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https://github.com/IfcOpenShell/IfcOpenShell.git
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ifcviewer-full: 1-pt laser, 2-pt XYZ + perpendicular, sharper visuals
Length tool's 1-pt laser is now hybrid:
- On any surface, a coplanar BFS finds the connected face patch
around the click and projects its vertices into the surface
tangent basis to get an exact bounding-box extent. Stops at
the face edge by construction — no overshoot into adjacent
geometry like the previous tangent-raycast did.
- On near-horizontal surfaces (|n.z| > 0.85, i.e. floors and
ceilings) it additionally fires one raycast in +n to the
opposing surface — so a single floor click reports X extent +
Y extent + ceiling height.
- Bars are labelled by their dominant world axis (X/Y/Z) instead
of "vertical/horizontal", which reads cleanly on either kind
of surface.
The 2-pt readout now draws the world-space XYZ stair-step (red ΔX,
green ΔY, blue ΔZ) with each leg labelled, and a dashed
perpendicular line whenever the two picks landed on near-parallel
surfaces — useful for measuring across walls.
To support multiple line styles per frame, OverlayRenderer's
setOverlayLines takes std::vector<LineGroup> instead of a single
inline style; each group has its own color/halo/width and an
optional dash period. The line shader gained v_along_px +
u_dash_period uniforms (screen-space dashes), and both line and
point shaders now use a sharp step() for the inner→stroke
transition with AA only on the outer halo edge — much crisper than
the previous soft band. Default visual style trimmed: 1.5px lines
(0.5px halo), 6px dots (1px halo), opaque black halo.
Also adds ViewportWindow::raycast(origin, dir, RaycastHit&) — CPU
ray traversal of each model's per-instance BVH followed by
Möller-Trumbore against the candidate meshes' triangles (lazily
read back, cached per call). Used by the floor/ceiling laser path
today and reusable for any future raycast-based feature.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -474,12 +474,70 @@ PolygonAreaResult polygonArea(const std::vector<std::array<float, 3>>& pts) {
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LengthMeasurement::LengthMeasurement() = default;
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namespace {
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// Visual style — reused across all length-tool overlay paths.
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constexpr float LINE_WIDTH = 1.5f;
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constexpr float LINE_HALO = 0.5f;
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constexpr float DOT_SIZE = 6.0f;
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constexpr float DOT_HALO = 1.0f;
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constexpr float DASH_PERIOD = 9.0f; // px
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constexpr float DASH_ON_RATIO = 0.55f; // 5 on, 4 off
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OverlayRenderer::LineGroup makeGroup(std::vector<float> xyz,
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float r, float g, float b,
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bool dashed = false) {
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OverlayRenderer::LineGroup gp;
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gp.world_xyz = std::move(xyz);
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gp.color[0] = r; gp.color[1] = g; gp.color[2] = b; gp.color[3] = 1.0f;
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gp.stroke_color[0] = 0.0f; gp.stroke_color[1] = 0.0f;
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gp.stroke_color[2] = 0.0f; gp.stroke_color[3] = 1.0f;
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gp.line_width = LINE_WIDTH;
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gp.stroke_extra = LINE_HALO;
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gp.dash_period_px = dashed ? DASH_PERIOD : 0.0f;
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gp.dash_on_ratio = DASH_ON_RATIO;
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return gp;
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}
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void pushDot(std::vector<float>& xyz, const std::array<float, 3>& p) {
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xyz.push_back(p[0]);
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xyz.push_back(p[1]);
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xyz.push_back(p[2]);
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}
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void pushSeg(std::vector<float>& xyz,
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const std::array<float, 3>& a,
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const std::array<float, 3>& b) {
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xyz.insert(xyz.end(), a.begin(), a.end());
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xyz.insert(xyz.end(), b.begin(), b.end());
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}
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OverlayRenderer::Label makeLabel(const std::array<float, 3>& a,
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const std::array<float, 3>& b,
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const QString& text) {
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OverlayRenderer::Label lbl;
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lbl.world_pos[0] = 0.5f * (a[0] + b[0]);
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lbl.world_pos[1] = 0.5f * (a[1] + b[1]);
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lbl.world_pos[2] = 0.5f * (a[2] + b[2]);
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lbl.text = text;
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return lbl;
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}
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void pushDots(ViewportWindow& vp, const std::vector<float>& xyz) {
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vp.setOverlayPoints(xyz,
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/*inner*/ 1.0f, 1.0f, 1.0f, 1.0f,
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/*size*/ DOT_SIZE,
