mirror of
https://github.com/IfcOpenShell/IfcOpenShell.git
synced 2026-08-10 09:48:32 +00:00
Generate functions for all API usecases for better static code features. See #2693.
This commit is contained in:
@@ -15,3 +15,16 @@
|
||||
#
|
||||
# You should have received a copy of the GNU Lesser General Public License
|
||||
# along with IfcOpenShell. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
from .add_style import add_style
|
||||
from .add_surface_style import add_surface_style
|
||||
from .add_surface_textures import add_surface_textures
|
||||
from .assign_material_style import assign_material_style
|
||||
from .assign_representation_styles import assign_representation_styles
|
||||
from .edit_presentation_style import edit_presentation_style
|
||||
from .edit_surface_style import edit_surface_style
|
||||
from .remove_style import remove_style
|
||||
from .remove_styled_representation import remove_styled_representation
|
||||
from .remove_surface_style import remove_surface_style
|
||||
from .unassign_material_style import unassign_material_style
|
||||
from .unassign_representation_styles import unassign_representation_styles
|
||||
|
||||
@@ -17,48 +17,45 @@
|
||||
# along with IfcOpenShell. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
|
||||
class Usecase:
|
||||
def __init__(self, file, name=None, ifc_class="IfcSurfaceStyle"):
|
||||
"""Add a new presentation style
|
||||
def add_style(file, name=None, ifc_class="IfcSurfaceStyle") -> None:
|
||||
"""Add a new presentation style
|
||||
|
||||
A presentation style is a container of visual settings (called
|
||||
presentation items) that affect the appearance of objects. There are
|
||||
four types of style:
|
||||
A presentation style is a container of visual settings (called
|
||||
presentation items) that affect the appearance of objects. There are
|
||||
four types of style:
|
||||
|
||||
- Surface styles, which give 3D objects (which have surfaces / faces)
|
||||
their colours and textures. This is the most common type of style.
|
||||
- Curve styles, which give 2D and 3D curves, lines, polylines, their
|
||||
stroke thickness and colour.
|
||||
- Fill area styles, which gives 2D polygons and flat 3D planes their
|
||||
colours, hatch patterns, tiled patterns, and pattern scales.
|
||||
- Text styles, which gives text their font family, weight, variant,
|
||||
size, indentation, alignment, decoration, spacing, and transformation.
|
||||
- Surface styles, which give 3D objects (which have surfaces / faces)
|
||||
their colours and textures. This is the most common type of style.
|
||||
- Curve styles, which give 2D and 3D curves, lines, polylines, their
|
||||
stroke thickness and colour.
|
||||
- Fill area styles, which gives 2D polygons and flat 3D planes their
|
||||
colours, hatch patterns, tiled patterns, and pattern scales.
|
||||
- Text styles, which gives text their font family, weight, variant,
|
||||
size, indentation, alignment, decoration, spacing, and transformation.
|
||||
|
||||
Once you have created a presentation style object, you can further
|
||||
define the properties of your style using other API functions by adding
|
||||
presentation items, such as ifcopenshell.api.style.add_surface_style.
|
||||
Once you have created a presentation style object, you can further
|
||||
define the properties of your style using other API functions by adding
|
||||
presentation items, such as ifcopenshell.api.style.add_surface_style.
|
||||
|
||||
:param name: The name of the style. Used to easily identify it using a
|
||||
style library.
|
||||
:type name: str,optional
|
||||
:param ifc_class: Choose from IfcSurfaceStyle, IfcCurveStyle,
|
||||
IfcFillAreaStyle, or IfcTextStyle.
|
||||
:type ifc_class: str
|
||||
:return: The newly created style element, based on the provided
|
||||
ifc_class.
|
||||
:rtype: ifcopenshell.entity_instance
|
||||
:param name: The name of the style. Used to easily identify it using a
|
||||
style library.
|
||||
:type name: str,optional
|
||||
:param ifc_class: Choose from IfcSurfaceStyle, IfcCurveStyle,
|
||||
IfcFillAreaStyle, or IfcTextStyle.
|
||||
:type ifc_class: str
|
||||
:return: The newly created style element, based on the provided
|
||||
ifc_class.
|
||||
:rtype: ifcopenshell.entity_instance
|
||||
|
||||
Example:
|
||||
Example:
|
||||
|
||||
.. code:: python
|
||||
.. code:: python
|
||||
|
||||
# Create a new surface style
|
||||
style = ifcopenshell.api.run("style.add_style", model)
|
||||
"""
|
||||
self.file = file
|
||||
self.settings = {"name": name, "ifc_class": ifc_class}
|
||||
# Create a new surface style
|
||||
style = ifcopenshell.api.run("style.add_style", model)
|
||||
"""
|
||||
settings = {"name": name, "ifc_class": ifc_class}
|
||||
|
||||
def execute(self):
|
||||
if self.settings["ifc_class"] == "IfcSurfaceStyle":
|
||||
# Name is filled out because Revit treats this incorrectly as the material name
|
||||
return self.file.createIfcSurfaceStyle(self.settings["name"], "BOTH")
|
||||
if settings["ifc_class"] == "IfcSurfaceStyle":
|
||||
# Name is filled out because Revit treats this incorrectly as the material name
|
||||
return file.createIfcSurfaceStyle(settings["name"], "BOTH")
|
||||
|
||||
@@ -20,117 +20,112 @@ import ifcopenshell
|
||||
import ifcopenshell.api
|
||||
|
||||
|
||||
class Usecase:
|
||||
def __init__(self, file, style=None, ifc_class="IfcSurfaceStyleShading", attributes=None):
|
||||
"""Adds a new presentation item to a surface style
|
||||
def add_surface_style(file, style=None, ifc_class="IfcSurfaceStyleShading", attributes=None) -> None:
|
||||
"""Adds a new presentation item to a surface style
|
||||
|
||||
A surface style can have multiple different types of presentation items
|
||||
assigned to it:
|
||||
A surface style can have multiple different types of presentation items
|
||||
assigned to it:
|
||||
|
||||
- Shading, this is the simplest item, which defines a single basic
|
||||
colour and transparency that can be used to display the object on a
|
||||
screen. It is an indicative colour of what the object would be in real
|
||||
life. It is commonly incorrectly abused to colour code systems for MEP
|
||||
equipment or object types for structural steel. If you just want to
|
||||
give something a colour, this is what you need.
|
||||
- Rendering, this is an advanced extension of shading, which includes
|
||||
the definition of a shader for a rendering engine. You may select the
|
||||
reflectance / lighting model such as PHYSICAL, for PBR style
|
||||
rendering, or FLAT, for flat shading, or PHONG for older biased
|
||||
rendering workflows. Based on the chosen lighting model, you may then
|
||||
specify the appropriate colour maps, such as diffuse colours,
|
||||
specularity, emissive component, etc. These lighting models are fully
|
||||
compatible with glTF and X3D. This should be used if your model is
|
||||
prepared to be rendered by a rendering engine which is compatible with
|
||||
glTF / X3D shader descriptions. If you are doing archviz or 3D
|
||||
rendering, this is what you need.
|
||||
- Textures, this is a special type of Rendering presentation item that
|
||||
uses image textures instead of single colours. Textures may be either
|
||||
mapped using a bounding box stretch mapping, or with UV coordinates
|
||||
for mesh-like geometry.
|
||||
- Lighting, this is used to define photometrically accurate colour
|
||||
parameters used in lighting simulation. If you are a simulationist,
|
||||
this is what you need.
|
||||
- Reflectance, this is a special type of Lighting presentation item
|
||||
which includes some lesser used photometric properties, typically
|
||||
required for advanced materials like glazing.
|
||||
- External, this is for any other surface style defined using an
|
||||
external URI. This is relevant if you are using a third-party non-glTF
|
||||
compatible shader definition such as for Cycles, Renderman, V-Ray,
|
||||
etc, or a complex lighting simulation definition, such as for
|
||||
Radiance.
|
||||
- Shading, this is the simplest item, which defines a single basic
|
||||
colour and transparency that can be used to display the object on a
|
||||
screen. It is an indicative colour of what the object would be in real
|
||||
life. It is commonly incorrectly abused to colour code systems for MEP
|
||||
equipment or object types for structural steel. If you just want to
|
||||
give something a colour, this is what you need.
