mirror of
https://github.com/IfcOpenShell/IfcOpenShell.git
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Generate functions for all API usecases for better static code features. See #2693.
This commit is contained in:
@@ -23,133 +23,135 @@ import ifcopenshell.util.representation
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from typing import Optional, Union
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def assign_material(
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file: ifcopenshell.file,
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products: list[ifcopenshell.entity_instance],
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type: str = "IfcMaterial",
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material: Optional[ifcopenshell.entity_instance] = None,
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) -> Union[ifcopenshell.entity_instance, list[ifcopenshell.entity_instance], None]:
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"""Assigns a material to the list of products
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Will unassign previously assigned material.
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When a material is assigned to a product, it means that the product is
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made out of that material. In its simplest form, a single material may
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be assigned to a product, meaning that the entire product is made out of
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that one material. Alternatively, a material set may be assigned to a
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product, meaning that the product is made out of a set of materials.
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There are three types of sets, including layered construction, profiled
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materials, and arbitrary material constituents. See
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ifcopenshell.api.material.add_material_set for details.
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Materials are typically assigned to the element types rather than
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individual occurrences of elements. Individual occurrences would then
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inherit the material from the type.
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If the type has a material set, then the geometry of the occurrences
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must comply with the material set. For example, if the type has a
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constituent set, then it is expected that all occurrences also inherit
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the geometry of the type, which is made out of those constituents.
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Alternatively, if the type has a layer set, then all occurrences must
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have geometry that has a thickness equal to the sum of all layers. If a
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type has a profile set, then all occurrences must has the same profile
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extruded along its axis.
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For layers and profiles assigned to types, the occurrences must be
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assigned an IfcMaterialLayerSetUsage or an IfcMaterialProfileSetUsage.
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This allows individual occurrences to override the layered or profiled
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construction offset from a reference line.
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:param products: The list of IfcProducts to assign the material or material set
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to.
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:type products: list[ifcopenshell.entity_instance]
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:param type: Choose from "IfcMaterial", "IfcMaterialConstituentSet",
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"IfcMaterialLayerSet", "IfcMaterialLayerSetUsage",
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"IfcMaterialProfileSet", "IfcMaterialProfileSetUsage", or
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"IfcMaterialList". Note that "Set Usages" may only be assigned to
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occurrences, not types. Defaults to "IfcMaterial".
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:type type: str
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:param material: The IfcMaterial or material set you are assigning here.
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If type is Usage then no need to provide `material`, it will be deduced
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from the element type automatically.
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:type material: ifcopenshell.entity_instance, optional
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:return: IfcRelAssociatesMaterial entity
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or a list of IfcRelAssociatesMaterial entities
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(possible if `type` is Usage
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and `products` require different Usages)
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or `None` if `products` was empty list.
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:rtype: Union[
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ifcopenshell.entity_instance,
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list[ifcopenshell.entity_instance], None]
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Example:
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.. code:: python
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# Let's start with a simple concrete material
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concrete = ifcopenshell.api.run("material.add_material", model, name="CON01", category="concrete")
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# Let's imagine a concrete bench made out of a single concrete
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# material. Let's assign it to the type.
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bench_type = ifcopenshell.api.run("root.create_entity", model, ifc_class="IfcFurnitureType")
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ifcopenshell.api.run("material.assign_material", model,
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products=[bench_type], type="IfcMaterial", material=concrete)
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# Let's imagine there are a two occurrences of this bench. It's not
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# necessary to assign any material to these benches as they
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# automatically inherit the material from the type.
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bench1 = ifcopenshell.api.run("root.create_entity", model, ifc_class="IfcFurniture")
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bench2 = ifcopenshell.api.run("root.create_entity", model, ifc_class="IfcFurniture")
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ifcopenshell.api.run("type.assign_type", model, related_objects=[bench1], relating_type=bench_type)
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ifcopenshell.api.run("type.assign_type", model, related_objects=[bench2], relating_type=bench_type)
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# If we have a concrete wall, we should use a layer set. Again,
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# let's start with a wall type, not occurrences.
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wall_type = ifcopenshell.api.run("root.create_entity", model, ifc_class="IfcWallType", name="WAL01")
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# Even though there is only one layer in our layer set, we still use
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# a layer set because it makes it clear that this is a layered
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# construction. Let's say it's a 200mm thick concrete layer.