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/*stroke*/ 0.0f, 0.0f, 0.0f, 1.0f,
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/*extra*/ DOT_HALO);
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}
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} // namespace
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void LengthMeasurement::clear(ViewportWindow& vp) {
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points_.clear();
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vp.setOverlayPoints({}, 0,0,0,0, 0,
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0,0,0,0, 0);
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vp.setOverlayLines({}, 0,0,0,0, 0,
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0,0,0,0, 0);
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normals_.clear();
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vp.setOverlayPoints({}, 0,0,0,0, 0, 0,0,0,0, 0);
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vp.setOverlayLines({});
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vp.setOverlayLabels({});
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vp.setHudText(QString());
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}
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@@ -488,63 +546,352 @@ void LengthMeasurement::onPick(ViewportWindow& vp, int x, int y, bool /*alt*/) {
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ViewportWindow::MeshLocalPick pick;
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if (!vp.pickMeshLocalAt(x, y, pick)) return;
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points_.push_back({pick.world_pos[0], pick.world_pos[1], pick.world_pos[2]});
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normals_.push_back({pick.world_normal[0], pick.world_normal[1], pick.world_normal[2]});
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if (points_.size() == 1) {
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first_pick_ = pick; // record info the laser BFS needs
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}
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rebuildOverlay(vp);
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}
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void LengthMeasurement::removeLastPoint(ViewportWindow& vp) {
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if (points_.empty()) return;
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points_.pop_back();
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if (!normals_.empty()) normals_.pop_back();
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rebuildOverlay(vp);
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}
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void LengthMeasurement::rebuildOverlay(ViewportWindow& vp) {
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// Points: orange inner with thin black halo — readable on every
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// background. Inner 8px disc + 2px halo each side.
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if (points_.size() == 1 && normals_.size() == 1) {
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rebuildLaserOverlay(vp);
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return;
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}
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std::vector<float> pts_xyz;
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pts_xyz.reserve(points_.size() * 3);
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for (const auto& p : points_) {
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pts_xyz.push_back(p[0]);
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pts_xyz.push_back(p[1]);
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pts_xyz.push_back(p[2]);
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}
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vp.setOverlayPoints(pts_xyz,
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/*inner*/ 1.00f, 1.00f, 1.00f, 1.00f,
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/*size*/ 8.0f,
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/*stroke*/ 0.00f, 0.00f, 0.00f, 0.85f,
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/*extra*/ 2.0f);
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for (const auto& p : points_) pushDot(pts_xyz, p);
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pushDots(vp, pts_xyz);
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// Connecting polyline. For 4+ points also close the polygon since
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// that's the area-readout shape. Same orange + halo treatment.
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std::vector<float> seg_xyz;
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std::vector<OverlayRenderer::LineGroup> groups;
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std::vector<OverlayRenderer::Label> labels;
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const size_t n = points_.size();
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if (points_.size() >= 2) {
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const size_t n = points_.size();
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if (n == 2) {
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// Direct line A→B (white) + total-length label.
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const auto& a = points_[0];
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const auto& b = points_[1];
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groups.push_back(makeGroup({a[0], a[1], a[2], b[0], b[1], b[2]},
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1.0f, 1.0f, 1.0f));
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labels.push_back(makeLabel(a, b,
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QString::number(dist3(a, b), 'f', 3) + " m"));
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// Axis-coloured stair-step A → (Bx,Ay,Az) → (Bx,By,Az) → B.
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// Each leg gets its delta label (omit zero legs to keep the
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// overlay clean when the points are axis-aligned).
