mirror of
https://github.com/IfcOpenShell/IfcOpenShell.git
synced 2026-09-10 06:00:51 +00:00
Texture support is now compatible with glTF texture maps
This commit is contained in:
@@ -32,8 +32,6 @@ class TestAddStyle:
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"style.add_surface_style", style="style", ifc_class="IfcSurfaceStyleRendering", attributes="attributes"
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).should_be_called()
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style.can_support_texture_style("obj").should_be_called().will_return(False)
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ifc.get_entity("obj").should_be_called().will_return(None)
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assert subject.add_style(ifc, style, obj="obj") == "style"
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@@ -48,8 +46,6 @@ class TestAddStyle:
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"style.add_surface_style", style="style", ifc_class="IfcSurfaceStyleShading", attributes="attributes"
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).should_be_called()
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style.can_support_texture_style("obj").should_be_called().will_return(False)
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ifc.get_entity("obj").should_be_called().will_return("material")
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style.get_context("obj").should_be_called().will_return("context")
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ifc.run("style.assign_material_style", material="material", style="style", context="context").should_be_called()
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@@ -66,93 +62,88 @@ class TestRemoveStyle:
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class TestUpdateStyleColours:
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def test_updating_rendering_style_if_available(self, ifc, style):
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ifc.get_entity("obj").should_be_called().will_return("element")
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style.get_style("obj").should_be_called().will_return("element")
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style.can_support_rendering_style("obj").should_be_called().will_return(True)
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style.get_surface_rendering_style("obj").should_be_called().will_return("style")
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style.get_surface_rendering_attributes("obj").should_be_called().will_return("attributes")
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ifc.run("style.edit_surface_style", style="style", attributes="attributes").should_be_called()
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style.get_surface_texture_style("obj").should_be_called().will_return(None)
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style.can_support_texture_style("obj").should_be_called().will_return(False)
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subject.update_style_colours(ifc, style, obj="obj")
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def test_adding_a_rendering_style_if_not_available(self, ifc, style):
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ifc.get_entity("obj").should_be_called().will_return("element")
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style.get_style("obj").should_be_called().will_return("element")
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style.can_support_rendering_style("obj").should_be_called().will_return(True)
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style.get_surface_rendering_style("obj").should_be_called().will_return(None)
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style.get_surface_rendering_attributes("obj").should_be_called().will_return("attributes")
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ifc.run(
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"style.add_surface_style", style="element", ifc_class="IfcSurfaceStyleRendering", attributes="attributes"
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).should_be_called()
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style.get_surface_texture_style("obj").should_be_called().will_return(None)
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style.can_support_texture_style("obj").should_be_called().will_return(False)
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subject.update_style_colours(ifc, style, obj="obj")
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def test_updating_shading_style_as_a_fallback_if_available(self, ifc, style):
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ifc.get_entity("obj").should_be_called().will_return("element")
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style.get_style("obj").should_be_called().will_return("element")
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style.can_support_rendering_style("obj").should_be_called().will_return(False)
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style.get_surface_shading_style("obj").should_be_called().will_return("style")
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style.get_surface_shading_attributes("obj").should_be_called().will_return("attributes")
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ifc.run("style.edit_surface_style", style="style", attributes="attributes").should_be_called()
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style.get_surface_texture_style("obj").should_be_called().will_return(None)
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style.can_support_texture_style("obj").should_be_called().will_return(False)
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subject.update_style_colours(ifc, style, obj="obj")
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def test_adding_a_shading_style_as_a_fallback_if_not_available(self, ifc, style):
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ifc.get_entity("obj").should_be_called().will_return("element")
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style.get_style("obj").should_be_called().will_return("element")
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style.can_support_rendering_style("obj").should_be_called().will_return(False)
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style.get_surface_shading_style("obj").should_be_called().will_return(None)