|
||||
- Rendering, this is an advanced extension of shading, which includes
|
||||
the definition of a shader for a rendering engine. You may select the
|
||||
reflectance / lighting model such as PHYSICAL, for PBR style
|
||||
rendering, or FLAT, for flat shading, or PHONG for older biased
|
||||
rendering workflows. Based on the chosen lighting model, you may then
|
||||
specify the appropriate colour maps, such as diffuse colours,
|
||||
specularity, emissive component, etc. These lighting models are fully
|
||||
compatible with glTF and X3D. This should be used if your model is
|
||||
prepared to be rendered by a rendering engine which is compatible with
|
||||
glTF / X3D shader descriptions. If you are doing archviz or 3D
|
||||
rendering, this is what you need.
|
||||
- Textures, this is a special type of Rendering presentation item that
|
||||
uses image textures instead of single colours. Textures may be either
|
||||
mapped using a bounding box stretch mapping, or with UV coordinates
|
||||
for mesh-like geometry.
|
||||
- Lighting, this is used to define photometrically accurate colour
|
||||
parameters used in lighting simulation. If you are a simulationist,
|
||||
this is what you need.
|
||||
- Reflectance, this is a special type of Lighting presentation item
|
||||
which includes some lesser used photometric properties, typically
|
||||
required for advanced materials like glazing.
|
||||
- External, this is for any other surface style defined using an
|
||||
external URI. This is relevant if you are using a third-party non-glTF
|
||||
compatible shader definition such as for Cycles, Renderman, V-Ray,
|
||||
etc, or a complex lighting simulation definition, such as for
|
||||
Radiance.
|
||||
|
||||
Shading is sufficient for the majority of basic models.
|
||||
Shading is sufficient for the majority of basic models.
|
||||
|
||||
The attributes you specify will depend on the type of presentation item
|
||||
you are adding. An example is shown below, but for full details please
|
||||
refer to the IFC documentation.
|
||||
The attributes you specify will depend on the type of presentation item
|
||||
you are adding. An example is shown below, but for full details please
|
||||
refer to the IFC documentation.
|
||||
|
||||
:param style: The IfcSurfaceStyle you want to add to presentation item
|
||||
to. See ifcopenshell.api.style.add_style.
|
||||
:type style: ifcopenshell.entity_instance
|
||||
:param ifc_class: Choose from IfcSurfaceStyleShading,
|
||||
IfcSurfaceStyleRendering, IfcSurfaceStyleWithTextures,
|
||||
IfcSurfaceStyleLighting, IfcSurfaceStyleReflectance, or
|
||||
IfcExternallyDefinedSurfaceStyle.
|
||||
:type ifc_class: str
|
||||
:param attributes: a dictionary of attribute names and values.
|
||||
:type attributes: dict, optional
|
||||
:return: The newly created presentation item based on the provided
|
||||
ifc_class.
|
||||
:rtype: ifcopenshell.entity_instance
|
||||
:param style: The IfcSurfaceStyle you want to add to presentation item
|
||||
to. See ifcopenshell.api.style.add_style.
|
||||
:type style: ifcopenshell.entity_instance
|
||||
:param ifc_class: Choose from IfcSurfaceStyleShading,
|
||||
IfcSurfaceStyleRendering, IfcSurfaceStyleWithTextures,
|
||||
IfcSurfaceStyleLighting, IfcSurfaceStyleReflectance, or
|
||||
IfcExternallyDefinedSurfaceStyle.
|
||||
:type ifc_class: str
|
||||
:param attributes: a dictionary of attribute names and values.
|
||||
:type attributes: dict, optional
|
||||
:return: The newly created presentation item based on the provided
|
||||
ifc_class.
|
||||
:rtype: ifcopenshell.entity_instance
|
||||
|
||||
Example:
|
||||
Example:
|
||||
|
||||
.. code:: python
|
||||
.. code:: python
|
||||
|
||||
# Create a new surface style
|
||||
style = ifcopenshell.api.run("style.add_style", model)
|
||||
# Create a new surface style
|
||||
style = ifcopenshell.api.run("style.add_style", model)
|
||||
|
||||
# Create a simple shading colour and transparency.
|
||||
ifcopenshell.api.run("style.add_surface_style", model,
|
||||
style=style, ifc_class="IfcSurfaceStyleShading", attributes={
|
||||
"SurfaceColour": { "Name": None, "Red": 1.0, "Green": 0.8, "Blue": 0.8 },
|
||||
"Transparency": 0., # 0 is opaque, 1 is transparent
|
||||
})
|
||||
# Create a simple shading colour and transparency.
|
||||
ifcopenshell.api.run("style.add_surface_style", model,
|
||||
style=style, ifc_class="IfcSurfaceStyleShading", attributes={
|
||||
"SurfaceColour": { "Name": None, "Red": 1.0, "Green": 0.8, "Blue": 0.8 },
|
||||
"Transparency": 0., # 0 is opaque, 1 is transparent
|
||||
})
|
||||
|
||||
# Alternatively, create a rendering style.
|
||||
ifcopenshell.api.run("style.add_surface_style", model,
|
||||
style=style, ifc_class="IfcSurfaceStyleRendering", attributes={
|
||||
# A surface colour and transparency is still supplied for
|
||||
# viewport display only. This will supersede the shading
|
||||
# presentation item.
|
||||
"SurfaceColour": { "Name": None, "Red": 1.0, "Green": 0.8, "Blue": 0.8 },
|
||||
"Transparency": 0., # 0 is opaque, 1 is transparent
|
||||
# Alternatively, create a rendering style.
|
||||
ifcopenshell.api.run("style.add_surface_style", model,
|
||||
style=style, ifc_class="IfcSurfaceStyleRendering", attributes={
|
||||
# A surface colour and transparency is still supplied for
|
||||
# viewport display only. This will supersede the shading
|
||||
# presentation item.
|
||||
"SurfaceColour": { "Name": None, "Red": 1.0, "Green": 0.8, "Blue": 0.8 },
|
||||
"Transparency": 0., # 0 is opaque, 1 is transparent
|
||||
|
||||
# NOTDEFINED is assumed to be a PHYSICAL (PBR) lighting
|
||||
# model. In IFC4X3, you may choose PHYSICAL directly.
|
||||
"ReflectanceMethod": "NOTDEFINED",
|
||||
# NOTDEFINED is assumed to be a PHYSICAL (PBR) lighting
|
||||
# model. In IFC4X3, you may choose PHYSICAL directly.
|
||||
"ReflectanceMethod": "NOTDEFINED",
|
||||
|
||||
# For PBR shading, you may specify these parameters:
|
||||
"DiffuseColour": { "Name": None, "Red": 0.9, "Green": 0.8, "Blue": 0.8 },
|
||||
"SpecularColour": 0.1, # Metallic factor
|
||||
"SpecularHighlight": {"SpecularRoughness": 0.5}, # Roughness factor
|
||||
})
|
||||
"""
|
||||
self.file = file
|
||||
self.settings = {"style": style, "ifc_class": ifc_class, "attributes": attributes or {}}
|
||||
# For PBR shading, you may specify these parameters:
|
||||
"DiffuseColour": { "Name": None, "Red": 0.9, "Green": 0.8, "Blue": 0.8 },
|
||||
"SpecularColour": 0.1, # Metallic factor
|
||||
"SpecularHighlight": {"SpecularRoughness": 0.5}, # Roughness factor
|
||||
})
|
||||
"""
|
||||
settings = {"style": style, "ifc_class": ifc_class, "attributes": attributes or {}}
|
||||
|
||||
def execute(self):
|
||||
style_item = self.file.create_entity(self.settings["ifc_class"])
|
||||
ifcopenshell.api.run(
|
||||
"style.edit_surface_style", self.file, style=style_item, attributes=self.settings["attributes"]
|
||||
)
|
||||
styles = list(self.settings["style"].Styles or [])
|
||||
style_item = file.create_entity(settings["ifc_class"])
|
||||
ifcopenshell.api.run("style.edit_surface_style", file, style=style_item, attributes=settings["attributes"])
|
||||
styles = list(settings["style"].Styles or [])
|
||||
|
||||
select_class = self.settings["ifc_class"]
|
||||
if select_class == "IfcSurfaceStyleRendering":
|
||||
select_class = "IfcSurfaceStyleShading"
|
||||
duplicate_items = [s for s in styles if s.is_a(select_class)]
|
||||
for duplicate_item in duplicate_items:
|
||||
ifcopenshell.api.run("style.remove_surface_style", self.file, style=duplicate_item)
|
||||
select_class = settings["ifc_class"]
|
||||
if select_class == "IfcSurfaceStyleRendering":
|
||||
select_class = "IfcSurfaceStyleShading"
|
||||
duplicate_items = [s for s in styles if s.is_a(select_class)]
|
||||
for duplicate_item in duplicate_items:
|
||||
ifcopenshell.api.run("style.remove_surface_style", file, style=duplicate_item)
|
||||
|
||||
styles = list(self.settings["style"].Styles or [])
|
||||
styles.append(style_item)
|
||||
self.settings["style"].Styles = styles
|
||||
return style_item
|
||||
styles = list(settings["style"].Styles or [])
|
||||
styles.append(style_item)
|
||||
settings["style"].Styles = styles
|
||||
return style_item
|
||||
|
||||
@@ -20,39 +20,42 @@ import ifcopenshell
|
||||
import ifcopenshell.api
|
||||
|
||||
|
||||
def add_surface_textures(file, material=None, uv_maps=None, textures=None) -> None:
|
||||
"""Add surface texture based on a Blender material definition or texture data.
