:
return snapshot
ordered_elements = sorted(elements_in_set, key=lambda e: e.id())
for element in ordered_elements:
snapshot.port_counts[element] = len(tool.System.get_ports(element))
seen: set[tuple[tuple[int, int], tuple[int, int]]] = set()
for element in ordered_elements:
ports = tool.System.get_ports(element)
for port_index, port in enumerate(ports):
connected_port = tool.System.get_connected_port(port)
if connected_port is None:
continue
other_element = tool.System.get_port_relating_element(connected_port)
if other_element is None or other_element not in elements_in_set:
continue
other_ports = tool.System.get_ports(other_element)
try:
other_port_index = other_ports.index(connected_port)
except ValueError:
continue
pair_key = tuple(
sorted(
[
(element.id(), port_index),
(other_element.id(), other_port_index),
]
)
)
if pair_key in seen:
continue
seen.add(pair_key)
snapshot.by_element.setdefault(element, []).append(
PortConnectionRecord(
relating_port_index=port_index,
related_element=other_element,
related_port_index=other_port_index,
direction=direction_from_port_pair(port, connected_port),
)
)
return snapshot
@classmethod
def recreate_decompositions(
cls,
relationships: dict[ifcopenshell.entity_instance, DecompositionRecord],
old_to_new: dict[ifcopenshell.entity_instance, list[ifcopenshell.entity_instance]],
) -> None:
for subelement, data in relationships.items():
new_subelements = old_to_new.get(subelement)
new_elements = old_to_new.get(data.element)
if not new_subelements or not new_elements:
continue
for i, new_subelement in enumerate(new_subelements):
new_element = new_elements[i]
if data.type == "fill":
element = new_element
filling = new_subelement
voided_obj = tool.Ifc.get_object(new_element)
filling_obj = tool.Ifc.get_object(new_subelement)
existing_opening_occurrence = subelement.FillsVoids[0].RelatingOpeningElement
opening = tool.Ifc.run("root.copy_class", product=existing_opening_occurrence)
tool.Ifc.run(
"geometry.edit_object_placement",
product=opening,
matrix=ifcopenshell.util.placement.get_local_placement(opening.ObjectPlacement),
is_si=False,
)
representation = ifcopenshell.util.representation.get_representation(
existing_opening_occurrence, "Model", "Body", "MODEL_VIEW"
)
representation = ifcopenshell.util.representation.resolve_representation(representation)
mapped_representation = tool.Ifc.run("geometry.map_representation", representation=representation)
tool.Ifc.run(
"geometry.assign_representation",
product=opening,
representation=mapped_representation,
)
tool.Ifc.run("feature.add_feature", feature=opening, element=element)
tool.Ifc.run("feature.add_filling", opening=opening, element=filling)
voided_objs = [voided_obj]
# Openings affect all subelements of an aggregate
for child_subelement in ifcopenshell.util.element.get_decomposition(element):
subobj = tool.Ifc.get_object(child_subelement)
if subobj:
voided_objs.append(subobj)
for voided_obj in voided_objs:
if mesh_data := voided_obj.data:
representation = tool.Ifc.get().by_id(
tool.Geometry.get_mesh_props(mesh_data).ifc_definition_id
)
bonsai.core.geometry.switch_representation(
tool.Ifc,
tool.Geometry,
obj=voided_obj,
representation=representation,
)
@classmethod
def recreate_connections(
cls,
relationship: dict[ifcopenshell.entity_instance, ConnectionRecord],
old_to_new: dict[ifcopenshell.entity_instance, list[ifcopenshell.entity_instance]],
) -> None:
for element, data in relationship.items():
try:
new_relating_element = old_to_new.get(data.relating_element)[0]
new_related_element = old_to_new.get(data.related_element)[0]
except (KeyError, IndexError, TypeError):
continue
new_rel = tool.Ifc.run(
"geometry.connect_path",
relating_element=new_relating_element,
related_element=new_related_element,
relating_connection=data.relating_connection_type,
related_connection=data.related_connection_type,
)
# connect_path hardcodes priorities to []; restore them post-hoc.
priority_attrs: dict[str, Any] = {}
if data.relating_priorities:
priority_attrs["RelatingPriorities"] = data.relating_priorities
if data.related_priorities:
priority_attrs["RelatedPriorities"] = data.related_priorities
if new_rel is not None and priority_attrs:
try:
tool.Ifc.run("attribute.edit_attributes", product=new_rel, attributes=priority_attrs)
except (RuntimeError, ifcopenshell.Error) as e:
cls._emit_warning(
f"connection priority restore failed for {new_rel}; "
f"duplicate has empty RelatingPriorities/RelatedPriorities: {e}"
)
@classmethod
def recreate_port_connections(
cls,
snapshot: PortConnectionSnapshot,
old_to_new: dict[ifcopenshell.entity_instance, list[ifcopenshell.entity_instance]],
) -> None:
"""Recreate ``IfcRelConnectsPorts`` between duplicates; skip records whose duplicate's port count diverges from the snapshot."""
for relating_element, records in snapshot.by_element.items():
for record in records:
related_element = record.related_element
try:
new_relating = old_to_new[relating_element][0]
new_related = old_to_new[related_element][0]
except (KeyError, IndexError):
continue
new_relating_ports = tool.System.get_ports(new_relating)
new_related_ports = tool.System.get_ports(new_related)
expected_relating = snapshot.port_counts.get(relating_element)
if expected_relating is not None and len(new_relating_ports) != expected_relating:
cls._emit_warning(
f"port reconnect skipped — duplicate has {len(new_relating_ports)} ports, "
f"snapshot had {expected_relating}"
)
continue
expected_related = snapshot.port_counts.get(related_element)
if expected_related is not None and len(new_related_ports) != expected_related:
cls._emit_warning(
f"port reconnect skipped — duplicate has {len(new_related_ports)} ports, "
f"snapshot had {expected_related}"
)
continue
try:
new_port_a = new_relating_ports[record.relating_port_index]
new_port_b = new_related_ports[record.related_port_index]
except IndexError:
cls._emit_warning(
f"port reconnect skipped — record references port index past the duplicate's port list"
)
continue
try:
tool.Ifc.run(
"system.connect_port",
port1=new_port_a,
port2=new_port_b,
direction=record.direction or "NOTDEFINED",
)
except (RuntimeError, ifcopenshell.Error) as e:
cls._emit_warning(f"port reconnect failed between duplicates: {e}")
+137 -17
View File
@@ -108,6 +108,28 @@ class Geometry(bonsai.core.tool.Geometry):
raise Exception("user_remap is not supported for meshes in EDIT mode")
old_data.user_remap(new_data)
@classmethod
def has_axis_representation(cls, element: ifcopenshell.entity_instance) -> bool:
"""True if the element carries a shape representation whose
RepresentationIdentifier is 'Axis'. Elements without one cannot be
projected to an unambiguous 1D path; callers that draw schematic axis
overlays must skip them rather than fall back to mesh-derived geometry."""
product_rep = getattr(element, "Representation", None)
if product_rep is None:
return False
for rep in product_rep.Representations:
if getattr(rep, "RepresentationIdentifier", None) == "Axis":
return True
return False
@classmethod
def get_body_representation(cls, element: ifcopenshell.entity_instance) -> ifcopenshell.entity_instance | None:
"""The element's ``Model/Body/MODEL_VIEW`` representation, or ``None``.
Single source for the ``(context, identifier, target_view)`` triple used
by every body-geometry reader across walls, slabs, doors, openings, and
feature decorators."""
return ifcopenshell.util.representation.get_representation(element, "Model", "Body", "MODEL_VIEW")
@classmethod
def clear_modifiers(cls, obj: bpy.types.Object) -> None:
for modifier in obj.modifiers:
@@ -214,7 +236,13 @@ class Geometry(bonsai.core.tool.Geometry):
break
mesh = obj.data
assert isinstance(mesh, bpy.types.Mesh)
item = tool.Ifc.get().by_id(tool.Geometry.get_mesh_props(mesh).ifc_definition_id)
item_id = tool.Geometry.get_mesh_props(mesh).ifc_definition_id
try:
item = tool.Ifc.get().by_id(item_id)
except RuntimeError:
# Entity already deleted (e.g. removed as part of a sibling boolean collapse).
bpy.data.objects.remove(obj)
return
rep_obj = props.representation_obj
assert (rep_obj := props.representation_obj) and (rep_element := tool.Ifc.get_entity(rep_obj))
cls.remove_representation_item(item, rep_element)
@@ -378,6 +406,29 @@ class Geometry(bonsai.core.tool.Geometry):
bm.free()
del mesh["ios_edges"]
@classmethod
def get_dissolved_edges(
cls,
mesh: bpy.types.Mesh,
angle_limit: float = radians(1.0),
) -> tuple[list[Vector], list[tuple[int, int]]]:
# Read-only on `mesh`: builds a throwaway bmesh, dissolves coplanar
# edges while preserving material seams, returns wire-overlay data.
bm = bmesh.new()
bm.from_mesh(mesh)
bmesh.ops.dissolve_limit(
bm,
angle_limit=angle_limit,
verts=bm.verts,
edges=bm.edges,
delimit={"MATERIAL"},
)
bm.verts.index_update()
verts = [v.co.copy() for v in bm.verts]
edges = [(e.verts[0].index, e.verts[1].index) for e in bm.edges]
bm.free()
return verts, edges
@classmethod
def apply_item_ids_as_vertex_groups(cls, obj: bpy.types.Object) -> None:
"""Save mesh-object item_ids as vertex groups in format 'ios_item_id_xxxx'.
@@ -1081,11 +1132,16 @@ class Geometry(bonsai.core.tool.Geometry):
@classmethod
def get_representation_item(cls, obj: bpy.types.Object) -> Union[ifcopenshell.entity_instance, None]:
data = obj.data
if (
isinstance(data, Geometry.TYPES_WITH_MESH_PROPERTIES)
and (ifc_id := tool.Geometry.get_mesh_props(data).ifc_definition_id)
and ((item := tool.Ifc.get().by_id(ifc_id)).is_a("IfcRepresentationItem"))
):
if not isinstance(data, Geometry.TYPES_WITH_MESH_PROPERTIES):
return None
ifc_id = tool.Geometry.get_mesh_props(data).ifc_definition_id
if not ifc_id:
return None
try:
item = tool.Ifc.get().by_id(ifc_id)
except RuntimeError:
return None
if item.is_a("IfcRepresentationItem"):
return item
return None
@@ -1142,6 +1198,53 @@ class Geometry(bonsai.core.tool.Geometry):
props.location_checksum = repr(tool.Blender.np_array_legacy(obj.matrix_world.translation).tobytes())
props.rotation_checksum = repr(tool.Blender.np_array_legacy(obj.matrix_world.to_3x3()).tobytes())
@classmethod
def commit_placement_if_moved(cls, obj: bpy.types.Object, *, apply_scale: bool = True) -> None:
"""Write ``obj.matrix_world`` back to its IFC ``ObjectPlacement`` when the
object has drifted since its last placement commit.
Scope: drop-in only when the gate is exactly ``is_moved(obj)``. Call sites
whose gate is wider (e.g. ``is_moved OR is_scaled``) or already enforced
upstream (inside an ``if is_moved:`` block) should call
``edit_object_placement`` directly to avoid the redundant inner check."""
if not tool.Ifc.is_moved(obj):
return
bonsai.core.geometry.edit_object_placement(
tool.Ifc, tool.Geometry, tool.Surveyor, obj=obj, apply_scale=apply_scale
)
@classmethod
def restore_placement_from_ifc(cls, obj: bpy.types.Object, element: ifcopenshell.entity_instance) -> None:
"""Snap ``obj.matrix_world`` back to ``element``'s committed IFC placement,
then re-baseline the drift checksum so ``tool.Ifc.is_moved(obj)`` returns
False afterwards.
Precondition: ``element.ObjectPlacement`` must not be None. Callers in a
cancel-style flow that want a "restore-or-clear-drift" semantic must gate
on ObjectPlacement themselves and call ``record_object_position`` directly
in the no-placement branch."""
assert element.ObjectPlacement is not None, (
"restore_placement_from_ifc requires ObjectPlacement — gate the caller "
"or use restore_or_rebaseline_placement for the restore-or-clear-drift semantic"
)
matrix_np = ifcopenshell.util.placement.get_local_placement(element.ObjectPlacement).copy()
unit_scale = ifcopenshell.util.unit.calculate_unit_scale(tool.Ifc.get())
matrix_np[:3, 3] *= unit_scale
obj.matrix_world = tool.Loader.apply_blender_offset_to_matrix_world(obj, matrix_np)
cls.record_object_position(obj)
@classmethod
def restore_or_rebaseline_placement(cls, obj: bpy.types.Object, element: ifcopenshell.entity_instance) -> None:
"""Cancel-flow placement restore: revert ``obj.matrix_world`` to the committed
IFC placement; when the element has no ObjectPlacement, re-baseline the drift
checksum instead so a subsequent edit does not silently commit the discarded drag."""
if not tool.Ifc.is_moved(obj):
return
if element.ObjectPlacement is None:
cls.record_object_position(obj)
return
cls.restore_placement_from_ifc(obj, element)
@classmethod
def remove_connection(cls, connection: ifcopenshell.entity_instance) -> None:
tool.Ifc.get().remove(connection)
@@ -1193,11 +1296,27 @@ class Geometry(bonsai.core.tool.Geometry):
bpy.data.objects.remove(obj)
return new_obj
@classmethod
def detach_representation(cls, product: ifcopenshell.entity_instance) -> None:
"""Replace ``product.Representation`` with a deep copy so the product
no longer shares its representation tree (mapped or direct) with any
other entity. The ``IfcGeometricRepresentationContext`` is excluded
from the copy so contexts stay file-singletons. No-op when the
product has no ``Representation`` attribute or it is unset."""
rep = getattr(product, "Representation", None)
if rep is None:
return
product.Representation = ifcopenshell.util.element.copy_deep(
tool.Ifc.get(), rep, exclude=["IfcGeometricRepresentationContext"]
)
@classmethod
def resolve_mapped_representation(
cls, representation: ifcopenshell.entity_instance
) -> ifcopenshell.entity_instance:
if representation.RepresentationType == "MappedRepresentation":
if not representation.Items:
return representation
return cls.resolve_mapped_representation(representation.Items[0].MappingSource.MappedRepresentation)
return representation
@@ -2120,8 +2239,11 @@ class Geometry(bonsai.core.tool.Geometry):
new_active_obj = None
# Track decompositions so they can be recreated after the operation
decomposition_relationships = tool.Root.get_decomposition_relationships(objects_to_duplicate)
connection_relationships = tool.Root.get_connection_relationships(objects_to_duplicate)
decomposition_relationships = tool.Duplicate.get_decomposition_relationships(objects_to_duplicate)
connection_relationships = tool.Duplicate.get_connection_relationships(objects_to_duplicate)
# Snapshot port-to-port connections — copy_class disconnects new ports
# by default, leaving Shift+D duplicates unconnected.
port_connection_snapshot = tool.Duplicate.get_port_connection_relationships(objects_to_duplicate)
old_to_new: dict[ifcopenshell.entity_instance, list[ifcopenshell.entity_instance]] = {}
old_obj_name_to_new_obj_name: dict[str, str] = {}
@@ -2143,10 +2265,7 @@ class Geometry(bonsai.core.tool.Geometry):
