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@@ -502,7 +502,13 @@ class BaseDecorator:
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precision = drawing_pset_data.get("ImperialPrecision", None)
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decimal_places = drawing_pset_data.get("DecimalPlaces", None)
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return format_distance(value, precision=precision, decimal_places=decimal_places, suppress_zero_inches=True, custom_unit=custom_unit)
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return format_distance(
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value,
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precision=precision,
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decimal_places=decimal_places,
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suppress_zero_inches=True,
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custom_unit=custom_unit,
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)
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def draw_asterisk(self, context: bpy.types.Context, pos: Vector, rotation: float = 0.0, scale: float = 1.0) -> None:
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"""`pos` is a world space position\n
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@@ -164,15 +164,15 @@ def format_distance(
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# Custom Unit Settings
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if custom_unit:
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unit_mapping = {
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"Feet and Inches - Fractional": ("IMPERIAL", "FEET", True),
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"Feet - Decimal": ("IMPERIAL", "FEET", False),
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"Inches - Fractional": ("IMPERIAL", "INCHES", True),
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"Inches - Decimal": ("IMPERIAL", "INCHES", False),
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"Meters": ("METRIC", "METERS", False),
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"Decimeters": ("METRIC", "DECIMETERS", False),
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"Centimeters": ("METRIC", "CENTIMETERS", False),
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"Millimeters": ("METRIC", "MILLIMETERS", False),
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}
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"Feet and Inches - Fractional": ("IMPERIAL", "FEET", True),
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"Feet - Decimal": ("IMPERIAL", "FEET", False),
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"Inches - Fractional": ("IMPERIAL", "INCHES", True),
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"Inches - Decimal": ("IMPERIAL", "INCHES", False),
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"Meters": ("METRIC", "METERS", False),
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"Decimeters": ("METRIC", "DECIMETERS", False),
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"Centimeters": ("METRIC", "CENTIMETERS", False),
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"Millimeters": ("METRIC", "MILLIMETERS", False),
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}
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if custom_unit in unit_mapping:
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unit_system, unit_length, unit_fraction = unit_mapping[custom_unit]
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@@ -204,7 +204,7 @@ def format_distance(
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# Separate ft and inches
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# Unless Inches are the specified Length Unit or unit_fraction is False
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if (unit_length == "FEET" and not unit_fraction):
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if unit_length == "FEET" and not unit_fraction:
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feet = round(decInches / inPerFoot, 3) # keep decimal
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decInches = 0
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elif unit_length != "INCHES":
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@@ -1128,7 +1128,12 @@ class SvgWriter:
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def get_text():
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radius = (points[-1].co - points[-2].co).length
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radius = helper.format_distance(radius, precision=self.precision, decimal_places=self.decimal_places, custom_unit=dimension_data["custom_unit"])
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radius = helper.format_distance(
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radius,
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precision=self.precision,
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decimal_places=self.decimal_places,
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custom_unit=dimension_data["custom_unit"],
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)
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text = f"R{radius}"
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return text
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@@ -1256,7 +1261,7 @@ class SvgWriter:
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text_prefix=dimension_data["text_prefix"],
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text_suffix=dimension_data["text_suffix"],
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fill_bg=dimension_data["fill_bg"],
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custom_unit=dimension_data["custom_unit"]
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custom_unit=dimension_data["custom_unit"],
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)
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def draw_dimension_annotations(self, obj):
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@@ -809,7 +809,9 @@ class PolylineOperator:
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if len(polyline_points) > 2:
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first_point = polyline_points[0]
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last_point = polyline_points[-1]
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if not (first_point.x == last_point.x and first_point.y == last_point.y and first_point.z == last_point.z):
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if not (
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first_point.x == last_point.x and first_point.y == last_point.y and first_point.z == last_point.z
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):
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self.input_ui.set_value("X", first_point.x)
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self.input_ui.set_value("Y", first_point.y)
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if self.input_ui.get_number_value("Z") is not None:
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@@ -64,9 +64,7 @@ class Debug(bonsai.core.tool.Debug):
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pass
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@classmethod
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def debug_bmesh(
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cls, bm: bpy.types.BMesh, name: str = "Debug"
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) -> bpy.types.Object:
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def debug_bmesh(cls, bm: bpy.types.BMesh, name: str = "Debug") -> bpy.types.Object:
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mesh = bpy.data.meshes.new("Debug")
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bm.to_mesh(mesh)
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obj = bpy.data.objects.new(name, mesh)
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@@ -130,7 +130,6 @@ class Polyline(bonsai.core.tool.Polyline):
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else:
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default_container_elevation = 0
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mouse_point = context.scene.BIMPolylineProperties.snap_mouse_point[0]
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if last_point_data:
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@@ -273,7 +272,7 @@ class Polyline(bonsai.core.tool.Polyline):
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else:
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polyline_points = []
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last_point = Vector((0, 0, 0))
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if tool.Ifc.get():
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default_container_elevation = tool.Ifc.get_object(tool.Root.get_default_container()).location.z
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else:
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@@ -377,9 +377,9 @@ class Snap(bonsai.core.tool.Snap):
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for obj, bbox_2d in objs_2d_bbox:
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if obj.type in {"MESH", "EMPTY", "CURVE"} and bbox_2d:
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if tool.Raycast.intersect_mouse_2d_bounding_box(mouse_pos, bbox_2d, offset):
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if obj.visible_in_viewport_get(
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context.space_data
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) or obj.library: # Check for local view and local collections for this viewport and object
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if (
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obj.visible_in_viewport_get(context.space_data) or obj.library
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): # Check for local view and local collections for this viewport and object
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objs_to_raycast.append(obj)
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# Polyline
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