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style.get_surface_shading_attributes("obj").should_be_called().will_return("attributes")
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ifc.run(
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"style.add_surface_style", style="element", ifc_class="IfcSurfaceStyleShading", attributes="attributes"
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).should_be_called()
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style.get_surface_texture_style("obj").should_be_called().will_return(None)
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style.can_support_texture_style("obj").should_be_called().will_return(False)
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subject.update_style_colours(ifc, style, obj="obj")
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def test_updating_texture_style_if_available(self, ifc, style):
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ifc.get_entity("obj").should_be_called().will_return("element")
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style.can_support_rendering_style("obj").should_be_called().will_return(False)
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style.get_surface_shading_style("obj").should_be_called().will_return("style")
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style.get_surface_shading_attributes("obj").should_be_called().will_return("attributes")
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ifc.run("style.edit_surface_style", style="style", attributes="attributes").should_be_called()
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class TestUpdateStyleTextures:
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def test_updating_an_existing_texture_style(self, ifc, style):
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style.get_style("obj").should_be_called().will_return("element")
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style.get_uv_maps("representation").should_be_called().will_return("uv_maps")
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ifc.run("style.add_surface_textures", material="obj", uv_maps="uv_maps").should_be_called().will_return(
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"textures"
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)
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style.get_surface_texture_style("obj").should_be_called().will_return("style")
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style.can_support_texture_style("obj").should_be_called().will_return(True)
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style.get_surface_textures("obj").should_be_called().will_return("textures")
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ifc.run("style.add_surface_textures", textures="textures").should_be_called().will_return("ifc_textures")
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ifc.run("style.edit_surface_style", style="style", attributes={"Textures": "ifc_textures"}).should_be_called()
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subject.update_style_colours(ifc, style, obj="obj")
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def test_adding_texture_style_if_not_available(self, ifc, style):
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ifc.get_entity("obj").should_be_called().will_return("element")
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style.can_support_rendering_style("obj").should_be_called().will_return(False)
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style.get_surface_shading_style("obj").should_be_called().will_return("style")
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style.get_surface_shading_attributes("obj").should_be_called().will_return("attributes")
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ifc.run("style.edit_surface_style", style="style", attributes="attributes").should_be_called()
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style.get_surface_texture_style("obj").should_be_called().will_return(None)
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style.can_support_texture_style("obj").should_be_called().will_return(True)
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style.get_surface_textures("obj").should_be_called().will_return("textures")
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ifc.run("style.add_surface_textures", textures="textures").should_be_called().will_return("ifc_textures")
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ifc.run("style.remove_surface_style", style="style").should_be_called()
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ifc.run(
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"style.add_surface_style",
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style="element",
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ifc_class="IfcSurfaceStyleWithTextures",
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attributes={"Textures": "ifc_textures"},
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attributes={"Textures": "textures"},
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).should_be_called()
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subject.update_style_colours(ifc, style, obj="obj")
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subject.update_style_textures(ifc, style, obj="obj", representation="representation")
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def test_removing_a_texture_style_if_no_longer_available(self, ifc, style):
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ifc.get_entity("obj").should_be_called().will_return("element")
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style.can_support_rendering_style("obj").should_be_called().will_return(False)
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style.get_surface_shading_style("obj").should_be_called().will_return("style")
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style.get_surface_shading_attributes("obj").should_be_called().will_return("attributes")
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ifc.run("style.edit_surface_style", style="style", attributes="attributes").should_be_called()
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def test_adding_a_fresh_texture_style(self, ifc, style):
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style.get_style("obj").should_be_called().will_return("element")
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style.get_uv_maps("representation").should_be_called().will_return("uv_maps")
