AddReferenceImage: fix regression with IFC2X3 support, refactor to no longer depend on add_representation or update_representation, remove legacy style updating functionality

* Enhance AddReferenceImage operator to use file browser instead of independent popup dialogue

* Fix dimensions assertion in TestAddReferenceImage

* Remove error in return in _execute (it is not execute)

* Add  IFC2X3 support to AddReferenceImage

* Adde unit="LENGTH" to the x/y properties (every length dimension everywhere in the UI is in project length units. No need to say it explicitly)

* Manually create the texture always, not just for IFC2X3

* Add poll method to AddReferenceImage operator to check for loaded IFC project

* Refactor AddReferenceImage to add representation manually following pattern in root/operator.py's bim.add_element

* Improve File explorer options between new and select from existing project Ifc Reference Images

* Refactor get_existing_reference_images to use selector for filtering image annotations

* No extra args needed after should_add_representation is False

* Doing clean=True deletes everything

* Don't manually add geometry and materials, don't call bpy.ops. Only create IFC data, then use preexisting loading functions to create geometry.

* Black formatting, also now we can start to remove this operator as it becomes obsolete

* Consolidate duplicate UV generation into Loader.load_generated_uv_map

Replace 3 identical XY-UV baking blocks (create_object IMAGE,
bm_add_image_plane, ImageScalingTool) with a single reusable
classmethod in tool.Loader.

* Fix IFC4 texture display in Solid viewport Texture mode

IFC4 IfcTextureCoordinateGenerator Mode=COORD is used, load_texture_maps
falls back to load_generated_uv_map to bake XY-UV data onto the mesh.

* Fix IFC2X3 texture display

* This looks wrong

* Remove legacy override image feature, because we now have a proper styles and texture manager

* Remove legacy override existing image element, because we now have a dedicated styles texture manager

* Remove unnecessary roundtrip to bmesh and mesh

---------

Co-authored-by: Dion Moult <dion@thinkmoult.com>
This commit is contained in:
falken10vdl
2026-02-19 01:56:10 +01:00
committed by GitHub
parent 7141f2cf90
commit d4388ec76d
6 changed files with 153 additions and 194 deletions
@@ -3248,29 +3248,9 @@ class ImageScalingTool(bpy.types.Operator, PolylineOperator):
bmesh.ops.scale(bm, vec=(scale_factor, scale_factor, 1.0), verts=bm.verts)
if bm.loops.layers.uv:
uv_layer = bm.loops.layers.uv.active
min_x = min(v.co.x for v in bm.verts)
max_x = max(v.co.x for v in bm.verts)
min_y = min(v.co.y for v in bm.verts)
max_y = max(v.co.y for v in bm.verts)
width = max_x - min_x
height = max_y - min_y
for face in bm.faces:
for loop in face.loops:
vert = loop.vert
u = (vert.co.x - min_x) / width if width > 0 else 0.5
v = (vert.co.y - min_y) / height if height > 0 else 0.5
u = max(0.0, min(1.0, u))
v = max(0.0, min(1.0, v))
loop[uv_layer].uv = (u, v)
bm.to_mesh(mesh)
bm.free()
tool.Loader.load_generated_uv_map(mesh)
mesh.update()
element = tool.Ifc.get_entity(self.target_object)