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const std::array<float, 3> kx = {b[0], a[1], a[2]};
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const std::array<float, 3> ky = {b[0], b[1], a[2]};
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const double dx = std::abs(double(b[0]) - a[0]);
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const double dy = std::abs(double(b[1]) - a[1]);
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const double dz = std::abs(double(b[2]) - a[2]);
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if (dx > 1e-6) {
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groups.push_back(makeGroup({a[0],a[1],a[2], kx[0],kx[1],kx[2]},
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1.00f, 0.30f, 0.30f));
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labels.push_back(makeLabel(a, kx,
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"ΔX: " + QString::number(dx, 'f', 3) + " m"));
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}
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if (dy > 1e-6) {
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groups.push_back(makeGroup({kx[0],kx[1],kx[2], ky[0],ky[1],ky[2]},
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0.30f, 0.90f, 0.30f));
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labels.push_back(makeLabel(kx, ky,
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"ΔY: " + QString::number(dy, 'f', 3) + " m"));
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}
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if (dz > 1e-6) {
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groups.push_back(makeGroup({ky[0],ky[1],ky[2], b[0],b[1],b[2]},
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0.30f, 0.55f, 1.00f));
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labels.push_back(makeLabel(ky, b,
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"ΔZ: " + QString::number(dz, 'f', 3) + " m"));
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}
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// Perpendicular projection: only when both picks landed on
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// surfaces with near-parallel normals (|n_a · n_b| > 0.95). We
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// pick the average normal (flipped to agree with n_a if needed)
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// and project AB onto it. Drawn dashed from A to A + perp·n.
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if (normals_.size() == 2) {
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const auto& na = normals_[0];
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const auto& nb = normals_[1];
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const double dot_nn = double(na[0])*nb[0]
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+ double(na[1])*nb[1]
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+ double(na[2])*nb[2];
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if (std::abs(dot_nn) > 0.95) {
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const float sign = dot_nn >= 0.0 ? 1.0f : -1.0f;
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float n_avg[3] = {
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0.5f * (na[0] + sign * nb[0]),
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0.5f * (na[1] + sign * nb[1]),
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0.5f * (na[2] + sign * nb[2]),
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};
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const float len = std::sqrt(n_avg[0]*n_avg[0]
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+ n_avg[1]*n_avg[1]
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+ n_avg[2]*n_avg[2]);
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if (len > 1e-6f) {
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n_avg[0] /= len; n_avg[1] /= len; n_avg[2] /= len;
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}
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const double abx = double(b[0]) - a[0];
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const double aby = double(b[1]) - a[1];
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const double abz = double(b[2]) - a[2];
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const double perp = abx*n_avg[0] + aby*n_avg[1] + abz*n_avg[2];
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if (std::abs(perp) > 1e-6) {
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const std::array<float, 3> tip = {
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float(a[0] + perp * n_avg[0]),
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float(a[1] + perp * n_avg[1]),
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float(a[2] + perp * n_avg[2]),
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};
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auto perp_grp = makeGroup(
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{a[0],a[1],a[2], tip[0],tip[1],tip[2]},
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1.0f, 1.0f, 1.0f, /*dashed*/ true);
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groups.push_back(perp_grp);
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labels.push_back(makeLabel(a, tip,
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"perp: " + QString::number(std::abs(perp), 'f', 3) + " m"));
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}
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}
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}
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} else if (n >= 3) {
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// 3-pt and 4+pt: white connecting polyline (closed for 4+) with
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// per-segment length labels. HUD carries the angle/area readout.
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std::vector<float> seg_xyz;
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seg_xyz.reserve(n * 6);
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labels.reserve(n);
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auto pushSegment = [&](const std::array<float, 3>& a,
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const std::array<float, 3>& b) {
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seg_xyz.insert(seg_xyz.end(), a.begin(), a.end());
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seg_xyz.insert(seg_xyz.end(), b.begin(), b.end());
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OverlayRenderer::Label lbl;
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lbl.world_pos[0] = 0.5f * (a[0] + b[0]);
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lbl.world_pos[1] = 0.5f * (a[1] + b[1]);
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lbl.world_pos[2] = 0.5f * (a[2] + b[2]);
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lbl.text = QString::number(dist3(a, b), 'f', 3) + " m";
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labels.push_back(std::move(lbl));
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auto addSeg = [&](const std::array<float, 3>& a,
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const std::array<float, 3>& b) {
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pushSeg(seg_xyz, a, b);
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labels.push_back(makeLabel(a, b,
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QString::number(dist3(a, b), 'f', 3) + " m"));
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};
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for (size_t i = 0; i + 1 < n; ++i) pushSegment(points_[i], points_[i + 1]);
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if (n >= 4) pushSegment(points_[n - 1], points_[0]);
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for (size_t i = 0; i + 1 < n; ++i) addSeg(points_[i], points_[i + 1]);
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if (n >= 4) addSeg(points_[n - 1], points_[0]);
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groups.push_back(makeGroup(std::move(seg_xyz), 1.0f, 1.0f, 1.0f));
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}
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vp.setOverlayLines(seg_xyz,
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/*inner*/ 1.00f, 1.00f, 1.00f, 1.00f,
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/*width*/ 2.0f,
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/*stroke*/ 0.00f, 0.00f, 0.00f, 0.85f,
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/*extra*/ 1.5f);
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vp.setOverlayLines(groups);
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vp.setOverlayLabels(labels);
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vp.setHudText(formatReadout());
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}
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namespace {
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// Which world axis is `v` closest to? Used to label the BFS extent
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// bars (X/Y/Z) without hard-coding wall vs floor convention.