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ifc.run("style.add_surface_textures", material="obj", uv_maps="uv_maps").should_be_called().will_return(
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"textures"
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)
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style.get_surface_texture_style("obj").should_be_called().will_return(None)
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ifc.run(
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"style.add_surface_style",
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style="element",
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ifc_class="IfcSurfaceStyleWithTextures",
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attributes={"Textures": "textures"},
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).should_be_called()
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subject.update_style_textures(ifc, style, obj="obj", representation="representation")
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def test_removing_an_texture_if_no_textures_can_be_added(self, ifc, style):
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style.get_style("obj").should_be_called().will_return("element")
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style.get_uv_maps("representation").should_be_called().will_return("uv_maps")
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ifc.run("style.add_surface_textures", material="obj", uv_maps="uv_maps").should_be_called().will_return(None)
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style.get_surface_texture_style("obj").should_be_called().will_return("style")
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style.can_support_texture_style("obj").should_be_called().will_return(False)
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ifc.run("style.remove_style", style="style").should_be_called()
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subject.update_style_colours(ifc, style, obj="obj")
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ifc.run("style.remove_surface_style", style="style").should_be_called()
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subject.update_style_textures(ifc, style, obj="obj", representation="representation")
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def test_doing_nothing_if_no_existing_texture_and_we_cannot_add_a_new_texture(self, ifc, style):
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style.get_style("obj").should_be_called().will_return("element")
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style.get_uv_maps("representation").should_be_called().will_return("uv_maps")
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ifc.run("style.add_surface_textures", material="obj", uv_maps="uv_maps").should_be_called().will_return(None)
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style.get_surface_texture_style("obj").should_be_called().will_return(None)
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subject.update_style_textures(ifc, style, obj="obj", representation="representation")
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class TestUnlinkStyle:
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@@ -464,10 +464,14 @@ class TestShouldForceTriangulation(NewFile):
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class TestShouldGenerateUVs(NewFile):
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def test_needs_mesh_data(self):
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ifc = ifcopenshell.file()
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tool.Ifc.set(ifc)
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obj = bpy.data.objects.new("Object", None)
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assert subject.should_generate_uvs(obj) is False
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def test_needs_nodes(self):
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ifc = ifcopenshell.file()
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tool.Ifc.set(ifc)
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obj = bpy.data.objects.new("Object", bpy.data.meshes.new("Mesh"))
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material = bpy.data.materials.new("Material")
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obj.data.materials.append(material)
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@@ -475,6 +479,8 @@ class TestShouldGenerateUVs(NewFile):
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assert subject.should_generate_uvs(obj) is False
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def test_needs_texture_coordinates_with_a_uv_output(self):
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ifc = ifcopenshell.file()
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tool.Ifc.set(ifc)
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obj = bpy.data.objects.new("Object", bpy.data.meshes.new("Mesh"))
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material = bpy.data.materials.new("Material")
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obj.data.materials.append(material)
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@@ -489,6 +495,8 @@ class TestShouldGenerateUVs(NewFile):
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assert subject.should_generate_uvs(obj) is True
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def test_accepts_a_uv_map_node(self):
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ifc = ifcopenshell.file()
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tool.Ifc.set(ifc)
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obj = bpy.data.objects.new("Object", bpy.data.meshes.new("Mesh"))
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material = bpy.data.materials.new("Material")
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obj.data.materials.append(material)
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@@ -42,42 +42,6 @@ class TestCanSupportRenderingStyle(NewFile):
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assert subject.can_support_rendering_style(obj) is False
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class TestCanSupportTextureStyle(NewFile):
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def test_without_nodes_we_do_not_support_textures(self):
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obj = bpy.data.materials.new("Material")
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obj.use_nodes = False