keep_data_linked = linked and not element and not is_tracked_opening
# Prior to duplicating, sync the object placement to make decomposition recreation more stable.
if tool.Ifc.is_moved(obj):
bonsai.core.geometry.edit_object_placement(
tool.Ifc, tool.Geometry, tool.Surveyor, obj=obj, apply_scale=False
)
cls.commit_placement_if_moved(obj, apply_scale=False)
new_obj = obj.copy()
temp_data = None
@@ -2200,7 +2319,7 @@ class Geometry(bonsai.core.tool.Geometry):
array_data = arrays_to_duplicate.get(obj, None)
tool.Model.handle_array_on_copied_element(new, array_data)
if array_data:
for child in tool.Blender.Modifier.Array.get_all_children_objects(new):
for child in tool.Array.get_all_children_objects(new):
child.select_set(True)
# TODO: add new array children to recreate their decomposition too
@@ -2228,10 +2347,11 @@ class Geometry(bonsai.core.tool.Geometry):
# Remove connections with old objects and recreates paths
cls.remove_old_connections(old_to_new)
tool.Root.recreate_connections(connection_relationships, old_to_new)
tool.Duplicate.recreate_connections(connection_relationships, old_to_new)
tool.Duplicate.recreate_port_connections(port_connection_snapshot, old_to_new)
# Recreate decompositions
tool.Root.recreate_decompositions(decomposition_relationships, old_to_new)
tool.Duplicate.recreate_decompositions(decomposition_relationships, old_to_new)
cls.remove_linked_aggregate_data(old_to_new)
bonsai.bim.handler.refresh_ui_data()
tool.Root.reload_grid_decorator()
@@ -2296,8 +2416,8 @@ class Geometry(bonsai.core.tool.Geometry):
continue
array_data = []
for modifier_data in tool.Blender.Modifier.Array.get_modifiers_data(array_parent):
children = set(tool.Blender.Modifier.Array.get_children_objects(modifier_data))
for modifier_data in tool.Array.get_modifiers_data(array_parent):
children = set(tool.Array.get_children_objects(modifier_data))
if children.issubset(selected_objects):
modifier_data["children"] = []
array_data.append(modifier_data)
+2 -2
View File
@@ -1216,7 +1216,7 @@ class Loader(bonsai.core.tool.Loader):
) -> bool:
items = [i["item"] for i in ifcopenshell.util.representation.resolve_items(representation)]
if len(items) == 1 and items[0].is_a("IfcSweptDiskSolid"):
if tool.Blender.Modifier.is_railing(element):
if tool.Parametric.is_railing(element):
return False
return True
elif len(items) and ( # See #2508 why we accommodate for invalid IFCs here
@@ -1224,7 +1224,7 @@ class Loader(bonsai.core.tool.Loader):
and len({i.is_a() for i in items}) == 1
and len({i.Radius for i in items}) == 1
):
if tool.Blender.Modifier.is_railing(element):
if tool.Parametric.is_railing(element):
return False
return True
return False
+3 -8
View File
@@ -227,10 +227,8 @@ class Misc(bonsai.core.tool.Misc):
@classmethod
def set_object_origin_to_bottom(cls, obj: bpy.types.Object) -> None:
absolute_bound_box = [obj.matrix_world @ Vector(c) for c in obj.bound_box]
min_z = min([c[2] for c in absolute_bound_box])
new_origin = obj.matrix_world.translation.copy()
new_origin[2] = min_z
new_origin[2] = tool.Blender.get_object_world_bounding_box(obj)["min_z"]
assert isinstance(obj.data, bpy.types.Mesh)
obj.data.transform(
Matrix.Translation(
@@ -249,11 +247,8 @@ class Misc(bonsai.core.tool.Misc):
@classmethod
def scale_object_to_height(cls, obj: bpy.types.Object, height: float) -> None:
absolute_bound_box = [obj.matrix_world @ Vector(c) for c in obj.bound_box]
max_z = max([c[2] for c in absolute_bound_box])
min_z = min([c[2] for c in absolute_bound_box])
current_absolute_height = max_z - min_z
scale_factor = height / current_absolute_height
bbox = tool.Blender.get_object_world_bounding_box(obj)
scale_factor = height / (bbox["max_z"] - bbox["min_z"])
obj.matrix_world @= Matrix.Scale(
scale_factor, 4, obj.matrix_world.inverted().to_quaternion() @ Vector((0, 0, 1))
)
+361 -44
View File
@@ -15,12 +15,14 @@
#
# You should have received a copy of the GNU General Public License
# along with Bonsai. If not, see <http://www.gnu.org/licenses/>.
#
# This file was modified with the assistance of an AI coding tool.
from __future__ import annotations
import collections.abc
import json
from collections.abc import Iterable, Sequence
from collections.abc import Callable, Iterable, Sequence
from copy import deepcopy
from math import atan, cos, degrees, pi, radians
from typing import (
@@ -37,9 +39,11 @@ from typing import (
import bmesh
import bpy
import ifcopenshell
import ifcopenshell.api.feature
import ifcopenshell.api.geometry
import ifcopenshell.api.grid
import ifcopenshell.api.pset
import ifcopenshell.api.root
import ifcopenshell.geom
import ifcopenshell.ifcopenshell_wrapper as W
import ifcopenshell.util.element
@@ -58,6 +62,7 @@ import bonsai.core.geometry
import bonsai.core.tool
import bonsai.tool as tool
from bonsai.bim import import_ifc
from bonsai.tool.cad import VTX_PRECISION, WELD_TOLERANCE
T = TypeVar("T")
V_ = tool.Blender.V_
@@ -70,13 +75,16 @@ if TYPE_CHECKING:
from bonsai.bim.module.model.prop import (
BIMArrayProperties,
BIMDoorProperties,
BIMDuctSegmentProperties,
BIMExternalParametricGeometryProperties,
BIMModelProperties,
BIMPipeSegmentProperties,
BIMPolylineProperties,
BIMRailingProperties,
BIMRoofProperties,
BIMStairProperties,
BIMSverchokProperties,
BIMWallProperties,
BIMWindowProperties,
)
@@ -98,6 +106,10 @@ class Model(bonsai.core.tool.Model):
def get_stair_props(cls, obj: bpy.types.Object) -> BIMStairProperties:
return obj.BIMStairProperties # pyright: ignore[reportAttributeAccessIssue]
@classmethod
def get_wall_props(cls, obj: bpy.types.Object) -> BIMWallProperties:
return obj.BIMWallProperties # pyright: ignore[reportAttributeAccessIssue]
@classmethod
def get_roof_props(cls, obj: bpy.types.Object) -> BIMRoofProperties:
return obj.BIMRoofProperties # pyright: ignore[reportAttributeAccessIssue]
@@ -106,6 +118,14 @@ class Model(bonsai.core.tool.Model):
def get_railing_props(cls, obj: bpy.types.Object) -> BIMRailingProperties:
return obj.BIMRailingProperties # pyright: ignore[reportAttributeAccessIssue]
@classmethod
def get_pipe_segment_props(cls, obj: bpy.types.Object) -> BIMPipeSegmentProperties:
return obj.BIMPipeSegmentProperties # pyright: ignore[reportAttributeAccessIssue]
@classmethod
def get_duct_segment_props(cls, obj: bpy.types.Object) -> BIMDuctSegmentProperties:
return obj.BIMDuctSegmentProperties # pyright: ignore[reportAttributeAccessIssue]
@classmethod
def get_sverchok_props(cls, obj: bpy.types.Object) -> BIMSverchokProperties:
return obj.BIMSverchokProperties # pyright: ignore[reportAttributeAccessIssue]
@@ -123,6 +143,35 @@ class Model(bonsai.core.tool.Model):
assert (scene := bpy.context.scene)
return scene.BIMPolylineProperties # pyright: ignore[reportAttributeAccessIssue]
@classmethod
def resolve_active_props_for_edit(
cls,
context: bpy.types.Context,
props_getter: Callable[[bpy.types.Object], Any],
*,
subtype: Optional[tuple[str, Any]] = None,
) -> Optional[tuple[bpy.types.Object, Any]]:
"""Resolve ``(obj, props)`` for an operator that acts on the active
object only while a parametric edit is active.
Returns ``None`` (the operator should ``return {"CANCELLED"}``) when
any of these fail:
- no active object,
- ``props.is_editing`` is False,
- ``subtype`` is given as ``(attr, value)`` and ``props.<attr> != value``.
"""
obj = context.active_object
if not obj:
return None
props = props_getter(obj)
if not getattr(props, "is_editing", False):
return None
if subtype is not None:
attr, value = subtype
if getattr(props, attr, None) != value:
return None
return obj, props
@classmethod
def convert_si_to_unit(cls, value: T) -> T:
if isinstance(value, (tuple, list)):
@@ -312,6 +361,8 @@ class Model(bonsai.core.tool.Model):
@classmethod
def get_extrusion(cls, representation: ifcopenshell.entity_instance) -> Union[ifcopenshell.entity_instance, None]:
"""Return first found IfcExtrudedAreaSolid"""
if not representation.Items:
return None
item = representation.Items[0]
while True:
if item.is_a("IfcExtrudedAreaSolid"):
@@ -321,6 +372,28 @@ class Model(bonsai.core.tool.Model):
else:
break
@classmethod
def get_sibling_occurrence_count(cls, element: ifcopenshell.entity_instance) -> int:
"""Number of *other* products sharing this element's body representation.
Returns the count of products bound to the same resolved body rep, minus
``element`` itself and minus its type (if any). Zero when the element has
no body rep, no resolved rep, or no siblings. A non-zero result means a
parametric edit on ``element`` will silently mutate other instances'
geometry."""
body_rep = tool.Geometry.get_body_representation(element)
if not body_rep:
return 0
resolved = ifcopenshell.util.representation.resolve_representation(body_rep)
if not resolved:
return 0
elements = tool.Geometry.get_elements_by_representation(resolved)
elements.discard(element)
element_type = ifcopenshell.util.element.get_type(element)
if element_type is not None:
elements.discard(element_type)
return len(elements)
unit_scale: float
vertices: list[Vector]
edges: list[Sequence[int]]
@@ -792,7 +865,7 @@ class Model(bonsai.core.tool.Model):
assert element or representation, "Either element or representation must be provided."
if representation is None:
assert element
representation = ifcopenshell.util.representation.get_representation(element, "Model", "Body", "MODEL_VIEW")
representation = tool.Geometry.get_body_representation(element)
if not representation:
return []
booleans = []
@@ -804,6 +877,57 @@ class Model(bonsai.core.tool.Model):
items.append(item.FirstOperand)
return booleans
@classmethod
def get_connected_slab_objs(cls, wall: ifcopenshell.entity_instance) -> list[bpy.types.Object]:
"""Return Blender objects for slabs connected to wall via IfcRelConnectsElements(TOP)."""
result = []
for rel in wall.ConnectedFrom:
if rel.is_a("IfcRelConnectsElements") and rel.Description == "TOP":
slab_obj = tool.Ifc.get_object(rel.RelatingElement)
if slab_obj:
result.append(slab_obj)
return result
@classmethod
def get_connected_wall_objs(cls, slab: ifcopenshell.entity_instance) -> list[bpy.types.Object]:
"""Return Blender objects for LAYER2 walls connected to slab via IfcRelConnectsElements(TOP)."""
result = []
for rel in slab.ConnectedTo:
if rel.is_a("IfcRelConnectsElements") and rel.Description == "TOP":
wall_obj = tool.Ifc.get_object(rel.RelatedElement)
if wall_obj:
result.append(wall_obj)
return result
@classmethod
def has_underside_connection(cls, element: ifcopenshell.entity_instance) -> bool:
"""Return True if element has an IfcRelConnectsElements(TOP) relationship."""
return any(rel.is_a("IfcRelConnectsElements") and rel.Description == "TOP" for rel in element.ConnectedFrom)
@classmethod
def remove_wall_to_underside_booleans(cls, wall: ifcopenshell.entity_instance) -> None:
"""Remove all IfcBooleanResult items previously added by extend_walls_to_underside."""
manual_booleans = cls.get_manual_booleans(wall)
if not manual_booleans:
return
ifc_file = tool.Ifc.get()
for b in manual_booleans:
sec = b.SecondOperand
if sec is None:
# The IfcPolygonalFaceSet was already deleted externally. Splice the
# orphaned IfcBooleanResult out of the chain so the representation stays valid.
parents = list(ifc_file.get_inverse(b))
for parent in parents:
if parent.is_a("IfcBooleanResult") and parent.FirstOperand == b:
parent.FirstOperand = b.FirstOperand
elif parent.is_a("IfcShapeRepresentation"):
new_items = tuple((set(parent.Items) - {b}) | {b.FirstOperand})
parent.Items = new_items
cls.unmark_manual_booleans(wall, [b.id()])
ifc_file.remove(b)
elif sec.is_a("IfcTessellatedFaceSet"):
tool.Geometry.remove_representation_item(sec, wall)
@classmethod
def get_manual_booleans(
cls, element: ifcopenshell.entity_instance, representation: Optional[ifcopenshell.entity_instance] = None
@@ -813,10 +937,11 @@ class Model(bonsai.core.tool.Model):
return []
boolean_ids = json.loads(pset["Data"])
if representation is None:
representation = ifcopenshell.util.representation.get_representation(element, "Model", "Body", "MODEL_VIEW")
representation = tool.Geometry.get_body_representation(element)
if not representation:
return []
booleans = [b for b in cls.get_booleans(element, representation) if b.id() in boolean_ids]
all_chain_booleans = cls.get_booleans(element, representation)
booleans = [b for b in all_chain_booleans if b.id() in boolean_ids]
return booleans
@classmethod
@@ -902,7 +1027,7 @@ class Model(bonsai.core.tool.Model):
# Revolved area check should happen inside bim.enable_editing_extrusion_axis
# but keep it here to trigger import_representation_items,
# so users will be able to at least move IfcRevolvedAreaSolid, until there will be a full support.
body = ifcopenshell.util.representation.get_representation(element, "Model", "Body", "MODEL_VIEW")
body = tool.Geometry.get_body_representation(element)
if body and any(
i.is_a("IfcRevolvedAreaSolid") for i in ifcopenshell.util.representation.resolve_base_items(body)
):
@@ -1015,7 +1140,14 @@ class Model(bonsai.core.tool.Model):
def handle_array_on_copied_element(
cls, element: ifcopenshell.entity_instance, array_data: Optional[dict[str, Any]] = None
) -> None:
"""if no `array_data` is provided then an array will be removed from the element"""
"""Post-copy hook: decide what to do with the BBIM_Array pset a copy
inherits from its source.
- ``array_data=None`` detach the copy from any array. Removes the
inherited BBIM_Array pset and any CHILD_OF constraint.
- ``array_data`` provided promote the copy to a fresh array parent
with an empty children list, using the provided layer config.
"""
if array_data is None:
array_pset = ifcopenshell.util.element.get_pset(element, "BBIM_Array")
@@ -1059,8 +1191,8 @@ class Model(bonsai.core.tool.Model):
ifcopenshell.api.pset.edit_pset(tool.Ifc.get(), pset=array_pset, properties={"Data": json_data})
for i in range(len(array_data)):
tool.Blender.Modifier.Array.set_children_lock_state(element, i, True)
tool.Blender.Modifier.Array.constrain_children_to_parent(element)
tool.Array.set_children_lock_state(element, i, True)
tool.Array.constrain_children_to_parent(element)
@classmethod
def regenerate_array(
@@ -1097,12 +1229,17 @@ class Model(bonsai.core.tool.Model):
offset = base_offset * i
for obj in obj_stack:
# IndexError when child_i is past the recorded children list
# (count grew); RuntimeError when by_guid finds no entity (the
# child was deleted outside the array op); AssertionError when
# the IFC entity exists but its Blender object was unlinked.
# All three fall through to duplication.
try:
global_id = array["children"][child_i]
child_element = tool.Ifc.get().by_guid(global_id)
child_obj = tool.Ifc.get_object(child_element)
assert child_obj
except:
except (IndexError, RuntimeError, AssertionError):
old_to_new, _ = tool.Geometry.duplicate_ifc_objects([parent_obj])
child_element = next(iter(old_to_new.values()))[0]
child_obj = tool.Ifc.get_object(child_element)
@@ -1139,14 +1276,24 @@ class Model(bonsai.core.tool.Model):
removed_children = set(existing_children) - set(array["children"])
for removed_child in removed_children:
element = tool.Ifc.get().by_guid(removed_child)
# Strip any wall/slab opening cut by this child before deletion,
# so the host's HasOpenings shrinks symmetrically with count.
if getattr(element, "FillsVoids", None):
ifcopenshell.api.feature.remove_feature(
tool.Ifc.get(), feature=element.FillsVoids[0].RelatingOpeningElement
)
obj = tool.Ifc.get_object(element)
if obj:
tool.Geometry.delete_ifc_object(obj)
if array.get("per_child_opening", array.get("mirror_to_host", True)) and children_elements:
cls.mirror_parent_void_fillings_to_children(parent_element, children_elements)
if array_i in array_layers_to_apply:
for child_element in children_elements:
pset = tool.Pset.get_element_pset(child_element, "BBIM_Array")
ifcopenshell.api.pset.remove_pset(tool.Ifc.get(), product=child_element, pset=pset)
cls.unshare_opening_representation(child_element)
array["children"] = []
array["count"] = 1
@@ -1159,6 +1306,112 @@ class Model(bonsai.core.tool.Model):
tool.Ifc.get(), pset=pset, properties={"Data": json_data, "Parent": parent_element.GlobalId}
)
# Post-condition: parent is selected on return. duplicate_ifc_objects
# deselects the source on every call inside the regen loop; without
# this restore, callers get a deselected parent for arrays with N >= 2.
# TODO: batch the per-child duplicate_ifc_objects([parent]) calls into
# a single N-way duplicate — N depsgraph churns + N select/deselect
# flips is wasteful, and a batched duplicate would also remove the
# need for this restore.
parent_obj.select_set(True)
@classmethod
def mirror_parent_void_fillings_to_children(
cls,
parent_element: ifcopenshell.entity_instance,
children_elements: Sequence[ifcopenshell.entity_instance],
) -> None:
"""Replicate the parent's FillsVoids → host chain onto each array child.
For each child, tears down any stale opening, creates a new
IfcOpeningElement at the child's current placement, reuses the parent's
opening representation as a MappedRepresentation, and adds the
void + filling pair so the host element is cut once per child.
