Generate functions for all API usecases for better static code features. See #2693.

This commit is contained in:
Dion Moult
2024-05-06 14:35:39 +10:00
parent 10f894e2ea
commit d11ec67129
330 changed files with 13283 additions and 13751 deletions
@@ -19,64 +19,61 @@
import ifcopenshell
class Usecase:
def __init__(
self, file: ifcopenshell.file, items: list[ifcopenshell.entity_instance], layer: ifcopenshell.entity_instance
):
"""Assigns representation items to a layer
def assign_layer(
file: ifcopenshell.file, items: list[ifcopenshell.entity_instance], layer: ifcopenshell.entity_instance
) -> None:
"""Assigns representation items to a layer
In IFC, instead of objects being assigned to layers, representation
items are assigned to layers. Representation items are portions of the
object's representation. For example, this allows a single IFC Window
element to have portions of its 2D linework (e.g. the cross section of
its frame) assigned to one layer, and another portion (e.g. the glazing
panels) assigned to another layer.
In IFC, instead of objects being assigned to layers, representation
items are assigned to layers. Representation items are portions of the
object's representation. For example, this allows a single IFC Window
element to have portions of its 2D linework (e.g. the cross section of
its frame) assigned to one layer, and another portion (e.g. the glazing
panels) assigned to another layer.
:param items: The list of IfcRepresentationItems to assign to the layer. This
should be the items from the object's IfcShapeRepresentation.
:type items: list[ifcopenshell.entity_instance]
:param layer: The IfcPresentationLayerAssignment layer to assign the
item to.
:type layer: ifcopenshell.entity_instance
:return: None
:rtype: None
:param items: The list of IfcRepresentationItems to assign to the layer. This
should be the items from the object's IfcShapeRepresentation.
:type items: list[ifcopenshell.entity_instance]
:param layer: The IfcPresentationLayerAssignment layer to assign the
item to.
:type layer: ifcopenshell.entity_instance
:return: None
:rtype: None
Example:
Example:
.. code:: python
.. code:: python
# Remember, all geometry needs to specify the context it is part of first.
# See ifcopenshell.api.context.add_context for details.
model = ifcopenshell.api.run("context.add_context", model, context_type="Model")
body = ifcopenshell.api.run("context.add_context", model,
context_type="Model", context_identifier="Body", target_view="MODEL_VIEW", parent=model
)
# Remember, all geometry needs to specify the context it is part of first.
# See ifcopenshell.api.context.add_context for details.
model = ifcopenshell.api.run("context.add_context", model, context_type="Model")
body = ifcopenshell.api.run("context.add_context", model,
context_type="Model", context_identifier="Body", target_view="MODEL_VIEW", parent=model
)
wall = ifcopenshell.api.run("root.create_entity", model, ifc_class="IfcWall")
representation = ifcopenshell.api.run("geometry.add_wall_representation", model,
context=body, length=5, height=3, thickness=0.2)
ifcopenshell.api.run("geometry.assign_representation", model,
product=wall, representation=representation)
ifcopenshell.api.run("geometry.edit_object_placement", model, product=wall)
wall = ifcopenshell.api.run("root.create_entity", model, ifc_class="IfcWall")
representation = ifcopenshell.api.run("geometry.add_wall_representation", model,
context=body, length=5, height=3, thickness=0.2)
ifcopenshell.api.run("geometry.assign_representation", model,
product=wall, representation=representation)
ifcopenshell.api.run("geometry.edit_object_placement", model, product=wall)
# Now let's create a layer that contains walls
layer = ifcopenshell.api.run("layer.add_layer", model, Name="AI-WALL")
# Now let's create a layer that contains walls
layer = ifcopenshell.api.run("layer.add_layer", model, Name="AI-WALL")
# And assign our wall representation item (in this example, there is
# only one item) to the layer.
ifcopenshell.api.run("layer.assign_layer", model, items=[representation.Items[0]], layer=layer)
"""
self.file = file
self.settings = {
"items": items,
"layer": layer,
}
# And assign our wall representation item (in this example, there is
# only one item) to the layer.
ifcopenshell.api.run("layer.assign_layer", model, items=[representation.Items[0]], layer=layer)
"""
settings = {
"items": items,
"layer": layer,
}
def execute(self) -> None:
# support AssignedItems == None since layer might just got created
layer = self.settings["layer"]
assigned_items = set(layer.AssignedItems or [])
items = set(self.settings["items"])
if items.issubset(assigned_items):
return
layer.AssignedItems = list(assigned_items | items)
# support AssignedItems == None since layer might just got created
layer = settings["layer"]
assigned_items = set(layer.AssignedItems or [])
items = set(settings["items"])
if items.issubset(assigned_items):
return
layer.AssignedItems = list(assigned_items | items)