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assert subject.can_support_texture_style(obj) is False
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def test_we_need_at_least_one_image_connected_to_a_bsdf(self):
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obj = bpy.data.materials.new("Material")
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obj.use_nodes = True
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bsdf = obj.node_tree.nodes["Principled BSDF"]
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node = obj.node_tree.nodes.new(type="ShaderNodeTexImage")
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cwd = os.path.dirname(os.path.realpath(__file__))
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image_path = os.path.join(cwd, "..", "files", "image.jpg")
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node.image = bpy.data.images.load(image_path)
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obj.node_tree.links.new(bsdf.inputs["Base Color"], node.outputs["Color"])
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assert subject.can_support_texture_style(obj) is True
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def test_a_texture_without_an_image_filepath_is_not_supported(self):
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obj = bpy.data.materials.new("Material")
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obj.use_nodes = True
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bsdf = obj.node_tree.nodes["Principled BSDF"]
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node = obj.node_tree.nodes.new(type="ShaderNodeTexImage")
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obj.node_tree.links.new(bsdf.inputs["Base Color"], node.outputs["Color"])
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assert subject.can_support_texture_style(obj) is False
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def test_the_texture_needs_to_connect_to_the_bsdf(self):
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obj = bpy.data.materials.new("Material")
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obj.use_nodes = True
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bsdf = obj.node_tree.nodes["Principled BSDF"]
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node = obj.node_tree.nodes.new(type="ShaderNodeTexImage")
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cwd = os.path.dirname(os.path.realpath(__file__))
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image_path = os.path.join(cwd, "..", "files", "image.jpg")
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node.image = bpy.data.images.load(image_path)
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assert subject.can_support_texture_style(obj) is False
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class TestDisableEditing(NewFile):
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def test_run(self):
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obj = bpy.data.materials.new("Material")
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@@ -338,6 +302,14 @@ class TestGetSurfaceShadingStyle(NewFile):
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obj.BIMMaterialProperties.ifc_style_id = style.id()
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assert subject.get_surface_shading_style(obj) == style_item
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def test_do_not_get_rendering_styles(self):
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tool.Ifc.set(ifcopenshell.file())
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style_item = tool.Ifc.get().createIfcSurfaceStyleRendering()
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style = tool.Ifc.get().createIfcSurfaceStyle(Styles=[style_item])
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obj = bpy.data.materials.new("Material")
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obj.BIMMaterialProperties.ifc_style_id = style.id()
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assert subject.get_surface_shading_style(obj) is None
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class TestGetSurfaceTextureStyle(NewFile):
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def test_run(self):
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@@ -349,105 +321,13 @@ class TestGetSurfaceTextureStyle(NewFile):
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assert subject.get_surface_texture_style(obj) == style_item
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class TestGetSurfaceTextures(NewFile):
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def test_get_the_leaf_node_of_each_map_in_a_glossy_bsdf(self):
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obj = bpy.data.materials.new("Material")
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obj.use_nodes = True
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bsdf = obj.node_tree.nodes["Principled BSDF"]
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obj.node_tree.nodes.remove(bsdf)
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bsdf = obj.node_tree.nodes.new(type="ShaderNodeBsdfGlossy")
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output = {n.type: n for n in obj.node_tree.nodes}.get("OUTPUT_MATERIAL", None)
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obj.node_tree.links.new(output.inputs["Surface"], bsdf.outputs["BSDF"])
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diffuse = obj.node_tree.nodes.new(type="ShaderNodeTexImage")
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obj.node_tree.links.new(bsdf.inputs["Color"], diffuse.outputs["Color"])
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shininess = obj.node_tree.nodes.new(type="ShaderNodeTexImage")
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obj.node_tree.links.new(bsdf.inputs["Roughness"], shininess.outputs["Color"])
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normal = obj.node_tree.nodes.new(type="ShaderNodeTexImage")
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obj.node_tree.links.new(bsdf.inputs["Normal"], normal.outputs["Color"])
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assert subject.get_surface_textures(obj) == {"DIFFUSE": diffuse, "SHININESS": shininess, "NORMAL": normal}
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def test_get_the_leaf_node_of_each_map_in_a_diffuse_bsdf(self):
