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UV coordinates for triangulated face sets are now saved in IFC.
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@@ -462,6 +462,33 @@ class TestShouldForceTriangulation(NewFile):
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assert subject.should_force_triangulation() is result
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class TestShouldGenerateUVs(NewFile):
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def test_needs_mesh_data(self):
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obj = bpy.data.objects.new("Object", None)
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assert subject.should_generate_uvs(obj) is False
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def test_needs_nodes(self):
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obj = bpy.data.objects.new("Object", bpy.data.meshes.new("Mesh"))
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material = bpy.data.materials.new("Material")
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obj.data.materials.append(material)
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material.use_nodes = False
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assert subject.should_generate_uvs(obj) is False
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def test_needs_texture_coordinates_with_a_uv_output(self):
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obj = bpy.data.objects.new("Object", bpy.data.meshes.new("Mesh"))
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material = bpy.data.materials.new("Material")
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obj.data.materials.append(material)
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material.use_nodes = True
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bsdf = material.node_tree.nodes["Principled BSDF"]
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node = material.node_tree.nodes.new(type="ShaderNodeTexImage")
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material.node_tree.links.new(bsdf.inputs["Base Color"], node.outputs["Color"])
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coords = material.node_tree.nodes.new(type="ShaderNodeTexCoord")
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material.node_tree.links.new(node.inputs["Vector"], coords.outputs["UV"])
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assert subject.should_generate_uvs(obj) is True
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class TestShouldUsePresentationStyleAssignment(NewFile):
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def test_run(self):
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result = bpy.context.scene.BIMGeometryProperties.should_use_presentation_style_assignment
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