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Generate functions for all API usecases for better static code features. See #2693.
This commit is contained in:
@@ -19,93 +19,89 @@
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import ifcopenshell.api
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class Usecase:
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def __init__(
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self,
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def add_resource(
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file,
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parent_resource=None,
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ifc_class="IfcCrewResource",
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name=None,
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predefined_type="NOTDEFINED",
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) -> None:
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"""Add a new construction resource
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Construction resources may be managed and connected to cost schedules
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and construction schedules. This allows calculations to be done on
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resource utilisation, cost optimisation (e.g. labour rates), and
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optioneering on build strategies.
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There are typically two types of resources. Crew resources are resources
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where you manage your own crew and you have full control over the
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equipment, labour, products, and materials used by your crew.
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Alternatively, there are subcontractor resources, where you simply
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delegate all the details to a subcontractor and it is not decomposed
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into further levels of detail.
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This means when adding resources, you'd first either add a crew or
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subcontract resource. If it is a crew resource, you'd then add child
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resources to that crew, such as equipment (cranes, excavators, hoists,
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etc), material (wood, concrete, etc), and labour (rigging crews,
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formworkers, etc).
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:param parent_resource: If this is a child resource (typically to a crew
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resource), then nominate the parent IfcConstructionResource here.
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:type parent_resource: ifcopenshell.entity_instance
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:param ifc_class: The class of resource chosen from
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IfcConstructionEquipmentResource, IfcConstructionMaterialResource,
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IfcConstructionProductResource, IfcCrewResource, IfcLaborResource,
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or IfcSubContractResource.
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:type ifc_class: str,optional
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:param name: The name of the resource
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:type name: str,optional
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:param predefined_type: Consult the IFC documentation for the valid
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predefined types for each type of resource class.
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:type predefined_type: str,optional
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:return: The newly created resource depending on the nominated IFC
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class.
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:rtype: ifcopenshell.entity_instance
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Example:
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.. code:: python
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# Add our own crew
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crew = ifcopenshell.api.run("resource.add_resource", model, ifc_class="IfcCrewResource")
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# Add some labour to our crew.
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ifcopenshell.api.run("resource.add_resource", model, parent_resource=crew, ifc_class="IfcLaborResource")
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"""
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settings = {
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"parent_resource": parent_resource,
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"ifc_class": ifc_class,
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"name": name,
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"predefined_type": predefined_type,
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}
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resource = ifcopenshell.api.run(
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"root.create_entity",
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file,
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parent_resource=None,
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ifc_class="IfcCrewResource",
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name=None,
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predefined_type="NOTDEFINED",
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):
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"""Add a new construction resource
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Construction resources may be managed and connected to cost schedules
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and construction schedules. This allows calculations to be done on
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resource utilisation, cost optimisation (e.g. labour rates), and
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optioneering on build strategies.
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There are typically two types of resources. Crew resources are resources
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where you manage your own crew and you have full control over the
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equipment, labour, products, and materials used by your crew.
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Alternatively, there are subcontractor resources, where you simply
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delegate all the details to a subcontractor and it is not decomposed
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into further levels of detail.
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This means when adding resources, you'd first either add a crew or
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subcontract resource. If it is a crew resource, you'd then add child
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resources to that crew, such as equipment (cranes, excavators, hoists,
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etc), material (wood, concrete, etc), and labour (rigging crews,
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formworkers, etc).
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:param parent_resource: If this is a child resource (typically to a crew
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resource), then nominate the parent IfcConstructionResource here.
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:type parent_resource: ifcopenshell.entity_instance
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:param ifc_class: The class of resource chosen from
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IfcConstructionEquipmentResource, IfcConstructionMaterialResource,
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IfcConstructionProductResource, IfcCrewResource, IfcLaborResource,
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or IfcSubContractResource.
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:type ifc_class: str,optional
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:param name: The name of the resource
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:type name: str,optional
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:param predefined_type: Consult the IFC documentation for the valid
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predefined types for each type of resource class.
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:type predefined_type: str,optional
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:return: The newly created resource depending on the nominated IFC
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class.
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:rtype: ifcopenshell.entity_instance
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Example:
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.. code:: python
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# Add our own crew
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crew = ifcopenshell.api.run("resource.add_resource", model, ifc_class="IfcCrewResource")
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# Add some labour to our crew.
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ifcopenshell.api.run("resource.add_resource", model, parent_resource=crew, ifc_class="IfcLaborResource")
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"""
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self.file = file
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self.settings = {
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"parent_resource": parent_resource,
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"ifc_class": ifc_class,
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"name": name,
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"predefined_type": predefined_type,
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}
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def execute(self):
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resource = ifcopenshell.api.run(
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"root.create_entity",
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self.file,
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ifc_class=self.settings["ifc_class"],
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predefined_type=self.settings["predefined_type"],
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name=self.settings["name"] or "Unnamed",
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ifc_class=settings["ifc_class"],
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predefined_type=settings["predefined_type"],
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name=settings["name"] or "Unnamed",
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)
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# TODO: this is an ambiguity by buildingSMART: Can we nest an IfcCrewResource under an IfcCrewResource ?
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# https://forums.buildingsmart.org/t/what-are-allowed-to-be-root-level-construction-resources/3550
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if settings["parent_resource"]:
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ifcopenshell.api.run(
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"nest.assign_object",
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file,
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related_objects=[resource],
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relating_object=settings["parent_resource"],
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)
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# TODO: this is an ambiguity by buildingSMART: Can we nest an IfcCrewResource under an IfcCrewResource ?
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# https://forums.buildingsmart.org/t/what-are-allowed-to-be-root-level-construction-resources/3550
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if self.settings["parent_resource"]:
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ifcopenshell.api.run(
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"nest.assign_object",
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self.file,
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related_objects=[resource],
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relating_object=self.settings["parent_resource"],
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)
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else:
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context = self.file.by_type("IfcContext")[0]
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ifcopenshell.api.run(
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"project.assign_declaration",
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self.file,
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definitions=[resource],
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relating_context=context,
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)
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return resource
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else:
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context = file.by_type("IfcContext")[0]
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ifcopenshell.api.run(
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"project.assign_declaration",
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file,
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definitions=[resource],
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relating_context=context,
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)
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return resource
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