|
||||
|
||||
:param material: The Blender material definition with a node tree that
|
||||
is compatible with glTF. See one of the valid combinations here:
|
||||
https://docs.blender.org/manual/en/dev/addons/import_export/scene_gltf2.html
|
||||
:type material: bpy.types.Material
|
||||
:param uv_maps: A list of IfcIndexedTextureMap for any
|
||||
IfcTessellatedFaceSets that the representation has, obtained from
|
||||
the HasTextures attribute.
|
||||
:type uv_maps: list[ifcopenshell.entity_instance]
|
||||
:param textures: A list of dictionaries containing:
|
||||
|
||||
1. Attributes to create IfcImageTexture.
|
||||
2. One additional parameter `uv_mode` to map IfcImageTexture to correct
|
||||
IfcTextureCoordinate type.
|
||||
|
||||
Possible `uv_mode` values:
|
||||
|
||||
* `UV` - use IfcTextureCoordinate from `uv_maps` parameter;
|
||||
* `Generated` - IfcTextureCoordinateGenerator with mode COORD (autogenerated UV
|
||||
based on geometry);
|
||||
* `Camera` - IfcTextureCoordinateGenerator with mode COORD_EYE (autogenerated UV
|
||||
based on camera position)
|
||||
:type textures: list[dict]
|
||||
:return: A list of IfcImageTexture
|
||||
:rtype: list[ifcopenshell.entity_instance]
|
||||
"""
|
||||
usecase = Usecase()
|
||||
# TODO: This usecase currently depends on Blender's data model
|
||||
usecase.file = file
|
||||
usecase.settings = {"material": material, "uv_maps": uv_maps or [], "textures": textures or []}
|
||||
return usecase.execute()
|
||||
|
||||
|
||||
class Usecase:
|
||||
def __init__(self, file, material=None, uv_maps=None, textures=None):
|
||||
"""Add surface texture based on a Blender material definition or texture data.
|
||||
|
||||
:param material: The Blender material definition with a node tree that
|
||||
is compatible with glTF. See one of the valid combinations here:
|
||||
https://docs.blender.org/manual/en/dev/addons/import_export/scene_gltf2.html
|
||||
:type material: bpy.types.Material
|
||||
:param uv_maps: A list of IfcIndexedTextureMap for any
|
||||
IfcTessellatedFaceSets that the representation has, obtained from
|
||||
the HasTextures attribute.
|
||||
:type uv_maps: list[ifcopenshell.entity_instance]
|
||||
:param textures: A list of dictionaries containing:
|
||||
|
||||
1. Attributes to create IfcImageTexture.
|
||||
2. One additional parameter `uv_mode` to map IfcImageTexture to correct
|
||||
IfcTextureCoordinate type.
|
||||
|
||||
Possible `uv_mode` values:
|
||||
|
||||
* `UV` - use IfcTextureCoordinate from `uv_maps` parameter;
|
||||
* `Generated` - IfcTextureCoordinateGenerator with mode COORD (autogenerated UV
|
||||
based on geometry);
|
||||
* `Camera` - IfcTextureCoordinateGenerator with mode COORD_EYE (autogenerated UV
|
||||
based on camera position)
|
||||
:type textures: list[dict]
|
||||
:return: A list of IfcImageTexture
|
||||
:rtype: list[ifcopenshell.entity_instance]
|
||||
"""
|
||||
# TODO: This usecase currently depends on Blender's data model
|
||||
self.file = file
|
||||
self.settings = {"material": material, "uv_maps": uv_maps or [], "textures": textures or []}
|
||||
|
||||
def execute(self):
|
||||
if self.file.schema == "IFC2X3":
|
||||
# TODO: research how compatible IFC2X3 and IFC4 textures are
|
||||
|
||||
@@ -21,91 +21,96 @@ import ifcopenshell.api
|
||||
import ifcopenshell.util.element
|
||||
|
||||
|
||||
def assign_material_style(
|
||||
file, material=None, style=None, context=None, should_use_presentation_style_assignment=False
|
||||
) -> None:
|
||||
"""Assigns a style to a material
|
||||
|
||||
A style may either be assigned directly to an object's representation,
|
||||
or to a material which is then associated with the object. If both
|
||||
exist, then the style assigned directly to the object's representation
|
||||
takes precedence. It is recommended to use materials and assign styles
|
||||
to materials. This API function provides that capability.
|
||||
|
||||
:param material: The IfcMaterial which you want to assign the style to.
|
||||
:type material: ifcopenshell.entity_instance
|
||||
:param style: The IfcPresentationStyle (typically IfcSurfaceStyle) that
|
||||
you want to assign to the material. This will then be applied to all
|
||||
objects that have that material.
|
||||
:type style: ifcopenshell.entity_instance
|
||||
:param context: The IfcGeometricRepresentationSubContext at which this
|
||||
style should be used. Typically this is the Model BODY context.
|
||||
:type context: ifcopenshell.entity_instance
|
||||
:param should_use_presentation_style_assignment: This is a technical
|
||||
detail to accomodate a bug in Revit. This should always be left as
|
||||
the default of False, unless you are finding that colours aren't
|
||||
showing up in Revit. In that case, set it to True, but keep in mind
|
||||
that this is no longer a valid IFC. Blame Autodesk.
|
||||
:type should_use_presentation_style_assignment: bool
|
||||
:return: None
|
||||
:rtype: None
|
||||
|
||||
Example:
|
||||
|
||||
.. code:: python
|
||||
|
||||
# A model context is needed to store 3D geometry
|
||||
model3d = ifcopenshell.api.run("context.add_context", model, context_type="Model")
|
||||
|
||||
# Specifically, we want to store body geometry
|
||||
body = ifcopenshell.api.run("context.add_context", model,
|
||||
context_type="Model", context_identifier="Body", target_view="MODEL_VIEW", parent=model3d)
|
||||
|
||||
# Let's create a new wall. The wall does not have any geometry yet.
|
||||
wall = ifcopenshell.api.run("root.create_entity", model, ifc_class="IfcWall")
|
||||
|
||||
# Let's use the "3D Body" representation we created earlier to add a
|
||||
# new wall-like body geometry, 5 meters long, 3 meters high, and
|
||||
# 200mm thick
|
||||
representation = ifcopenshell.api.run("geometry.add_wall_representation", model,
|
||||
context=body, length=5, height=3, thickness=0.2)
|
||||
|
||||
# Assign our new body geometry back to our wall
|
||||
ifcopenshell.api.run("geometry.assign_representation", model,
|
||||
product=wall, representation=representation)
|
||||
|
||||
# Place our wall at the origin
|
||||
ifcopenshell.api.run("geometry.edit_object_placement", model, product=wall)
|
||||
|
||||
# Let's prepare a concrete material. Note that our concrete material
|
||||
# does not have any colours (styles) at this point.
|
||||
concrete = ifcopenshell.api.run("material.add_material", model, name="CON01", category="concrete")
|
||||
|
||||
# Assign our concrete material to our wall
|
||||
ifcopenshell.api.run("material.assign_material", model,
|
||||
products=[wall], type="IfcMaterial", material=concrete)
|
||||
|
||||
# Create a new surface style
|
||||
style = ifcopenshell.api.run("style.add_style", model)
