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Generate functions for all API usecases for better static code features. See #2693.
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@@ -19,64 +19,61 @@
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import ifcopenshell
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class Usecase:
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def __init__(
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self, file: ifcopenshell.file, items: list[ifcopenshell.entity_instance], layer: ifcopenshell.entity_instance
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):
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"""Assigns representation items to a layer
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def assign_layer(
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file: ifcopenshell.file, items: list[ifcopenshell.entity_instance], layer: ifcopenshell.entity_instance
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) -> None:
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"""Assigns representation items to a layer
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In IFC, instead of objects being assigned to layers, representation
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items are assigned to layers. Representation items are portions of the
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object's representation. For example, this allows a single IFC Window
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element to have portions of its 2D linework (e.g. the cross section of
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its frame) assigned to one layer, and another portion (e.g. the glazing
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panels) assigned to another layer.
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In IFC, instead of objects being assigned to layers, representation
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items are assigned to layers. Representation items are portions of the
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object's representation. For example, this allows a single IFC Window
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element to have portions of its 2D linework (e.g. the cross section of
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its frame) assigned to one layer, and another portion (e.g. the glazing
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panels) assigned to another layer.
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:param items: The list of IfcRepresentationItems to assign to the layer. This
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should be the items from the object's IfcShapeRepresentation.
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:type items: list[ifcopenshell.entity_instance]
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:param layer: The IfcPresentationLayerAssignment layer to assign the
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item to.
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:type layer: ifcopenshell.entity_instance
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:return: None
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:rtype: None
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:param items: The list of IfcRepresentationItems to assign to the layer. This
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should be the items from the object's IfcShapeRepresentation.
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:type items: list[ifcopenshell.entity_instance]
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:param layer: The IfcPresentationLayerAssignment layer to assign the
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item to.
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:type layer: ifcopenshell.entity_instance
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:return: None
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:rtype: None
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Example:
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Example:
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.. code:: python
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.. code:: python
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# Remember, all geometry needs to specify the context it is part of first.
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# See ifcopenshell.api.context.add_context for details.
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model = ifcopenshell.api.run("context.add_context", model, context_type="Model")
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body = ifcopenshell.api.run("context.add_context", model,
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context_type="Model", context_identifier="Body", target_view="MODEL_VIEW", parent=model
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)
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# Remember, all geometry needs to specify the context it is part of first.
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# See ifcopenshell.api.context.add_context for details.
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model = ifcopenshell.api.run("context.add_context", model, context_type="Model")
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body = ifcopenshell.api.run("context.add_context", model,
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context_type="Model", context_identifier="Body", target_view="MODEL_VIEW", parent=model
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)
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wall = ifcopenshell.api.run("root.create_entity", model, ifc_class="IfcWall")
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representation = ifcopenshell.api.run("geometry.add_wall_representation", model,
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context=body, length=5, height=3, thickness=0.2)
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ifcopenshell.api.run("geometry.assign_representation", model,
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product=wall, representation=representation)
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ifcopenshell.api.run("geometry.edit_object_placement", model, product=wall)
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wall = ifcopenshell.api.run("root.create_entity", model, ifc_class="IfcWall")
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representation = ifcopenshell.api.run("geometry.add_wall_representation", model,
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context=body, length=5, height=3, thickness=0.2)
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ifcopenshell.api.run("geometry.assign_representation", model,
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product=wall, representation=representation)
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ifcopenshell.api.run("geometry.edit_object_placement", model, product=wall)
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# Now let's create a layer that contains walls
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layer = ifcopenshell.api.run("layer.add_layer", model, Name="AI-WALL")
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# Now let's create a layer that contains walls
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layer = ifcopenshell.api.run("layer.add_layer", model, Name="AI-WALL")
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# And assign our wall representation item (in this example, there is
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# only one item) to the layer.
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ifcopenshell.api.run("layer.assign_layer", model, items=[representation.Items[0]], layer=layer)
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"""
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self.file = file
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self.settings = {
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"items": items,
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"layer": layer,
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}
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# And assign our wall representation item (in this example, there is
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# only one item) to the layer.
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ifcopenshell.api.run("layer.assign_layer", model, items=[representation.Items[0]], layer=layer)
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"""
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settings = {
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"items": items,
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"layer": layer,
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}
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def execute(self) -> None:
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# support AssignedItems == None since layer might just got created
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layer = self.settings["layer"]
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assigned_items = set(layer.AssignedItems or [])
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items = set(self.settings["items"])
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if items.issubset(assigned_items):
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return
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layer.AssignedItems = list(assigned_items | items)
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# support AssignedItems == None since layer might just got created
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layer = settings["layer"]
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assigned_items = set(layer.AssignedItems or [])
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items = set(settings["items"])
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if items.issubset(assigned_items):
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return
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layer.AssignedItems = list(assigned_items | items)
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