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obj = bpy.data.materials.new("Material")
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obj.use_nodes = True
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bsdf = obj.node_tree.nodes["Principled BSDF"]
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obj.node_tree.nodes.remove(bsdf)
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bsdf = obj.node_tree.nodes.new(type="ShaderNodeBsdfDiffuse")
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output = {n.type: n for n in obj.node_tree.nodes}.get("OUTPUT_MATERIAL", None)
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obj.node_tree.links.new(output.inputs["Surface"], bsdf.outputs["BSDF"])
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diffuse = obj.node_tree.nodes.new(type="ShaderNodeTexImage")
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obj.node_tree.links.new(bsdf.inputs["Color"], diffuse.outputs["Color"])
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shininess = obj.node_tree.nodes.new(type="ShaderNodeTexImage")
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obj.node_tree.links.new(bsdf.inputs["Roughness"], shininess.outputs["Color"])
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normal = obj.node_tree.nodes.new(type="ShaderNodeTexImage")
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obj.node_tree.links.new(bsdf.inputs["Normal"], normal.outputs["Color"])
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assert subject.get_surface_textures(obj) == {"DIFFUSE": diffuse, "SHININESS": shininess, "NORMAL": normal}
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def test_get_the_leaf_node_of_each_map_in_a_glass_bsdf(self):
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obj = bpy.data.materials.new("Material")
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obj.use_nodes = True
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bsdf = obj.node_tree.nodes["Principled BSDF"]
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obj.node_tree.nodes.remove(bsdf)
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bsdf = obj.node_tree.nodes.new(type="ShaderNodeBsdfGlass")
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output = {n.type: n for n in obj.node_tree.nodes}.get("OUTPUT_MATERIAL", None)
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obj.node_tree.links.new(output.inputs["Surface"], bsdf.outputs["BSDF"])
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diffuse = obj.node_tree.nodes.new(type="ShaderNodeTexImage")
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obj.node_tree.links.new(bsdf.inputs["Color"], diffuse.outputs["Color"])
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shininess = obj.node_tree.nodes.new(type="ShaderNodeTexImage")
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obj.node_tree.links.new(bsdf.inputs["Roughness"], shininess.outputs["Color"])
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normal = obj.node_tree.nodes.new(type="ShaderNodeTexImage")
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obj.node_tree.links.new(bsdf.inputs["Normal"], normal.outputs["Color"])
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assert subject.get_surface_textures(obj) == {"DIFFUSE": diffuse, "SHININESS": shininess, "NORMAL": normal}
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def test_get_the_leaf_node_of_each_map_in_a_emission_bsdf(self):
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obj = bpy.data.materials.new("Material")
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obj.use_nodes = True
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bsdf = obj.node_tree.nodes["Principled BSDF"]
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obj.node_tree.nodes.remove(bsdf)
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bsdf = obj.node_tree.nodes.new(type="ShaderNodeEmission")
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output = {n.type: n for n in obj.node_tree.nodes}.get("OUTPUT_MATERIAL", None)
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obj.node_tree.links.new(output.inputs["Surface"], bsdf.outputs["Emission"])
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diffuse = obj.node_tree.nodes.new(type="ShaderNodeTexImage")
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obj.node_tree.links.new(bsdf.inputs["Color"], diffuse.outputs["Color"])
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assert subject.get_surface_textures(obj) == {"DIFFUSE": diffuse}
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def test_get_the_leaf_node_of_each_map_in_a_principled_bsdf(self):
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obj = bpy.data.materials.new("Material")
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obj.use_nodes = True
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bsdf = obj.node_tree.nodes["Principled BSDF"]
|
||||
|
||||
diffuse = obj.node_tree.nodes.new(type="ShaderNodeTexImage")
|
||||
obj.node_tree.links.new(bsdf.inputs["Base Color"], diffuse.outputs["Color"])
|
||||
shininess = obj.node_tree.nodes.new(type="ShaderNodeTexImage")
|
||||
obj.node_tree.links.new(bsdf.inputs["Roughness"], shininess.outputs["Color"])
|
||||
normal = obj.node_tree.nodes.new(type="ShaderNodeTexImage")
|
||||
obj.node_tree.links.new(bsdf.inputs["Normal"], normal.outputs["Color"])
|
||||
specular = obj.node_tree.nodes.new(type="ShaderNodeTexImage")
|
||||
obj.node_tree.links.new(bsdf.inputs["Specular"], specular.outputs["Color"])
|
||||
emission = obj.node_tree.nodes.new(type="ShaderNodeTexImage")
|
||||
obj.node_tree.links.new(bsdf.inputs["Emission Strength"], emission.outputs["Color"])
|
||||
opacity = obj.node_tree.nodes.new(type="ShaderNodeTexImage")
|
||||
obj.node_tree.links.new(bsdf.inputs["Alpha"], opacity.outputs["Color"])
|
||||
|
||||
assert subject.get_surface_textures(obj) == {
|
||||
"DIFFUSE": diffuse,
|
||||
"SHININESS": shininess,
|
||||
"NORMAL": normal,
|
||||
"SPECULAR": specular,
|
||||
"SELFILLUMINATION": emission,
|
||||
"OPACITY": opacity,
|
||||
}
|
||||
class TestGetUVMaps(NewFile):
|
||||
def test_run(self):
|
||||
ifc = ifcopenshell.file()
|
||||
item = ifc.createIfcTriangulatedFaceSet()
|
||||
uv_map = ifc.createIfcIndexedTriangleTextureMap(MappedTo=item)
|
||||
representation = ifc.createIfcShapeRepresentation(Items=[item])
|
||||
assert subject.get_uv_maps(representation) == [uv_map]
|
||||
|
||||
|
||||
class TestImportSurfaceAttributes(NewFile):
|
||||
|
||||
Reference in New Issue
Block a user