|
||||
|
||||
# Create a simple grey shading colour and transparency.
|
||||
ifcopenshell.api.run("style.add_surface_style", model,
|
||||
style=style, ifc_class="IfcSurfaceStyleShading", attributes={
|
||||
"SurfaceColour": { "Name": None, "Red": 0.5, "Green": 0.5, "Blue": 0.5 },
|
||||
"Transparency": 0., # 0 is opaque, 1 is transparent
|
||||
})
|
||||
|
||||
# Now any element (like our wall) with a concrete material will have
|
||||
# a grey colour applied.
|
||||
ifcopenshell.api.run("style.assign_material_style", model, material=concrete, style=style, context=body)
|
||||
"""
|
||||
usecase = Usecase()
|
||||
usecase.file = file
|
||||
usecase.settings = {
|
||||
"material": material,
|
||||
"style": style,
|
||||
"context": context,
|
||||
"should_use_presentation_style_assignment": should_use_presentation_style_assignment,
|
||||
}
|
||||
return usecase.execute()
|
||||
|
||||
|
||||
class Usecase:
|
||||
def __init__(self, file, material=None, style=None, context=None, should_use_presentation_style_assignment=False):
|
||||
"""Assigns a style to a material
|
||||
|
||||
A style may either be assigned directly to an object's representation,
|
||||
or to a material which is then associated with the object. If both
|
||||
exist, then the style assigned directly to the object's representation
|
||||
takes precedence. It is recommended to use materials and assign styles
|
||||
to materials. This API function provides that capability.
|
||||
|
||||
:param material: The IfcMaterial which you want to assign the style to.
|
||||
:type material: ifcopenshell.entity_instance
|
||||
:param style: The IfcPresentationStyle (typically IfcSurfaceStyle) that
|
||||
you want to assign to the material. This will then be applied to all
|
||||
objects that have that material.
|
||||
:type style: ifcopenshell.entity_instance
|
||||
:param context: The IfcGeometricRepresentationSubContext at which this
|
||||
style should be used. Typically this is the Model BODY context.
|
||||
:type context: ifcopenshell.entity_instance
|
||||
:param should_use_presentation_style_assignment: This is a technical
|
||||
detail to accomodate a bug in Revit. This should always be left as
|
||||
the default of False, unless you are finding that colours aren't
|
||||
showing up in Revit. In that case, set it to True, but keep in mind
|
||||
that this is no longer a valid IFC. Blame Autodesk.
|
||||
:type should_use_presentation_style_assignment: bool
|
||||
:return: None
|
||||
:rtype: None
|
||||
|
||||
Example:
|
||||
|
||||
.. code:: python
|
||||
|
||||
# A model context is needed to store 3D geometry
|
||||
model3d = ifcopenshell.api.run("context.add_context", model, context_type="Model")
|
||||
|
||||
# Specifically, we want to store body geometry
|
||||
body = ifcopenshell.api.run("context.add_context", model,
|
||||
context_type="Model", context_identifier="Body", target_view="MODEL_VIEW", parent=model3d)
|
||||
|
||||
# Let's create a new wall. The wall does not have any geometry yet.
|
||||
wall = ifcopenshell.api.run("root.create_entity", model, ifc_class="IfcWall")
|
||||
|
||||
# Let's use the "3D Body" representation we created earlier to add a
|
||||
# new wall-like body geometry, 5 meters long, 3 meters high, and
|
||||
# 200mm thick
|
||||
representation = ifcopenshell.api.run("geometry.add_wall_representation", model,
|
||||
context=body, length=5, height=3, thickness=0.2)
|
||||
|
||||
# Assign our new body geometry back to our wall
|
||||
ifcopenshell.api.run("geometry.assign_representation", model,
|
||||
product=wall, representation=representation)
|
||||
|
||||
# Place our wall at the origin
|
||||
ifcopenshell.api.run("geometry.edit_object_placement", model, product=wall)
|
||||
|
||||
# Let's prepare a concrete material. Note that our concrete material
|
||||
# does not have any colours (styles) at this point.
|
||||
concrete = ifcopenshell.api.run("material.add_material", model, name="CON01", category="concrete")
|
||||
|
||||
# Assign our concrete material to our wall
|
||||
ifcopenshell.api.run("material.assign_material", model,
|
||||
products=[wall], type="IfcMaterial", material=concrete)
|
||||
|
||||
# Create a new surface style
|
||||
style = ifcopenshell.api.run("style.add_style", model)
|
||||
|
||||
# Create a simple grey shading colour and transparency.
|
||||
ifcopenshell.api.run("style.add_surface_style", model,
|
||||
style=style, ifc_class="IfcSurfaceStyleShading", attributes={
|
||||
"SurfaceColour": { "Name": None, "Red": 0.5, "Green": 0.5, "Blue": 0.5 },
|
||||
"Transparency": 0., # 0 is opaque, 1 is transparent
|
||||
})
|
||||
|
||||
# Now any element (like our wall) with a concrete material will have
|
||||
# a grey colour applied.
|
||||
ifcopenshell.api.run("style.assign_material_style", model, material=concrete, style=style, context=body)
|
||||
"""
|
||||
self.file = file
|
||||
self.settings = {
|
||||
"material": material,
|
||||
"style": style,
|
||||
"context": context,
|
||||
"should_use_presentation_style_assignment": should_use_presentation_style_assignment,
|
||||
}
|
||||
|
||||
def execute(self):
|
||||
self.style = self.settings["style"]
|
||||
if self.file.schema == "IFC2X3" or self.settings["should_use_presentation_style_assignment"]:
|
||||
|
||||
@@ -17,98 +17,100 @@
|
||||
# along with IfcOpenShell. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
|
||||
def assign_representation_styles(
|
||||
file,
|
||||
shape_representation=None,
|
||||
styles=None,
|
||||
replace_previous_same_type_style=True,
|
||||
should_use_presentation_style_assignment=False,
|
||||
) -> None:
|
||||
"""Assigns a style directly to an object representation
|
||||
|
||||
A style may either be assigned directly to an object's representation,
|
||||
or to a material which is then associated with the object. If both
|
||||
exist, then the style assigned directly to the object's representation
|
||||
takes precedence. It is recommended to use materials and assign styles
|
||||
to materials. However, sometimes you may want to assign colours directly
|
||||
to the object representation as an override. This API function provides
|
||||
that capability.
|
||||
|
||||
If you want to assign styles to a material instead (recommended), then
|
||||
please see ifcopenshell.api.style.assign_material_style.
|
||||
|
||||
:param shape_representation: The IfcShapeRepresentation of the object
|
||||
that you want to assign styles to. This implicitly defines the
|
||||
context at which the styles should be used.
|
||||
:type shape_representation: ifcopenshell.entity_instance
|
||||
:param styles: A list of presentation styles, typically IfcSurfaceStyle.
|
||||
The number of items in the list should correlate with the number of
|
||||
items in the shape_representation's Items attribute. If you have
|
||||
more items than styles, the last style is used.
|
||||
:type styles: list[ifcopenshell.entity_instance]
|
||||
:param replace_previous_same_type_style: Remove previously assigned styles
|
||||
of the same type as currently assign style`. Defaults to `True`.
|
||||
:type replace_previous_same_type_style: bool
|
||||
:param should_use_presentation_style_assignment: This is a technical
|
||||
detail to accomodate a bug in Revit. This should always be left as
|
||||
the default of False, unless you are finding that colours aren't
|
||||
showing up in Revit. In that case, set it to True, but keep in mind
|
||||
that this is no longer a valid IFC. Blame Autodesk.