No-op when the parent is not a filling, when the host element cannot
be resolved, or when the children list is empty. Opt out via the
per-layer ``per_child_opening`` flag on ``BBIM_Array.Data`` (legacy
key ``mirror_to_host`` still honoured for round-trip with older files).
"""
host = tool.Spatial.get_host_element(parent_element)
if host is None or not children_elements:
return
ifc_file = tool.Ifc.get()
parent_opening = parent_element.FillsVoids[0].RelatingOpeningElement
parent_opening_rep = ifcopenshell.util.representation.get_representation(
parent_opening, "Model", "Body", "MODEL_VIEW"
)
if parent_opening_rep is None:
return
parent_opening_rep = ifcopenshell.util.representation.resolve_representation(parent_opening_rep)
for child in children_elements:
if getattr(child, "FillsVoids", None):
ifcopenshell.api.feature.remove_feature(ifc_file, feature=child.FillsVoids[0].RelatingOpeningElement)
child_obj = tool.Ifc.get_object(child)
if child_obj is None:
continue
new_opening = ifcopenshell.api.root.create_entity(
ifc_file,
ifc_class="IfcOpeningElement",
predefined_type="OPENING",
name="Opening",
)
ifcopenshell.api.geometry.edit_object_placement(
ifc_file,
product=new_opening,
matrix=np.array(child_obj.matrix_world),
is_si=True,
)
mapped_representation = ifcopenshell.api.geometry.map_representation(
ifc_file, representation=parent_opening_rep
)
ifcopenshell.api.geometry.assign_representation(
ifc_file, product=new_opening, representation=mapped_representation
)
ifcopenshell.api.feature.add_feature(ifc_file, feature=new_opening, element=host)
ifcopenshell.api.feature.add_filling(ifc_file, opening=new_opening, element=child)
# Openings affect every sub-element of an aggregate, not just the named host.
voided_objs: list[bpy.types.Object] = []
host_obj = tool.Ifc.get_object(host)
if host_obj is not None:
voided_objs.append(host_obj)
for subelement in tool.Aggregate.get_parts_recursively(host):
subobj = tool.Ifc.get_object(subelement)
if subobj is not None:
voided_objs.append(subobj)
for voided_obj in voided_objs:
if not voided_obj.data:
continue
voided_element = tool.Ifc.get_entity(voided_obj)
if voided_element is None:
continue
context = tool.Geometry.get_active_representation_context(voided_obj)
representation = tool.Geometry.get_representation_by_context(voided_element, context)
if representation is None:
continue
bonsai.core.geometry.switch_representation(
tool.Ifc, tool.Geometry, obj=voided_obj, representation=representation
)
@classmethod
def unshare_opening_representation(cls, filling: ifcopenshell.entity_instance) -> None:
"""Detach a filling's opening representation from any shared mapped body.
Required when a Bonsai array child is promoted to an independent
object: the array's per-child opening mirror builds each child's
opening representation as an ``IfcMappedRepresentation`` over the
parent opening's body. Without this detach, a later edit replacing
the parent body rewrites the shared ``IfcRepresentationMap`` and
reshapes the former-child's opening too."""
if not getattr(filling, "FillsVoids", None):
return
tool.Geometry.detach_representation(filling.FillsVoids[0].RelatingOpeningElement)
@classmethod
def replace_object_ifc_representation(
cls,
@@ -1305,8 +1558,8 @@ class Model(bonsai.core.tool.Model):
return [obj for obj in tool.Blender.get_selected_objects() if tool.Ifc.get_entity(obj)]
@classmethod
def has_selected_ifc_objects(cls) -> bool:
return any(tool.Ifc.get_entity(obj) for obj in tool.Blender.get_selected_objects())
def has_selected_ifc_objects(cls, include_active: bool = True) -> bool:
return any(tool.Ifc.get_entity(obj) for obj in tool.Blender.get_selected_objects(include_active=include_active))
@classmethod
def get_selected_mesh_objects(cls) -> list[bpy.types.Object]:
@@ -1335,8 +1588,7 @@ class Model(bonsai.core.tool.Model):
element = tool.Ifc.get_entity(object)
if not element:
return
psets = ifcopenshell.util.element.get_psets(element)
pset_data = psets.get(pset_name, None)
pset_data = ifcopenshell.util.element.get_pset(element, pset_name)
if not pset_data:
return
pset_data["data_dict"] = json.loads(pset_data.get("Data", "[]") or "[]")
@@ -1355,8 +1607,7 @@ class Model(bonsai.core.tool.Model):
@classmethod
def sync_object_ifc_position(cls, obj: bpy.types.Object) -> None:
"""make sure IFC position will be in sync with the Blender object position, if object was moved in Blender"""
if tool.Ifc.is_moved(obj):
bonsai.core.geometry.edit_object_placement(tool.Ifc, tool.Geometry, tool.Surveyor, obj=obj)
tool.Geometry.commit_placement_if_moved(obj)
@classmethod
def get_element_matrix(cls, element: ifcopenshell.entity_instance, keep_local: bool = False) -> Matrix:
@@ -1388,7 +1639,7 @@ class Model(bonsai.core.tool.Model):
if not obj.data:
continue
element = tool.Ifc.get_entity(obj)
body = ifcopenshell.util.representation.get_representation(element, "Model", "Body", "MODEL_VIEW")
body = tool.Geometry.get_body_representation(element)
bonsai.core.geometry.switch_representation(
tool.Ifc,
tool.Geometry,
@@ -1505,6 +1756,10 @@ class Model(bonsai.core.tool.Model):
"TRIPLE_PANEL_VERTICAL",
]
RoofGenerationMethod = Literal["HEIGHT", "ANGLE"]
RailingType = Literal["FRAMELESS_PANEL", "WALL_MOUNTED_HANDRAIL"]
@classmethod
def generate_stair_2d_profile(
cls,
@@ -1756,7 +2011,7 @@ class Model(bonsai.core.tool.Model):
from bonsai.bim.module.model.opening import FilledOpeningGenerator
ifc_file = tool.Ifc.get()
fillings = {e: tool.Ifc.get_object(e) for e in tool.Ifc.get_all_element_occurrences(element)}
fillings = {e: tool.Ifc.get_object(e) for e in tool.Array.get_parametric_propagation_targets(element)}
voided_objs = set()
has_replaced_opening_representation = False
@@ -1898,7 +2153,9 @@ class Model(bonsai.core.tool.Model):
bm = bmesh.new()
bm.from_mesh(mesh)
bmesh.ops.remove_doubles(bm, verts=bm.verts, dist=1e-4)
# Looser than auto_detect_curves' VTX_PRECISION: profiles must close into
# a single loop, so nearly-coincident endpoints should snap together.
bmesh.ops.remove_doubles(bm, verts=bm.verts, dist=WELD_TOLERANCE)
bmesh.ops.delete(bm, geom=bm.faces, context="FACES_ONLY")
# https://docs.blender.org/api/blender_python_api_2_63_8/bmesh.html#CustomDataAccess
@@ -2126,7 +2383,7 @@ class Model(bonsai.core.tool.Model):
bm = bmesh.new()
bm.from_mesh(mesh)
bmesh.ops.remove_doubles(bm, verts=bm.verts, dist=1e-5)
bmesh.ops.remove_doubles(bm, verts=bm.verts, dist=VTX_PRECISION)
bmesh.ops.delete(bm, geom=bm.faces, context="FACES_ONLY")
# https://docs.blender.org/api/blender_python_api_2_63_8/bmesh.html#CustomDataAccess
@@ -2345,6 +2602,12 @@ class Model(bonsai.core.tool.Model):
@classmethod
def get_existing_x_angle(cls, extrusion: ifcopenshell.entity_instance) -> float:
"""Signed slope of the extrusion's direction in the y-z plane (radians).
Assumes extrusion directions lie in the y-z plane (LAYER2 wall and
LAYER3 slab convention). For inverted extrusions (z 0), adds π to
preserve angular continuity for callers consuming the angle via
cos/sin."""
x, y, z = extrusion.ExtrudedDirection.DirectionRatios
vector = Vector((0, 1))
x_angle = vector.angle_signed(Vector((y, z)))
@@ -2379,12 +2642,15 @@ class Model(bonsai.core.tool.Model):
clipping_bm = bmesh.new()
vertex_map = {}
kept = 0
for face in bm.faces:
face.normal_update()
normal = face.normal.to_4d()
normal.w = 0
if (obj.matrix_world @ normal).z >= -0.5:
world_normal_z = (obj.matrix_world @ normal).z
if world_normal_z >= -0.5:
continue
kept += 1
new_verts = []
for vert in face.verts:
if not (new_vert := vertex_map.get(vert.index, None)):
@@ -2397,6 +2663,7 @@ class Model(bonsai.core.tool.Model):
return
bmesh.ops.recalc_face_normals(clipping_bm, faces=clipping_bm.faces)
clipping_bm.faces.ensure_lookup_table()
return clipping_bm # clipping_bm is in project units
@classmethod
@@ -2410,17 +2677,53 @@ class Model(bonsai.core.tool.Model):
min_z = min(zs)
max_z = max(zs)
operand = None
if (z := max_z - min_z) and not np.isclose(z, 0.0):
builder = ifcopenshell.util.shape_builder.ShapeBuilder(tool.Ifc.get())
ifc_file = tool.Ifc.get()
builder = ifcopenshell.util.shape_builder.ShapeBuilder(ifc_file)
result = bmesh.ops.extrude_face_region(bm, geom=bm.faces)
extruded_verts = [elem for elem in result["geom"] if isinstance(elem, bmesh.types.BMVert)]
bmesh.ops.translate(bm, verts=extruded_verts, vec=(0, 0, z))
# Build one IfcPolygonalFaceSet clip solid per clipping face.
# Each solid uses a rectangle on the slope plane rather than the exact face
# footprint. The original approach (exact footprint) caused a kissing-solid /
# boundary-coincidence bug when the operator is called twice for a ridge roof: the
# two slope solids share an exact ridge edge, and OCCT produces spurious extra
# vertices. Extending each solid slightly past the ridge (by margin) creates a
# volumetric overlap instead of a kissing boundary — OCCT handles overlapping
# DIFFERENCE operands correctly.
margin = 1.0 # project units past the face edge — enough to ensure overlap at ridge
operands = []
for face in bm.faces:
face.normal_update()
normal = Vector(face.normal).normalized()
verts = [v.co for v in bm.verts]
faces = [[v.index for v in p.verts] for p in bm.faces]
operand = builder.mesh(verts, faces)
# Orthonormal basis spanning the slope plane.
ref = Vector((0, 0, 1)) if abs(normal.z) < 0.9 else Vector((1, 0, 0))
tangent1 = normal.cross(ref).normalized()
tangent2 = normal.cross(tangent1).normalized()
centroid = sum((v.co for v in face.verts), Vector()) / len(face.verts)
# Tight bounding rectangle in slope-plane coords, plus a small margin.
t1_coords = [(v.co - centroid).dot(tangent1) for v in face.verts]
t2_coords = [(v.co - centroid).dot(tangent2) for v in face.verts]
half1 = max(abs(c) for c in t1_coords) + margin
half2 = max(abs(c) for c in t2_coords) + margin
# Rectangle on the slope plane, extruded upward in wall-local Z.
clip_bm = bmesh.new()
v0 = clip_bm.verts.new(centroid + half1 * tangent1 + half2 * tangent2)
v1 = clip_bm.verts.new(centroid - half1 * tangent1 + half2 * tangent2)
v2 = clip_bm.verts.new(centroid - half1 * tangent1 - half2 * tangent2)
v3 = clip_bm.verts.new(centroid + half1 * tangent1 - half2 * tangent2)
bottom_face = clip_bm.faces.new([v0, v1, v2, v3])
result = bmesh.ops.extrude_face_region(clip_bm, geom=[bottom_face])
top_verts = [e for e in result["geom"] if isinstance(e, bmesh.types.BMVert)]
bmesh.ops.translate(clip_bm, verts=top_verts, vec=Vector((0, 0, max_z - min_z)))
clip_bm.verts.ensure_lookup_table()
clip_verts = [v.co for v in clip_bm.verts]
clip_faces = [[v.index for v in f.verts] for f in clip_bm.faces]
operand = builder.mesh(clip_verts, clip_faces)
clip_bm.free()
operands.append(operand)
for extrusion in ifcopenshell.util.shape.get_base_extrusions(wall) or []:
if extrusion.Position:
@@ -2437,10 +2740,9 @@ class Model(bonsai.core.tool.Model):
extrusion.Depth = max_z / direction[2]
if operand:
booleans = ifcopenshell.api.geometry.add_boolean(
tool.Ifc.get(), first_item=extrusion, second_items=[operand]
)
if operands:
body_repr = ifcopenshell.util.representation.get_representation(wall, "Model", "Body", "MODEL_VIEW")
booleans = ifcopenshell.api.geometry.add_boolean(ifc_file, first_item=extrusion, second_items=operands)
tool.Model.mark_manual_booleans(wall, booleans)
@classmethod
@@ -2672,7 +2974,7 @@ class Model(bonsai.core.tool.Model):
def offset_wall(cls, wall: bpy.types.Object, baseline: Literal["EXTERIOR", "INTERIOR", "CENTER"]) -> None:
element = tool.Ifc.get_entity(wall)
usage = ifcopenshell.util.element.get_material(element)
if not usage.is_a("IfcMaterialLayerSetUsage"):
if usage is None or not usage.is_a("IfcMaterialLayerSetUsage"):
return
layer_set = usage.ForLayerSet
if baseline == "CENTER":
@@ -2693,6 +2995,20 @@ class Model(bonsai.core.tool.Model):
@classmethod
def recreate_wall(cls, element: ifcopenshell.entity_instance, obj: bpy.types.Object) -> None:
# Curved fillet-corner walls own a hand-built banana body that
# ``regenerate_wall_representation`` would flatten — it reads the axis
# as a 2-point reference line and builds a straight extrusion. Rebuild
# the curve in place instead: ``regenerate_fillet_corner_wall`` keeps
# radius + placement from the pset / current ``ObjectPlacement`` while
# picking up new thickness / height from the wall type, which is what
# we want when a type-property edit triggered this call.
if tool.Parametric.is_fillet_corner_wall(element):
# Lazy import: ``tool.Model`` loads before ``bim/module/model`` at
# addon enable; a module-level import would cycle.
from bonsai.bim.module.model.wall import regenerate_fillet_corner_wall
regenerate_fillet_corner_wall(element, obj)
return
rep = ifcopenshell.api.geometry.regenerate_wall_representation(tool.Ifc.get(), element)
bonsai.core.geometry.switch_representation(
tool.Ifc,
@@ -2713,28 +3029,29 @@ class Model(bonsai.core.tool.Model):
queue: set[tuple[ifcopenshell.entity_instance, bpy.types.Object]] = set()
for wall in walls:
element = tool.Ifc.get_entity(wall)
if tool.Ifc.is_moved(wall):
bonsai.core.geometry.edit_object_placement(tool.Ifc, tool.Geometry, tool.Surveyor, obj=wall)
tool.Geometry.commit_placement_if_moved(wall)
queue.add((element, wall))
for rel in getattr(element, "ConnectedTo", []):
obj = tool.Ifc.get_object(rel.RelatedElement)
if tool.Ifc.is_moved(obj):
bonsai.core.geometry.edit_object_placement(tool.Ifc, tool.Geometry, tool.Surveyor, obj=obj)
tool.Geometry.commit_placement_if_moved(obj)
queue.add((rel.RelatedElement, obj))
for rel in getattr(element, "ConnectedFrom", []):
obj = tool.Ifc.get_object(rel.RelatingElement)
if tool.Ifc.is_moved(obj):
bonsai.core.geometry.edit_object_placement(tool.Ifc, tool.Geometry, tool.Surveyor, obj=obj)
tool.Geometry.commit_placement_if_moved(obj)
queue.add((rel.RelatingElement, obj))
for element, wall in queue:
if tool.Model.get_usage_type(element) == "LAYER2" and wall:
# Use layer custom offset
if not wall:
continue
is_layer2_usage = tool.Model.get_usage_type(element) == "LAYER2"
is_fillet_corner = tool.Parametric.is_fillet_corner_wall(element)
if not (is_layer2_usage or is_fillet_corner):
continue
if is_layer2_usage:
custom_offset = tool.Model.get_material_layer_custom_offset(element, wall)
material = ifcopenshell.util.element.get_material(element)
if material.is_a("IfcMaterialLayerSetUsage") and custom_offset is not None:
material.OffsetFromReferenceLine = custom_offset
cls.recreate_wall(element, wall)
cls.recreate_wall(element, wall)
@classmethod
def regenerate_slab(cls, obj: bpy.types.Object) -> None:
+621
View File
@@ -0,0 +1,621 @@
# Bonsai - OpenBIM Blender Add-on
# Copyright (C) 2026
#
# This file is part of Bonsai.
#
# Bonsai is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Bonsai is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Bonsai. If not, see <http://www.gnu.org/licenses/>.
