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@@ -27,29 +27,29 @@ typedef float real_t;
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#endif
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#include "../serializers/Serializer.h"
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#include "../ifcgeom/schema_agnostic/IfcGeomIterator.h"
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#include "../ifcgeom/schema_agnostic/IfcGeomElement.h"
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#include "../ifcgeom/settings.h"
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class SerializerSettings : public IfcGeom::IteratorSettings
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class SerializerSettings : public ifcopenshell::geometry::settings
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{
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public:
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enum Setting
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{
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/// Use entity names instead of unique IDs for naming elements.
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/// Applicable for OBJ, DAE, and SVG output.
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USE_ELEMENT_NAMES = 1 << (IfcGeom::IteratorSettings::NUM_SETTINGS + 1),
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USE_ELEMENT_NAMES = 1 << (ifcopenshell::geometry::settings::NUM_SETTINGS + 1),
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/// Use entity GUIDs instead of unique IDs for naming elements.
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/// Applicable for OBJ, DAE, and SVG output.
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USE_ELEMENT_GUIDS = 1 << (IfcGeom::IteratorSettings::NUM_SETTINGS + 2),
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USE_ELEMENT_GUIDS = 1 << (ifcopenshell::geometry::settings::NUM_SETTINGS + 2),
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/// Use material names instead of unique IDs for naming materials.
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/// Applicable for OBJ and DAE output.
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USE_MATERIAL_NAMES = 1 << (IfcGeom::IteratorSettings::NUM_SETTINGS + 3),
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USE_MATERIAL_NAMES = 1 << (ifcopenshell::geometry::settings::NUM_SETTINGS + 3),
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/// Use element types instead of unique IDs for naming elements.
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/// Applicable for DAE output.
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USE_ELEMENT_TYPES = 1 << (IfcGeom::IteratorSettings::NUM_SETTINGS + 4),
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USE_ELEMENT_TYPES = 1 << (ifcopenshell::geometry::settings::NUM_SETTINGS + 4),
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/// Order the elements using their IfcBuildingStorey parent
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/// Applicable for DAE output
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USE_ELEMENT_HIERARCHY = 1 << (IfcGeom::IteratorSettings::NUM_SETTINGS + 5),
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USE_ELEMENT_HIERARCHY = 1 << (ifcopenshell::geometry::settings::NUM_SETTINGS + 5),
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/// Number of different setting flags.
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NUM_SETTINGS = 5
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};
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@@ -76,15 +76,15 @@ public:
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virtual ~GeometrySerializer() {}
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virtual bool isTesselated() const = 0;
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virtual void write(const IfcGeom::TriangulationElement<real_t>* o) = 0;
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virtual void write(const IfcGeom::NativeElement<real_t>* o) = 0;
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virtual void write(const ifcopenshell::geometry::TriangulationElement* o) = 0;
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virtual void write(const ifcopenshell::geometry::NativeElement* o) = 0;
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virtual void setUnitNameAndMagnitude(const std::string& name, float magnitude) = 0;
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const SerializerSettings& settings() const { return settings_; }
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SerializerSettings& settings() { return settings_; }
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/// Returns ID for the object depending on the used setting.
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virtual std::string object_id(const IfcGeom::Element<real_t>* o)
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virtual std::string object_id(const ifcopenshell::geometry::Element* o)
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{
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if (settings_.get(SerializerSettings::USE_ELEMENT_GUIDS)) return o->guid();
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if (settings_.get(SerializerSettings::USE_ELEMENT_NAMES)) return o->name();
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