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material_set = ifcopenshell.api.run("material.add_material_set", model,
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name="CON200", set_type="IfcMaterialLayerSet")
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layer = ifcopenshell.api.run("material.add_layer", model, layer_set=material_set, material=steel)
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ifcopenshell.api.run("material.edit_layer", model, layer=layer, attributes={"LayerThickness": 200})
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# Our wall type now has the layer set assigned to it
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ifcopenshell.api.run("material.assign_material", model,
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products=[wall_type], type="IfcMaterialLayerSet", material=material_set)
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# Let's imagine an occurrence of this wall type.
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wall = ifcopenshell.api.run("root.create_entity", model, ifc_class="IfcWall")
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ifcopenshell.api.run("type.assign_type", model, related_objects=[wall], relating_type=wall_type)
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# Our wall occurrence needs to have a "set usage" which describes
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# how the layers relate to a reference line (typically a 2D line
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# representing the extents of the wall). Usages are special since
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# they automatically detect the inherited material set from the
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# type. You'd write similar code for a profile set.
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ifcopenshell.api.run("material.assign_material", model,
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products=[wall], type="IfcMaterialLayerSetUsage")
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# To be complete, let's create the wall's axis and body
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# representation. Notice how the axis guides the walls "reference
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# line" which determines where layers are extruded from, and the
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# body has a thickness of 200mm, same as our total layer set
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# thickness.
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axis = ifcopenshell.api.run("geometry.add_axis_representation", model,
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context=axis_context, axis=[(0.0, 0.0), (5000.0, 0.0)])
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body = ifcopenshell.api.run("geometry.add_wall_representation", model,
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context=body_context, length=5000, height=3000, thickness=200)
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ifcopenshell.api.run("geometry.assign_representation", model, product=wall, representation=axis)
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ifcopenshell.api.run("geometry.assign_representation", model, product=wall, representation=body)
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ifcopenshell.api.run("geometry.edit_object_placement", model, product=wall)
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"""
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usecase = Usecase()
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usecase.file = file
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usecase.settings = {"products": products, "type": type, "material": material}
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return usecase.execute()
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class Usecase:
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def __init__(
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self,
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file: ifcopenshell.file,
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products: list[ifcopenshell.entity_instance],
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type: str = "IfcMaterial",
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material: Optional[ifcopenshell.entity_instance] = None,
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):
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"""Assigns a material to the list of products
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Will unassign previously assigned material.
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When a material is assigned to a product, it means that the product is
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made out of that material. In its simplest form, a single material may
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be assigned to a product, meaning that the entire product is made out of
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that one material. Alternatively, a material set may be assigned to a
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product, meaning that the product is made out of a set of materials.
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There are three types of sets, including layered construction, profiled
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materials, and arbitrary material constituents. See
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ifcopenshell.api.material.add_material_set for details.
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Materials are typically assigned to the element types rather than
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individual occurrences of elements. Individual occurrences would then
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inherit the material from the type.
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If the type has a material set, then the geometry of the occurrences
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must comply with the material set. For example, if the type has a
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constituent set, then it is expected that all occurrences also inherit
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the geometry of the type, which is made out of those constituents.
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Alternatively, if the type has a layer set, then all occurrences must
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have geometry that has a thickness equal to the sum of all layers. If a
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type has a profile set, then all occurrences must has the same profile
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extruded along its axis.
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For layers and profiles assigned to types, the occurrences must be
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assigned an IfcMaterialLayerSetUsage or an IfcMaterialProfileSetUsage.
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This allows individual occurrences to override the layered or profiled
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construction offset from a reference line.
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:param products: The list of IfcProducts to assign the material or material set
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to.
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:type products: list[ifcopenshell.entity_instance]
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:param type: Choose from "IfcMaterial", "IfcMaterialConstituentSet",
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"IfcMaterialLayerSet", "IfcMaterialLayerSetUsage",
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"IfcMaterialProfileSet", "IfcMaterialProfileSetUsage", or
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"IfcMaterialList". Note that "Set Usages" may only be assigned to
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occurrences, not types. Defaults to "IfcMaterial".
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:type type: str
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:param material: The IfcMaterial or material set you are assigning here.