#
# This file was generated with the assistance of an AI coding tool.
"""Registry and save-time auto-commit for parametric draft edits.
The registry is consumed along two orthogonal axes:
- **Predicate axis**: every entry carries an ``is_<name>`` total predicate. Used
by ``find_for_element``, save-flow auto-commit, and per-feature gizmo polls.
- **Lifecycle axis**: a subset of entries flagged ``supports_build_edit_lifecycle=True``
share the ``Enable/Finish/CancelEditing<Type>`` operator shape and are wired
through ``build_edit_lifecycle``. The remainder declare their edit operators
directly because their lifecycle (per-attribute diff dispatch, layer-stack
editing, mid-spline gizmo drag, ) does not fit the shared mixin contract.
Adding a new parametric element type is a single entry in ``EDIT_TYPES``;
flag ``supports_build_edit_lifecycle`` only if the type's edit lifecycle matches
one of the shared mixins in ``bim/parametric_lifecycle.py``."""
from __future__ import annotations
import logging
import re
from collections.abc import Callable
from dataclasses import dataclass
from typing import TYPE_CHECKING, Any, ClassVar, Optional
import bpy
import bonsai.core.tool
import bonsai.tool as tool
logger = logging.getLogger(__name__)
if TYPE_CHECKING:
from ifcopenshell import entity_instance
# Lowercase ASCII snake_case token; each segment a non-empty letter/digit
# sequence starting with a letter. ``"pipe_segment"`` → ``"BIMPipeSegmentProperties"``.
_VALID_NAME_RE = re.compile(r"^[a-z][a-z0-9]*(?:_[a-z0-9]+)*$")
def _camel_case(name: str) -> str:
return "".join(part.capitalize() for part in name.split("_"))
@dataclass(frozen=True)
class ParametricObject:
"""One parametric element type's draft + enable + finish + cancel edit lifecycle.
The ``name`` token drives every derived identifier: the
``BIM<Name>Properties`` attribute on ``bpy.types.Object``, the
``bim.enable_editing_<name>`` / ``bim.finish_editing_<name>`` /
``bim.cancel_editing_<name>`` operator ``bl_idname``s, and the
``tool.Parametric.is_<name>`` runtime predicate.
The predicate is part of the contract and MUST be total accept any IFC
entity, return a bool, never raise. A raising predicate breaks the save
path for every parametric type, not just its own.
``supports_build_edit_lifecycle`` marks entries whose edit lifecycle fits the
shared mixin contract (``_enable_targets`` / ``_finish_targets`` /
``_cancel_targets``) and that therefore wire their operators through
``build_edit_lifecycle``. Entries with bespoke edit lifecycles (per-attribute
diff dispatch, layer-stack editing, mid-spline gizmo drag) leave this
False and declare their operator classes directly."""
name: str
has_non_editable_path: bool = False
supports_build_edit_lifecycle: bool = False
def __post_init__(self) -> None:
if not _VALID_NAME_RE.match(self.name):
raise ValueError(
f"ParametricObject name {self.name!r} must match "
f"{_VALID_NAME_RE.pattern!r} — lowercase letters / digits, "
f"optionally split by single underscores (e.g. ``door`` or "
f"``pipe_segment``). Leading / trailing underscores and "
f"consecutive underscores are rejected because they produce "
f"empty CamelCase segments in derived class names."
)
@property
def props_attr(self) -> str:
return f"BIM{_camel_case(self.name)}Properties"
@property
def enable_op(self) -> str:
return f"bim.enable_editing_{self.name}"
@property
def finish_op(self) -> str:
return f"bim.finish_editing_{self.name}"
@property
def cancel_op(self) -> str:
return f"bim.cancel_editing_{self.name}"
def is_editing(self, obj: bpy.types.Object) -> bool:
props = getattr(obj, self.props_attr, None)
return bool(props and getattr(props, "is_editing", False))
class Parametric(bonsai.core.tool.Parametric):
class GenerationKeyedCache:
"""A dict-keyed cache stamped with the parametric generation counter
at fill time. Reads at a later generation drop the whole dict and
re-run the loader. Any IFC commit bumps the generation, invalidating
all entries en bloc.
``None`` values are stored verbatim; only "key not in dict" counts as
a miss."""
def __init__(self) -> None:
self._gen: int | None = None
self._data: dict = {}
def get_or_compute(self, key, loader):
current = Parametric.get_geom_generation()
if self._gen != current:
self._data.clear()
self._gen = current
if key not in self._data:
self._data[key] = loader()
return self._data[key]
def clear(self) -> None:
"""Explicit drop. Use from ``load_post`` so a fresh file starts clean."""
self._data.clear()
self._gen = None
EDIT_TYPES: list[ParametricObject] = [
ParametricObject("door", has_non_editable_path=True, supports_build_edit_lifecycle=True),
ParametricObject("window", has_non_editable_path=True, supports_build_edit_lifecycle=True),
ParametricObject("stair", has_non_editable_path=True, supports_build_edit_lifecycle=True),
ParametricObject("railing", supports_build_edit_lifecycle=True),
ParametricObject("roof", supports_build_edit_lifecycle=True),
ParametricObject("array", supports_build_edit_lifecycle=True),
ParametricObject("pipe_segment", supports_build_edit_lifecycle=True),
ParametricObject("duct_segment", supports_build_edit_lifecycle=True),
ParametricObject("wall"),
]
# Annotations for the uppercase constants populated from ``EDIT_TYPES`` by
# the binding loop at module bottom. Declared here so IDEs and type
# checkers see the attributes without running the loop.
DOOR: ClassVar[ParametricObject]
WINDOW: ClassVar[ParametricObject]
STAIR: ClassVar[ParametricObject]
RAILING: ClassVar[ParametricObject]
ROOF: ClassVar[ParametricObject]
ARRAY: ClassVar[ParametricObject]
PIPE_SEGMENT: ClassVar[ParametricObject]
DUCT_SEGMENT: ClassVar[ParametricObject]
WALL: ClassVar[ParametricObject]
_geom_generation: int = 0
@classmethod
def get_geom_generation(cls) -> int:
return cls._geom_generation
@classmethod
def refresh_post_commit(cls, operator: bpy.types.Operator) -> None:
"""Post-commit hook for ``tool.Ifc.Operator``: bumps the geometry
generation counter so caches keyed off it drop stale entries on
the next draw, and tags viewports for redraw.
Additionally refreshes the BIM Tool header floats for the
validate-gizmo path operators whose ``bl_idname`` is the
``finish_op`` of an entry in ``EDIT_TYPES``. That is the only
commit class where selection didn't change but the header
values displayed did. Other operators skip the refresh: they
don't target an active-object header edit, and their commit
context may lack the view-layer attributes the refresh reads."""
cls._geom_generation += 1
tool.Blender.update_all_viewports()
if operator.bl_idname in {feature.finish_op for feature in cls.EDIT_TYPES}:
import bonsai.bim.handler # late import: bim.handler imports tool.*
bonsai.bim.handler.refresh_bim_tool_headers()
@classmethod
def find_by_name(cls, name: str) -> Optional[ParametricObject]:
return next((f for f in cls.EDIT_TYPES if f.name == name), None)
@classmethod
def _safe_predicate(cls, feature: ParametricObject, element: entity_instance) -> bool:
"""Resolve and invoke ``is_<feature.name>`` defensively. The contract is
that predicates are total (see ``ParametricObject`` docstring); a
regression that turns one predicate raising would otherwise break the
save path for every parametric type, not just its own."""
predicate = getattr(cls, f"is_{feature.name}", None)
if predicate is None:
return False
try:
return bool(predicate(element))
except Exception:
logger.warning(
"parametric predicate is_%s raised on %r",
feature.name,
element,
exc_info=True,
)
return False
@classmethod
def find_for_element(cls, element: entity_instance) -> Optional[ParametricObject]:
"""Return the registry entry whose IFC type predicate matches ``element``."""
for feature in cls.EDIT_TYPES:
if cls._safe_predicate(feature, element):
return feature
return None
@classmethod
def is_object_editing(cls, obj: bpy.types.Object, skip_name: Optional[str] = None) -> Optional[ParametricObject]:
"""Return the registry entry whose edit lifecycle is active on ``obj``, or None.
``skip_name`` excludes one entry from the scan, for callers that want
to know if a *different* type is editing."""
for feature in cls.EDIT_TYPES:
if feature.name == skip_name:
continue
if feature.is_editing(obj):
return feature
return None
@classmethod
def _validated_editing_feature(cls, obj: bpy.types.Object) -> Optional[ParametricObject]:
"""Return the active registry entry on ``obj``, validated against the
per-type predicate. Returns None when no ``is_editing`` flag is set
or when the flag is stale.
Self-heals: a predicate mismatch clears the flag in place so the
finish dispatch never re-picks up a phantom edit."""
feature = cls.is_object_editing(obj)
if feature is None:
return None
element = tool.Ifc.get_entity(obj)
if element is None or not cls._safe_predicate(feature, element):
getattr(obj, feature.props_attr).is_editing = False
return None
return feature
@classmethod
def heal_stale_edit_flags(cls) -> None:
"""Validate every scene object's ``is_editing`` flag against the
per-type predicate, clearing stale flags in place.
Run from ``load_post`` so a ``.blend`` saved with phantom flags
(e.g. a save that bypassed the auto-commit flush) is consistent the
moment it opens."""
for obj in bpy.data.objects:
cls._validated_editing_feature(obj)
@classmethod
def on_load_post(cls, scene: bpy.types.Scene) -> None:
"""Drain load-transient parametric state on a freshly opened scene
so no draft edit flag, preview flag, or cache entry persists from
the saved file."""
from bonsai.bim.module.model import wall_offset_gizmos
from bonsai.bim.module.model.preview_base import discard_pending_previews
cls.heal_stale_edit_flags()
discard_pending_previews(scene)
wall_offset_gizmos.clear_caches()
@classmethod
def get_pending_edits(cls) -> list[tuple[bpy.types.Object, str]]:
"""``(object, finish_operator_bl_idname)`` pairs for every object
with an in-progress parametric draft. Stale flags are cleared in
place and excluded."""
pending: list[tuple[bpy.types.Object, str]] = []
for obj in bpy.data.objects:
feature = cls._validated_editing_feature(obj)
if feature is not None:
pending.append((obj, feature.finish_op))
return pending
@classmethod
def run_bim_op(cls, bl_idname: str) -> None:
"""Invoke a ``bim.*`` operator by ``bl_idname``.
Asserts the operator is a ``tool.Ifc.Operator`` subclass bypassing
that wrap would mutate IFC outside Bonsai's transaction system."""
verb = bl_idname.removeprefix("bim.")
op_cls = getattr(bpy.types, f"BIM_OT_{verb}", None)
if op_cls is None or not issubclass(op_cls, tool.Ifc.Operator):
raise RuntimeError(
f"{bl_idname!r} must be a registered tool.Ifc.Operator subclass for undo-safe IFC mutation"
)
getattr(bpy.ops.bim, verb)()
@classmethod
def commit_object_draft(cls, obj: bpy.types.Object, finish_op: str) -> bool:
"""Run ``finish_op`` scoped to ``obj`` alone. Returns False (with
traceback printed) if the operator raised.
Both ``temp_override`` and ``view_layer.objects.active`` are set:
``temp_override`` does not rebind ``objects.active``, and some finish
operators read it directly."""
view_layer = bpy.context.view_layer
original_active = view_layer.objects.active
try:
with bpy.context.temp_override(active_object=obj, selected_objects=[obj]):
view_layer.objects.active = obj
try:
cls.run_bim_op(finish_op)
return True
except Exception:
logger.warning(
"commit of %r via %s failed",
obj.name,
finish_op,
exc_info=True,
)
return False
finally:
view_layer.objects.active = original_active
@classmethod
def commit_pending_edits(cls) -> tuple[int, list[bpy.types.Object]]:
"""Run each pending draft's finish operator scoped to its object.
A per-object failure does not abort the loop remaining drafts
still flush, otherwise the auto-commit would ship the exact silent
desync it exists to prevent."""
committed = 0
failed: list[bpy.types.Object] = []
for obj, finish_op in cls.get_pending_edits():
if cls.commit_object_draft(obj, finish_op):
committed += 1
else:
failed.append(obj)
return committed, failed
@classmethod
def commit_pending_edits_for_selection(
cls, names: Optional[tuple[str, ...]] = None
) -> tuple[int, list[bpy.types.Object]]:
"""Selection-scoped variant. ``names`` filters which registry entries
to consider; ``None`` considers every type."""
committed = 0
failed: list[bpy.types.Object] = []
for obj in tool.Blender.get_selected_objects():
feature = cls._validated_editing_feature(obj)
if feature is None:
continue
if names is not None and feature.name not in names:
continue
if cls.commit_object_draft(obj, feature.finish_op):
committed += 1
else:
failed.append(obj)
return committed, failed
@classmethod
def _assert_predicates_registered(cls) -> None:
"""Loud at addon-enable if any ``EDIT_TYPES`` entry has no matching
``is_<name>`` classmethod. Without this, a typo in the registry entry
produces a silent-False predicate that never matches every
parametric draft of that type bypasses save-flow auto-commit."""
missing = [feature.name for feature in cls.EDIT_TYPES if not callable(getattr(cls, f"is_{feature.name}", None))]
if missing:
raise RuntimeError(
f"tool.Parametric.EDIT_TYPES has entries with no is_<name> predicate: {missing}. "
f"Add `is_<name>(cls, element) -> bool` classmethods on tool.Parametric, "
f"or remove the entries from EDIT_TYPES."
)
@classmethod
def register_object_properties(cls, prop_module) -> None:
"""Attach ``bpy.types.Object.BIM<Name>Properties`` for every registered
parametric type. Skips entries whose ``PropertyGroup`` is absent."""
cls._assert_predicates_registered()
for feature in cls.EDIT_TYPES:
prop_cls = getattr(prop_module, feature.props_attr, None)
if prop_cls is None:
continue
setattr(bpy.types.Object, feature.props_attr, bpy.props.PointerProperty(type=prop_cls))
@classmethod
def unregister_object_properties(cls) -> None:
for feature in cls.EDIT_TYPES:
if hasattr(bpy.types.Object, feature.props_attr):
delattr(bpy.types.Object, feature.props_attr)
# --- Feature-kind predicates ------------------------------------------------
# One predicate per registered parametric type. Each is total: accepts any
# IFC entity (or None), returns a bool, never raises. Predicates live with
# the registry rather than ``tool.Blender.Modifier`` because they ARE the
# registry contract — ``find_for_element`` and ``_validated_editing_feature``
# resolve them by name. Coupling them on the same class makes a typo at
# registration time an immediate AttributeError instead of a silent None
# predicate that never matches.
@classmethod
def is_array(cls, element: entity_instance) -> bool:
"""True if element is the PARENT of a Bonsai parametric array.
Array children also carry a ``BBIM_Array`` pset (their ``Parent``
field points back to the original), so checking pset presence alone
would falsely match them. The parent is distinguished by
``pset.Parent == element.GlobalId``."""
import ifcopenshell.util.element
if element is None:
return False
pset = ifcopenshell.util.element.get_pset(element, "BBIM_Array")
if not pset:
return False
return pset.get("Parent") == element.GlobalId
@classmethod
def is_railing(cls, element: entity_instance) -> bool:
if element is None:
return False
return tool.Pset.get_element_pset(element, "BBIM_Railing") is not None
@classmethod
def is_roof(cls, element: entity_instance) -> bool:
if element is None:
return False
return tool.Pset.get_element_pset(element, "BBIM_Roof") is not None
@classmethod
def is_window(cls, element: entity_instance) -> bool:
if element is None:
return False
return tool.Pset.get_element_pset(element, "BBIM_Window") is not None
@classmethod
def is_door(cls, element: entity_instance) -> bool:
if element is None:
return False
return tool.Pset.get_element_pset(element, "BBIM_Door") is not None
@classmethod
def is_stair(cls, element: entity_instance) -> bool:
if element is None:
return False
return tool.Pset.get_element_pset(element, "BBIM_Stair") is not None
@classmethod
def is_wall(cls, element: entity_instance) -> bool:
"""A wall is editable by the parametric gizmo if it is an IfcWall with LAYER2 usage.
Unlike doors/windows/stairs, walls do not carry a proprietary BBIM_Wall pset
their parametric state lives in standard IFC (axis polyline, IfcMaterialLayerSetUsage,
IfcExtrudedAreaSolid). Any LAYER2 wall qualifies."""
if element is None or not element.is_a("IfcWall"):
return False
return tool.Model.get_usage_type(element) == "LAYER2"
@classmethod
def is_path_connectable_wall(cls, element: entity_instance) -> bool:
"""An IfcWall that may participate in IfcRelConnectsPathElements joins —
either a LAYER2 parametric wall, or a fillet-corner wall whose body is
hand-built but whose axis still drives path connections.