|
||||
:type should_use_presentation_style_assignment: bool
|
||||
:return: List of created IfcStyledItems
|
||||
:rtype: ifcopenshell.entity_instance
|
||||
|
||||
Example:
|
||||
|
||||
.. code:: python
|
||||
|
||||
# A model context is needed to store 3D geometry
|
||||
model3d = ifcopenshell.api.run("context.add_context", model, context_type="Model")
|
||||
|
||||
# Specifically, we want to store body geometry
|
||||
body = ifcopenshell.api.run("context.add_context", model,
|
||||
context_type="Model", context_identifier="Body", target_view="MODEL_VIEW", parent=model3d)
|
||||
|
||||
# Let's create a new wall. The wall does not have any geometry yet.
|
||||
wall = ifcopenshell.api.run("root.create_entity", model, ifc_class="IfcWall")
|
||||
|
||||
# Let's use the "3D Body" representation we created earlier to add a
|
||||
# new wall-like body geometry, 5 meters long, 3 meters high, and
|
||||
# 200mm thick
|
||||
representation = ifcopenshell.api.run("geometry.add_wall_representation", model,
|
||||
context=body, length=5, height=3, thickness=0.2)
|
||||
|
||||
# Assign our new body geometry back to our wall
|
||||
ifcopenshell.api.run("geometry.assign_representation", model,
|
||||
product=wall, representation=representation)
|
||||
|
||||
# Place our wall at the origin
|
||||
ifcopenshell.api.run("geometry.edit_object_placement", model, product=wall)
|
||||
|
||||
# Create a new surface style
|
||||
style = ifcopenshell.api.run("style.add_style", model)
|
||||
|
||||
# Create a simple grey shading colour and transparency.
|
||||
ifcopenshell.api.run("style.add_surface_style", model,
|
||||
style=style, ifc_class="IfcSurfaceStyleShading", attributes={
|
||||
"SurfaceColour": { "Name": None, "Red": 0.5, "Green": 0.5, "Blue": 0.5 },
|
||||
"Transparency": 0., # 0 is opaque, 1 is transparent
|
||||
})
|
||||
|
||||
# Now specifically our wall only will be coloured grey.
|
||||
ifcopenshell.api.run("style.assign_representation_styles", model,
|
||||
shape_representation=representation, styles=[style])
|
||||
"""
|
||||
usecase = Usecase()
|
||||
usecase.file = file
|
||||
usecase.settings = {
|
||||
"shape_representation": shape_representation,
|
||||
"styles": styles or [],
|
||||
"replace_previous_same_type_style": replace_previous_same_type_style,
|
||||
"should_use_presentation_style_assignment": should_use_presentation_style_assignment,
|
||||
}
|
||||
return usecase.execute()
|
||||
|
||||
|
||||
class Usecase:
|
||||
def __init__(
|
||||
self,
|
||||
file,
|
||||
shape_representation=None,
|
||||
styles=None,
|
||||
replace_previous_same_type_style=True,
|
||||
should_use_presentation_style_assignment=False,
|
||||
):
|
||||
"""Assigns a style directly to an object representation
|
||||
|
||||
A style may either be assigned directly to an object's representation,
|
||||
or to a material which is then associated with the object. If both
|
||||
exist, then the style assigned directly to the object's representation
|
||||
takes precedence. It is recommended to use materials and assign styles
|
||||
to materials. However, sometimes you may want to assign colours directly
|
||||
to the object representation as an override. This API function provides
|
||||
that capability.
|
||||
|
||||
If you want to assign styles to a material instead (recommended), then
|
||||
please see ifcopenshell.api.style.assign_material_style.
|
||||
|
||||
:param shape_representation: The IfcShapeRepresentation of the object
|
||||
that you want to assign styles to. This implicitly defines the
|
||||
context at which the styles should be used.
|
||||
:type shape_representation: ifcopenshell.entity_instance
|
||||
:param styles: A list of presentation styles, typically IfcSurfaceStyle.
|
||||
The number of items in the list should correlate with the number of
|
||||
items in the shape_representation's Items attribute. If you have
|
||||
more items than styles, the last style is used.
|
||||
:type styles: list[ifcopenshell.entity_instance]
|
||||
:param replace_previous_same_type_style: Remove previously assigned styles
|
||||
of the same type as currently assign style`. Defaults to `True`.
|
||||
:type replace_previous_same_type_style: bool
|
||||
:param should_use_presentation_style_assignment: This is a technical
|
||||
detail to accomodate a bug in Revit. This should always be left as
|
||||
the default of False, unless you are finding that colours aren't
|
||||
showing up in Revit. In that case, set it to True, but keep in mind
|
||||
that this is no longer a valid IFC. Blame Autodesk.
|
||||
:type should_use_presentation_style_assignment: bool
|
||||
:return: List of created IfcStyledItems
|
||||
:rtype: ifcopenshell.entity_instance
|
||||
|
||||
Example:
|
||||
|
||||
.. code:: python
|
||||
|
||||
# A model context is needed to store 3D geometry
|
||||
model3d = ifcopenshell.api.run("context.add_context", model, context_type="Model")
|
||||
|
||||
# Specifically, we want to store body geometry
|
||||
body = ifcopenshell.api.run("context.add_context", model,
|
||||
context_type="Model", context_identifier="Body", target_view="MODEL_VIEW", parent=model3d)
|
||||
|
||||
# Let's create a new wall. The wall does not have any geometry yet.
|
||||
wall = ifcopenshell.api.run("root.create_entity", model, ifc_class="IfcWall")
|
||||
|
||||
# Let's use the "3D Body" representation we created earlier to add a
|
||||
# new wall-like body geometry, 5 meters long, 3 meters high, and
|
||||
# 200mm thick
|
||||
representation = ifcopenshell.api.run("geometry.add_wall_representation", model,
|
||||
context=body, length=5, height=3, thickness=0.2)
|
||||
|
||||
# Assign our new body geometry back to our wall
|
||||
ifcopenshell.api.run("geometry.assign_representation", model,
|
||||
product=wall, representation=representation)
|
||||
|
||||
# Place our wall at the origin
|
||||
ifcopenshell.api.run("geometry.edit_object_placement", model, product=wall)
|
||||
|
||||
# Create a new surface style
|
||||
style = ifcopenshell.api.run("style.add_style", model)
|
||||
|
||||
# Create a simple grey shading colour and transparency.
|
||||
ifcopenshell.api.run("style.add_surface_style", model,
|
||||
style=style, ifc_class="IfcSurfaceStyleShading", attributes={
|
||||
"SurfaceColour": { "Name": None, "Red": 0.5, "Green": 0.5, "Blue": 0.5 },
|
||||
"Transparency": 0., # 0 is opaque, 1 is transparent
|
||||
})
|
||||
|
||||
# Now specifically our wall only will be coloured grey.
|
||||
ifcopenshell.api.run("style.assign_representation_styles", model,
|
||||
shape_representation=representation, styles=[style])
|
||||
"""
|
||||
self.file = file
|
||||
self.settings = {
|
||||
"shape_representation": shape_representation,
|
||||
"styles": styles or [],
|
||||
"replace_previous_same_type_style": replace_previous_same_type_style,
|
||||
"should_use_presentation_style_assignment": should_use_presentation_style_assignment,
|
||||
}
|
||||
|
||||
def execute(self):
|
||||
if not self.settings["styles"]:
|
||||
return []
|
||||
|
||||
@@ -17,33 +17,30 @@
|
||||
# along with IfcOpenShell. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
|
||||
class Usecase:
|
||||
def __init__(self, file, style=None, attributes=None):
|
||||
"""Edits the attributes of an IfcPresentationStyle
|
||||
def edit_presentation_style(file, style=None, attributes=None) -> None:
|
||||
"""Edits the attributes of an IfcPresentationStyle
|
||||
|
||||
For more information about the attributes and data types of an
|
||||
IfcPresentationStyle, consult the IFC documentation.
|
||||
For more information about the attributes and data types of an
|
||||
IfcPresentationStyle, consult the IFC documentation.
|
||||
|
||||
:param style: The IfcPresentationStyle entity you want to edit
|
||||
:type style: ifcopenshell.entity_instance
|
||||
:param attributes: a dictionary of attribute names and values.
|
||||
:type attributes: dict, optional
|
||||
:return: None
|
||||
:rtype: None
|
||||
:param style: The IfcPresentationStyle entity you want to edit
|
||||
:type style: ifcopenshell.entity_instance
|
||||
:param attributes: a dictionary of attribute names and values.
