Brep and swept solid working now

This commit is contained in:
Ken Arroyo Ohori
2017-02-20 20:14:49 -06:00
parent 9d4463b73a
commit e47d128b18
5 changed files with 55 additions and 18 deletions
@@ -4,6 +4,8 @@
void IfcGeom::CgalShape::Triangulate(const IfcGeom::IteratorSettings & settings, const IfcGeom::ConversionResultPlacement * place, IfcGeom::Representation::Triangulation<double>* t, int surface_style_id) const {
cgal_shape_t s = shape_;
const cgal_placement_t& trsf = dynamic_cast<const CgalPlacement*>(place)->trsf();
// std::cout << "Model: " << s.size_of_facets() << " facets and " << s.size_of_vertices() << " vertices" << std::endl;
// std::cout << "Valid: " << s.is_valid() << std::endl;
// Apply transformation
if (place != NULL) for (auto &vertex: vertices(s)) {
@@ -15,17 +17,15 @@ void IfcGeom::CgalShape::Triangulate(const IfcGeom::IteratorSettings & settings,
boost::associative_property_map<std::map<cgal_vertex_descriptor_t, Kernel::Vector_3>> vertex_normals_map(vertex_normals);
std::map<cgal_face_descriptor_t, Kernel::Vector_3> face_normals;
boost::associative_property_map<std::map<cgal_face_descriptor_t, Kernel::Vector_3>> face_normals_map(face_normals);
try {
CGAL::Polygon_mesh_processing::triangulate_faces(s);
CGAL::Polygon_mesh_processing::compute_normals(s, vertex_normals_map, face_normals_map);
} catch (...) {
// TODO: Catch outside
// Logger::Message(Logger::LOG_ERROR,"Failed to triangulate shape:",ifc_file->entityById(_id)->entity);
if (CGAL::Polygon_mesh_processing::triangulate_faces(s)) {
// std::cout << "Triangulated model: " << s.size_of_facets() << " facets and " << s.size_of_vertices() << " vertices" << std::endl;
} else {
Logger::Message(Logger::LOG_ERROR, "Failed to triangulate shape");
return;
}
CGAL::Polygon_mesh_processing::compute_normals(s, vertex_normals_map, face_normals_map);
// Iterates over the faces of the shape
int num_faces = 0, num_vertices = 0;
for (auto &face: faces(s)) {
@@ -43,4 +43,6 @@ void IfcGeom::CgalShape::Triangulate(const IfcGeom::IteratorSettings & settings,
t->material_ids().push_back(surface_style_id);
++num_faces;
}
// std::cout << num_faces << " faces" << std::endl;
}