Add API documentation for the material module

This commit is contained in:
Dion Moult
2022-12-07 17:30:08 +11:00
parent 7da3d9ee70
commit cf87852d9c
23 changed files with 1129 additions and 90 deletions
@@ -21,9 +21,46 @@ import ifcopenshell.util.element
class Usecase:
def __init__(self, file, **settings):
def __init__(self, file, material=None, element=None):
"""Copies a material to an element
This convenience function exists to allow you to easily unassign any
existing material an element has, and assign a new material to it.
Essentially, it is a form a copy / pasting a material from one element
to another.
It's a bit out of place, and will likely be redesigned or removed in the
future. It's not recommended to use this function, and
ifcopenshell.api.material.assign_material should be used instead.
:param material: The IfcMaterial to assign to the element.
:type material: ifcopenshell.entity_instance.entity_instance
:param element: The IfcElement or IfcElementType to remove all previous
materials from and assign the new material to.
:type element: ifcopenshell.entity_instance.entity_instance
:return: None
:rtype: None
Example::
concrete = ifcopenshell.api.run("material.add_material", model, name="CON01", category="concrete")
wood = ifcopenshell.api.run("material.add_material", model, name="TIM01", category="wood")
# Let's imagine a concrete bench made out of concrete.
bench = ifcopenshell.api.run("root.create_entity", model, ifc_class="IfcFurniture")
ifcopenshell.api.run("material.assign_material", model,
product=bench, type="IfcMaterial", material=concrete)
# And some street furniture made from wood.
street_furniture = ifcopenshell.api.run("root.create_entity", model, ifc_class="IfcFurniture")
ifcopenshell.api.run("material.assign_material", model,
product=street_furniture, type="IfcMaterial", material=wood)
# Let's copy the concrete over to the street furniture.
ifcopenshell.api.run("material.copy_material", model, material=wood, element=street_furniture)
"""
self.file = file
self.settings = {"material": None, "element": None}
self.settings = {"material": material, "element": element}
for key, value in settings.items():
self.settings[key] = value