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https://github.com/IfcOpenShell/IfcOpenShell.git
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Generate functions for all API usecases for better static code features. See #2693.
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@@ -21,91 +21,96 @@ import ifcopenshell.api
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import ifcopenshell.util.element
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def assign_material_style(
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file, material=None, style=None, context=None, should_use_presentation_style_assignment=False
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) -> None:
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"""Assigns a style to a material
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A style may either be assigned directly to an object's representation,
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or to a material which is then associated with the object. If both
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exist, then the style assigned directly to the object's representation
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takes precedence. It is recommended to use materials and assign styles
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to materials. This API function provides that capability.
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:param material: The IfcMaterial which you want to assign the style to.
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:type material: ifcopenshell.entity_instance
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:param style: The IfcPresentationStyle (typically IfcSurfaceStyle) that
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you want to assign to the material. This will then be applied to all
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objects that have that material.
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:type style: ifcopenshell.entity_instance
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:param context: The IfcGeometricRepresentationSubContext at which this
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style should be used. Typically this is the Model BODY context.
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:type context: ifcopenshell.entity_instance
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:param should_use_presentation_style_assignment: This is a technical
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detail to accomodate a bug in Revit. This should always be left as
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the default of False, unless you are finding that colours aren't
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showing up in Revit. In that case, set it to True, but keep in mind
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that this is no longer a valid IFC. Blame Autodesk.
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:type should_use_presentation_style_assignment: bool
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:return: None
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:rtype: None
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Example:
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.. code:: python
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# A model context is needed to store 3D geometry
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model3d = ifcopenshell.api.run("context.add_context", model, context_type="Model")
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# Specifically, we want to store body geometry
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body = ifcopenshell.api.run("context.add_context", model,
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context_type="Model", context_identifier="Body", target_view="MODEL_VIEW", parent=model3d)
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# Let's create a new wall. The wall does not have any geometry yet.
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wall = ifcopenshell.api.run("root.create_entity", model, ifc_class="IfcWall")
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# Let's use the "3D Body" representation we created earlier to add a
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# new wall-like body geometry, 5 meters long, 3 meters high, and
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# 200mm thick
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representation = ifcopenshell.api.run("geometry.add_wall_representation", model,
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context=body, length=5, height=3, thickness=0.2)
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# Assign our new body geometry back to our wall
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ifcopenshell.api.run("geometry.assign_representation", model,
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product=wall, representation=representation)
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# Place our wall at the origin
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ifcopenshell.api.run("geometry.edit_object_placement", model, product=wall)
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# Let's prepare a concrete material. Note that our concrete material
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# does not have any colours (styles) at this point.
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concrete = ifcopenshell.api.run("material.add_material", model, name="CON01", category="concrete")
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# Assign our concrete material to our wall
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ifcopenshell.api.run("material.assign_material", model,
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products=[wall], type="IfcMaterial", material=concrete)
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# Create a new surface style
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style = ifcopenshell.api.run("style.add_style", model)
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# Create a simple grey shading colour and transparency.
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ifcopenshell.api.run("style.add_surface_style", model,
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style=style, ifc_class="IfcSurfaceStyleShading", attributes={
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"SurfaceColour": { "Name": None, "Red": 0.5, "Green": 0.5, "Blue": 0.5 },
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"Transparency": 0., # 0 is opaque, 1 is transparent
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})
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# Now any element (like our wall) with a concrete material will have
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# a grey colour applied.
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ifcopenshell.api.run("style.assign_material_style", model, material=concrete, style=style, context=body)
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"""
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usecase = Usecase()
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usecase.file = file
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usecase.settings = {
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"material": material,
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"style": style,
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"context": context,
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"should_use_presentation_style_assignment": should_use_presentation_style_assignment,
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}
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return usecase.execute()
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class Usecase:
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def __init__(self, file, material=None, style=None, context=None, should_use_presentation_style_assignment=False):
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"""Assigns a style to a material
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A style may either be assigned directly to an object's representation,
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or to a material which is then associated with the object. If both
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exist, then the style assigned directly to the object's representation
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takes precedence. It is recommended to use materials and assign styles
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to materials. This API function provides that capability.
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:param material: The IfcMaterial which you want to assign the style to.
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:type material: ifcopenshell.entity_instance
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:param style: The IfcPresentationStyle (typically IfcSurfaceStyle) that
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you want to assign to the material. This will then be applied to all
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objects that have that material.
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:type style: ifcopenshell.entity_instance
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:param context: The IfcGeometricRepresentationSubContext at which this
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style should be used. Typically this is the Model BODY context.
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:type context: ifcopenshell.entity_instance
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:param should_use_presentation_style_assignment: This is a technical
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detail to accomodate a bug in Revit. This should always be left as
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the default of False, unless you are finding that colours aren't
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showing up in Revit. In that case, set it to True, but keep in mind
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that this is no longer a valid IFC. Blame Autodesk.
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:type should_use_presentation_style_assignment: bool
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:return: None
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:rtype: None
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Example:
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.. code:: python
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# A model context is needed to store 3D geometry
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model3d = ifcopenshell.api.run("context.add_context", model, context_type="Model")
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# Specifically, we want to store body geometry
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body = ifcopenshell.api.run("context.add_context", model,
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context_type="Model", context_identifier="Body", target_view="MODEL_VIEW", parent=model3d)
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# Let's create a new wall. The wall does not have any geometry yet.
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wall = ifcopenshell.api.run("root.create_entity", model, ifc_class="IfcWall")
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# Let's use the "3D Body" representation we created earlier to add a
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# new wall-like body geometry, 5 meters long, 3 meters high, and
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# 200mm thick
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representation = ifcopenshell.api.run("geometry.add_wall_representation", model,
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context=body, length=5, height=3, thickness=0.2)
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# Assign our new body geometry back to our wall
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ifcopenshell.api.run("geometry.assign_representation", model,
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product=wall, representation=representation)
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# Place our wall at the origin
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ifcopenshell.api.run("geometry.edit_object_placement", model, product=wall)
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# Let's prepare a concrete material. Note that our concrete material
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# does not have any colours (styles) at this point.
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concrete = ifcopenshell.api.run("material.add_material", model, name="CON01", category="concrete")
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# Assign our concrete material to our wall
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ifcopenshell.api.run("material.assign_material", model,
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products=[wall], type="IfcMaterial", material=concrete)
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# Create a new surface style
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style = ifcopenshell.api.run("style.add_style", model)
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# Create a simple grey shading colour and transparency.
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ifcopenshell.api.run("style.add_surface_style", model,
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style=style, ifc_class="IfcSurfaceStyleShading", attributes={
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"SurfaceColour": { "Name": None, "Red": 0.5, "Green": 0.5, "Blue": 0.5 },
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"Transparency": 0., # 0 is opaque, 1 is transparent
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})
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# Now any element (like our wall) with a concrete material will have
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# a grey colour applied.
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ifcopenshell.api.run("style.assign_material_style", model, material=concrete, style=style, context=body)
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"""
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self.file = file
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self.settings = {
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"material": material,
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"style": style,
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"context": context,
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"should_use_presentation_style_assignment": should_use_presentation_style_assignment,
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}
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def execute(self):
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self.style = self.settings["style"]
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if self.file.schema == "IFC2X3" or self.settings["should_use_presentation_style_assignment"]:
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