Distinct from ``is_wall``: that predicate gates parametric edits that
would regenerate the body and flatten a curved fillet. Unjoin / join
gizmo polls and path-connection partner enumeration use this looser
predicate so fillet corners (which have no LAYER2 usage by spec) still
surface their join icons."""
if element is None or not element.is_a("IfcWall"):
return False
if tool.Model.get_usage_type(element) == "LAYER2":
return True
return cls.is_fillet_corner_wall(element)
@classmethod
def is_fillet_corner_wall(cls, element: entity_instance) -> bool:
"""``True`` if the wall carries the ``BBIM_Wall.IsFilletCorner`` flag,
marking it as a curved corner whose banana body is hand-built rather
than regenerated from the wall's axis + layer set."""
import ifcopenshell.util.element
return bool(ifcopenshell.util.element.get_pset(element, "BBIM_Wall", "IsFilletCorner"))
@classmethod
def is_pipe_segment(cls, element: entity_instance) -> bool:
return element is not None and element.is_a("IfcPipeSegment")
@classmethod
def is_duct_segment(cls, element: entity_instance) -> bool:
return element is not None and element.is_a("IfcDuctSegment")
@classmethod
def build_edit_lifecycle(
cls,
feature_name: str,
mixin: type,
labels: tuple[tuple[str, str], tuple[str, str], tuple[str, str]],
bl_options: Optional[set[str]] = None,
enable_extra_props: Optional[dict[str, Any]] = None,
enable_extra_kwargs: Optional[Callable[[Any], dict[str, Any]]] = None,
module_name: Optional[str] = None,
) -> tuple[type, type, type]:
"""Generate (Enable, Finish, Cancel) operator classes for a parametric type.
``mixin`` provides ``_enable_targets`` / ``_finish_targets`` /
``_cancel_targets`` (i.e. inherits from ``ParametricEditMixinBase`` or
a sibling). ``labels`` is ``((enable_label, enable_desc), )`` in
Enable / Finish / Cancel order.
``bl_idname`` and the Python class name come from the registry entry
``feature_name`` MUST already be in ``EDIT_TYPES``, otherwise a typo
produces an unregistered operator. Anchoring bl_idnames to the registry
eliminates the silent-mismatch failure mode where a hand-typed
``bl_idname = "bim.enable_editing_dor"`` produces a class that
``find_for_element`` never resolves to.
``enable_extra_props`` declares extra ``bpy.props.*`` descriptors to
attach to the Enable class only (e.g. array's ``item: IntProperty``
carrying the target layer index across redo). When set,
``enable_extra_kwargs`` must also be supplied: it receives the Enable
operator instance and returns a kwargs dict forwarded to
``_enable_targets`` so the mixin's enable phase sees the extras.
``module_name`` sets ``__module__`` on the generated classes pass
``__name__`` from the calling feature module so Blender's right-click
Edit Source resolves to the feature module rather than the factory
site. Defaults to the factory's module, which is sub-optimal for
debugging but harmless."""
import bonsai.tool as _tool # late import: tool/__init__.py wires this module last
feature = cls.find_by_name(feature_name)
if feature is None:
raise RuntimeError(
f"build_edit_lifecycle: {feature_name!r} not in EDIT_TYPES — add a "
f"ParametricObject entry before declaring its operators"
)
if not feature.supports_build_edit_lifecycle:
raise RuntimeError(
f"build_edit_lifecycle: {feature_name!r} has supports_build_edit_lifecycle=False — "
f"its edit lifecycle is bespoke. Either declare "
f"Enable/Finish/CancelEditing{_camel_case(feature_name)} as direct Operator "
f"subclasses, or flip the flag on the EDIT_TYPES entry if the type does fit "
f"the shared mixin contract."
)
if (enable_extra_props is None) != (enable_extra_kwargs is None):
raise RuntimeError(
f"build_edit_lifecycle({feature_name!r}): enable_extra_props and "
f"enable_extra_kwargs must be supplied together — extras with no "
f"kwargs builder are unreachable, kwargs with no extras have nothing to forward"
)
options = bl_options if bl_options is not None else {"REGISTER", "UNDO"}
base_classes = (mixin, bpy.types.Operator, _tool.Ifc.Operator)
capitalised = _camel_case(feature_name)
def _build(
action: str, bl_idname: str, label: str, desc: str, target_method: str, extras: Optional[dict]
) -> type:
if extras and target_method == "_enable_targets":
assert enable_extra_kwargs is not None
kwargs_builder = enable_extra_kwargs
def _execute(self, context: bpy.types.Context) -> set[str]:
return getattr(self, target_method)(context, **kwargs_builder(self))
else:
def _execute(self, context: bpy.types.Context) -> set[str]:
return getattr(self, target_method)(context)
attrs: dict[str, Any] = {
"bl_idname": bl_idname,
"bl_label": label,
"bl_description": desc,
"bl_options": options,
"_execute": _execute,
}
if module_name is not None:
attrs["__module__"] = module_name
if extras:
# Blender's PropertyGroup machinery reads __annotations__ for bpy.props descriptors.
attrs["__annotations__"] = dict(extras)
return type(f"{action}Editing{capitalised}", base_classes, attrs)
return (
_build("Enable", feature.enable_op, labels[0][0], labels[0][1], "_enable_targets", enable_extra_props),
_build("Finish", feature.finish_op, labels[1][0], labels[1][1], "_finish_targets", None),
_build("Cancel", feature.cancel_op, labels[2][0], labels[2][1], "_cancel_targets", None),
)
_edit_type_names = [entry.name for entry in Parametric.EDIT_TYPES]
if len(set(_edit_type_names)) != len(_edit_type_names):
raise RuntimeError(
f"EDIT_TYPES name collision: {_edit_type_names}. Each name is the primary key "
f"for derived bl_idnames, BIM<Name>Properties attributes, is_<name> predicates, "
f"and the uppercase constant — a duplicate silently shadows the first entry."
)
del _edit_type_names
# Bind every registered ParametricObject as an uppercase class attribute so
# call sites can reference ``tool.Parametric.ROOF`` directly. Renaming a
# registry entry renames the constant; a typo at the call site surfaces as
# AttributeError at module load.
for _entry in Parametric.EDIT_TYPES:
setattr(Parametric, _entry.name.upper(), _entry)
del _entry
+30
View File
@@ -18,10 +18,12 @@
from __future__ import annotations
import json
from typing import TYPE_CHECKING, Any, Literal, Union, assert_never
import bpy
import ifcopenshell
import ifcopenshell.api.pset
import ifcopenshell.util.attribute
import ifcopenshell.util.element
@@ -74,6 +76,34 @@ class Pset(bonsai.core.tool.Pset):
if pset:
return tool.Ifc.get().by_id(pset["id"])
@classmethod
def upsert_pset(
cls,
element: ifcopenshell.entity_instance,
pset_name: str,
properties: dict[str, Any],
) -> ifcopenshell.entity_instance:
"""Get or create ``pset_name`` on ``element``, write ``properties``, return the pset.
Centralises the get-element-pset add-pset-if-missing edit-pset idiom."""
ifc_file = tool.Ifc.get()
pset = cls.get_element_pset(element, pset_name)
if not pset:
pset = ifcopenshell.api.pset.add_pset(ifc_file, product=element, name=pset_name)
ifcopenshell.api.pset.edit_pset(ifc_file, pset=pset, properties=properties)
return pset
@classmethod
def write_bbim_data(
cls,
element: ifcopenshell.entity_instance,
pset_name: str,
data: dict[str, Any],
) -> ifcopenshell.entity_instance:
"""Get or create the BBIM_<Type> pset and write ``data`` as the IfcText-serialised
JSON ``Data`` property. Canonical writer for parametric-modifier pset state."""
data_text = tool.Ifc.get().createIfcText(json.dumps(data, default=list))
return cls.upsert_pset(element, pset_name, {"Data": data_text})
@classmethod
def get_pset_props(cls, obj: str, obj_type: tool.Ifc.OBJECT_TYPE) -> PsetProperties:
if obj_type == "Object":
+145 -49
View File
@@ -373,26 +373,42 @@ class Raycast(bonsai.core.tool.Raycast):
except:
loc = Vector((0, 0, 0))
verts_2d = [
view3d_utils.location_3d_to_region_2d(region, rv3d, v) for v in snap_obj.verts_3d
] # Numpy version is worst in performance
snap_obj._ensure_bvh()
intersected = snap_obj.raycast_boxes(
context, event, snap_obj.root, intersected=[], rays=(ray_origin, ray_direction)
)
# Collect edges from intersected BVH boxes
edges = []
for it in intersected:
edges.extend(it.edges)
edges = set(edges)
# Build only the vertices indices that belong to these edges
verts_idx: set[int] = set()
for e in edges:
ev = snap_obj.obj.data.edges[e].vertices
verts_idx.add(ev[0])
verts_idx.add(ev[1])
# Lazily project only the needed vertices to 2D screen space
verts_2d: dict[int, Vector] = {}
for idx in verts_idx:
v2d = view3d_utils.location_3d_to_region_2d(
region, rv3d, snap_obj.verts_3d[idx]
)
if v2d is not None:
verts_2d[idx] = v2d
edge_verts = {}
for e in edges:
verts_idx = tuple(snap_obj.obj.data.edges[e].vertices)
verts = snap_obj.obj.data.vertices
v1 = snap_obj.obj.matrix_world @ verts[verts_idx[0]].co
v1_2d = verts_2d[verts_idx[0]]
v2 = snap_obj.obj.matrix_world @ verts[verts_idx[1]].co
v2_2d = verts_2d[verts_idx[1]]
verts_idx = snap_obj.obj.data.edges[e].vertices
v1 = snap_obj.verts_3d[verts_idx[0]]
v2 = snap_obj.verts_3d[verts_idx[1]]
v1_2d = verts_2d.get(verts_idx[0])
v2_2d = verts_2d.get(verts_idx[1])
if (v1_2d is None) ^ (v2_2d is None):
point, _ = cls.intersect_edge_region_border(region, context.space_data, rv3d, v1, v2)
if v1_2d is None:
@@ -404,10 +420,16 @@ class Raycast(bonsai.core.tool.Raycast):
snap_threshold = 10.0
for i, point in enumerate(verts_2d):
if not point:
continue
distance = (Vector(mouse_pos) - point).length
# Check all vertices for proximity to mouse position.
# Re-use the 2D projections already computed for edge endpoints.
for i, v3d in enumerate(snap_obj.verts_3d):
if i in verts_2d:
v2d = verts_2d[i]
else:
v2d = view3d_utils.location_3d_to_region_2d(region, rv3d, v3d)
if v2d is None:
continue
distance = (Vector(mouse_pos) - v2d).length
if distance <= snap_threshold:
snap_point = {
"object": snap_obj.obj,
@@ -799,6 +821,30 @@ class Raycast(bonsai.core.tool.Raycast):
else:
return None, None, None
@classmethod
def process_wireframe_snap_obj(
cls,
context: bpy.types.Context,
event: bpy.types.Event,
snap_obj,
ray_origin: Vector,
closest_snaps: list,
):
snap_points = tool.Raycast.ray_cast_by_proximity_2d(context, event, snap_obj)
hit_obj = None
hit = None
if snap_points:
closest_length_squared = float("inf")
for point in snap_points:
point["group"] = "Wireframe"
closest_snaps.append(point)
length = (point["point"] - ray_origin).length_squared
if length < closest_length_squared:
closest_length_squared = length
hit = point["point"]
hit_obj = point["object"]
return hit_obj, hit
@classmethod
def ray_cast_and_get_closest_to_camera_snaps(
cls,
@@ -813,35 +859,45 @@ class Raycast(bonsai.core.tool.Raycast):
ray_origin, ray_target, ray_direction = cls.get_viewport_ray_data(context, event)
space = context.space_data
xray_mode = (space.shading.type == "SOLID" and space.shading.show_xray) or (
space.shading.type == "WIREFRAME" and space.shading.show_xray_wireframe
)
closest_snaps = []
hit = None
for snap_obj in objs_to_raycast:
if snap_obj.obj.type in {"EMPTY", "CURVE"} or (
hasattr(snap_obj.obj.data, "polygons") and len(snap_obj.obj.data.polygons) == 0
):
# For wireframe objects we have to test all the snaps to see which is closer
snap_points = tool.Raycast.ray_cast_by_proximity_2d(context, event, snap_obj)
closest_wf_hit = None
closest_wf_length_squared = 1.0
closest_wf_point = None
if snap_points:
for point in snap_points:
point["group"] = "Wireframe"
closest_snaps.append(point)
length = (point["point"] - ray_origin).length_squared
if closest_wf_hit is None or length < closest_wf_length_squared:
closest_wf_length_squared = length
closest_wf_hit = point["point"]
closest_wf_point = point
if not xray_mode and objs_to_raycast:
# Non-xray - only the closest solid object's Face snap is kept by
# the caller (detect_snapping_points). Process solids in distance
# order and stop at the first hit to minimise raycasts.
wireframe_objs = []
solid_objs = []
for snap_obj in objs_to_raycast:
if snap_obj.obj.type in {"EMPTY", "CURVE"} or (
hasattr(snap_obj.obj.data, "polygons") and len(snap_obj.obj.data.polygons) == 0
):
wireframe_objs.append(snap_obj)
else:
solid_objs.append(snap_obj)
if closest_wf_point:
hit_obj = closest_wf_point["object"]
hit = closest_wf_point["point"]
face_index = None
# Rough distance - object origin to ray origin
solid_objs.sort(key=lambda so: (so.obj.matrix_world.translation - ray_origin).length_squared)
else:
# Solid objects
# Process wireframe objects first (all of them, always collected)
for snap_obj in wireframe_objs:
hit_obj, hit = cls.process_wireframe_snap_obj(
context, event, snap_obj, ray_origin, closest_snaps
)
if hit is not None:
length_squared = (hit - ray_origin).length_squared
if closest_obj is None or length_squared < closest_length_squared:
closest_length_squared = length_squared
closest_obj = hit_obj
closest_hit = hit
closest_face_index = None
# Process solid objects in distance order, stop at first hit
for snap_obj in solid_objs:
hit_obj, hit, face_index = cls.cast_rays_to_single_object(context, event, snap_obj.obj)
if hit:
@@ -855,14 +911,47 @@ class Raycast(bonsai.core.tool.Raycast):
}
closest_snaps.append(snap_point)
# Here we test which is closer, including wireframe and solid objects
if hit is not None:
length_squared = (hit - ray_origin).length_squared
if closest_obj is None or length_squared < closest_length_squared:
closest_length_squared = length_squared
closest_obj = hit_obj
closest_hit = hit
closest_face_index = face_index
length_squared = (hit - ray_origin).length_squared
if closest_obj is None or length_squared < closest_length_squared:
closest_length_squared = length_squared
closest_obj = hit_obj
closest_hit = hit
closest_face_index = face_index
break
else:
# Xray mode - process all objects (all snaps are kept by the caller)
for snap_obj in objs_to_raycast:
if snap_obj.obj.type in {"EMPTY", "CURVE"} or (
hasattr(snap_obj.obj.data, "polygons") and len(snap_obj.obj.data.polygons) == 0
):
hit_obj, hit = cls.process_wireframe_snap_obj(
context, event, snap_obj, ray_origin, closest_snaps
)
face_index = None
else:
# Solid objects
hit_obj, hit, face_index = cls.cast_rays_to_single_object(context, event, snap_obj.obj)
if hit:
snap_point = {
"point": hit,
"type": "Face",
"group": "Object",
"object": hit_obj,
"face_index": face_index,
"distance": 9, # High value so it has low priority
}
closest_snaps.append(snap_point)
if hit is not None:
length_squared = (hit - ray_origin).length_squared
if closest_obj is None or length_squared < closest_length_squared:
closest_length_squared = length_squared
closest_obj = hit_obj
closest_hit = hit
closest_face_index = face_index
# Label snaps from the closest object
if closest_obj is not None:
@@ -936,12 +1025,19 @@ class SnapObj:
def __init__(self, obj: bpy.types.Object):
self.__class__.all.append(self)
self.obj = obj
self.root = self._create_root_node()
self.root.edges = [e.index for e in obj.data.edges]
self.split_box(self.root, 0)
self.root = None
self._bvh_built = False
self.verts_3d = [obj.matrix_world @ v.co for v in obj.data.vertices]
self.snap_points = []
def _ensure_bvh(self):
if self._bvh_built:
return
self.root = self._create_root_node()
self.root.edges = [e.index for e in self.obj.data.edges]
self.split_box(self.root, 0)
self._bvh_built = True
def __clear_all__():
for instance in SnapObj.all:
del instance
+13 -1
View File
@@ -71,6 +71,18 @@ class Root(bonsai.core.tool.Root):
should_use_presentation_style_assignment=props.should_use_presentation_style_assignment,
)
@classmethod
def has_material_styles(cls, element: ifcopenshell.entity_instance) -> bool:
"""``True`` if any constituent material on ``element`` carries a style
representation. Body styles should NOT be applied directly when this
is True the material-inherited style is the authoritative source.