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const char* dominantAxisLabel(const float v[3]) {
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const float ax = std::abs(v[0]);
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const float ay = std::abs(v[1]);
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const float az = std::abs(v[2]);
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if (az >= ax && az >= ay) return "Z";
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if (ax >= ay) return "X";
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return "Y";
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}
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} // namespace
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void LengthMeasurement::rebuildLaserOverlay(ViewportWindow& vp) {
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const auto& wp = first_pick_.world_pos; // float[3] world click
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const auto& n = first_pick_.world_normal; // float[3] world normal
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// ---------- Tangent basis in world ----------
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// t1 = world-up Gram-Schmidt'd against n; fall back to world-X for
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// near-horizontal surfaces so the basis never degenerates.
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constexpr float WORLD_UP[3] = {0.0f, 0.0f, 1.0f};
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const float dot_un = WORLD_UP[0]*n[0] + WORLD_UP[1]*n[1] + WORLD_UP[2]*n[2];
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float t1[3] = {
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WORLD_UP[0] - dot_un * n[0],
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WORLD_UP[1] - dot_un * n[1],
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WORLD_UP[2] - dot_un * n[2],
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};
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float t1_len = std::sqrt(t1[0]*t1[0] + t1[1]*t1[1] + t1[2]*t1[2]);
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if (t1_len < 0.1f) {
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constexpr float WORLD_X[3] = {1.0f, 0.0f, 0.0f};
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const float dot_xn = WORLD_X[0]*n[0] + WORLD_X[1]*n[1] + WORLD_X[2]*n[2];
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t1[0] = WORLD_X[0] - dot_xn * n[0];
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t1[1] = WORLD_X[1] - dot_xn * n[1];
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t1[2] = WORLD_X[2] - dot_xn * n[2];
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t1_len = std::sqrt(t1[0]*t1[0] + t1[1]*t1[1] + t1[2]*t1[2]);
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}
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if (t1_len > 1e-6f) {
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t1[0] /= t1_len; t1[1] /= t1_len; t1[2] /= t1_len;
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}
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const float t2[3] = {
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n[1]*t1[2] - n[2]*t1[1],
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n[2]*t1[0] - n[0]*t1[2],
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n[0]*t1[1] - n[1]*t1[0],
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};
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std::vector<OverlayRenderer::LineGroup> groups;
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std::vector<OverlayRenderer::Label> labels;
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QStringList hud_lines;
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hud_lines << QStringLiteral("Laser measure (click another point for distance)");
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// ---------- Coplanar-patch BFS for face extent ----------
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// Read back the seed mesh, transform every vertex into world space,
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// build edge adjacency, BFS from the seed triangle keeping only
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// co-normal neighbours, then project each patch vertex into the
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// (t1, t2) basis to get the bounding extent of the face. Stops
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// exactly at the face edge (no overshoot into adjacent geometry).
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ViewportWindow::MeshTriangles tris;
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bool have_extent = false;
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double min_t1 = 0.0, max_t1 = 0.0, min_t2 = 0.0, max_t2 = 0.0;
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if (vp.readbackMeshTriangles(first_pick_.model_id, first_pick_.mesh_id, tris)) {
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const size_t n_verts = tris.positions.size() / 3;
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const size_t n_tris = tris.indices.size() / 3;
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if (n_tris > 0) {
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// Vertices → world.
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std::vector<float> wv(n_verts * 3);
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const float* M = first_pick_.composed_transform;
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for (size_t i = 0; i < n_verts; ++i) {
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const float* p = &tris.positions[i * 3];
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wv[i*3 + 0] = M[0]*p[0] + M[4]*p[1] + M[8]*p[2] + M[12];
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wv[i*3 + 1] = M[1]*p[0] + M[5]*p[1] + M[9]*p[2] + M[13];
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wv[i*3 + 2] = M[2]*p[0] + M[6]*p[1] + M[10]*p[2] + M[14];
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}
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// Per-tri world normals + edge adjacency.