|
||||
:type attributes: dict, optional
|
||||
:return: None
|
||||
:rtype: None
|
||||
|
||||
Example:
|
||||
Example:
|
||||
|
||||
.. code:: python
|
||||
.. code:: python
|
||||
|
||||
# Create a new surface style
|
||||
style = ifcopenshell.api.run("style.add_style", model)
|
||||
# Create a new surface style
|
||||
style = ifcopenshell.api.run("style.add_style", model)
|
||||
|
||||
# Change the name of the style to "Foo"
|
||||
ifcopenshell.api.run("style.edit_presentation_style", model, style=style, attributes={"Name": "Foo"})
|
||||
"""
|
||||
self.file = file
|
||||
self.settings = {"style": style, "attributes": attributes or {}}
|
||||
# Change the name of the style to "Foo"
|
||||
ifcopenshell.api.run("style.edit_presentation_style", model, style=style, attributes={"Name": "Foo"})
|
||||
"""
|
||||
settings = {"style": style, "attributes": attributes or {}}
|
||||
|
||||
def execute(self):
|
||||
for name, value in self.settings["attributes"].items():
|
||||
setattr(self.settings["style"], name, value)
|
||||
for name, value in settings["attributes"].items():
|
||||
setattr(settings["style"], name, value)
|
||||
|
||||
@@ -17,61 +17,64 @@
|
||||
# along with IfcOpenShell. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
|
||||
def edit_surface_style(file, style=None, attributes=None) -> None:
|
||||
"""Edits the attributes of an IfcPresentationItem
|
||||
|
||||
For more information about the attributes and data types of an
|
||||
IfcPresentationItem, consult the IFC documentation.
|
||||
|
||||
The IfcPresentationItem is expected to be one of IfcSurfaceStyleShading,
|
||||
IfcSurfaceStyleRendering, IfcSurfaceStyleWithTextures,
|
||||
IfcSurfaceStyleLighting, IfcSurfaceStyleReflectance, or
|
||||
IfcExternallyDefinedSurfaceStyle.
|
||||
|
||||
To represent a colour, a nested dictionary should be used. See the
|
||||
example below.
|
||||
|
||||
:param style: The IfcPresentationStyle entity you want to edit
|
||||
:type style: ifcopenshell.entity_instance
|
||||
:param attributes: a dictionary of attribute names and values.
|
||||
:type attributes: dict, optional
|
||||
:return: None
|
||||
:rtype: None
|
||||
|
||||
Example:
|
||||
|
||||
.. code:: python
|
||||
|
||||
# Create a new surface style
|
||||
style = ifcopenshell.api.run("style.add_style", model)
|
||||
|
||||
# Create a blank rendering style.
|
||||
rendering = ifcopenshell.api.run("style.add_surface_style", model,
|
||||
style=style, ifc_class="IfcSurfaceStyleRendering")
|
||||
|
||||
# Edit the attributes of the rendering style.
|
||||
ifcopenshell.api.run("style.edit_surface_style", model,
|
||||
style=rendering, attributes={
|
||||
# A surface colour and transparency is still supplied for
|
||||
# viewport display only. This will supersede the shading
|
||||
# presentation item.
|
||||
"SurfaceColour": { "Name": None, "Red": 1.0, "Green": 0.8, "Blue": 0.8 },
|
||||
"Transparency": 0., # 0 is opaque, 1 is transparent
|
||||
|
||||
# NOTDEFINED is assumed to be a PHYSICAL (PBR) lighting
|
||||
# model. In IFC4X3, you may choose PHYSICAL directly.
|
||||
"ReflectanceMethod": "NOTDEFINED",
|
||||
|
||||
# For PBR shading, you may specify these parameters:
|
||||
"DiffuseColour": { "Name": None, "Red": 0.9, "Green": 0.8, "Blue": 0.8 },
|
||||
"SpecularColour": 0.1, # Metallic factor
|
||||
"SpecularHighlight": {"SpecularRoughness": 0.5}, # Roughness factor
|
||||
})
|
||||
"""
|
||||
usecase = Usecase()
|
||||
usecase.file = file
|
||||
usecase.settings = {"style": style, "attributes": attributes or {}}
|
||||
return usecase.execute()
|
||||
|
||||
|
||||
class Usecase:
|
||||
def __init__(self, file, style=None, attributes=None):
|
||||
"""Edits the attributes of an IfcPresentationItem
|
||||
|
||||
For more information about the attributes and data types of an
|
||||
IfcPresentationItem, consult the IFC documentation.
|
||||
|
||||
The IfcPresentationItem is expected to be one of IfcSurfaceStyleShading,
|
||||
IfcSurfaceStyleRendering, IfcSurfaceStyleWithTextures,
|
||||
IfcSurfaceStyleLighting, IfcSurfaceStyleReflectance, or
|
||||
IfcExternallyDefinedSurfaceStyle.
|
||||
|
||||
To represent a colour, a nested dictionary should be used. See the
|
||||
example below.
|
||||
|
||||
:param style: The IfcPresentationStyle entity you want to edit
|
||||
:type style: ifcopenshell.entity_instance
|
||||
:param attributes: a dictionary of attribute names and values.
|
||||
:type attributes: dict, optional
|
||||
:return: None
|
||||
:rtype: None
|
||||
|
||||
Example:
|
||||
|
||||
.. code:: python
|
||||
|
||||
# Create a new surface style
|
||||
style = ifcopenshell.api.run("style.add_style", model)
|
||||
|
||||
# Create a blank rendering style.
|
||||
rendering = ifcopenshell.api.run("style.add_surface_style", model,
|
||||
style=style, ifc_class="IfcSurfaceStyleRendering")
|
||||
|
||||
# Edit the attributes of the rendering style.
|
||||
ifcopenshell.api.run("style.edit_surface_style", model,
|
||||
style=rendering, attributes={
|
||||
# A surface colour and transparency is still supplied for
|
||||
# viewport display only. This will supersede the shading
|
||||
# presentation item.
|
||||
"SurfaceColour": { "Name": None, "Red": 1.0, "Green": 0.8, "Blue": 0.8 },
|
||||
"Transparency": 0., # 0 is opaque, 1 is transparent
|
||||
|
||||
# NOTDEFINED is assumed to be a PHYSICAL (PBR) lighting
|
||||
# model. In IFC4X3, you may choose PHYSICAL directly.
|
||||
"ReflectanceMethod": "NOTDEFINED",
|
||||
|
||||
# For PBR shading, you may specify these parameters:
|
||||
"DiffuseColour": { "Name": None, "Red": 0.9, "Green": 0.8, "Blue": 0.8 },
|
||||
"SpecularColour": 0.1, # Metallic factor
|
||||
"SpecularHighlight": {"SpecularRoughness": 0.5}, # Roughness factor
|
||||
})
|
||||
"""
|
||||
self.file = file
|
||||
self.settings = {"style": style, "attributes": attributes or {}}
|
||||
|
||||
def execute(self):
|
||||
attributes = {}
|
||||
for attribute in self.settings["style"].wrapped_data.declaration().as_entity().all_attributes():
|
||||
|
||||
@@ -19,30 +19,33 @@
|
||||
import ifcopenshell.util.element
|
||||
|
||||
|
||||
def remove_style(file, style=None) -> None:
|
||||
"""Removes a presentation style
|
||||
|
||||
All of the presentation items of the style will also be removed.
|
||||
|
||||
:param style: The IfcPresentationStyle to remove.
|
||||
:type style: ifcopenshell.entity_instance
|
||||
:return: None
|
||||
:rtype: None
|
||||
|
||||
Example:
|
||||
|
||||
.. code:: python
|
||||
|
||||
# Create a new surface style
|
||||
style = ifcopenshell.api.run("style.add_style", model)
|
||||
|
||||
# Not anymore!
|
||||
ifcopenshell.api.run("style.remove_style", model, style=style)
|
||||
"""
|
||||
usecase = Usecase()
|
||||
usecase.file = file
|
||||
usecase.settings = {"style": style}
|
||||
return usecase.execute()
|
||||
|
||||
|
||||
class Usecase:
|
||||
def __init__(self, file, style=None):
|
||||
"""Removes a presentation style
|
||||
|
||||
All of the presentation items of the style will also be removed.
|
||||
|
||||
:param style: The IfcPresentationStyle to remove.
|
||||
:type style: ifcopenshell.entity_instance
|
||||
:return: None
|
||||
:rtype: None
|
||||
|
||||
Example:
|
||||
|
||||
.. code:: python
|
||||
|
||||
# Create a new surface style
|
||||
style = ifcopenshell.api.run("style.add_style", model)
|
||||
|
||||
# Not anymore!
|
||||
ifcopenshell.api.run("style.remove_style", model, style=style)
|
||||
"""
|
||||
self.file = file
|
||||
self.settings = {"style": style}
|
||||
|
||||
def execute(self):
|
||||
self.purge_styled_items(self.settings["style"])
|
||||
for style in self.settings["style"].Styles or []:
|
||||
|
||||
@@ -17,38 +17,35 @@
|
||||
# along with IfcOpenShell. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
|
||||
class Usecase:
|
||||
def __init__(self, file, representation=None):
|
||||
"""Removes a styled representation
|
||||
def remove_styled_representation(file, representation=None) -> None:
|
||||
"""Removes a styled representation
|
||||
|
||||
Styled representations are typically associated with materials. This
|
||||
removes the representation but not the underlying styles.