Paired with ``assign_body_styles``: callers check this first and only
call ``assign_body_styles`` when it returns False."""
materials = ifcopenshell.util.element.get_materials(element)
if not materials:
return False
return any(getattr(m, "HasRepresentation", None) for m in materials)
@classmethod
def copy_representation(
cls, source: ifcopenshell.entity_instance, dest: ifcopenshell.entity_instance
@@ -381,7 +393,7 @@ class Root(bonsai.core.tool.Root):
# Make sure that the array children also get reassigned to the correct aggregate
pset = ifcopenshell.util.element.get_pset(new[0], "BBIM_Array")
if pset:
array_children = tool.Blender.Modifier.Array.get_all_children_objects(new[0])
array_children = tool.Array.get_all_children_objects(new[0])
for obj in array_children:
bonsai.core.aggregate.assign_object(
tool.Ifc,
+74
View File
@@ -0,0 +1,74 @@
# Bonsai - OpenBIM Blender Add-on
# Copyright (C) 2026
#
# This file is part of Bonsai.
#
# Bonsai is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Bonsai is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Bonsai. If not, see <http://www.gnu.org/licenses/>.
#
# This file was generated with the assistance of an AI coding tool.
"""Side-effect-free slab helpers — IFC reads for LAYER3 extrusions.
Exposes ``read_geometry``: a single live read of the parametric attributes
(extrusion depth and slope) that drive icon placement and dimension display
on a LAYER3 slab. Lives in ``tool/`` so bim-layer callers can stay
declarative they get a dict, not an IFC walk."""
from __future__ import annotations
from typing import TYPE_CHECKING, TypedDict
import ifcopenshell.util.unit
import bonsai.core.tool
import bonsai.tool as tool
if TYPE_CHECKING:
import bpy
class SlabGeometry(TypedDict):
depth: float
x_angle: float
class Slab(bonsai.core.tool.Slab):
@classmethod
def read_geometry(cls, obj: bpy.types.Object) -> SlabGeometry | None:
"""Live-read slab parametric geometry as a dict, or ``None`` if the
object is not a LAYER3 extruded slab.
Returned keys (all SI units): ``depth`` (extrusion thickness along the
slab's local Z), ``x_angle`` (slope in radians; zero for level slabs).
The slope is encoded in ``obj.matrix_world`` as a post-rotation, so
callers projecting world points into slab-local space via
``mw.inverted()`` will see a level frame whose Z runs along the slab
thickness ``x_angle`` is reported for callers that need the slope
as a scalar but is already applied by the placement."""
element = tool.Ifc.get_entity(obj)
if not element or not tool.Blender.Modifier.is_slab(element):
return None
representation = tool.Geometry.get_body_representation(element)
if not representation:
return None
extrusion = tool.Model.get_extrusion(representation)
if not extrusion:
return None
unit_scale = ifcopenshell.util.unit.calculate_unit_scale(tool.Ifc.get())
x_angle = tool.Model.get_existing_x_angle(extrusion)
return {
"depth": extrusion.Depth * unit_scale,
"x_angle": x_angle,
}
+27 -4
View File
@@ -80,16 +80,39 @@ class Spatial(bonsai.core.tool.Spatial):
def get_root_element(cls, element: ifcopenshell.entity_instance) -> ifcopenshell.entity_instance:
while True:
if parent := (
ifcopenshell.util.element.get_aggregate(element)
or ifcopenshell.util.element.get_nest(element)
or ifcopenshell.util.element.get_filled_void(element)
or ifcopenshell.util.element.get_voided_element(element)
ifcopenshell.util.element.get_aggregate(element) or ifcopenshell.util.element.get_nest(element)
):
element = parent
else:
break
return element
@classmethod
def get_host_element(cls, filling: ifcopenshell.entity_instance) -> ifcopenshell.entity_instance | None:
"""The building element that hosts a filling (door/window) via the
standard ``FillsVoids RelatingOpeningElement VoidsElements
RelatingBuildingElement`` chain, with safety guards at each hop.
Returns ``None`` if any link is missing, or if the given entity is
not a fillable type (no ``FillsVoids`` inverse).
For the wall-only case (gizmos that only make sense on walls), use
`get_host_wall` which adds an ``IfcWall`` type filter on top of this."""
if not getattr(filling, "FillsVoids", None):
return None
opening = filling.FillsVoids[0].RelatingOpeningElement
if not opening.VoidsElements:
return None
return opening.VoidsElements[0].RelatingBuildingElement
@classmethod
def get_host_wall(cls, filling: ifcopenshell.entity_instance) -> ifcopenshell.entity_instance | None:
"""The ``IfcWall`` that hosts a filling (door/window), or ``None``.
Walls only fillings hosted in slabs / roofs / arbitrary elements
produce ``None`` so wall-offset callers stay opted out cleanly."""
host = cls.get_host_element(filling)
return host if host and host.is_a("IfcWall") else None
@classmethod
def can_contain(cls, container: ifcopenshell.entity_instance, element: ifcopenshell.entity_instance) -> bool:
if tool.Ifc.get_schema() == "IFC2X3":
+5
View File
@@ -203,6 +203,11 @@ class Style(bonsai.core.tool.Style):
available_props = props.bl_rna.properties.keys()
for prop_blender, prop_ifc in STYLE_PROPS_MAP.items():
null_prop_name = f"is_{prop_blender}_null"
if null_prop_name in available_props and getattr(props, null_prop_name):
surface_style_data[prop_ifc] = None
continue
class_prop_name = f"{prop_blender}_class"
# get detailed color properties if available
+136 -22
View File
@@ -19,6 +19,7 @@
from __future__ import annotations
import re
from collections import deque
from enum import Enum
from typing import TYPE_CHECKING, Any, Optional, Union
@@ -26,6 +27,7 @@ import bpy
import ifcopenshell.api.geometry
import ifcopenshell.api.system
import ifcopenshell.util.element
import ifcopenshell.util.placement
import ifcopenshell.util.system
from mathutils import Matrix, Vector
@@ -35,12 +37,29 @@ import bonsai.core.root
import bonsai.core.tool
import bonsai.tool as tool
from bonsai.bim import import_ifc
from bonsai.bim.module.system.data import ObjectSystemData, SystemDecorationData
# Data-class imports from ``bonsai.bim.module.system.data`` are function-local:
# a top-level import would trigger a partial-init cycle through tool.Ifc.Operator.
if TYPE_CHECKING:
from bonsai.bim.module.system.prop import BIMSystemProperties, BIMZoneProperties
_DIRECTION_FROM_FLOW_PAIR: dict[tuple[str, str], str] = {
("SOURCE", "SINK"): "SOURCE",
("SINK", "SOURCE"): "SINK",
("SOURCEANDSINK", "SOURCEANDSINK"): "SOURCEANDSINK",
}
def direction_from_port_pair(port_a: ifcopenshell.entity_instance, port_b: ifcopenshell.entity_instance) -> str:
"""Derive the ``direction`` arg for ``ifcopenshell.api.system.connect_port``
from each port's ``FlowDirection``. Returns ``NOTDEFINED`` for non-canonical pairs."""
a = getattr(port_a, "FlowDirection", None) or "NOTDEFINED"
b = getattr(port_b, "FlowDirection", None) or "NOTDEFINED"
return _DIRECTION_FROM_FLOW_PAIR.get((a, b), "NOTDEFINED")
class System(bonsai.core.tool.System):
@classmethod
def get_system_props(cls) -> BIMSystemProperties:
@@ -81,7 +100,7 @@ class System(bonsai.core.tool.System):
# make sure obj.dimensions and .matrix_world has valid data
bpy.context.view_layer.update()
# need to make sure .ObjectPlacement is also updated when we're going to add ports
tool.Model.sync_object_ifc_position(obj)
tool.Geometry.commit_placement_if_moved(obj)
mep_element = tool.Ifc.get_entity(obj)
bbox = tool.Blender.get_object_bounding_box(obj)
@@ -162,12 +181,12 @@ class System(bonsai.core.tool.System):
return ifcopenshell.util.system.get_ports(element)
@classmethod
def get_port_relating_element(cls, port: ifcopenshell.entity_instance) -> ifcopenshell.entity_instance:
def get_port_relating_element(cls, port: ifcopenshell.entity_instance) -> Union[ifcopenshell.entity_instance, None]:
if tool.Ifc.get_schema() == "IFC2X3":
element = port.ContainedIn[0].RelatedElement
else:
element = port.Nests[0].RelatingObject
return element
rel = port.ContainedIn[0] if port.ContainedIn else None
return rel.RelatedElement if rel else None
rel = port.Nests[0] if port.Nests else None
return rel.RelatingObject if rel else None
@classmethod
def get_port_predefined_type(cls, mep_element: ifcopenshell.entity_instance) -> str:
@@ -280,31 +299,42 @@ class System(bonsai.core.tool.System):
system_props = cls.get_system_props()
return tool.Ifc.get_entity_by_id(system_props.active_system_id)
# Decoration-data cache, keyed on (decorator_cache_token, id(decorated_elements_set)).
_decoration_data_cache_key: tuple | None = None
_decoration_data_cache: dict[str, Any] | None = None
@classmethod
def get_decoration_data(cls) -> dict[str, Any]:
from bonsai.bim.decorator_cache import get_decorator_cache_token
from bonsai.bim.module.system.data import ObjectSystemData, SystemDecorationData
if not ObjectSystemData.is_loaded:
ObjectSystemData.load()
if not SystemDecorationData.is_loaded:
SystemDecorationData.load()
token = get_decorator_cache_token()
key = (token, id(SystemDecorationData.data["decorated_elements"]))
if key == cls._decoration_data_cache_key and cls._decoration_data_cache is not None:
return cls._decoration_data_cache
result = cls._build_decoration_data()
cls._decoration_data_cache_key = key
cls._decoration_data_cache = result
return result
@classmethod
def _build_decoration_data(cls) -> dict[str, Any]:
from bonsai.bim.module.system.data import ObjectSystemData, SystemDecorationData
all_vertices = []
preview_edges = []
special_vertices = []
selected_edges = []
selected_vertices = []
view3d_space = tool.Blender.get_viewport_context()["space_data"].region_3d
viewport_matrix = view3d_space.view_matrix.inverted()
viewport_y_axis = viewport_matrix.col[1].to_3d().normalized()
camera_pos = viewport_matrix.translation
dir_to_camera = lambda x: (camera_pos - x).normalized()
def most_aligned_vector(a, vectors):
return max(vectors, key=lambda v: abs(a.dot(v)))
start_vert_i = 0
if not ObjectSystemData.is_loaded:
ObjectSystemData.load()
if not SystemDecorationData.is_loaded:
SystemDecorationData.load()
class FlowDirection(Enum):
BACKWARD = -1
FORWARD = 1
@@ -458,6 +488,90 @@ class System(bonsai.core.tool.System):
def is_mep_element(cls, element: ifcopenshell.entity_instance) -> bool:
return element.is_a("IfcFlowSegment") or element.is_a("IfcFlowFitting")
@classmethod
def has_parametric_body(cls, element: ifcopenshell.entity_instance) -> bool:
"""True when the MEP element's body representation is a profile sweep
(``IfcExtrudedAreaSolid`` for segments, ``IfcSweptDiskSolid`` for
fittings) the shape the parametric edit + MEP action gizmos can
actually mutate. Tessellation- or brep-imported MEP elements return
False so their gizmos hide rather than offer edits the geometry
kernel can't honour."""
import bonsai.tool as tool
body = tool.Geometry.get_body_representation(element)
if body is None:
return False
for item in tool.Ifc.get().traverse(body):
if item.is_a("IfcExtrudedAreaSolid") or item.is_a("IfcSweptDiskSolid"):
return True
return False
@classmethod
def walk_connected_mep_elements(
cls, start_element: ifcopenshell.entity_instance
) -> list[ifcopenshell.entity_instance]:
"""Return all MEP elements reachable from ``start_element`` via
``IfcRelConnectsPorts`` in either direction, in BFS order with
``start_element`` first.
Only ``IfcFlowSegment`` and ``IfcFlowFitting`` instances are
returned; non-MEP neighbours reached via a fitting's port are
traversed but not collected.
"""
if not cls.is_mep_element(start_element):
return []
result: list[ifcopenshell.entity_instance] = []
visited: set[int] = set()
queue: deque[ifcopenshell.entity_instance] = deque([start_element])
while queue:
element = queue.popleft()
if element.id() in visited:
continue
visited.add(element.id())
if not cls.is_mep_element(element):
continue
result.append(element)
for port in cls.get_ports(element):
connected_port = cls.get_connected_port(port)
if connected_port is None:
continue
neighbor = cls.get_port_relating_element(connected_port)
if neighbor is None or neighbor.id() in visited:
continue
queue.append(neighbor)
return result
@classmethod
def get_port_world_position(cls, port: ifcopenshell.entity_instance) -> Vector:
"""World-space position of an ``IfcDistributionPort``.
Follows the parent element's live ``matrix_world`` when available so
an uncommitted rotation doesn't drift from its ports; falls back to
the raw IFC placement otherwise."""
placement = getattr(port, "ObjectPlacement", None)
if placement is None:
return Vector((0.0, 0.0, 0.0))
port_ifc_matrix = Matrix(ifcopenshell.util.placement.get_local_placement(placement).tolist())
parent_element = cls.get_port_relating_element(port)
if parent_element is None:
return Vector(port_ifc_matrix.translation)
parent_obj = tool.Ifc.get_object(parent_element)
if parent_obj is None:
return Vector(port_ifc_matrix.translation)
parent_placement = getattr(parent_element, "ObjectPlacement", None)
if parent_placement is None:
return Vector(port_ifc_matrix.translation)
parent_ifc_matrix = Matrix(ifcopenshell.util.placement.get_local_placement(parent_placement).tolist())
try:
port_local_to_parent = parent_ifc_matrix.inverted() @ port_ifc_matrix
except ValueError:
return Vector(port_ifc_matrix.translation)
return (parent_obj.matrix_world @ port_local_to_parent).translation
@classmethod
def get_flow_element_controls(cls, element: ifcopenshell.entity_instance) -> list[ifcopenshell.entity_instance]:
if not element.HasControlElements:
+2 -2
View File
@@ -199,8 +199,8 @@ class Unit(bonsai.core.tool.Unit):
if inches is None:
inches = 0
# If feet is negative, inches should also be negative (subtractive)
if feet < 0:
# If feet is negative (including -0), inches should also be negative (subtractive)
if math.copysign(1, feet) < 0:
inches = -inches
# Convert to meters
+327
View File
@@ -0,0 +1,327 @@
# Bonsai - OpenBIM Blender Add-on
# Copyright (C) 2026
#
# This file is part of Bonsai.
#
# Bonsai is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Bonsai is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Bonsai. If not, see <http://www.gnu.org/licenses/>.
