ifcviewer: move render pipelines into ViewportCore (#84-b)

Move the 15 pipeline + bind-group-layout + shader-module handles
that buildPipelines / buildEdgePipeline / buildPickPipeline write to.
Same pattern as #84-a: storage lives in ViewportCore, ViewportWindow
keeps reference aliases so existing builder-method bodies don't
have to acquire a `core_.` prefix at every touch point.

Moved fields:
  Main render group:
    main_shader_module_, frame_bgl_ (group 0), model_bgl_ (group 1),
    pipeline_layout_, main_pipeline_, main_pipeline_transparent_
  HiZ occlusion-cull group:
    hiz_shader_module_, hiz_bgl_, hiz_pipeline_layout_, hiz_pipeline_
  Edge silhouette group:
    edge_shader_module_, edge_bgl_, edge_pipeline_layout_, edge_pipeline_
  Pick pass:
    pick_pipeline_ (reuses pipeline_layout_ — same set of bindings)

ViewportWindow's constructor binds 16 new alias references after
the 7 lifecycle ones from #84-a; member-init order matches
declaration order so core_ is constructed before any alias binds.

Builds: desktop / bonsai / web all green. Tests 100/100.
This commit is contained in:
Dion Moult
2026-06-05 09:57:59 +10:00
parent e37a78f4f5
commit d0be7b775a
3 changed files with 71 additions and 22 deletions
+16 -1
View File
@@ -618,7 +618,22 @@ ViewportWindow::ViewportWindow(QWindow* parent)
queue_ (core_.queue_),
surface_ (core_.surface_),
surface_format_ (core_.surface_format_),
surface_configured_(core_.surface_configured_) {
surface_configured_(core_.surface_configured_),
main_shader_module_ (core_.main_shader_module_),
frame_bgl_ (core_.frame_bgl_),
model_bgl_ (core_.model_bgl_),
pipeline_layout_ (core_.pipeline_layout_),
main_pipeline_ (core_.main_pipeline_),
main_pipeline_transparent_(core_.main_pipeline_transparent_),
hiz_shader_module_ (core_.hiz_shader_module_),
hiz_bgl_ (core_.hiz_bgl_),
hiz_pipeline_layout_ (core_.hiz_pipeline_layout_),
hiz_pipeline_ (core_.hiz_pipeline_),
edge_shader_module_ (core_.edge_shader_module_),
edge_bgl_ (core_.edge_bgl_),
edge_pipeline_layout_ (core_.edge_pipeline_layout_),
edge_pipeline_ (core_.edge_pipeline_),
pick_pipeline_(core_.pick_pipeline_) {
// wgpu doesn't need a GL context; we just need a real native window
// whose backing layer matches the GPU API wgpu will drive.
//