|
||||
Styled representations are typically associated with materials. This
|
||||
removes the representation but not the underlying styles.
|
||||
|
||||
:param representation: The IfcStyledRepresentation to remove.
|
||||
:type representation: ifcopenshell.entity_instance
|
||||
:return: None
|
||||
:rtype: None
|
||||
:param representation: The IfcStyledRepresentation to remove.
|
||||
:type representation: ifcopenshell.entity_instance
|
||||
:return: None
|
||||
:rtype: None
|
||||
|
||||
Example:
|
||||
Example:
|
||||
|
||||
.. code:: python
|
||||
.. code:: python
|
||||
|
||||
# Remove a styled representation
|
||||
ifcopenshell.api.run("style.remove_styled_representation", model, representation=representation)
|
||||
"""
|
||||
self.file = file
|
||||
self.settings = {"representation": representation}
|
||||
# Remove a styled representation
|
||||
ifcopenshell.api.run("style.remove_styled_representation", model, representation=representation)
|
||||
"""
|
||||
settings = {"representation": representation}
|
||||
|
||||
def execute(self):
|
||||
for inverse in self.file.get_inverse(self.settings["representation"]):
|
||||
if inverse.is_a("IfcMaterialDefinitionRepresentation") and len(inverse.Representations) == 1:
|
||||
self.file.remove(inverse)
|
||||
for inverse in file.get_inverse(settings["representation"]):
|
||||
if inverse.is_a("IfcMaterialDefinitionRepresentation") and len(inverse.Representations) == 1:
|
||||
file.remove(inverse)
|
||||
|
||||
for item in self.settings["representation"].Items:
|
||||
if item.is_a("IfcStyledItem") and self.file.get_total_inverses(item) == 1:
|
||||
for style in item.Styles:
|
||||
if style.is_a("IfcPresentationStyleAssignment"):
|
||||
self.file.remove(style)
|
||||
self.file.remove(item)
|
||||
for item in settings["representation"].Items:
|
||||
if item.is_a("IfcStyledItem") and file.get_total_inverses(item) == 1:
|
||||
for style in item.Styles:
|
||||
if style.is_a("IfcPresentationStyleAssignment"):
|
||||
file.remove(style)
|
||||
file.remove(item)
|
||||
|
||||
self.file.remove(self.settings["representation"])
|
||||
file.remove(settings["representation"])
|
||||
|
||||
@@ -20,50 +20,47 @@ import ifcopenshell
|
||||
import ifcopenshell.util.element
|
||||
|
||||
|
||||
class Usecase:
|
||||
def __init__(self, file, style=None):
|
||||
"""Removes a presentation item from a presentation style
|
||||
def remove_surface_style(file, style=None) -> None:
|
||||
"""Removes a presentation item from a presentation style
|
||||
|
||||
:param style: The IfcPresentationItem to remove.
|
||||
:type style: ifcopenshell.entity_instance
|
||||
:return: None
|
||||
:rtype: None
|
||||
:param style: The IfcPresentationItem to remove.
|
||||
:type style: ifcopenshell.entity_instance
|
||||
:return: None
|
||||
:rtype: None
|
||||
|
||||
Example:
|
||||
Example:
|
||||
|
||||
.. code:: python
|
||||
.. code:: python
|
||||
|
||||
# Create a new surface style
|
||||
style = ifcopenshell.api.run("style.add_style", model)
|
||||
# Create a new surface style
|
||||
style = ifcopenshell.api.run("style.add_style", model)
|
||||
|
||||
# Create a simple shading colour and transparency.
|
||||
shading = ifcopenshell.api.run("style.add_surface_style", model,
|
||||
style=style, ifc_class="IfcSurfaceStyleShading", attributes={
|
||||
"SurfaceColour": { "Name": None, "Red": 1.0, "Green": 0.8, "Blue": 0.8 },
|
||||
"Transparency": 0., # 0 is opaque, 1 is transparent
|
||||
})
|
||||
# Create a simple shading colour and transparency.
|
||||
shading = ifcopenshell.api.run("style.add_surface_style", model,
|
||||
style=style, ifc_class="IfcSurfaceStyleShading", attributes={
|
||||
"SurfaceColour": { "Name": None, "Red": 1.0, "Green": 0.8, "Blue": 0.8 },
|
||||
"Transparency": 0., # 0 is opaque, 1 is transparent
|
||||
})
|
||||
|
||||
# Remove the shading item
|
||||
ifcopenshell.api.run("style.remove_surface_style", model, style=shading)
|
||||
"""
|
||||
self.file = file
|
||||
self.settings = {"style": style}
|
||||
# Remove the shading item
|
||||
ifcopenshell.api.run("style.remove_surface_style", model, style=shading)
|
||||
"""
|
||||
settings = {"style": style}
|
||||
|
||||
def execute(self):
|
||||
to_delete = set()
|
||||
if self.settings["style"].is_a("IfcSurfaceStyleWithTextures"):
|
||||
for texture in self.settings["style"].Textures or []:
|
||||
if texture.IsMappedBy:
|
||||
for coordinate in texture.IsMappedBy:
|
||||
to_delete.add(coordinate)
|
||||
else:
|
||||
to_delete.add(texture)
|
||||
to_delete = set()
|
||||
if settings["style"].is_a("IfcSurfaceStyleWithTextures"):
|
||||
for texture in settings["style"].Textures or []:
|
||||
if texture.IsMappedBy:
|
||||
for coordinate in texture.IsMappedBy:
|
||||
to_delete.add(coordinate)
|
||||
else:
|
||||
to_delete.add(texture)
|
||||
|
||||
for attribute in self.settings["style"]:
|
||||
if isinstance(attribute, ifcopenshell.entity_instance) and attribute.id():
|
||||
to_delete.add(attribute)
|
||||
for attribute in settings["style"]:
|
||||
if isinstance(attribute, ifcopenshell.entity_instance) and attribute.id():
|
||||
to_delete.add(attribute)
|
||||
|
||||
self.file.remove(self.settings["style"])
|
||||
file.remove(settings["style"])
|
||||
|
||||
for element in to_delete:
|
||||
ifcopenshell.util.element.remove_deep2(self.file, element)
|
||||
for element in to_delete:
|
||||
ifcopenshell.util.element.remove_deep2(file, element)
|
||||
|
||||
@@ -20,78 +20,75 @@
|
||||
import ifcopenshell
|
||||
|
||||
|
||||
class Usecase:
|
||||
def __init__(self, file, material=None, style=None, context=None):
|
||||
"""Unassigns a style to a material
|
||||
def unassign_material_style(file, material=None, style=None, context=None) -> None:
|
||||
"""Unassigns a style to a material
|
||||
|
||||
This does the inverse of assign_material_style.
|
||||
This does the inverse of assign_material_style.
|
||||
|
||||
:param material: The IfcMaterial which you want to unassign the style from.
|
||||
:type material: ifcopenshell.entity_instance
|
||||
:param style: The IfcPresentationStyle (typically IfcSurfaceStyle) that
|
||||
you want to unassign from material. This will then be applied to all
|
||||
objects that have that material.
|
||||
:type style: ifcopenshell.entity_instance
|
||||
:param context: The IfcGeometricRepresentationSubContext at which this
|
||||
style should be unassigned. Typically this is the Model BODY context.
|
||||
:type context: ifcopenshell.entity_instance
|
||||
:return: None
|
||||
:rtype: None
|
||||
:param material: The IfcMaterial which you want to unassign the style from.
|
||||
:type material: ifcopenshell.entity_instance
|
||||
:param style: The IfcPresentationStyle (typically IfcSurfaceStyle) that
|
||||
you want to unassign from material. This will then be applied to all
|
||||
objects that have that material.
|
||||
:type style: ifcopenshell.entity_instance
|
||||
:param context: The IfcGeometricRepresentationSubContext at which this
|
||||
style should be unassigned. Typically this is the Model BODY context.