#
# This file was generated with the assistance of an AI coding tool.
"""Side-effect-free wall helpers — IFC reads and wall-axis geometry, callable from
gizmo lambdas without loading the wall's draft props. The world-space geometry helpers
are pure-math wrappers over ``bonsai.core.model``."""
from __future__ import annotations
from collections import deque
from typing import TYPE_CHECKING, TypedDict
import ifcopenshell
import ifcopenshell.util.element
import ifcopenshell.util.representation
import ifcopenshell.util.unit
from mathutils import Vector
import bonsai.core.model
import bonsai.core.tool
import bonsai.tool as tool
if TYPE_CHECKING:
import bpy
class WallGeometry(TypedDict):
anchor_x: float
length: float
height: float
x_angle: float
thickness: float
offset: float
class Wall(bonsai.core.tool.Wall):
@classmethod
def get_length_and_height(cls, wall: ifcopenshell.entity_instance) -> tuple[float, float] | None:
"""SI length and vertical height of a LAYER2 extruded wall, or ``None`` for
non-parametric bodies (sweeps, brep, non-extrusion booleans)."""
representation = tool.Geometry.get_body_representation(wall)
if not representation:
return None
extrusion = tool.Model.get_extrusion(representation)
if not extrusion:
return None
unit_scale = ifcopenshell.util.unit.calculate_unit_scale(tool.Ifc.get())
p1, p2 = ifcopenshell.util.representation.get_reference_line(wall)
x_angle = tool.Model.get_existing_x_angle(extrusion)
return bonsai.core.model.length_and_height_from_extrusion(
extrusion_depth=extrusion.Depth,
x_angle=x_angle,
reference_line_x_extent=p2[0] - p1[0],
unit_scale=unit_scale,
)
@classmethod
def get_axis_local_extent(cls, wall: ifcopenshell.entity_instance) -> tuple[float, float] | None:
"""``(min_x, max_x)`` of the wall's IFC reference line in wall-local SI metres,
or ``None``. Anchors wall-edge gizmos at IFC-authoritative ends ``obj.bound_box``
would drift on trimmed walls or walls with end openings."""
representation = tool.Geometry.get_body_representation(wall)
if not representation:
return None
unit_scale = ifcopenshell.util.unit.calculate_unit_scale(tool.Ifc.get())
p1, p2 = ifcopenshell.util.representation.get_reference_line(wall)
x1, x2 = p1[0] * unit_scale, p2[0] * unit_scale
return (min(x1, x2), max(x1, x2))
@classmethod
def get_x_angle(cls, wall: ifcopenshell.entity_instance) -> float | None:
"""Slanted-extrusion angle (radians) of a LAYER2 wall, zero for vertical walls,
``None`` for non-parametric bodies. Callers that assume wall-local Z == world Z
must gate on this being zero."""
representation = tool.Geometry.get_body_representation(wall)
if not representation:
return None
extrusion = tool.Model.get_extrusion(representation)
if not extrusion:
return None
return tool.Model.get_existing_x_angle(extrusion)
@classmethod
def read_geometry(cls, obj: bpy.types.Object) -> WallGeometry | None:
"""Live wall geometry from IFC in SI metres/radians, or ``None`` for
non-path-connectable walls. Shared by gizmo positioning and draft
initialisation. Fillet-corner walls carry their chord axis as the
reference line and report zero thickness / offset (material was
unassigned at construction); callers that need a layer-driven thickness
must gate on ``tool.Parametric.is_wall`` upstream."""
element = tool.Ifc.get_entity(obj)
if not element or not tool.Parametric.is_path_connectable_wall(element):
return None
representation = tool.Geometry.get_body_representation(element)
if not representation:
return None
extrusion = tool.Model.get_extrusion(representation)
if not extrusion:
return None
unit_scale = ifcopenshell.util.unit.calculate_unit_scale(tool.Ifc.get())
p1, p2 = ifcopenshell.util.representation.get_reference_line(element)
layer_params = tool.Model.get_material_layer_parameters(element)
x_angle = tool.Model.get_existing_x_angle(extrusion)
return {
"anchor_x": p1[0] * unit_scale,
"length": (p2[0] - p1[0]) * unit_scale,
"height": bonsai.core.model.vertical_height_from_extrusion_depth(extrusion.Depth * unit_scale, x_angle),
"x_angle": x_angle,
"thickness": layer_params["thickness"],
"offset": layer_params["offset"],
}
@classmethod
def collinear_boundary_world(cls, seg_a: tuple[Vector, Vector], seg_b: tuple[Vector, Vector]) -> Vector:
"""World-space midpoint of the closest endpoint pair across two wall axis segments —
the anchor for Merge/Unjoin gizmos on collinear or already-joined walls."""
return Vector(
bonsai.core.model.closest_endpoint_midpoint(
(tuple(seg_a[0]), tuple(seg_a[1])),
(tuple(seg_b[0]), tuple(seg_b[1])),
)
)
@classmethod
def path_connection_location_world(
cls,
seg_self: tuple[Vector, Vector],
self_conn_type: str,
seg_other: tuple[Vector, Vector],
other_conn_type: str,
parallel_threshold: float = bonsai.core.model.PARALLEL_DOT_THRESHOLD,
) -> Vector:
"""World-space physical join point of an ``IfcRelConnectsPathElements`` — an
endpoint for end-connected walls, the axis intersection for ATPATH junctions."""
return Vector(
bonsai.core.model.compute_path_connection_location(
(tuple(seg_self[0]), tuple(seg_self[1])),
self_conn_type,
(tuple(seg_other[0]), tuple(seg_other[1])),
other_conn_type,
parallel_threshold,
)
)
@classmethod
def validate_for_parametric_edit(cls, obj: bpy.types.Object) -> str | None:
"""``None`` if the wall is parametrically editable, else a user-facing string naming
the specific gap so the user can fix the precise blocker."""
element = tool.Ifc.get_entity(obj)
if not element:
return "Object is not an IFC element."
if not element.is_a("IfcWall"):
return f"Object is an {element.is_a()}, not an IfcWall."
if tool.Model.get_usage_type(element) != "LAYER2":
return (
"Wall has no IfcMaterialLayerSetUsage with LayerSetDirection AXIS2 (required for parametric editing)."
)
representation = tool.Geometry.get_body_representation(element)
if not representation:
return "Wall has no Model/Body/MODEL_VIEW representation to drive parametric dimensions."
if not tool.Model.get_extrusion(representation):
return (
"Wall body is not an IfcExtrudedAreaSolid "
"(e.g. a brep mesh or boolean result without a base extrusion)."
)
return None
@classmethod
def has_layer2_usage(cls, wall: ifcopenshell.entity_instance) -> bool:
"""True iff ``wall`` is a LAYER2 parametric wall (has ``IfcMaterialLayerSetUsage``
with ``LayerSetDirection == AXIS2``). Required by every parametric wall edit
non-LAYER2 walls (brep / freeform bodies) cannot be driven by axis + thickness."""
return tool.Model.get_usage_type(wall) == "LAYER2"
@classmethod
def is_straight_axis(cls, wall: ifcopenshell.entity_instance) -> bool:
"""True iff the wall's Axis representation is a single straight line segment.
Curved-axis walls (e.g. a fillet corner inserted between two straight walls)
report ``False`` so callers gate them out of operations that assume a straight
reference line. The check inspects the ``Plan/Axis/GRAPH_VIEW`` representation
when present; falls back to True when no Axis representation exists (the
``Body`` extrusion alone is implicitly straight)."""
axis_rep = ifcopenshell.util.representation.get_representation(wall, "Plan", "Axis", "GRAPH_VIEW")
if axis_rep is None or not axis_rep.Items:
return True
for item in axis_rep.Items:
if item.is_a("IfcPolyline"):
if len(item.Points) != 2:
return False
elif item.is_a("IfcIndexedPolyCurve"):
# An ``IfcIndexedPolyCurve`` is straight only when (a) its
# ``Points`` list holds exactly two points and (b) it has no
# ``Segments`` or only ``IfcLineIndex`` segments. Any ``IfcArcIndex``
# makes it curved.
segments = getattr(item, "Segments", None)
if segments:
for seg in segments:
if seg.is_a("IfcArcIndex"):
return False
point_list = item.Points
point_coords = getattr(point_list, "CoordList", None) if point_list else None
if point_coords and len(point_coords) > 2:
return False
else:
# Trimmed curve, composite curve, B-spline — definitely curved.
return False
return True
@classmethod
def get_world_reference_line(cls, obj: bpy.types.Object) -> tuple[Vector, Vector] | None:
"""World-space endpoints of the wall's IFC reference line, in Blender units.
Returns ``(p1, p2)`` as 3D vectors with the wall's local Z preserved.
Returns ``None`` when the wall has no IFC element or no IFC Axis
representation. Anchors to the IFC reference line, not the mesh bound
box, so it stays correct when the mesh is stale or trimmed past the
IFC axis endpoints."""
element = tool.Ifc.get_entity(obj)
if element is None or not tool.Geometry.has_axis_representation(element):
return None
p1, p2 = ifcopenshell.util.representation.get_reference_line(element)
unit_scale = ifcopenshell.util.unit.calculate_unit_scale(tool.Ifc.get())
local_p1 = Vector((p1[0] * unit_scale, p1[1] * unit_scale, 0.0))
local_p2 = Vector((p2[0] * unit_scale, p2[1] * unit_scale, 0.0))
return obj.matrix_world @ local_p1, obj.matrix_world @ local_p2
@classmethod
def walk_connected_walls(
cls,
start_element: ifcopenshell.entity_instance,
node_cap: int = 5000,
) -> list[ifcopenshell.entity_instance]:
"""BFS over ``IfcRelConnectsPathElements`` from ``start_element``.
Returns every ``IfcWall`` reachable in either direction (relating /
related side of the relation) in BFS order with ``start_element``
first. Stops when ``node_cap`` walls have been visited so a corrupt
or massive network can't lock up a draw callback. Non-wall path
elements (e.g. ``IfcRoof``, ``IfcSlab``) are traversed but not
collected they may bridge two disjoint wall runs.
Mirror of ``tool.System.walk_connected_mep_elements``."""
if not start_element.is_a("IfcWall"):
return []
result: list[ifcopenshell.entity_instance] = []
visited: set[int] = set()
queue: deque[ifcopenshell.entity_instance] = deque([start_element])
while queue and len(visited) < node_cap:
element = queue.popleft()
if element.id() in visited:
continue
visited.add(element.id())
if element.is_a("IfcWall"):
result.append(element)
# ``ConnectedTo`` / ``ConnectedFrom`` are the IFC inverse
# attributes that expose the relations where this element
# is the relating / related side respectively.
for rel in getattr(element, "ConnectedTo", []) or ():
if rel.is_a("IfcRelConnectsPathElements"):
neighbor = rel.RelatedElement
if neighbor is not None and neighbor.id() not in visited:
queue.append(neighbor)
for rel in getattr(element, "ConnectedFrom", []) or ():
if rel.is_a("IfcRelConnectsPathElements"):
neighbor = rel.RelatingElement
if neighbor is not None and neighbor.id() not in visited:
queue.append(neighbor)
return result
@classmethod
def compute_wall_fillet_geometry(
cls,
wall_a_obj: bpy.types.Object,
wall_b_obj: bpy.types.Object,
radius: float,
arc_resolution: int = bonsai.core.model.FILLET_DEFAULT_ARC_RESOLUTION,
) -> dict | None:
"""Compute fillet geometry between two walls in world space.
Returns a dict augmented with ``profile_thickness`` and ``height`` from
the active (A) wall's LAYER2 parameters, plus ``wall_type_id`` and
``x_angle``. Returns ``None`` when either wall lacks a reference line
or LAYER2 usage."""
axis_a = cls.get_world_reference_line(wall_a_obj)
axis_b = cls.get_world_reference_line(wall_b_obj)
if axis_a is None or axis_b is None:
return None
wall_a = tool.Ifc.get_entity(wall_a_obj)
if wall_a is None or not cls.has_layer2_usage(wall_a):
return None
seg_a = ((axis_a[0].x, axis_a[0].y, axis_a[0].z), (axis_a[1].x, axis_a[1].y, axis_a[1].z))
seg_b = ((axis_b[0].x, axis_b[0].y, axis_b[0].z), (axis_b[1].x, axis_b[1].y, axis_b[1].z))
result = bonsai.core.model.compute_fillet_polylines(seg_a, seg_b, radius, arc_resolution)
layers = tool.Model.get_material_layer_parameters(wall_a)
length_height = cls.get_length_and_height(wall_a)
wall_type = ifcopenshell.util.element.get_type(wall_a)
result.update(
{
"profile_thickness": layers["thickness"],
"profile_offset": layers["offset"],
"height": length_height[1] if length_height else None,
"x_angle": cls.get_x_angle(wall_a) or 0.0,
"wall_type_id": wall_type.id() if wall_type else None,
}
)
return result
@@ -51,6 +51,62 @@ To use these tools:
2. Use the appropriate shortcut or select the tool from the top bar.
3. Follow the on-screen prompts or adjust parameters as needed.
Interactive Parametric Editing
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Selected walls expose an in-viewport parametric edit mode that mirrors the door /
window / stair pen-icon UI:
1. Select a single wall. A pen (Edit Wall) icon appears next to the wall in the
3D viewport, and a matching ``Edit Wall`` button is available in the
``Parametric Geometry`` tab of the N panel.
2. Click the pen icon (or the panel button) to enter edit mode. Dimension
gizmos for length, height, slope (x-angle) and the layer offset baseline
appear around the wall.
3. Drag any handle to update the value. Dragging only modifies the in-progress
draft — the IFC file is not touched until you commit, so dragging a length
handle through many intermediate values produces zero extra IFC entities.
4. Click the green ✓ icon to commit; click the red ✗ to discard. Pressing the
✓ icon on a wall that hasn't been dragged is a true byte-identical no-op —
the IFC file is unchanged.
While editing, additional gizmos surface based on context:
- **Cycle Baseline**: cycles the layer offset baseline (Exterior → Centreline →
Interior). Shift+click cycles in reverse.
- **3D-cursor scissors**: appears when the 3D cursor sits on the wall axis;
clicking splits the wall at the cursor's projected X.
- **3D-cursor extend (horizontal)**: appears when the 3D cursor sits beyond the
wall axis; clicking extends the wall to the cursor's projected X.
- **3D-cursor extend (vertical)**: appears when the 3D cursor sits above /
below the wall; clicking extends the wall's height to the cursor's Z.
- **Rotate 90°**: rotates the wall around its Z axis.
- **Show / hide openings**: toggles opening fill visibility (doors and windows).
When two walls are selected, the gizmo switches to a state-aware icon at their
common point:
- Already joined → an Unjoin icon at the shared corner.
- Collinear (same axis line) → a Merge icon at the boundary midpoint.
- Joinable corner → a Join icon at the floor + an Extend-To-Wall icon at the
active wall's top.
When a wall and a slab (LAYER3 element) are selected, an Extend-Vertically icon
appears at the wall's origin / slab elevation; clicking dispatches
``bim.extend_walls_to_underside``.
When a wall and a non-wall, non-slab object are selected, an Add-Opening icon
appears above the wall at the other object's projected X.
Auto-commit on save
~~~~~~~~~~~~~~~~~~~
Pressing Ctrl+S (or running ``bim.save_project``) while any wall is mid-edit
flushes every pending parametric draft first — the same Apply-Wall-Edits the ✓
icon performs, scoped per wall. The IFC saved on disk reflects the values the
user dragged, not the snapshot taken when edit mode was entered. Each commit
produces its own undo entry, so Ctrl+Z walks back through commits individually.
Aligning Walls
^^^^^^^^^^^^^^
@@ -61,6 +61,8 @@ When Blender ships with a new Python version:
- What to update
* - ``.github/workflows/ci-lint.yaml``
- ``MIN_BLENDER_PY_VERSION``
* - ``.github/scripts/publish-bonsai-releases.py``
- ``CURRENT_PYTHON_VERSION``
* - ``src/bonsai/Makefile``
- ``SUPPORTED_PYVERSIONS``
* - ``src/bonsai/scripts/dev_environment.py``
@@ -73,6 +75,18 @@ Notes:
- Typically all packages are released at once using the same version schema
- The ``README.md`` badges can serve as a visual reference for what versions have been released
- Corrective Release (if needed after a standard release):
- Create a new branch from the release tag (e.g., from the ``ifcopenshell-0.8.5`` tag)
- Update ``VERSION`` with the ``-post1`` suffix (e.g., ``0.8.5-post1``, **not** ``.post1``)
- The hyphen is required for semantic versioning compliance; Blender will not process ``.post1`` suffixes correctly
- Follow the standard release process for the corrective version
- Multiple Blender Python Versions:
- Blender does not allow multiple builds for the same platform with different Python versions (e.g., cannot have both ``bonsai_py311-0.8.5-windows-x64.zip`` and ``bonsai_py313-0.8.5-windows-x64.zip``)
- Workaround: publish different Python versions as different extension versions (e.g., py313 as ``0.8.5`` and py311 as ``0.8.5-post1``)
- Set the maximum Blender version on the Blender extensions platform UI to prevent conflicts (e.g., set max version ``5.1.0`` for ``0.8.5-post1``, which restricts it to versions below 5.1.0)
Things to update:
@@ -96,10 +110,13 @@ Things to update:
- ``.github/workflows/ci-ifcsverchok.yml`` - release ifcsverchok Blender add-on in GitHub releases
- ``.github/workflows/ci-ifctester-pypi.yml`` - release `ifctester <https://pypi.org/project/ifctester/>`_ to PyPI
- ``.github/workflows/ci-pyodide-wasm-release.yml`` - release pyodide wasm wheel to `wasm-wheels <https://github.com/IfcOpenShell/wasm-wheels>`_
- Release Bonsai Blender extension - zip files from ci-bonsai.yml releases should be uploaded manually to `Blender extensions platform <https://extensions.blender.org/add-ons/bonsai/>`_
- ``.github/workflows/publish-bonsai-releases.yml`` - publish Bonsai Blender extension to `Blender extensions platform <https://extensions.blender.org/add-ons/bonsai/>`_
- ❗ Requires ``BLENDER_EXTENSIONS_TOKEN`` secret to be set - ❗ not yet configured
- Publishing documentation and websites (see `website <https://github.com/IfcOpenShell/website>`_ repository):
- `ifcopenshell-docs.yml` - builds and publishes IfcOpenShell documentation to `docs.ifcopenshell.org <https://docs.ifcopenshell.org>`_ (`ifcopenshell_org_docs <https://github.com/IfcOpenShell/ifcopenshell_org_docs>`_ repo)
- `bonsai-docs.yml` - builds and publishes Bonsai documentation to `docs.bonsaibim.org <https://docs.bonsaibim.org>`_ (`bonsaibim_org_docs <https://github.com/IfcOpenShell/bonsaibim_org_docs>`_ repo)
- `main.yml` - publishes `bonsaibim.org <https://bonsaibim.org>`_ (`bonsaibim_org_static_html <https://github.com/IfcOpenShell/bonsaibim_org_static_html>`_ repo) and `ifcopenshell.org <https://ifcopenshell.org>`_ (`ifcopenshell_org_static_html <https://github.com/IfcOpenShell/ifcopenshell_org_static_html>`_ repo)
- `publish-websites.yml` - publishes `bonsaibim.org <https://bonsaibim.org>`_ (`bonsaibim_org_static_html <https://github.com/IfcOpenShell/bonsaibim_org_static_html>`_ repo) and `ifcopenshell.org <https://ifcopenshell.org>`_ (`ifcopenshell_org_static_html <https://github.com/IfcOpenShell/ifcopenshell_org_static_html>`_ repo)
- ``VERSION`` to the release version - **UPDATE THIS LAST** as all workflows above typically depend on it to set the version correctly
@@ -58,7 +58,7 @@ Fields
Class** based on the IFC Schema version.