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std::vector<std::array<float, 3>> tri_n(n_tris);
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std::unordered_map<uint64_t, std::vector<uint32_t>> edges;
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edges.reserve(n_tris * 3);
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for (size_t t = 0; t < n_tris; ++t) {
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const uint32_t ia = tris.indices[3*t + 0];
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const uint32_t ib = tris.indices[3*t + 1];
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const uint32_t ic = tris.indices[3*t + 2];
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const float* a = &wv[3*ia];
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const float* b = &wv[3*ib];
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const float* c = &wv[3*ic];
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const float bax = b[0]-a[0], bay = b[1]-a[1], baz = b[2]-a[2];
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const float cax = c[0]-a[0], cay = c[1]-a[1], caz = c[2]-a[2];
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float nx = bay*caz - baz*cay;
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float ny = baz*cax - bax*caz;
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float nz = bax*cay - bay*cax;
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const float nl = std::sqrt(nx*nx + ny*ny + nz*nz);
|
||||
if (nl > 0.0f) { nx /= nl; ny /= nl; nz /= nl; }
|
||||
tri_n[t] = {nx, ny, nz};
|
||||
edges[edgeKey(ia, ib)].push_back(uint32_t(t));
|
||||
edges[edgeKey(ib, ic)].push_back(uint32_t(t));
|
||||
edges[edgeKey(ic, ia)].push_back(uint32_t(t));
|
||||
}
|
||||
// Seed = nearest triangle to world click.
|
||||
uint32_t seed = 0;
|
||||
double best = std::numeric_limits<double>::infinity();
|
||||
for (size_t t = 0; t < n_tris; ++t) {
|
||||
const uint32_t ia = tris.indices[3*t + 0];
|
||||
const uint32_t ib = tris.indices[3*t + 1];
|
||||
const uint32_t ic = tris.indices[3*t + 2];
|
||||
const double d = pointTriangleDistSq(
|
||||
wp, &wv[3*ia], &wv[3*ib], &wv[3*ic]);
|
||||
if (d < best) { best = d; seed = uint32_t(t); }
|
||||
}
|
||||
// BFS coplanar.
|
||||
const auto& sn = tri_n[seed];
|
||||
std::unordered_set<uint32_t> in_patch;
|
||||
in_patch.insert(seed);
|
||||
std::queue<uint32_t> frontier;
|
||||
frontier.push(seed);
|
||||
while (!frontier.empty()) {
|
||||
const uint32_t t = frontier.front(); frontier.pop();
|
||||
for (int e = 0; e < 3; ++e) {
|
||||
const uint32_t ia = tris.indices[3*t + e];
|
||||
const uint32_t ib = tris.indices[3*t + (e + 1) % 3];
|
||||
auto it = edges.find(edgeKey(ia, ib));
|
||||
if (it == edges.end()) continue;
|
||||
for (uint32_t nt : it->second) {
|
||||
if (nt == t || in_patch.count(nt)) continue;
|
||||
const auto& nn = tri_n[nt];
|
||||
const double dot = double(sn[0])*nn[0]
|
||||
+ double(sn[1])*nn[1]
|
||||
+ double(sn[2])*nn[2];
|
||||
if (dot < kCoplanarDot) continue;
|
||||
in_patch.insert(nt);
|
||||
frontier.push(nt);
|
||||
}
|
||||
}
|
||||
}
|
||||
// Project unique patch vertices → tangent coords.