|
||||
:type context: ifcopenshell.entity_instance
|
||||
:return: None
|
||||
:rtype: None
|
||||
|
||||
Example:
|
||||
Example:
|
||||
|
||||
.. code:: python
|
||||
.. code:: python
|
||||
|
||||
ifcopenshell.api.run("style.unassign_material_style", model, material=concrete, style=style, context=body)
|
||||
"""
|
||||
self.file = file
|
||||
self.settings = {
|
||||
"material": material,
|
||||
"style": style,
|
||||
"context": context,
|
||||
}
|
||||
ifcopenshell.api.run("style.unassign_material_style", model, material=concrete, style=style, context=body)
|
||||
"""
|
||||
settings = {
|
||||
"material": material,
|
||||
"style": style,
|
||||
"context": context,
|
||||
}
|
||||
|
||||
def execute(self):
|
||||
for definition in self.settings["material"].HasRepresentation:
|
||||
for representation in definition.Representations:
|
||||
if not representation.is_a("IfcStyledRepresentation"):
|
||||
continue
|
||||
if representation.ContextOfItems != self.settings["context"]:
|
||||
continue
|
||||
for item in representation.Items:
|
||||
if not item.is_a("IfcStyledItem"):
|
||||
continue
|
||||
styles = [s for s in item.Styles if s != self.settings["style"]]
|
||||
if not styles:
|
||||
self.file.remove(item)
|
||||
elif len(styles) != len(item.Styles):
|
||||
item.Styles = styles
|
||||
if not representation.Items:
|
||||
self.file.remove(representation)
|
||||
if not definition.Representations:
|
||||
self.file.remove(definition)
|
||||
|
||||
# handle material constituents and shape aspects
|
||||
material_constituents_names = []
|
||||
for inverse in self.file.get_inverse(self.settings["material"]):
|
||||
if inverse.is_a("IfcMaterialConstituent") and inverse.Name:
|
||||
material_constituents_names.append(inverse.Name)
|
||||
if not material_constituents_names:
|
||||
return
|
||||
|
||||
elements = ifcopenshell.util.element.get_elements_by_material(self.file, self.settings["material"])
|
||||
shape_aspects = []
|
||||
for element in elements:
|
||||
shape_aspects += ifcopenshell.util.element.get_shape_aspects(element)
|
||||
|
||||
for shape_aspect in shape_aspects:
|
||||
if shape_aspect.Name not in material_constituents_names:
|
||||
for definition in settings["material"].HasRepresentation:
|
||||
for representation in definition.Representations:
|
||||
if not representation.is_a("IfcStyledRepresentation"):
|
||||
continue
|
||||
if representation.ContextOfItems != settings["context"]:
|
||||
continue
|
||||
for item in representation.Items:
|
||||
if not item.is_a("IfcStyledItem"):
|
||||
continue
|
||||
styles = [s for s in item.Styles if s != settings["style"]]
|
||||
if not styles:
|
||||
file.remove(item)
|
||||
elif len(styles) != len(item.Styles):
|
||||
item.Styles = styles
|
||||
if not representation.Items:
|
||||
file.remove(representation)
|
||||
if not definition.Representations:
|
||||
file.remove(definition)
|
||||
|
||||
for rep in shape_aspect.ShapeRepresentations:
|
||||
ifcopenshell.api.run(
|
||||
"style.unassign_representation_styles",
|
||||
self.file,
|
||||
shape_representation=rep,
|
||||
styles=[self.settings["style"]],
|
||||
)
|
||||
# handle material constituents and shape aspects
|
||||
material_constituents_names = []
|
||||
for inverse in file.get_inverse(settings["material"]):
|
||||
if inverse.is_a("IfcMaterialConstituent") and inverse.Name:
|
||||
material_constituents_names.append(inverse.Name)
|
||||
if not material_constituents_names:
|
||||
return
|
||||
|
||||
elements = ifcopenshell.util.element.get_elements_by_material(file, settings["material"])
|
||||
shape_aspects = []
|
||||
for element in elements:
|
||||
shape_aspects += ifcopenshell.util.element.get_shape_aspects(element)
|
||||
|
||||
for shape_aspect in shape_aspects:
|
||||
if shape_aspect.Name not in material_constituents_names:
|
||||
continue
|
||||
|
||||
for rep in shape_aspect.ShapeRepresentations:
|
||||
ifcopenshell.api.run(
|
||||
"style.unassign_representation_styles",
|
||||
file,
|
||||
shape_representation=rep,
|
||||
styles=[settings["style"]],
|
||||
)
|
||||
|
||||
@@ -17,43 +17,48 @@
|
||||
# along with IfcOpenShell. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
|
||||
def unassign_representation_styles(
|
||||
file, shape_representation=None, styles=None, should_use_presentation_style_assignment=False
|
||||
) -> None:
|
||||
"""Unassigns styles directly assigned to an object representation
|
||||
|
||||
This does the inverse of assign_representation_styles.
|
||||
|
||||
:param shape_representation: The IfcShapeRepresentation of the object
|
||||
that you want to unassign styles from.
|
||||
:type shape_representation: ifcopenshell.entity_instance
|
||||
:param styles: A list of presentation styles, typically IfcSurfaceStyle.
|
||||
The number of items in the list should correlate with the number of
|
||||
items in the shape_representation's Items attribute. If you have
|
||||
more items than styles, the last style is used.
|
||||
:type styles: list[ifcopenshell.entity_instance]
|
||||
:param should_use_presentation_style_assignment: This is a technical
|
||||
detail to accomodate a bug in Revit. This should always be left as
|
||||
the default of False, unless you are finding that colours aren't
|
||||
showing up in Revit. In that case, set it to True, but keep in mind
|
||||
that this is no longer a valid IFC. Blame Autodesk.
|
||||
:type should_use_presentation_style_assignment: bool
|
||||
:return: None
|
||||
:rtype: None
|
||||
|
||||
Example:
|
||||
|
||||
.. code:: python
|
||||
|
||||
ifcopenshell.api.run("style.unassign_representation_styles", model,
|
||||
shape_representation=representation, styles=[style])
|
||||
"""
|
||||
usecase = Usecase()
|
||||
usecase.file = file
|
||||
usecase.settings = {
|
||||
"shape_representation": shape_representation,
|
||||
"styles": styles or [],
|
||||
"should_use_presentation_style_assignment": should_use_presentation_style_assignment,
|
||||
}
|
||||
return usecase.execute()
|
||||
|
||||
|
||||
class Usecase:
|
||||
def __init__(self, file, shape_representation=None, styles=None, should_use_presentation_style_assignment=False):
|
||||
"""Unassigns styles directly assigned to an object representation
|
||||
|
||||
This does the inverse of assign_representation_styles.
|
||||
|
||||
:param shape_representation: The IfcShapeRepresentation of the object
|
||||
that you want to unassign styles from.
|
||||
:type shape_representation: ifcopenshell.entity_instance
|
||||
:param styles: A list of presentation styles, typically IfcSurfaceStyle.
|
||||
The number of items in the list should correlate with the number of
|
||||
items in the shape_representation's Items attribute. If you have
|
||||
more items than styles, the last style is used.
|
||||
:type styles: list[ifcopenshell.entity_instance]
|
||||
:param should_use_presentation_style_assignment: This is a technical
|
||||
detail to accomodate a bug in Revit. This should always be left as
|
||||
the default of False, unless you are finding that colours aren't
|
||||
showing up in Revit. In that case, set it to True, but keep in mind
|
||||
that this is no longer a valid IFC. Blame Autodesk.
|
||||
:type should_use_presentation_style_assignment: bool
|
||||
:return: None
|
||||
:rtype: None
|
||||
|
||||
Example:
|
||||
|
||||
.. code:: python
|
||||
|
||||
ifcopenshell.api.run("style.unassign_representation_styles", model,
|
||||
shape_representation=representation, styles=[style])
|
||||
"""
|
||||
self.file = file
|
||||
self.settings = {
|
||||
"shape_representation": shape_representation,
|
||||
"styles": styles or [],
|
||||
"should_use_presentation_style_assignment": should_use_presentation_style_assignment,
|
||||
}
|
||||
|
||||
def execute(self):
|
||||
if not self.settings["styles"]:
|
||||
return []
|
||||
|
||||
Reference in New Issue
Block a user