**Unit System**
Choose between metric and imperial units of measurement when creating a project.
Choose between metric and imperial units of measurement when creating a project. Project data is stored in this Unit System and displayed according to e.g. Length Unit, Area Unit, Volume Unit. Properly changing the Unit System after project creation requires conversion. See `Blender Manual : Scene Properties : Units <https://docs.blender.org/manual/en/latest/scene_layout/scene/properties.html#units>`_ for a description of changing the display units e.g. from Feet to Adaptive (enable Separate Units option) for Feet-and-Inches.
**Length Unit**
Depending on the unit system, choose the default unit to be used for all length measurements. Lengths are used for moving objects around in the 3D scene, as well as lengths, widths, height, and depth quantity take-off data.
+31 -3
View File
@@ -17,18 +17,46 @@
# along with Bonsai. If not, see <http://www.gnu.org/licenses/>.
"""
Requires pytest installed under blender
Requires pytest installed under blender.
Usage: `blender -b -P runpytest.py -- ARGS`
Usage:
blender -b -P runpytest.py -- ARGS
Alternative (when the calling shell strips or reorders the ``--`` separator
before it reaches Blender observed with some PowerShell / wrapper-script
invocations on Windows): pass the same pytest args via the
``BONSAI_TEST_ARGS`` environment variable as a single shell-quoted string
and invoke without ``--``::
$env:BONSAI_TEST_ARGS = "test/bim/ -x -q"
blender -b -P runpytest.py
"""
import os
import shlex
import sys
import pytest
argv = [__file__]
if "--" in sys.argv:
env_args = os.environ.get("BONSAI_TEST_ARGS", "")
if env_args:
# POSIX-style quoting works on all three OSes — env var values are
# literal strings (no shell evaluation when Python reads them), and
# POSIX quoting (``'foo "bar baz" qux'`` → three tokens, quotes stripped)
# matches what most docs and examples use.
argv += shlex.split(env_args)
# On the env-var path the args never appear in Blender's argv at all,
# so any pytest plugin that reads ``sys.argv`` directly (instead of
# going through pytest's API) would otherwise see only Blender's own
# ``-b -P runpytest.py`` and miss the test args entirely. Shadow argv
# so those plugins see the pytest-shaped view they expect.
sys.argv = list(argv)
elif "--" in sys.argv:
# The traditional path: Blender forwards everything after ``--`` to the
# script via ``sys.argv``. ``sys.argv`` is deliberately left as Blender
# set it — pre-existing behavior, preserved.
i = sys.argv.index("--")
argv += sys.argv[i + 1 :]
@@ -285,6 +285,32 @@ Scenario: Override duplicate move - without active IFC data
Then the object "Cube" exists
And the object "Cube.001" exists
Scenario: Override duplicate move - non-IFC objects inside an IFC project
Given an empty IFC project
And I add a cube
And the object "Cube" is selected
When I duplicate the selected objects
Then the object "Cube" exists
And the object "Cube.001" exists
And the object "Cube.001" is selected
Scenario: Override duplicate move - mixed IFC and non-IFC selection
Given an empty IFC project
And I add a cube
And the object "Cube" is selected
And I look at the "Class" panel
And I set the "Products" property to "IfcElement"
And I set the "Class" property to "IfcWall"
And I click "Assign IFC Class"
And I add a cube
And the object "IfcWall/Cube" is selected
And additionally the object "Cube" is selected
When I duplicate the selected objects
Then the object "IfcWall/Cube.001" exists
And the object "IfcWall/Cube.001" is selected
And the object "Cube.001" exists
And the object "Cube.001" is selected
Scenario: Override duplicate move - with active IFC data
Given an empty IFC project
And I add a cube
+115
View File
@@ -285,6 +285,7 @@ Scenario: Split a wall which has a flipped door
And the object "IfcWall/Wall" is selected
And I press "bim.hotkey(hotkey='S_K')"
Then the object "IfcDoor/Door" is at "8.01,0.1,0"
And the object "IfcWall/Wall.001" is filled by "IfcDoor/Door"
Scenario: Offset walls
Given an empty IFC project
@@ -673,6 +674,120 @@ Scenario: Create door type based on door modifier, add an occurrence of it and e
And I press "bim.finish_editing_door()"
Then nothing happens
Scenario: Saving with a door mid-edit auto-commits the draft value to the IFC pset
Given an empty IFC project
And I trigger "Add Element"
And I set the "Class" property to "IfcDoorType"
And I set the "Predefined Type" property to "DOOR"
And I set the "Representation" property to "Door"
When I click "OK"
And I press "bim.add_occurrence"
And I press "bim.enable_editing_door()"
And I set "active_object.BIMDoorProperties.overall_height" to "2.5"
Then "active_object.BIMDoorProperties.is_editing" is "True"
When I press "bim.save_project(filepath='{temp_project_path}', should_save_as=True)"
Then "active_object.BIMDoorProperties.is_editing" is "False"
# BBIM_<Type> psets store project units, not raw Blender SI. The empty project
# used in an_empty_blender_session is METRIC_MM, so 2.5 m → 2500 mm in the pset.
And the variable "saved_height" is "__import__('json').loads(ifcopenshell.util.element.get_pset({ifc}.by_type('IfcDoor')[0], 'BBIM_Door', 'Data'))['overall_height']"
And the variable "saved_height" equals "2500.0"
Scenario: Saving with no parametric edits in progress leaves the door pset unchanged
Given an empty IFC project
And I trigger "Add Element"
And I set the "Class" property to "IfcDoorType"
And I set the "Predefined Type" property to "DOOR"
And I set the "Representation" property to "Door"
When I click "OK"
And I press "bim.add_occurrence"
And the variable "pre_save_height" is "__import__('json').loads(ifcopenshell.util.element.get_pset({ifc}.by_type('IfcDoor')[0], 'BBIM_Door', 'Data'))['overall_height']"
When I press "bim.save_project(filepath='{temp_project_path}', should_save_as=True)"
Then the variable "post_save_height" is "__import__('json').loads(ifcopenshell.util.element.get_pset({ifc}.by_type('IfcDoor')[0], 'BBIM_Door', 'Data'))['overall_height']"
And the variable "post_save_height" equals "{pre_save_height}"
Scenario: Saving with a wall mid-edit auto-commits the draft to IFC
Given an empty IFC project
And I load the demo construction library
And I set "scene.BIMModelProperties.ifc_class" to "IfcWallType"
And the variable "element_type" is "[e for e in {ifc}.by_type('IfcWallType') if e.Name == 'WAL100'][0].id()"
And I set "scene.BIMModelProperties.relating_type_id" to "{element_type}"
And I press "bim.add_occurrence"
And the object "IfcWall/Wall" is selected
And I press "bim.enable_editing_wall()"
Then "active_object.BIMWallProperties.is_editing" is "True"
When I press "bim.save_project(filepath='{temp_project_path}', should_save_as=True)"
Then "active_object.BIMWallProperties.is_editing" is "False"
Scenario: Enabling and finishing a wall edit with no drag is a no-op
Given an empty IFC project
And I load the demo construction library
And I set "scene.BIMModelProperties.ifc_class" to "IfcWallType"
And the variable "element_type" is "[e for e in {ifc}.by_type('IfcWallType') if e.Name == 'WAL100'][0].id()"
And I set "scene.BIMModelProperties.relating_type_id" to "{element_type}"
And I press "bim.add_occurrence"
And the object "IfcWall/Wall" is selected
And the variable "entity_count_before" is "len(list({ifc}))"
When I press "bim.enable_editing_wall()"
And I press "bim.finish_editing_wall()"
Then "active_object.BIMWallProperties.is_editing" is "False"
And the variable "entity_count_after" is "len(list({ifc}))"
And the variable "entity_count_after" equals "{entity_count_before}"
Scenario: Cancelling a wall edit clears is_editing
Given an empty IFC project
And I add a cube
And the object "Cube" is selected
And I set "scene.BIMRootProperties.ifc_product" to "IfcElementType"
And I set "scene.BIMRootProperties.ifc_class" to "IfcWallType"
And I press "bim.assign_class"
And I set "scene.BIMModelProperties.ifc_class" to "IfcWallType"
And the variable "cube" is "{ifc}.by_type('IfcWallType')[0].id()"
And I set "scene.BIMModelProperties.relating_type_id" to "{cube}"
And I press "bim.add_occurrence"
And the object "IfcWall/Wall" is selected
And I press "bim.enable_editing_wall()"
When I press "bim.cancel_editing_wall()"
Then "active_object.BIMWallProperties.is_editing" is "False"
Scenario: Wall parametric edit works on IFC2X3 projects
Given an empty IFC2X3 project
And I load the demo construction library
And I set "scene.BIMModelProperties.ifc_class" to "IfcWallType"
And the variable "element_type" is "[e for e in {ifc}.by_type('IfcWallType') if e.Name == 'WAL100'][0].id()"
And I set "scene.BIMModelProperties.relating_type_id" to "{element_type}"
And I press "bim.add_occurrence"
And the object "IfcWall/Wall" is selected
When I press "bim.enable_editing_wall()"
Then "active_object.BIMWallProperties.is_editing" is "True"
When I press "bim.finish_editing_wall()"
Then "active_object.BIMWallProperties.is_editing" is "False"
Scenario: Rotate a wall 90° via bim.rotate_wall_90
Given an empty IFC project
And I load the demo construction library
And I set "scene.BIMModelProperties.ifc_class" to "IfcWallType"
And the variable "element_type" is "[e for e in {ifc}.by_type('IfcWallType') if e.Name == 'WAL100'][0].id()"
And I set "scene.BIMModelProperties.relating_type_id" to "{element_type}"
And I press "bim.add_occurrence"
And the object "IfcWall/Wall" is selected
When I press "bim.rotate_wall_90()"
Then the object "IfcWall/Wall" dimensions are "1,0.1,3"
And the object "IfcWall/Wall" bottom left corner is at "0,0,0"
And the object "IfcWall/Wall" top right corner is at "-0.1,1,3"
Scenario: Splitting a wall with another wall mid-edit commits the pending edit first
Given an empty IFC project
And I load the demo construction library
And I set "scene.BIMModelProperties.ifc_class" to "IfcWallType"
And the variable "element_type" is "[e for e in {ifc}.by_type('IfcWallType') if e.Name == 'WAL100'][0].id()"
And I set "scene.BIMModelProperties.relating_type_id" to "{element_type}"
And I press "bim.add_occurrence"
And the object "IfcWall/Wall" is selected
And I press "bim.enable_editing_wall()"
Then "active_object.BIMWallProperties.is_editing" is "True"
When I press "bim.split_wall()"
Then "active_object.BIMWallProperties.is_editing" is "False"
Scenario: Create a door, undo and create a new door
Given an empty IFC project
And I prepare to undo
@@ -0,0 +1,100 @@
# Bonsai - OpenBIM Blender Add-on
# Copyright (C) 2026
#
# This file is part of Bonsai.
#
# Bonsai is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Bonsai is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Bonsai. If not, see <http://www.gnu.org/licenses/>.
#
# This file was generated with the assistance of an AI coding tool.
"""Regression guard: overlapping distance gizmos must let the smaller one win.
When two ``GizmoDimension`` instances overlap on screen (e.g. a short dimension
nested inside a longer one along the same axis), the longer one's hit box fully
contains the shorter one's. Without a depth bias the longer one wins the GPU
select tie-break and the shorter one becomes unreachable.
``GizmoDimension.set_dimension_length`` writes ``select_bias = -dimension_length``
so the smaller one writes a higher (less-negative) bias and wins. The longer one
stays clickable at its exposed ends regardless of bias.
We call ``set_dimension_length`` as an unbound method on a ``SimpleNamespace``
fake ``self``. Its body only *writes* attributes (``_display_value``,
``_dimension_length``, ``select_bias``), so it doesn't need a real
``bpy.types.Gizmo`` instance those only exist inside a registered
``GizmoGroup`` and aren't constructible in a headless test."""
import types
from types import SimpleNamespace
import bpy
import pytest
from bonsai.bim.module.drawing.gizmos import GizmoDimension
pytestmark = pytest.mark.drawing
@pytest.fixture(autouse=True)
def _require_real_bpy():
if not isinstance(bpy, types.ModuleType) or hasattr(bpy, "_mock_name"):
pytest.skip("requires real Blender (bpy is mocked or absent)")
def test_smaller_dimension_wins_select_bias():
small = SimpleNamespace()
large = SimpleNamespace()
GizmoDimension.set_dimension_length(small, 0.077)
GizmoDimension.set_dimension_length(large, 0.109)
assert small.select_bias > large.select_bias
@pytest.mark.parametrize(
"lengths",
[
[0.0, 0.05, 0.077, 0.109, 1.0, 5.0, 10.0],
[0.001, 0.5, 2.5, 100.0, 9999.0],
],
)
def test_select_bias_is_non_increasing_in_length(lengths):
"""A monotonic mapping is all Blender's GPU select needs to break the tie."""
biases = []
for length in lengths:
gizmo = SimpleNamespace()
GizmoDimension.set_dimension_length(gizmo, length)
biases.append(gizmo.select_bias)
for prev, curr in zip(biases, biases[1:]):
assert prev >= curr, f"select_bias must be non-increasing in length, got {biases}"
def test_negative_length_uses_absolute_value_for_bias():
"""Negative dimension values (e.g. inverted angles) clamp to abs() for hit-box scaling;
select_bias follows the same clamped magnitude so signed-direction gizmos still
obey the smaller-wins rule against their positive-sided peers."""
positive = SimpleNamespace()
negative = SimpleNamespace()
GizmoDimension.set_dimension_length(positive, 0.5)
GizmoDimension.set_dimension_length(negative, -0.5)
assert positive.select_bias == negative.select_bias
def test_nan_and_inf_length_falls_back_to_zero_bias():
"""Invalid inputs are coerced to 0.0 before the bias is written, so a malformed
update can't push a gizmo arbitrarily far forward or backward in the select buffer."""
import math
for bad in (math.nan, math.inf, -math.inf, "not a number"):
gizmo = SimpleNamespace()
GizmoDimension.set_dimension_length(gizmo, bad)
assert gizmo.select_bias == 0.0
@@ -0,0 +1,54 @@
# Bonsai - OpenBIM Blender Add-on
# Copyright (C) 2026
#
# This file is part of Bonsai.
#
# Bonsai is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Bonsai is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Bonsai. If not, see <http://www.gnu.org/licenses/>.
#
# This file was generated with the assistance of an AI coding tool.
import types
from types import SimpleNamespace
import bpy
import pytest
from bonsai.bim.module.drawing.gizmos import DimensionGizmoConfig
pytestmark = pytest.mark.drawing
@pytest.fixture(autouse=True)
def _require_real_bpy():
if not isinstance(bpy, types.ModuleType) or hasattr(bpy, "_mock_name"):
pytest.skip("requires real Blender (bpy is mocked or absent)")
def test_text_formatter_defaults_to_none():
config = DimensionGizmoConfig(attr_name="length", axis=(1, 0, 0))
assert config.text_formatter is None
def test_text_formatter_field_stores_callable():
formatter = lambda props, value: f"{value:.2f}m" # noqa: E731
config = DimensionGizmoConfig(attr_name="length", axis=(1, 0, 0), text_formatter=formatter)
assert config.text_formatter is not None
assert callable(config.text_formatter)
def test_text_formatter_receives_props_and_value():
formatter = lambda props, value: f"{props.label}={value}" # noqa: E731
config = DimensionGizmoConfig(attr_name="length", axis=(1, 0, 0), text_formatter=formatter)
props = SimpleNamespace(label="L")
assert config.text_formatter(props, 3.14) == "L=3.14"

Some files were not shown because too many files have changed in this diff Show More