|
||||
std::unordered_set<uint32_t> patch_verts;
|
||||
for (uint32_t t : in_patch) {
|
||||
patch_verts.insert(tris.indices[3*t + 0]);
|
||||
patch_verts.insert(tris.indices[3*t + 1]);
|
||||
patch_verts.insert(tris.indices[3*t + 2]);
|
||||
}
|
||||
for (uint32_t vi : patch_verts) {
|
||||
const float* v = &wv[3 * vi];
|
||||
const double dx = double(v[0]) - wp[0];
|
||||
const double dy = double(v[1]) - wp[1];
|
||||
const double dz = double(v[2]) - wp[2];
|
||||
const double a1 = dx*t1[0] + dy*t1[1] + dz*t1[2];
|
||||
const double a2 = dx*t2[0] + dy*t2[1] + dz*t2[2];
|
||||
if (!have_extent) {
|
||||
min_t1 = max_t1 = a1;
|
||||
min_t2 = max_t2 = a2;
|
||||
have_extent = true;
|
||||
} else {
|
||||
min_t1 = std::min(min_t1, a1); max_t1 = std::max(max_t1, a1);
|
||||
min_t2 = std::min(min_t2, a2); max_t2 = std::max(max_t2, a2);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
auto pushBar = [&](const float t[3], double mn, double mx) {
|
||||
const std::array<float, 3> a = {
|
||||
float(wp[0] + mn * t[0]),
|
||||
float(wp[1] + mn * t[1]),
|
||||
float(wp[2] + mn * t[2]),
|
||||
};
|
||||
const std::array<float, 3> b = {
|
||||
float(wp[0] + mx * t[0]),
|
||||
float(wp[1] + mx * t[1]),
|
||||
float(wp[2] + mx * t[2]),
|
||||
};
|
||||
const double extent = mx - mn;
|
||||
const QString axis = QString::fromLatin1(dominantAxisLabel(t));
|
||||
groups.push_back(makeGroup({a[0],a[1],a[2], b[0],b[1],b[2]},
|
||||
1.0f, 1.0f, 1.0f, /*dashed*/ true));
|
||||
labels.push_back(makeLabel(a, b,
|
||||
QString("%1 extent: %2 m").arg(axis).arg(extent, 0, 'f', 3)));
|
||||
hud_lines << QString("%1 extent: %2 m").arg(axis).arg(extent, 0, 'f', 3);
|
||||
};
|
||||
if (have_extent && (max_t1 - min_t1) > 1e-6) pushBar(t1, min_t1, max_t1);
|
||||
if (have_extent && (max_t2 - min_t2) > 1e-6) pushBar(t2, min_t2, max_t2);
|
||||
|
||||
// ---------- Hybrid: vertical raycast for horizontal surfaces ----------
|
||||
// For floors / ceilings (|n.z| close to 1) the BFS extents give the
|
||||
// floor footprint; the *useful* extra dimension is the room height,
|
||||
// which a single raycast in +n finds. Skip on walls (|n.z| < 0.85)
|
||||
// — there the BFS already covers the user's intent.
|
||||
if (std::abs(n[2]) > 0.85f) {
|
||||
constexpr float NUDGE = 1e-3f;
|
||||
const float ro[3] = {
|
||||
wp[0] + NUDGE * n[0],
|
||||
wp[1] + NUDGE * n[1],
|
||||
wp[2] + NUDGE * n[2],
|
||||
};
|
||||
ViewportWindow::RaycastHit hit;
|
||||
if (vp.raycast(ro, n, hit)) {
|
||||
const double dist = double(hit.distance) + double(NUDGE);
|
||||
const std::array<float, 3> a = {wp[0], wp[1], wp[2]};
|
||||
const std::array<float, 3> b = {hit.world_pos[0],
|
||||
hit.world_pos[1],
|
||||
hit.world_pos[2]};
|
||||
const QString tag = (n[2] > 0.0f)
|
||||
? QStringLiteral("ceiling height")
|
||||
: QStringLiteral("floor distance");
|
||||
groups.push_back(makeGroup({a[0],a[1],a[2], b[0],b[1],b[2]},
|
||||
1.0f, 1.0f, 1.0f, /*dashed*/ true));
|
||||
labels.push_back(makeLabel(a, b,
|
||||
QString("%1: %2 m").arg(tag).arg(dist, 0, 'f', 3)));
|
||||
hud_lines << QString("%1: %2 m").arg(tag).arg(dist, 0, 'f', 3);
|
||||
}
|
||||
}
|
||||
|
||||
pushDots(vp, std::vector<float>(wp, wp + 3));
|
||||
vp.setOverlayLines(groups);
|
||||
vp.setOverlayLabels(labels);
|
||||
vp.setHudText(hud_lines.join('\n'));
|
||||
}
|
||||
|
||||
QString LengthMeasurement::formatReadout() const {
|
||||
const size_t n = points_.size();
|
||||
if (n == 0) return QStringLiteral("Length tool: click first point");
|
||||
|
||||
Reference in New Issue
Block a user