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If type is Usage then no need to provide `material`, it will be deduced
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from the element type automatically.
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:type material: ifcopenshell.entity_instance, optional
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:return: IfcRelAssociatesMaterial entity
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or a list of IfcRelAssociatesMaterial entities
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(possible if `type` is Usage
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and `products` require different Usages)
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or `None` if `products` was empty list.
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:rtype: Union[
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ifcopenshell.entity_instance,
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list[ifcopenshell.entity_instance], None]
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Example:
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.. code:: python
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# Let's start with a simple concrete material
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concrete = ifcopenshell.api.run("material.add_material", model, name="CON01", category="concrete")
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# Let's imagine a concrete bench made out of a single concrete
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# material. Let's assign it to the type.
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bench_type = ifcopenshell.api.run("root.create_entity", model, ifc_class="IfcFurnitureType")
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ifcopenshell.api.run("material.assign_material", model,
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products=[bench_type], type="IfcMaterial", material=concrete)
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# Let's imagine there are a two occurrences of this bench. It's not
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# necessary to assign any material to these benches as they
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# automatically inherit the material from the type.
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bench1 = ifcopenshell.api.run("root.create_entity", model, ifc_class="IfcFurniture")
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bench2 = ifcopenshell.api.run("root.create_entity", model, ifc_class="IfcFurniture")
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ifcopenshell.api.run("type.assign_type", model, related_objects=[bench1], relating_type=bench_type)
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ifcopenshell.api.run("type.assign_type", model, related_objects=[bench2], relating_type=bench_type)
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# If we have a concrete wall, we should use a layer set. Again,
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# let's start with a wall type, not occurrences.
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wall_type = ifcopenshell.api.run("root.create_entity", model, ifc_class="IfcWallType", name="WAL01")
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# Even though there is only one layer in our layer set, we still use
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# a layer set because it makes it clear that this is a layered
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# construction. Let's say it's a 200mm thick concrete layer.
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material_set = ifcopenshell.api.run("material.add_material_set", model,
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name="CON200", set_type="IfcMaterialLayerSet")
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layer = ifcopenshell.api.run("material.add_layer", model, layer_set=material_set, material=steel)
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ifcopenshell.api.run("material.edit_layer", model, layer=layer, attributes={"LayerThickness": 200})
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# Our wall type now has the layer set assigned to it
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ifcopenshell.api.run("material.assign_material", model,
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products=[wall_type], type="IfcMaterialLayerSet", material=material_set)
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# Let's imagine an occurrence of this wall type.
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wall = ifcopenshell.api.run("root.create_entity", model, ifc_class="IfcWall")
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ifcopenshell.api.run("type.assign_type", model, related_objects=[wall], relating_type=wall_type)
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# Our wall occurrence needs to have a "set usage" which describes
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# how the layers relate to a reference line (typically a 2D line
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# representing the extents of the wall). Usages are special since
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# they automatically detect the inherited material set from the
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# type. You'd write similar code for a profile set.
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ifcopenshell.api.run("material.assign_material", model,
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products=[wall], type="IfcMaterialLayerSetUsage")
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# To be complete, let's create the wall's axis and body
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# representation. Notice how the axis guides the walls "reference
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# line" which determines where layers are extruded from, and the
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# body has a thickness of 200mm, same as our total layer set
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# thickness.
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axis = ifcopenshell.api.run("geometry.add_axis_representation", model,
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context=axis_context, axis=[(0.0, 0.0), (5000.0, 0.0)])
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body = ifcopenshell.api.run("geometry.add_wall_representation", model,
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context=body_context, length=5000, height=3000, thickness=200)
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ifcopenshell.api.run("geometry.assign_representation", model, product=wall, representation=axis)
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ifcopenshell.api.run("geometry.assign_representation", model, product=wall, representation=body)
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ifcopenshell.api.run("geometry.edit_object_placement", model, product=wall)
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"""
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self.file = file
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self.settings = {"products": products, "type": type, "material": material}
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def execute(self) -> Union[ifcopenshell.entity_instance, list[ifcopenshell.entity_instance], None]:
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def execute(self):
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self.products: set[ifcopenshell.entity_instance] = set(self.settings["products"])
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if not self.products:
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return
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