Blender 5.0 - avoid using deprecated use_nodes

This commit is contained in:
Andrej730
2025-11-04 14:23:55 +05:00
parent 3bdfbebc02
commit d2126e5929
12 changed files with 58 additions and 30 deletions
+3 -3
View File
@@ -488,7 +488,7 @@ class TestShouldGenerateUVs(NewFile):
obj = bpy.data.objects.new("Object", bpy.data.meshes.new("Mesh"))
material = bpy.data.materials.new("Material")
obj.data.materials.append(material)
material.use_nodes = False
tool.Style.set_use_nodes(material, False)
assert subject.should_generate_uvs(obj) is False
def test_needs_texture_coordinates_with_a_uv_output(self):
@@ -497,7 +497,7 @@ class TestShouldGenerateUVs(NewFile):
obj = bpy.data.objects.new("Object", bpy.data.meshes.new("Mesh"))
material = bpy.data.materials.new("Material")
obj.data.materials.append(material)
material.use_nodes = True
tool.Style.set_use_nodes(material, True)
bsdf = tool.Blender.get_material_node(material, "BSDF_PRINCIPLED")
node = material.node_tree.nodes.new(type="ShaderNodeTexImage")
@@ -513,7 +513,7 @@ class TestShouldGenerateUVs(NewFile):
obj = bpy.data.objects.new("Object", bpy.data.meshes.new("Mesh"))
material = bpy.data.materials.new("Material")
obj.data.materials.append(material)
material.use_nodes = True
tool.Style.set_use_nodes(material, True)
bsdf = tool.Blender.get_material_node(material, "BSDF_PRINCIPLED")
node = material.node_tree.nodes.new(type="ShaderNodeTexImage")